NEW FRIENDS

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<Various Artists / digital>

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[–] Jessica Julius Author

Ralph and Vanellope meet a bunch of new characters in the Internet. Tell us about some of the characters you developed.

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<Ami Thompson / digital>

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<Mingjue Helen Chen / digital>

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<Ami Thompson / digital>

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<Ami Thompson / digital>

KNOWSMORE

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<Cory Loftis / digital>

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Ami Thompson, Art Director, Characters

Knowsmore went through many iterations. We drew him as an owl, a lightbulb, a professor. His final form combined those ideas and was inspired by Maurice Noble, M. Sasek, and the flat, graphic UPA style of the 1950s and ’60s.

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<Ami Thompson / digital>

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<Nicholas Orsi / digital>

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<Cory Loftis / digital>

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<Ami Thompson / digital>

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<Ami Thompson / digital>

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<Cory Loftis / digital>

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<Nicholas Orsi / digital>

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<Ami Thompson / digital>

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<Cory Loftis / digital>

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<Ryan Lang / digital>

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<Jim Martin / digital>

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<Mehrdad Isvandi / digital>

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<Mehrdad Isvandi / digital>

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Matthias Lechner, Art Director, Environments

Knowsmore.com was initially conceived as an abandoned search engine whose website used to be the biggest on the Internet. It was like a grand college library, with doorways, windows, roof, and interior details that all have a rounded gumdrop shape. Cool, desaturated colors like purple and gold helped emphasize the sad abandoned feeling. In the end it became a booth in the HUB.

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<Mehrdad Isvandi / digital>

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<Justin Cram / digital>

SLAUGHTER RACE

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<Scott Watanabe / digital>

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<Ryan Lang / digital>

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<Graffiti: Kevin Nelson / digital>

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<Mike Yamada / digital>

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<Mingjue Helen Chen / digital>

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<Paul Felix / digital>

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<Mingjue Helen Chen / digital>

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<Jim Martin / digital>

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<Jim Martin / digital>

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<Jim Martin / digital>

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<Jim Martin / digital>

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<Jim Martin / digital>

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<Jim Martin / digital>

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<Kevin Nelson / digital>

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<Kevin Nelson / digital>

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<Kevin Nelson / digital>

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<Cory Loftis / digital>

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<Kevin Nelson / digital>

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<Cory Loftis / digital>

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<Mike Yamada / digital>

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<Mike Yamada / digital>

SHANK

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Jim Reardon, Director of Story

Shank is a tough, take-no-prisoners woman, and she’s probably the most evolved character in the film! She tells Vanellope to work things out with Ralph.

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<Ami Thompson / digital>

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<Ami Thompson / digital>

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<Ami Thompson / digital>

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<Ami Thompson / digital>

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<Ami Thompson / digital>

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<Ami Thompson / digital>

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<Ami Thompson / digital>

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<Jeff Merghart / digital>

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Ami Thompson, Art Director, Characters

Shank looks intimidating but Vanellope respects her skills. Shank is all about driving so we designed her to look cool doing that: wind blowing through her hair, her tattoo-covered arm on the wheel.

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<Ami Thompson / digital>

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<Ami Thompson / digital>

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<Jeff Merghart / digital>

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<Ami Thompson / digital>

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<Jeff Merghart / digital>

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<Jeff Merghart / digital>

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Ami Thompson, Art Director, Characters

Shank and the other Slaughter Race netizens have a design style that is more realistic and less cartoony than the rest of the Internet. They’re roughed up and trashy, designed to look intimidating, even though they’re friendly.

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<Jeff Merghart / digital>

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<Jeff Merghart / digital>

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<Ami Thompson / digital>

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<Ami Thompson / digital>

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<Jeff Merghart / digital>

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<Jeff Merghart / digital>

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<Jeff Merghart / digital>

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<Jeff Merghart / digital>

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<Jeff Merghart / digital>

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<Jeff Merghart / digital>

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<Jeff Merghart / digital>

BUZZZTUBE

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<Mingjue Helen Chen / paintover>

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<Mike Yamada / digital>

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<Mike Yamada / digital>

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<Mike Yamada / digital>

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<Mike Yamada / digital>

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<Mingjue Helen Chen / digital>

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<Ryan Lang / digital>

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<Scott Watanabe / digital>

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<Mike Yamada / digital>

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<Mingjue Helen Chen / digital>

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<Mingjue Helen Chen / digital>

