Adapter mindset, 98–99
Adaptive World, 276–277
Adobe, 205
Adult stem cells, 224–225, 236
Advanced Information Layering, 142
Advanced Research Projects Agency Network (ARPANET), 136
climate change in, 270
life expectancy in, 40
Smart Machine Economy in, 72
Africa Resource Exchange, 77–78
AI. See Artificial intelligence
AI-distributed intelligence, 121
Airplanes, x
Alcator C-Mod, 324
Algos, 130
Alternate Reality Games (ARGs), 255
Alternative energy management, 93, 94
Alternative-reality relationships (ARRs), 142
Alvaedu, 243–244
Always On, Always Aware, Internet, 17–28, 121, 133–139
Always-Aware Car, 17
Always-Learning culture, 106
Ambient Capture Energy Technologies, 305
Genomic Analytics, 33
risk analysis, 169
Andraka, Jack, 231
Apple, 43, 45, 54, 99, 114–116, 123
ARGs. See Alternate Reality Games
ARPANET. See Advanced Research Projects Agency Network
ARRs. See Alternative-reality relationships
Artificial cell, 112
Artificial intelligence (AI), 8, 17, 25, 115, 131, 145, 150, 183–184
Autonomous Economy and, 35
Connectivity Dividend and, 20
as Flash Zone, 80
Immersive Entertainment and, 151
in Neuro Future, 331, 337, 344–345
robots and, 167
self-aware software and, 153
Artificial Life, 135, 136, 184, 346–347
Artificial Life Network, 137
Artificial People, 180
Ascendent Intelligence, 184–185
ASEAN. See Association of Southeast Asian Nations
Asia, 40, 60, 67, 72, 84, 91, 309–310
Asimov, Isaac, 178–179
Asset trading, 169
Association of Southeast Asian Nations (ASEAN), 11–12
Astrophysics, 60
Atmospheric scrubbers, 287
Augmented Cognition, 167, 169–170
Auto-drive cars, 17
Autonomous Economy, 35, 111–112
Avatars, 29, 109, 145, 150, 249
Bangkok Bank Network, 33–34
Battle for the Future of Individual Rights, 81–82
Behavioral economics, 63
Benevolent Intelligence, 185–186
Berzelius, Jöns Jakob, 327
Big Data, 29, 31, 34, 38, 48, 333
Click-Streamers and, 101
climate change and, 267–268
for Climate Engineering, 291
Connectivity Dividend and, 20, 21
Genetic Personality and, 170
Genomic Analytics and, 33
in Innovation Economy, 117
Innovation Ecosystems and, 96
Kaggle and, 108
Knowledge Engineering and, 150
Reality Engineering and, 124
for Smart Grid, 297
Tech Game-Changers and, 122
3D printing and, 165
Big Data Prediction Machine, 143
Big Risk Factor, 52
Big Science, 250
Bio-food, 165
BioHackers, 335–336
Biomimetic computer chips, 168
Bio-organs, 181
Biosensors, 230
Biotechnology, 121, 134, 170–172, 204, 222
Bitcoin, 31, 34, 37, 93, 107, 153
Blended Reality, 110, 128, 134, 139, 144, 155
Bottlenose, 61
BP, 52
Brain ReFreshers, 110
Brain Science, 258–259
Brain-Streaming, 34–35
Brazil, 98
Bright Energy Future, 307–308
Brin, Sergy, 69
Business, 23, 28–48, 54–55, 201
Connected Planet Trend and, 18
Digital Business Processes, 200
Digital Transmedia for, 102
education and, 240
exponential change in, 99–100
games for, 38
High-Velocity Business, 148–149
Innovation Ecosystems and, 93
Internet and, 39
New Rules of, 106
power shifts in, 43–44
of predictions, xiii
prosperity from, 23
Capital
Social Capital, 50
Capital Attractors, 64
Carbon MegaTax, 305
Carbon sequestration, carbon capture, and storage (CRD), 288
Carbon Trading Exchange (CTX), 290, 299, 316–317
Carbon-credit trading, 93
Ceres, 204–205
CGI. See Computer generated imagery
Emergent Change, 355–356
See also Climate change
Changing Workforce Study, 210
Chaos World, climate change and, 277–278
Chaotic Energy Future, 308–309
Chile, 87
China, 70, 71, 72–73, 97, 162–163, 239, 309–310
Climate Engineering in, 283, 289
as Flash Zone, 80
Innovation Capital and, 68
Innovation Economy and, 67–68
methane mining in, 320
renewable energy in, 310–311
