Chapter 7
IN THIS CHAPTER
Understanding Craps basics
Playing the game
Placing the best bets
Steering clear of bad bets
Step into any casino and follow the noise — and you no doubt end up at the Craps table. Craps is loud. Craps is fast. And Craps is definitely where the action is. While the poker tables emit a restrained energy, the mood of the Craps corner is one of exuberance — irrational and otherwise. Above the jabbering of slot machines, whirring of roulette wheels, and ca-ching-ing of payouts, you can hear the Craps crowd cheering and moaning as luck shifts with each roll of the dice, the heart of the game.
Despite all its heart-pounding intensity, Craps can be one of the best games in the house. Depending on which bets you make, the house edge can be less than 1 percent. And even though Craps may seem incredibly complex, it’s easy to play. After all, in essence, you’re betting on the outcome of two rolled dice.
This chapter gives you the lowdown on Craps, including how you play and what your best (and worst) bets are. So let your ears lead the way. Listen for the roar of the crowd and get ready to rock — and roll.
Craps is like no other casino game. The sheer variety of bets means you and other players at the same table may all be playing different games. A single dice roll may mean a win to you, a loss to another player, and absolutely nothing to a third.
Before you can start making your bets, you need to know how to play Craps. This section looks at the game’s objective and its important props and characters. We also have a short section on how to properly behave at a Craps table.
In the game of Craps, the objective is to bet on the outcome of the roll. So you can help yourself by understanding the various combinations of dice throws. Take a look at Figure 7-1. A pair of dice has 36 possible ways to land on a given throw, which means that you have a 1-in-36 chance of rolling any single combination. But for the most part, the dice total is what matters in Craps. A 7 is still a 7, whether the dice come up 5 and 2, 6 and 1, or 3 and 4. Because some totals have multiple combinations, certain rolls are more likely than others.
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FIGURE 7-1: The possible dice combinations.
In Craps, you have the following possibilities of outcomes:
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FIGURE 7-2: The Craps layout.
Depending on how you choose to bet, you place your bets in the designated area of the layout (the playing surface). Figure 6-2 shows the jigsaw puzzle of betting boxes. (We explain these boxes in “Relying on Strategy to Place the Best Bets,” later in this chapter.) The layout consists of two parts:
The left and right halves of the table are identical to each other, so you can pick either one. Some space-constrained casinos have smaller Craps tables consisting of a center section and a single wing. But other than the truncated table (and reduced dice trajectories), game play at those tables is identical to play at full tables.
Before you start to play, you need to understand who’s who at a Craps table. The following four people man a standard Craps table. (You can also check out Figure 7-2 to see where these people stand during play.) They’re listed according to how much you interact with them during a session at the Craps table.
The shooter is a key character in Craps because she’s the player who’s rolling the dice. In Craps, shooting, or dice rolling, is a rotating affair. Each player gets a turn to roll for the entire table, and the honor moves clockwise around the table. When your turn comes around, the stickman pushes five dice toward you, and you select two. The only requirement to shoot is that you have a bet riding.
The following are some of the simple do’s and don’ts of Craps etiquette:
Handle the dice with one hand only. When your turn comes, never use two hands — and keep the dice where the crew can see them. Casinos are justifiably obsessed with cheaters who might sneak crooked dice into the game, so these rules limit those chances of cheating.
Craps is definitely a luck-based game, but estimating the odds successfully does require some homework so you understand the chances of rolling certain number combinations. The good news is that your odds of coming out ahead of the house are some of the best in the casino if you stick to the basic bets (despite the numerous fancy bets available).
Before you decide to join the game, make sure you’ve read the previous section, “Setting the Craps Stage,” for the lowdown on a Craps table layout and the important members of the cast and crew.
The game cycle starts as you place chips — or have the dealer place them — onto the marked betting boxes on the table. Minimum Craps bets typically begin at $5. (The table minimum and maximum appear on the standard casino betting-terms placards on the inside wall of the table in front of each dealer.)
After you elbow your way in and claim a spot at the rail, you need to get some chips to play with. Wait until after the dealers pay out the winning bets and the dice are sitting idle at the center of the table in front of the boxman. Then ask the dealer for chips by saying “Change, please.”
