Getting your foot in the door

I knew someone who dressed in a full Star Wars stormtrooper suit to drop off their resume. The tactic was effective, as it certainly got them noticed, but it was their strong portfolio of work that got their foot in the door. There are more straightforward methods to get into the Games Industry that don’t require real-world model making skills!

Your artwork represents you, and good artwork is the key that unlocks interview doors. After that, it’s a straight-up personality test, but let’s not rush ahead just yet. If you want to work on world-class game titles, the work begins way before you even send out your resume.

The job market is getting more competitive year on year, with applicants battling for coveted roles in the major studios. Your journey into becoming a Game Artist starts with creating a killer portfolio; art is everything, well almost. We will delve into the murky world of the job interview, covering various processes to give you an insight into how to put your best foot forward and the common pitfalls to avoid.

By the end of this chapter, you’ll have a clear idea of the preparation and thought you’ll need to put into presenting your work and giving yourself a higher chance of breaking into the Games Industry and being one step closer to your dream career.