Smart Machine Economy in, 72
Cities, 5, 89–92, 100–101, 291
Class Dojo, 257
Clean energy, 300–301
Clean Tech, 294
Climate change, 5, 49, 261–278, 283
Connected Planet Trend and, 16, 19
Connected Society and, 26
Climate Engineering, 279–295
entrepreneurs for, 292, 294–295
health care and, 94
innovation for, 279–280
3D printing for, 283
Climate management, 159, 272–273, 294
Clinton, Bill, 158
Cloud computing, 25, 48, 101, 133, 139, 186, 197
Innovation Economics and, 67
Knowledge-Value Products and, 110
Tech Game-Changers and, 122
3D printing in, 36
Coevolution, 131
Cognition
enhancement of, 347–348
as Game-Changing Trend, 131
Cognitive Computing, 29, 136, 187–188
Cognitive intelligence, 197
Cognitive Liberty, 119
Coinbase, 153
Coke, 55
Collaboration, 169, 201, 241, 344
Collaborative Smart Machines, 30
Collaborative Web, 137
Communications, as Game-Changing Trend, 131
Community, as Game-Changing Trend, 131
Competition, 44, 68, 79, 201, 313–314
Competitive advantage, 8–9, 19, 23, 29, 38
Computer animation. See Computer generated imagery
Computer generated imagery (CGI), 154–155
Computers, x, 7, 12, 16, 167, 191–192
Predictive Awareness of, 166
software for, 153
See also Supercomputers
Connected Health Care System, 21
Connected Innovation Ecosystems, 19
Connected Planet Trend, 16–17, 19, 24–27, 78, 83, 84, 86
Connected Society, 26
Connecting Minds to Devices, 100
Connectivity, 4, 16–27, 59, 131, 147
hyperconnectivity, 16, 22, 121
Connectivity Dividend, 20–22
Consumer genomics, xii
Consumer Physics, 143
Consumer self-care, xii
Content, as Game-Changing Trend, 132
Continuous Innovation, 67
Convergence, 4, 121, 131, 133, 135–139, 151, 161, 236
Core curriculum, 251
Corporate Eco-Forum, 205
CourseFlow, 243–244
CRD. See Carbon sequestration, carbon capture, and storage
Creatures (games), 347
Crowdsourcing, 29, 46, 108–109, 127, 139–140, 152
Crypto currency, 31
CTX. See Carbon Trading Exchange
Always-Learning, 106
Cybernetic Culture, 186
Customer Engagement Experience, 46
Customized Wrap-Around Experiences, 142
Cybernetic Culture, 186
Cybernetic Enhancement, 189
Cyberspace, 80
Czech Republic, 97
D2B. See Direct-to-Brain
Da Vinci Explorer, 304
Dark Networks, 80
Data science, xii, 60, 107–108
See also Big Data
Data Tsunami, 137
Day Start-Ups, 94
Decentralization, of technology, 94
Decision making, by Smart Machines, 132
Deep Digital Sensing, 153
Deep Future, 304–306
Deep Intelligence, 348
Deep learning, 201
Deep Real-Time Authenticated Collaboration, 169
Deep-Space Commerce, 80
Democratization, of technology, 94, 195
DEPs. See Digitally Engineered Personalities
Designed Evolution, 172–173, 332–333
Desire, prediction of, 127–129
Developing nations, energy for, 310
Different Intelligence, 341
DigiCash, 31
Digital Agent, 128
Digital assistants, 139
Digital Business Processes, 200
Digital capitalism, 120
Digital Currency Exchanges, 153
Digital DNA, 341–342
Digital Experience Program, 123
Digital health care, 221
Digital Maker Networks, 33–34
Digital marketing, 38
Digital money, 31–32, 80, 85–86, 153
See also Bitcoin
Digital personalities, 29, 145
Digital Platforms, 102
Digital Transmedia, 102, 144–145
Digital Tribes, 28
Digitally Engineered Personalities (DEPs), 110, 148, 167
DigiTrade, 32
Direct to the Brain Broadcasting (DTB), 151
Direct-to-Brain (D2B), 34–35
Discovering New Opportunity, 100
Disney, 55
Disposable technology, 121–122
Distributed Global Intelligence, 153
Distributed Knowledge Network, 214–215
Distributed Networked Cognition, 188
DNA, x, 9, 33, 100, 220, 337, 341–342
Doxil, 159–160
DTB. See Direct to the Brain Broadcasting
Duke Energy, 205
Dumb Technology, 126–127
DuoLingo, 256