Before the game starts, most players at the table place line bets, which means they put money on the pass line or the don’t pass (see “Relying on Strategy to Place the Best Bets,” later in this section, to understand what these actual bets mean). The action begins when the stickman pushes five dice to the shooter, who selects two for the throw. The shooter tosses the dice to the opposite end of the Craps table for the come-out roll, the first step in the game sequence. Although this throw looks like any other, certain rules apply for come-out rolls that are different from subsequent rolls.
If the come-out roll is a 4, 5, 6, 8, 9, or 10, that number becomes the point. The line bets are neither paid nor raked if a point number is rolled on the come-out; the fate of those bets now depends on the next roll.
As soon as the point is established (assume it’s the number 9), the shooter is no longer coming out. Instead, he now makes point rolls: throwing the dice until he either hits the number 9 again (makes the point) or throws a 7. If he makes the point by rolling a 9, the sequence starts over — the table reverts to a new come-out roll with the same shooter. However, if he throws a 7 before a 9, then the roll is a loser, the shooter’s turn is over, and the dice move to the next shooter.
Craps offers more than 100 different kinds of bets. The table layout (Figure 6-2) gives a mere hint of all the betting options to consider, from bets that depend on a series of rolls to one-roll bets that hinge on only the next throw. But with a variety of bets comes a variety of odds. Many of the bets in Craps tilt too heavily toward the house to be worth considering.
You may have a good understanding of how to play Craps if you’ve read the previous sections in this chapter. (If you haven’t, we suggest you check them out to get a good foundation of how to play Craps.) If you do understand the very basics of Craps, then this section is for you. Here we focus on betting and how you can use strategy to make the best bets.
You don’t need to understand every single bet on the table to become a good player. In fact, some bets have such poor odds that you’re better off avoiding them altogether. With so many options, you want to concentrate on the most advantageous bets. If you’re fairly new (or even an old pro) at playing Craps, we suggest you focus on the following bets.
The main wager in Craps is the pass-line bet, also called the front-line bet. The pass-line bet is popular because it offers eight ways to win and only four ways to lose, yielding a low house edge of only 1.41 percent (the casino wins an average of $14 out of every $1,000 bet). The pass-line bet works as follows:
During point rolls, all pass-line bets can still win if the point is rolled before a 7, which can happen on the very next roll. However, the shooter may have to throw the dice dozens of times before the bet is resolved by either a 7 or the point number coming up on the dice. If the shooter sevens out — rolls a 7 before the point — all the pass-line bets lose. For example, if the come-out roll is a 10, the dealer moves the puck white-side-up into the 10 square. For the next roll or sequence of rolls, your pass-line bet wins if the roll is a 10 but loses if it’s a 7. All other numbers rolled will be meaningless (at least for the pass-line bet).
After the point is established on a come-out roll, only the point and the 7 can affect bets on the pass line. Because it can take a dozen or more rolls to hit one of those two numbers, the come bet offers extra playing excitement to bettors. With a come bet, every point roll can be an independent come-out roll.
So, for example, you have a pass-line bet on the board and the established point is a 6. That bet is only resolved if a 6 (win) or 7 (loss) is thrown. Before the next throw, you place a new bet in the come area, subject to the same minimum betting rules as the pass-line bet. Now the shooter throws a 2. Your original pass-line bet is unaffected, but you lose your new come bet. You put another chip on the come area, and this time the shooter throws an 8. The dealer moves that come bet to the 8 square. Now you’re rooting for two different numbers, the 6 and the 8. If either number appears, one of your bets will pay off. Of course if a 7 appears, you lose both the original pass-line bet and the come bet on the 8.
When you hear about players going on great Craps rolls, some time period is usually associated with it … 30 minutes, 45 minutes, an hour. You lose your turn only when you seven out, or throw a 7 after the come-out roll. Only on seven outs does the whole table lose all its pass-line and come bets. So for a hot shooter to roll the dice over and over, she must be hitting point after point after point.
The don’t-pass line bet, or back-line bet, plays the opposite of the pass-line bet. If you make this bet, you’re called a wrong-way bettor. But don’t worry, it’s not immoral or against the rules to bet this way. The word wrong just means you’re betting opposite the dice, or opposite the way most people bet. How you win your bets is also opposite. If the come-out roll is a 2 or 3 (Craps), the don’t-pass bet wins even money. But if the shooter throws a 7 or 11, the bet loses. The don’t-pass line bet is fairly safe, yielding a house edge of 1.36 percent, which is slightly better than the pass-line bet.
