MEMOIRS OF LADY TRENT
All the world, from Scirland to the farthest reaches of Eriga, know Isabella, Lady Trent, to be the world’s preeminent dragon naturalist. She is the remarkable woman who brought the study of dragons out of the misty shadows of myth and misunderstanding into the clear light of modern science. But before she became the illustrious figure we know today, there was a bookish young woman whose passion for learning, natural history, and, yes, dragons defied the stifling conventions of her day.
Here at last, in her own words, is the true story of a pioneering spirit who risked her reputation, her prospects, and her fragile flesh and bone to satisfy her scientific curiosity; of how she sought true love and happiness despite her lamentable eccentricities; and how she made the series of historic discoveries that would change the world forever.
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As the renowned granddaughter of Lady Trent, Audrey Camherst has always known she, too, would want to make her scholarly mark upon a chosen field of study. When Lord Gleinheigh recruits Audrey to decipher a series of ancient tablets holding the secrets of the ancient Draconean civilization, she has no idea that her research will plunge her into an intricate conspiracy, one meant to incite rebellion and invoke war. Alongside dearest childhood friend and fellow archeologist Kudshayn, she must find proof of the conspiracy before it’s too late.
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BORN TO THE BLADE
For centuries the Warders’ Circle on the neutral islands of Twaa-Fei has given the countries of the sky a way to avoid war, settling their disputes through formal, magical duels. But the Circle’s ability to maintain peace is fading: the Mertikan Empire is preparing for conquest and the trade nation of Quloo is sinking, stripped of the aerstone that keeps both ships and island a-sky. When upstart Kris Denn tries to win their island a seat in the Warder’s Circle and colonial subject Oda no Michiko discovers that her conquered nation’s past is not what she’s been told, they upset the balance of power. The storm they bring will bind all the peoples of the sky together…or tear them apart.
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VAREKAI
The sound of the horn pierces the apeiron, shattering the stillness of that realm. Its clarion call creates ripples, substance, something more. It is a summons, a command. There is will. There is need.
And so, in reply, there is a woman.
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WILDERS
There are three kinds of lies: lies, damned lies, and prophecy.
Kim never had to wonder what to major in at college. Her talent for divination made her future clear in more ways than one. But there are limits to what even a gifted seer can predict, and no card reading or prophetic dream can prepare Kim for what’s to come during her junior year at Welton.
Something has taken an interest in her friend Julian — an unseen force neither of them can identify. What starts as a dark omen quickly turns dangerous, as Julian finds himself under attack. To defend him, Kim will need more than her strengths; she will have to call on a form of magic she has never been able to master. If she can’t learn fast enough, she may lose her friend forever.
Kim knows she isn’t ready for this. But if she wants to save Julian — and herself — she’ll have to prove her own prophecies wrong.
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ONYX COURT
A second city lies beneath the streets of London: a place of darkness and mystery, intrigue and faerie enchantment.
The Onyx Hall is London’s shadow, a subterranean realm that protects its inhabitants from the powers of iron and Christian faith. The mortals above live their brief lives; kings and queens come and go; the fae of London are eternal.
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DOPPELGANGER
Two women. One soul.
Mirage wasn't supposed to exist. Born from the ritual that gives the witches of Starfall their power, she should have been destroyed. Instead she survived, and grew up to become one of the most lethal Hunters the land has ever seen.
Miryo wasn't supposed to fail. But when her initiation at Starfall goes awry, she realizes her double is still alive. Now she must hunt down Mirage and put an end to something that should never have begun.
But how can a witch kill the perfect warrior, when her own magic is trying to kill her?
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COLLECTIONS
Four themed collections of Marie Brennan's short fiction: Ars Historica for historical fiction and fantasy, Maps to Nowhere for stories set in other worlds, Monstrous Beauty for horror-tinged fairy tale retellings, and Never After for twisted (but not quite as horrific) fairy tale retellings.
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NONFICTION
* Worldbuilding is one of the great pleasures of writing science fiction and fantasy — and also one of its greatest challenges. The New Worlds series of worldbuilding guides invites you to consider the endless variety of real-world cultures — from climate to counterfeiting, from sumptuary laws to slang – and the equally endless possibilities speculative fiction has to offer.
* Dice Tales looks at tabletop and live-action RPGs from a narrative perspective, exploring the ways the framework of a game can generate and support your tale.
* Drawing on Marie Brennan's experience with fencing, stage combat choreography, Okinawan martial arts, and above all fiction, Writing Fight Scenes lays out the components that turn the strikes into a compelling story.
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SHORT STORIES
Two Tor.com original short stories. In one, a madwoman poses a puzzle; in the other, a weaver seeks a better fate.