Dynamic Prediction, 126
Dysfunctional Leadership, 41
Dysfunctional Organizations, 41
Earth Shields, 291
Echo Therapeutics, 230
Eco-Market Exchange, 283
Economic Global Intimacy, 73
Economics
behavioral, 63
in China, 71
Evolutionary Economics, 66
Future Ready and, 65
Global Connected Economy, 251
Global Innovation Economy, 64, 198, 243
Green Economy, 306
Keynesian economics, 66
Knowledge Economy, 251
neuro-economics, 63
New Future of, 58–82
technology and, 59–67
in United States, 71
See also Business; Innovation Economy
Education, 239–260
Connected Planet Trend and, 18, 19
entrepreneurs in, 250
Game-Changers of the Future in, 243, 250
Game-Changing Trends in, 250
games in, 253–257
as Grand Challenge, 123
Innovation Ecosystems and, 93
jobs and, 197
leadership in, 250–251
mindset in, 251
Rearview Thinking and, 242–243
teachers in, 257
Elance, 97
Elder care, 5
Electric cars, 328–330
Electronic Patient Records, 221
E-mail, 137
Embedding Knowledge, 100
Embryonic stem cells, 224–225
Emergent Change, 355–356
Emerging Technological Innovations, 213
Emotional intelligence, 132
Emotional sentience, of robots, 177
Empower Me, 57–58
Energy, 296–330
Bright Energy Future for, 307–308
Chaotic Energy Future for, 308–309
competition for, 313–314
Connected Planet Trend and, 16
current state of, 300
in Deep Future, 304–306
for developing nations, 310
discovery of, 9
economics and, 59
electric cars and, 328–330
future mix of, 311–313
geopolitics and, 79
global energy grid for, 306–307
Green Economy and, 306
from hurricanes, 327
independence, 309
innovation in, 304–306
megacities and, 92
nanotechnology for, 305, 325–327
Smart Grid for, 296–297
Smart Machines for, 314–315
from tornados, 327
trends in, 298–299
Uneven Energy Future for, 308
wireless transfer of, 317–318
See also specific types
Energy Beacons, 318–319
Energy Dilemma, 301
Energy Security, 298
Engines of Creation, 125
Enhanced Humans, 227, 234, 333–334, 336–337, 344
Enhancement
of cognition, 347–348
Cybernetic Enhancement, 189
of health, 221
Health Enhancement Market, 94
Enhancement Society, 339–340
Entrepreneurs, 7, 25, 84, 206, 207–208
for Climate Engineering, 292, 294–295
Connected Planet Trend and, 17, 18, 19
digital money and, 86
in education, 250
for innovation, 65
in Innovation Economy, 117
as Innovation Game-Changers, 113–130
Kickstarter for, 97
Knowledge Engineering and, 150
in medicine, 229–233
in renewable energy, 317
Tech Game-Changers and, 120
as 3D Makers, 164
women as, 94
Environmental scanning, 152
Esmark, Morten Thrane, 327
in medicine, 238
climate change in, 270
Climate Engineering in, 289
Human Rights to Work Law in, 215
Innovation Economy and, 67, 69
Smart Machine Economy in, 72
Everywhere Wearables, 127
Evolutionary Economics, 66
Evolutionary Moment, 352
Evolutionary Networking, 137
Expertise, 11
Exponential change, 99–100, 121
Fast Future, 2
FedEx, 205
Fifth Internet Wave, 137
Finland, 97
First Internet Wave, 136
FitBit, 143
Flash Zones, 79–81
Folding Water, 292–293
bio-food, 165
Ford, 204
Forecasts
for climate change, 7, 266, 274
Future Smart, 5
Global Changing Workforce Forecast, 211–212
mindsets about, 13–14
for nanotechnology, 158
truth, 9–11
unfulfilled, x
for your life, 10
Fourth Internet Wave, 137
Foxcomm, 72
Fuel cells, 319–3210
Future Challenged, 12
Future Data Tsunami, 48
Future Internet, 135–139
economics and, 65
education and, 241
for jobs, 196
megacities and, 89
Future Smart, xiv–xv, 1–27, 43, 132
convergence and, 4
core curriculum, 251
education, 241–242
energy, 299
forecasts, 5
Higher Purpose and, 208
Jakarta, Indonesia and, 11–12
for jobs, 196–217
leadership, 46–48
learning, 247–248
mindset for, 12–15