As a don’t-pass bettor, you want the opposite of what pass-line bettors want. You don’t want to see a 7 or 11 on the come-out roll (automatic loser). Instead you’re rooting for a 2 or 3 (automatic winner) and are indifferent to a 12. If a point is established, you’re hoping a 7 appears before the point number is rolled again. If that happens, your don’t-pass bet wins.
People who play the don’t pass are typically in the minority at a Craps table. Playing against the dice goes against one of the major appeals of the game: its community spirit. You cheer as the others are shaking their heads and cursing. But because the odds are slightly better, playing the wrong way is absolutely fine. Some people prefer the dark side approach, and over time the don’t-pass bets keep more money in your wallet than the pass-line bets.
You make a don’t-come bet after a point has been established for the pass-line bet. But like don’t-pass bets, these bets are wrong-way, too. The don’t-come bets are at risk on the first throw — they lose if a 7 or 11 is thrown, but they win outright on a 2 or 3. The 12 is a push or tie — the same as the don’t-pass bar. After the don’t-come bet gets safely on base, it wins if 7 is rolled before the come-point is repeated, and it loses if the come-point is thrown before the 7.
The don’t-come bet is to the wrong-way bettor what the come bet is to the regular Craps bettor. The bet allows him to have more numbers working instead of having to wait for a new come-out roll.
One of the best bets in the entire casino is the odds bet, offered on pass-line and come bets. The odds bet is also advantageous for wrong-way bettors playing the don’t-pass and don’t-come bets, although the payout is less. Because taking odds is such a good deal, casinos sometimes don’t advertise this option. But if you look carefully, you can see the odds limit posted on the end zone under the rim where the dice bounce. If your bankroll can afford it, you should almost always take the odds bets.
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FIGURE 7-3: The pass-line bet with odds placed behind it.
After a point is established for the pass bet, you can take the next step and take odds. All you need to do is place your odds bet directly behind your pass-line bet (this is done between dice rolls). As long as your pass-line bet is still alive (whether it’s right after the point was established or ten rolls later), you’re free to take odds or back your bet. The amount allowed on this bet varies from casino to casino and can range from 1 to 3 times the norm — or up to 100 times the odds in rare instances.
For example, three times the odds means you’re allowed (but aren’t obligated) to bet up to three times your original pass-line bet or come bets with an odds bet. Some casinos vary the amount of odds you can take from number to number, allowing several times more on the 6 and 8 than they do on other points. If in doubt, just ask your dealer about maximum odds allowed.
Say you put $5 on the pass line before a come-out roll in a casino that allows 3× odds. The shooter then throws a 4, a tough point number to hit because the shooter is twice as likely to throw a 7 before he throws a 4 (refer to Figure 6-1 earlier in this chapter for outcome possibilities). Not only is the house more likely to win the bet, but even if a 4 is thrown, your pass-line bet only pays even money, putting you at a serious disadvantage.
During the 10 to 20 seconds between dice throws, while other bettors place additional bets, you reach down and place $10 in chips behind your $5 pass-line bet. (You could have placed $15 because the casino allows 3× odds, but it’s fine to place any multiple of your pass-line bet.)
As the game continues, the shooter tosses the dice and, sure enough, it’s Little Joe! (That’s Craps lingo for a 4.) The casino pays your pass-line bet even money ($5 for $5) and puts $20 next to your odds bet. Payout odds on a 4 are 2 to 1, a reward level that exactly matches the bet’s risk. Your odds bet did nothing to improve the likelihood of the shooter throwing a 4 before a 7, but you should take advantage of the odds bets because they vastly improve the amount you’re compensated for hitting your point.
Although the pass-line and come bets pay even money, the payouts for taking odds are as follows:
The wrong-way bettor can lay odds on don’t bets just like the right-way bettor takes odds on the pass-line and come bets. However, the don’t bettor (a wrong-way player who bets on don’t pass and don’t come) gets only a fraction of his odds bet when he wins. For example, he has to risk $40 to win $20 with odds on the 4 or 10. Even though the numbers may not look like it, these are actually true odds; laying odds reduces the house advantage to less than 1 percent over the player, which makes laying odds a good option for players. (Check Figure 7-4 to see what this bet spot looks like on the layout.)
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FIGURE 7-4: The don’t-pass bet with an odds bet.
