13
I CAME TO THE MEETINGS LATE. Linguists from the flagship, Alta, had flanked the diplomats, talking with the Xenth long before I arrived. I got study materials and cultural documents one week before my first meeting, and that meeting was with the Xenth.
The Xenth’s capital city, Hileer, was a port city. The buildings on the bay had glass walls facing the water, but deeper inland, the buildings had no windows at all. The Xenth built backwards—or what I thought of as backwards—the tallest buildings by the view with the rest getting progressively shorter the farther away from the water we got. Only doors had glass, and then only a small rectangle, built at eye-level, so that the person inside could see who knocked.
The buildings of state, where the parties and balls and ceremonies were held, stood bayside, but the buildings of government, where the actual governing occurred, were single-story structures miles from the waterline.
The ceilings were low, the doorways lower, and the interiors too dark for my taste. They were also both chilly and stuffy, as if the air got recycled only rarely. Add to that the hissing, scratching sound of the Xenth language, and for the first time in my long and storied career, I felt a distinct on-sight aversion to the people I was meeting.
I had to work to smile, work to touch palms—their version of shaking hands—work to concentrate on their words, instead of their shifting eyes, which were as much a part of their communication as hand gestures were to some cultures. I did learn to understand the eye shifts, but try as I might, I could not add them to my personal repertoire. I apologized in advance, and the Xenth seemed to understand.
I had no real importance to them. I had no real diplomatic importance in that room, anyway. I was there to listen, learn, and discover all I could about the Quurzod.
The Xenth had asked for help with them.
What the Xenth told us that afternoon is this:
Their quarrels with the Quurzod went back five hundred years. Initially, they had border skirmishes that caught almost no attention. Neither the Xenth nor the Quurzod cared much about their shared borders.
They did care about the seas, and sea battles between both countries had become legendary, but rare. Usually the ships passed each other in international waters, threatening, but not following up on the threats.
But travel became easier, as both sides built roads, discovered their own personal air travel, and slowly conquered space. Neither group were nation-builders, at least initially. They didn’t want to conquer the other side and take their land. But no one could define exactly what land belonged to whom on those shared borders, and as travel became more commonplace, so did the border skirmishes, which led to many deaths, which led to formal armed hostilities, which led to full-scale warfare at least a dozen times in the past 250 years.
Another culture, the Virrrzd, negotiated the first peace treaty for the Xenth and Quurzod, and it held (tentatively) for thirty years. Then the border skirmishes started up again, along with raids into each other’s territories.
The raids went deeper and deeper, growing more and more violent, until the Quurzod committed an out-and-out massacre, killing every single Xenth (man, woman, and child) within one hundred miles of what the Quurzod believed to be the border.
The Xenth immediately called for another peace conference, demanding reparations. The Quurzod came, and as both sides made actual headway, Quurzod along the border died hideously.
The Quurzod claimed they were attacked by an illegal chemical weapon, long banned on Ukhanda. The Xenth claimed that the Quurzod’s own building materials had an adverse reaction with chemicals the Xenth used for land cultivation. The Quurzod deaths, the Xenth claimed, were caused by their own greed in gobbling up the land.
The Fleet arrived just as the war along the border was about to escalate again. The Alta contacted both sides and offered to broker a deal between them. Only the Xenth took the Alta up on it.
The Quurzod were too busy burying their dead.
Or so we were told.
Claims, counterclaims, historical arguments so detailed that even the locals did not understand all of them. The Fleet managed to hold off hostilities by patrolling the border with our own people. We have small fighters that we used to fly over the disputed area, keeping both sides away.
We had maintained that position during the months of negotiation.
Finally, the Quurzod agreed to talks, so long as there would be no activity along the border during that time. No chance for backstabbing, or so they said.
My team would go in three months in advance of the diplomats. We would become as Quurzod as possible, learn their culture, their traditions, their rituals. We wouldn’t go native—we had learned over the years that too many cultures had found the attempt to go native as deep an insult (or perhaps a deeper insult) than failing to learn the language.
So much of communication is nonverbal. Eye movements like the Xenth had, hand gestures found in so many Earth cultures, smiles or lack thereof in a series of cultures in the previous sector. These things could make or break a delicate negotiation.
I’d heard rumors—impossible to substantiate without talking to the Quurzod themselves—that Quurzid had a four-tiered structure. The first was a formal tier, for strangers within the Quurzod culture. Extremely polite, with its own sentence structure and vocabulary. The second was the familial tier for family and close friends, informal in its sentence structure with a private vocabulary, often known only to the family/friends themselves. The third was street Quurzid, offensive, abrupt, and as violent as the culture. Again, a different sentence structure and vocabulary. Used in threatening situations, among the criminal classes, and by the military in times of war.
Finally, there was diplomatic Quurzid, which bore almost no relation to any of the other forms of Quurzid at all. So far as I could tell, diplomatic Quurzid evolved as a language to speak to enemies, without giving them any insight into the Quurzod at all.
The Virrrzd were the ones who figured that out, which was why they could successfully broker the original deal with the Xenth. But the Virrrzd were unwilling to get involved this time—the conflict between the Xenth and Quurzod had taken such a nasty turn that the Virrrzd were afraid for their own safety.
The Virrrzd knew both formal and diplomatic Quurzid, but not street or familial Quurzid. We felt—the linguists, the diplomats, the Fleet—that the only way to settle this dispute between the Xenth (who had only one language in only one form) and the Quurzod was to quite simply learn to communicate fully with the Quurzod.
Which was why my team got sent in.