power and, 4
predictive medicine and, 219
talent and, 206–207
truth forecast and, 9–11
Future Smart Enterprise, 45, 52, 55–57, 105
Future Smart Gap, 249
Future-Smart Domains, 40–41
Future-Smart Leaders, 47–48, 78, 204–205, 214
Game-Changers of the Future, 14, 15, 51, 210, 351–356
in Climate Engineering, 290–291
in learning, 240
See also Innovation Game-Changers
Game-Changing Future, for jobs, 196–217
Game-Changing new idea, 11
Game-Changing Trends, 3, 31, 47–48, 100, 131–132, 333–334
in climate change, 264
digital money as, 86
in economics, 74–75
in education, 250
emotionally sentient robots as, 177
for jobs, 198
predictive medicine and, 219
Reality Engineering as, 123–125
ARGs, 255
Generation X, 54, 57–58, 213, 336
Generation Y, 336
Genetic Personality, 170
Genetics, 134, 168, 170–172, 197
Genomic Analytics, 33
Genomics, 220
Geo-engineering. See Climate Engineering
Geo-intelligence, 133, 139, 147
George, Russ, 292
G-Force (film), 179
Giordano, James, 349
Global Changing Workforce Forecast, 211–212
Global Connected Economy, 251
Global Connected Home Market, 94
Global Connected Planet, 251
Global energy grid, 306–307
Global Innovation Economy, 64, 198, 243
Global Innovation Ecosystem, 29, 30, 31
Global Longevity Culture, 173
Global Nano Market, 157
Global Trade, 94
Global Values Shift, 26–27
Globalization, 83–92
economics and, 59
education and, 241
Tech Game-Changers and, 120
3D Makers and, 89
Goal Book, 256
Gold, Steve, 188
education and, 239
Future Smart award for, 43
as Innovation Game Changer, 123
Knowledge Products by, 99
Knowledge-Value at, 46
Google Glass, 32, 143, 169–170
Google Trends, 61
Goostman, Eugene, 183
climate change and, 49
Global Innovation Ecosystem and, 30
slavery and, 49
GPS sensors, 112
Grand, Steven, 347
Grand Challenges, 9, 49–50, 122–123, 348
with education, 246
with Smart Machines, 186
social purpose and, 52
with technology, 132
Greece, 87
Green Economy, 306
Grinders, 334
GROMET, 289
Health care, 18, 19, 21, 94, 123, 171, 221
See also Medicine; Pharmaceuticals
Health Enhancement Market, 94
Helium, moon mining for, 320–321
Hideo Kodama, 163
High Fidelity, 155
Higher Purpose, 50–51, 208, 213
High-Velocity Business, 148–149
High-velocity change, 103–104
HPE. See Human Performance Market
Hsieh, Tony, 50
Human Performance Market (HPE), 35
Human Rights to Work Law, in Europe, 215
Human–Smart Machine Jobs Gap, 72
Hurricanes, 327
Hybrid cars, 13–14
Hybrid Minds, 192
Hybrid realities, 139
Hyper-competition, 201
Hyperconnectivity, 16, 22, 121
IBM, 46, 85, 99, 188, 205, 231–233
Immersive Entertainment, 29, 150–152
India, 69, 70, 72, 85, 97, 289, 320
Indiegogo, 162
Individual empowerment, 195
Individual rights, 81–82
Indonesia, 11–12, 70–71, 84, 85, 87, 98
Information Layering, 153–154
Information Mining, 142
Information technology, 204
Information-Layering Intelligence, 142
Information-That-Finds-You, 142
Infotech, 134
Inhalable Medical Devices, 148
Innovate or die, 104–105
Innovation, 11, 45, 88–89, 195, 206, 354–355
at Apple, 45
for Climate Engineering, 279–280
competitive advantage of, 38
economics and, 59
in energy, 304–306
entrepreneurs for, 65
by Game-Changers of the Future, 352–353
as Game-Changing Trend, 31
at GE, 46
geopolitics and, 79
Global Innovation Economy, 64, 198, 243
at Google, 45
at IBM, 46
Power Tools for, 94–95
for renewable energy, 302–303
Innovation Capital, 65, 67, 68
Innovation Economy, 25, 66–71, 116–118
early stage of, 118
New Future of, 65
in 2025, 28
venture capital in, 68
Innovation Ecosystems, 22, 28–31, 68, 122, 178
Autonomous Economy and, 111–112
business and, 93
Click-Streamers and, 101–103
Connected Innovation Ecosystems, 19