The payouts for laying odds are as follows:
The odds calculation is slightly different for wrong-way betting. Use the example of placing a don’t-pass bet of $5 and the point number 10. When you lay odds (place odds behind a don’t-pass or don’t-come bet), you calculate based on what you would win. At a double odds table, the most you could win is twice your $5 bet, or $10. To win that $10, you’d place $20 behind your bet because the odds pay 1 to 2 when the point is 10.
Like any casino game, Craps has bets that have better odds for you as well as bets that have a higher edge for the house. In Craps, bets of the one-roll variety aren’t player friendly — you win or lose depending on the next roll of the dice, and the odds are poor on these bets.
Most of the bad bets are in the center box in front of the stickman, but — be warned — danger is everywhere, and some of the riskiest (translation: “sucker”) bets are oh so close to you. In this section, we tell you about some of the not-so-good bets and show why they’re not the best way to make money at a Craps table.
If you want to play something with a 6 or 8 in it, just mere inches away from the Big 6 and Big 8 is the more advantageous six or eight place bet, which pays 7 to 6 and has a house edge of only 1.52 percent!
The house pays place bets at slightly less than correct odds, giving the house an edge of 4 percent on a 5 or 9 and a 6.67 percent edge on a 4 or 10.
The following are the payouts for a place bet:
Buy bets resemble place bets but with one difference — they pay out at true odds in exchange for a 5 percent commission. Remember, the house normally reduces payout odds slightly, so the player isn’t compensated in proportion to the risk level of his bet. (True odds means the house pays in exact proportion to the actual risk of the bet.) Buy bets are off by default on the come-out roll, meaning they’re in suspended animation: They can neither win nor lose, no matter what’s rolled. Bettors are also free to bet or remove buy bets at any time. For example, the 4 or 10 buy bet is slightly more advantageous to the player than the 4 or 10 place bet because the buy bet has a 4.76 percent house edge versus the place bet’s 6.67 percent house edge.
A bet on one of the point numbers (4, 5, 6, 8, 9, or 10) is to lay odds that the 7 rolls before the point number — the opposite of a buy bet (check out the previous section for more info on buy bets). But like the buy bet, you can place or remove a lay bet at any time, and it’s always working — which means the bet is active and can win or lose even on the come-out roll. Because the 7 is more likely to appear before the point number, lay bets have a better-than-even chance to win and, therefore, pay less-than-even money: A 4 or 10 lay bet pays 1 to 2; a 5 or 9 lay bet pays 2 to 3; and a 6 or 10 lay bet pays 5 to 6.
The casino takes a 5 percent commission on a win (not on the bet). So if you bet $60 on a 9, your net win is $38 ($40 minus $2 — or 5 percent of the $40 you win, not of your $60 original bet). To place these bets correctly, you need to lay $41 to win $20 on the 4 or 10 (your best bet), lay $31 to win $20 on the 5 or 9, and lay $25 to win $20 on the 6 or 8.
You can find field bets in the middle of the layout. These one-roll bets consist of the numbers 2, 3, 4, 9, 10, 11, and 12. They pay even money, except for 2 and 12, which pay 2 to and sometimes 3 to 1. The house edge on field bets is 5.56 percent and is popular with inexperienced players because it’s a one-time roll that’s simple to understand. But you rarely see Craps experts placing field bets because of the ugly house advantage.
Proposition bets (also known as center bets) are one-roll bets you place on a 2, 3, 7, 11, or 12, and they’re bets you can make on any roll of the dice. You can see the prop bets in the center of the table layout (check out Figure 6-2 earlier in this chapter). The stickman places these bets for you.
The smartest and simplest strategy is to ignore all bets in the center of the table (see Figure 7-5). If you feel an urge to play these bets, go for it. Just remember that we’re offering you expert advice because we want to help you keep your losses at a minimum. The following proposition bets can suck your wallet dry:
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FIGURE 7-5: The center bets.
Four different hard-way bets are available to players on the following numbers: 4, 6, 8, and 10. A bet placed on a hard way wins if that number is thrown as a pair (for example, a dice roll of two 4s is a hard 8) and loses if that number comes easy (for example, a 6 and a 2 is an easy 8). You also lose the bet if any 7 is rolled.
The bets are placed in the center of the table, but, unlike the proposition bets, they aren’t single-roll wagers; they remain on the board until resolved one way or the other. Hard-way bets are some of the worst bets on the table with the house edge a hefty 9 to 11 percent.