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<Ryan Lang / digital>

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<Mike Yamada / digital>

YESSS

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<Ami Thompson / digital>

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<Ami Thompson / digital>

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<Ami Thompson / digital>

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<Meg Park / digital>

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<Cory Loftis / digital>

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<Ami Thompson / digital>

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<Ami Thompson / digital>

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<Nicholas Orsi / digital>

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<Ami Thompson / digital>

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<Meg Park / digital>

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<Meg Park / digital>

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<Ami Thompson / digital>

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<Jeff Merghart / digital>

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<Ami Thompson / digital>

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<Ami Thompson / digital>

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<Cory Loftis / digital>

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<Meg Park / digital>

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<Justin Cram / digital>

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<Mike Yamada / digital>

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<Mike Yamada / digital>

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<Ryan Lang / digital>

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<Justin Cram / digital>

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<Mike Yamada / digital>

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<Cory Loftis / digital>

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<Mike Yamada / digital>

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<Jim Martin / digital>

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OHMYDISNEY.COM

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Mingjue Helen Chen, Associate Production Designer

OhMyDisney is like D23 Expo and a Comic-Con combined, an enormous convention hall where everything is focused on Disney. The exterior looks like Cinderella’s castle, modified to fit the fantastical Internet world of the film. The color palette references the iconic pink and blue. But it’s not a real building with screws and nails; if you were to switch the camera angle you’d see the pieces of it are just floating in space, almost deconstructed.

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<Justin Cram / digital>

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<Mingjue Helen Chen / paintover>

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Cory Loftis, Production Designer

The OhMyDisney characters are like the teenage version of themselves. They are gangly, with bigger heads, feet, and hands. They have a simplified silhouette but are still recognizable as the characters from the films.

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<Ami Thompson / digital>

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<Jeff Merghart / digital>

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Cory Loftis, Production Designer

One of the fun and challenging things with changing the character designs is you understand why the original artists chose certain poses for them. For example, Eeyore’s signature move is dropping his head down, but with the shorter legs and bigger head he has in this film, his head would hit the ground when he’s animated.

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<Fawn Veerasunthorn / digital>

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<Justin Cram / digital>

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<Jeff Merghart / digital>

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<Jeff Merghart / digital>

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Matthias Lechner, Art Director, Environments

The interior is full of booths that highlight Disney, Pixar, Marvel, Lucasfilm, and so on. The Princess Room is the heavily guarded dressing room of the Disney Royal Court. It’s a behind-the-scenes place where the princesses can hang out. We visited the “Dream Suite” at Disneyland for research.

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<Lissa Treiman, Jason Hand / digital>

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Kira Lehtomaki, Head of Animation

We met with each of the actresses who voice the princesses. They think about their characters in such a deep way. Jennifer Hale, the voice of Cinderella for the last twenty years, describes Cinderella as “the queen of coping”—she makes the best of anything you throw at her. Jasmine is used to more luxury than Cinderella, but she also fights for what is good and right, she will question authority when she needs to. We try to work those unique personality traits into each of the princesses. They each have their own set of wants, goals, and personalities, and we want that to shine through.

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<Mehrdad Isvandi / digital>

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<Lorelay Bove / digital>

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Matthias Lechner, Art Director, Environments

Each princess has her own cubbie filled with personal items: Belle’s books, Mulan’s sword, the picture Tiana ripped out of the magazine, Ariel’s collection of thingamabobs. Some are jokes: Aurora has coffee, Cinderella’s clock is frozen at midnight.

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<Mike Yamada / digital>

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Matthias Lechner, Art Director, Environments

It’s intimidating to make even a small change to one princess, and we had to come up with a new style for each of them. It helped that these aren’t the real princesses from the films, they are Internet versions of those characters.

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<Cory Loftis / digital>

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<Ami Thompson / digital>

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<Griselda Sastrawinata / digital>

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Ami Thompson, Art Director, Characters

Their casualwear is something they could wear relaxing at home, inspired by Vanellope’s comfortable clothes. Each outfit’s design relates to the Internet version of them.

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<Ami Thompson / digital>

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<Griselda Sastrawinata / digital>

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<Griselda Sastrawinata / digital>

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<Cory Loftis / digital>

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<Cory Loftis / digital>

Mark Henn, Animator

It’s not often an animator gets to revisit a past character; I hadn’t animated Ariel since the original film in 1989. One challenge was trying to find a balance between traditional animation and the digital world of Wreck-It Ralph 2. I animated a few test scenes to show how the new designs could be fully animated for this film while still maintaining the integrity of the original designs. And it was such a treat to host a meet-and-greet discussion for the animation team with each of the voice talents as they came in to record their lines.

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<Lorelay Bove, Cory Loftis / digital>

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<Griselda Sastrawinata / digital>

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<Cory Loftis / digital>

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Ami Thompson, Art Director, Characters

The OhMyDisney version of the princesses is more cartoony, with bigger eyes and ears, a graphic mouth shape. But we kept the color schemes from their iconic dresses, and maintained something close to their original hairstyles even when they’re in comfy outfits.