Connectivity Dividend and, 20–21
data science and, 107–108
as Flash Zone, 80
Future Ready for, 202
Future Smart Enterprise and, 105
globalization and, 83
high-velocity change and, 103–104
Intuitive Technology and, 130
key drivers of, 95
for Knowledge Products, 37
Knowledge-Engineering and, 108–109
Knowledge-Value in, 93–112, 201
Knowledge-Value Products and, 109–111, 202
Reality Engineering and, 125
Innovation Game-Changers, 113–130
complexity and, 129
Grand Challenges with, 122–123
Innovation Economy and, 116–118
Intuitive Technology and, 130
Tech Game-Changers and, 118–120
Innovation Nations, 97–98
Innovative Ideas, 24
InstaMarkets, 30
Institute for Global Futures, 7, 10, 245
Intellectual Ventures, 97
Intelligent Automated Highway System, 305
Intergovernmental Panel on Climate Change (IPCC), 273
International Thermonuclear Experimental Reactor (ITER), 323
Internet
Always On, Always Aware, 17–28, 121, 133–139
Blended Reality on, 134, 153–154
business and, 39
Connected Planet Trend and, 16
convergence on, 135–139
globalization and, 84
hyperconnectivity on, 16
Innovation Ecosystems and, 96
mining on, 142
personalization of, 141
Smart Machines and, 136
of Smart Things, 146–147
unfulfilled forecast for, x
Wearable Mesh and, 145–146
See also Click-Streamers
Internet of Things (IoT), 25, 93, 122, 126, 139, 147–152, 180, 337
Autonomous Economy and, 35
for energy, 305
OPV and, 321
InTouch Health, 230
Intuitive Networks, 136
Intuitive Technology, 119, 130
Intuitive Web, 142
IoT. See Internet of Things
IPCC. See Intergovernmental Panel on Climate Change
Ireland, 97
IRobot, 230
Israel, 97
Italy, 71
ITER. See International Thermonuclear Experimental Reactor
J. P. Morgan, 54–55
Jakarta, Indonesia, 11–12
Job Bots, 130
Jobs, 196–217
Future Ready for, 196
Game-Changing Trends for, 198
in Innovation Ecosystem, 197, 198, 202–203
in medicine, 229
Predictive Awareness and, 200, 210
Smart Machines and, 198–199, 215–217
Tech Shapers and, 203–204
Johnson & Johnson, 205
Kaggle, 108–109
Kennedy, John, 303
Keynesian economics, 66
Khan, Salman, 244
Khan Academy, 244
Kickstarter, 97
Knowledge Careers, 243
Knowledge Economy, 251
Knowledge Science, 243
Knowledge Work, 112
Knowledge-Aware Products, 151
Knowledge-Engineering, 96, 108–109, 130, 150, 151, 200
Knowledge-Smart talent, 199
Knowledge-Value, 38, 39, 46, 47
in Innovation Ecosystems, 93–112, 201
Predictive, 31
Knowledge-Value Engineering, 106–107
Knowledge-Value Platforms, 107
Knowledge-Value Products, 109–111, 202
Knowledge-Value Services, 197
Knowledge-Value Specialists, 29, 35, 36
Lawrence Livermore National Laboratory (LLNL), 324
Leadership, 46–48, 128, 213, 250–251
Future-Smart Leaders, 47–48, 78, 204–205, 214
deep, 201
lifelong, 210
See also Education
LearnZillion, 244
Life Apps, 119
Life expectancy, 39–40, 70, 134, 173, 221, 222–223
Longevity Medicine and, 220, 234–238
Lifelong learning, 210
Linden Dollars, 155
Living Ecosystem, 137
LLNL. See Lawrence Livermore National Laboratory
Longevity Medicine, 220, 234–238
Loudermilk, Tim, 244
Machine intelligence, 20
Machine to Machine (MTM), 147, 191
Machines Over Humans Issue, 217
Maintainer mindset, for innovators, 98–99
Maker Revolution, 163
Makers World, 29
Managed Risk World, climate change and, 277
Massive open online courses (MOOCs), 123
MasterCard, 108
Match.com, 107
MDG. See Millennium Development Goals
Media
Digital Transmedia for, 102
mobile, 16
See also Social media
Medicine, 218–238
convergence in, 236
entrepreneurs in, 229–233
ethics in, 238
Game-Changing Future of, 220
jobs in, 229
Longevity Medicine, 220, 234–238
predictive, 219–220
regenerative, 7, 110, 117, 198, 220, 221, 223
revolutions in, 220–221
tele-robotics in, 230
Megacities, 89–92
Megaverse, 139
MelaFind, 230
Memory enhancement, 223
Merck, 108
Mesh Networks, 146
Methane mining, 320
Microeconomies of the Future, 63–65
Microgrids, 36
Millennials, 54, 57–58, 119, 206, 213, 336
Millennium Development Goals (MDG), 53
Mind control, 343
Mindset, 12–15
for business, 54–55
in education, 251
for innovation, 61, 98–99, 251
Minds-within-Minds (MWM), 167
Mine Future Desire, 97
Mining
by Bitcoin, 107
Information Mining, 142
on Internet, 142
for methane, 320
neuro-data mining, 152
space mining, 7
MK Ultra, 32
Mobasa, Jomo, 23
Mobil$, 31
Mobile electronic commerce, 5, 7, 20, 30, 101
Mobile Energy Management Intelligence, 298–299
Mobile Internet, 24–25
Mobile media, 16
Mobile Web Marketplace, 31
MOOCs. See Massive open online courses
Moon mining, for helium, 320–321
Moore’s Law, 120–121, 131, 147, 324
Moral machines, 349
Morphable Intelligence, 137
Morphable Personalized Media, 142
Morphable Tools, 119
MTM. See Machine to Machine
Multinational corporations, 82
MWM. See Minds-within-Minds
MyBucks, 31
Myopia, 41
Nano-chips, 121
Nano-Economy, 63
Nano-factories, 158
Nano-implants, 223
Nano-neuro devices, 142
Nanotech Revolution, 158
Nanotechnology, 63–64, 94, 134, 156–162
Augmented Cognition and, 169–170
biotech and, 171
for Climate Engineering, 291
climate management with, 159
in Innovation Economy, 116
jobs and, 198
Tech Shapers in, 204
Nano-tubes, 231
National Ignition Facility (NIF), 324
National Science Foundation (NSF), 158
National Snow and Ice Data Center, 262
Natural Reality, 150–151
Naval Research Laboratory (NRL), 322
Near-infrared spectroscopy (NIR), 143
Nest Labs, 143
Netflix, 43
Networks, 19, 59, 81, 125, 130, 204, 298
Evolutionary Networking, 137
Intuitive Networks, 136
Mesh Networks, 146
See also specific networks
Neuro Future, 331–350
Artificial Life in, 346–347
Big Data in, 333
Big Merge in, 338–339
BioHackers in, 335–336
cognitive enhancement in, 347–348
collaboration in, 344
consciousness in, 344–345
Designed Evolution and, 332–333
DNA in, 341–342
Enhanced Humans in, 333–334, 336–337, 344
Enhancement Society in, 339–340
Game-Changing Trends for, 333–334
Grand Challenge with, 348
Knowledge Engineering and, 150
moral machines in, 349
Natural Humans in, 344
Neuro Worlds in, 342–343
privacy in, 343
Smart Machines in, 332–333, 337
Transhumanism in, 334–335
Neuro Readiness, 188
Neuro Worlds, 342–343
Neuro-Ads, 33
Neuro-data mining, 152
Neuro-economics, 63
Neuro-Learning Aptitude, 258
Neuromarketing, 152
Neuroplasticity, 258
Neurosky, 143
Neurosynaptic computer chips, 168
Neuro-Sync Now, 126
Neurotechnology, 134, 188–189, 204, 331–350
Neuro-war, 343
New AI, 35
New Careers, 198
New Competitive Advantage, 8–9
New Era of Enlightenment, 69
New Future, 4
Building Blocks of, 134–135
of business, 28–48
defining characteristics of, 39
of economics, 58–82
energy in, 302
of Global Economy, 60
of Innovation Economy, 65
of IoT, 180
for jobs, 196–217
of medicine, 236
Reality Engineering in, 123–125
of robots, 176–195
of Smart Machines, 176–195
New Global Renaissance, 359–360
New Middle Class, 94, 100–101, 201, 270
New Nano, 158
New Productive Future, 21
New Synthetic Life Form, 135
New Work Ethic, 198, 201, 213–214
News, Digital Transmedia for, 102
Next World War, climate change as, 265
NIF. See National Ignition Facility
NIR. See Near-infrared spectroscopy
Norns (game), 347
North America, 9, 59, 67, 84, 87, 97, 283
See also United States
NRL. See Naval Research Laboratory
NSF. See National Science Foundation
Nuclear war, 60
Occulus Rift, 143
Oceans, 82
ODesk, 97
OPEC. See Organization of the Petroleum Exporting Countries
Organic photovoltaic solar cells (OPV), 321
Organization of the Petroleum Exporting Countries (OPEC), 77, 301, 309
P2P. See Peer-to-peer networks; Person-to-Person
PCM. See Predictive climate management
Peer-to-peer networks (P2P), 153
Pepsi, 204
Personal Cloud, 136
Personalization
of Internet, 141
of supercomputers, 112
Personalized Adaptive Advertising, 33, 34
Personalized Regenerative Medicine, 171
Personal-Location-Targeting technology, 142
Person-to-Person (P2P), 31, 32
Pervasive computing, 167
Pessimism, 353–354
Pharmaceuticals, 7, 16, 21–22, 110, 171, 225
Phone Phreaks, 115
Planetary Challenges, 26
PoD. See Print on demand
Population health, xii
Population increase, 19
Post-Genomic Society, 170, 173–174
Posthumans, 227
Poverty, 123
Power
New Work Ethic and, 213
Power shifts
in business, 43–44
in Future Smart Enterprises, 55–56
megacities and, 91–92
Power Tools, 94–95
Prediction systems, 109
Predictions
accuracy of, 8–9
business of, xiii
of desire, 127–129
DNA, 9
Future Smart and, 3
for health, xi–xii
in social media, 61
Predictive analytics, 139, 152
Predictive Awareness, 42, 142, 154
of computers, 166
Predictive climate management (PCM), 288
Predictive Enterprise, 38
Predictive Knowledge-Value, 31
Predictive medicine, 219–220
Predictive Relationship Potential Fitness (PRPF), 174
Presence Robot, 230
Print on demand (PoD), 162
Private Cloud Network, 17, 347
Process, Future-Smart Domains for, 40
Products, Future-Smart Domains for, 40–41
from free enterprise, 68
megacities and, 91
Tech Game-Changers and, 120
PRPF. See Predictive Relationship Potential Fitness
Purpose-Before-Profit, 50
Qualcomm, 168
Quantum Cognition, 189–191
Quirky, 97
Radio frequency (RF), 147
Ready to Run Futures, 15
Reality Engineering, 123–127, 128, 130
Real-time social media TV, 153
Real-time supply chain, 100
Rearview Thinking, 242–243
RECs. See Renewable energy credits
Regenerative medicine, 7, 110, 117, 198, 220, 221, 223
Remote-View, 337
Reneri, Liz, 292–293
Renewable energy, 13, 298, 302–303, 315–316
in China, 310–311
entrepreneurs in, 317
sustainability with, 301
Renewable energy credits (RECs), 23
Renewable Energy Market, 93
Resource scarcity, 270–272
Resource scarcity and, 270–272
Return on innovation (ROI), 33, 63, 66, 198, 199
RF. See Radio frequency
Ribbon Hero, 256
Right Job, 96
Right Tech, 96
Risk analysis, 169
Risks, 4
Big Risk Factor, 52
with climate change, 265–266, 272–273, 275, 277
with Climate Engineering, 288
for education, 259–260
AI and, 167
Autonomous Economy and, 111
for education, 239
for elder care, 5
as Flash Zone, 80
in Innovation Economy, 116
in Japan, 216
with Knowledge-Value, 107
in medicine, 220
Smart Machines as, 72–73
Tech Game-Changers and, 122
Tech Shapers in, 204
tele-robotics, 179–181
Rocco, Mike, 158
Rogue Civilization, 148–149
Rogue Intelligence, 186–187
ROI. See Return on innovation
Romania, 98
Rosedale, Philip, 155
Salesforce.com, 43
Schumpeter, Joseph, 65
Schumpeter’s Gale, 65
SCiO, 143
Sea Floor Methane, 305
Second Internet Wave, 136
Second Life, 155
Self-assembly, 160
Self-awareness, 132, 153, 178, 194–195, 341
Self-care, 230
Self-Directed Learning, 243
Self-healing, 160
Self-organizing materials, 112
Self-replication, 160
Sensors
biosensors, 230
for energy, 298
GPS, 112
Sentience
of computers, 191–192
of robots, 177
of Smart Machines, 346
Sentient Intelligence, 347
Sentient Machines, 192
Senyak, Gene, 114
ShowMe, 244
Simulation
for business, 38
3D, 127
Singularity University, 245
Singularity-Gone-Bad Scenario, 193
Skillshare, 244
Slavery, 49
Smart Assist, 128
Smart Buildings, 148
Smart Cloud Networks, 243
Smart Connected Machines, 24
Smart Connectivity Law, 121
Smart Grid, 296–297
Smart Hospital, 21
Smart Machine Economy, 72
Smart Machine Ecosystem of Future Manufacturing, 163
Smart Machine Medical Management, 21–22
Smart Machine Microeconomy, 71, 72–73
Ascendent Intelligence of, 184–185
Autonomous Economy and, 35, 111–112
Benevolent Intelligence of, 185–186
in business, 23
as business trend, 48
in China, 71
for Climate Engineering, 291
Connected Planet Trend and, 27
Connecting Minds to Devices and, 100
Connectivity Dividend and, 20
with Deep Intelligence, 348
Designed Evolution and, 332–333
Different Intelligence of, 341
as Flash Zone, 81
as Game-Changing Trend, 31
geopolitics and, 79
Global Economy Model and, 61
globalization and, 83
how to intelligently make, 193
innovation and, 38
Innovation Ecosystems and, 28
Internet and, 136
Knowledge-Value Products and, 110
Knowledge-Value Specialists and, 29
as moral machines, 349
neurotechnology and, 188–189
New Future of, 176–195
Reality Engineering and, 124–125
as robots, 72–73
Rogue Civilization with, 148–149
Rogue Intelligence of, 186–187
self-awareness of, 194–195
sentience of, 346
as Sentient Machines, 192
Singularity-Gone-Bad Scenario for, 193
Tech Game-Changers and, 122
three future scenarios for, 184–187
in 2025, 125
Smart materials, 197
Smart Prediction, 29
Smart Street Meters, 148
Smart Tagged, 142
Smart Technology, 128
Dumb Technology to, 126–127
Intuitive Technology and, 130
Smart Things, 119, 146–147, 150
Smart Virtual Machines, 24, 146
SnapCourses, 252
Social Accountability, 213
Social Capital, 50
Social Enterprise, 55
Social enterprise of future, 49–58
Social impact, 49–58
accountability for, 55
business mindset and, 54–55
Empowered Customer and, 49, 53–54
Future Smart, 9
Future Smart Enterprise and, 55–57
Higher Purpose and, 50–51
MDG and, 53
social purpose and, 51–53
Social intelligence systems, 20
Social media, 24, 26, 37, 45, 99, 123, 139, 143
business and, 38
Click-Streamers and, 101
Connected Planet Trend and, 16
as Game-Changing Trend, 31
New Work Ethic and, 213
predictions in, 61
Tech Game-Changers and, 122
Social purpose, 51–53
Socially responsible business practices, 31
Software, 153
bots, 20
Solar energy, 328
Solar paint, 305
Solar radiation management (SRM), 288
Solar Space Arrays, 290, 321–323
South Africa, 98
South America, 85
Space mining, 7
Space Race, 82
Spain, 71
SRM. See Solar radiation management
Start-Up Economy, 44–46
Strategic Surprise, 1–2
Strategic Technologies, 131
Stroke, xi
Super Factories, 178
Super Gigs, 29
Supercomputers, 59, 60, 112, 120–121, 125, 220
Superintelligence, 331
Super-Smart Computing Networks, 148
Surrogates (film), 179–180
Sustainability, 4
business and, 36
jobs and, 204–206
with renewable energy, 301
in United States, 70
Sustainable Planet Trend, 51, 198
Synthetic biology, xii, 198, 291
Synthetic DNA, 236
Synthetic Intelligence, 24, 167, 191
Synthetic Minds, 345
Synthetic worlds, 139
Talent, 106, 199, 201, 206–207, 213
Talent Marketplace, 94
Teachers, 257
Tech Game-Changers, 118–120, 122, 133
Tech Shapers, 203–204
Techno-Capitalism, 69
Technology
Click-Streamers and, 102
for Climate Engineering, 285
Connected Planet Trend and, 19
decentralization of, 94
disposable, 121–122
economics and, 59–67
education and, 241
Future-Smart Domains for, 41
geopolitics and, 79
globalization and, 84
governments and, 63
Grand Challenges of, 132
individual empowerment by, 195
in Innovation Economy, 117–118
self-awareness of, 341
in 2025, 152–153
See also specific types
Telepresence, 139–140
Television, x
Ten Top Ways to Crash Your Organization, 42
Tesla, 43
Thinking Differently, 14
Third Internet Wave, 136
Thorium, 327–328
Three Laws of Robotics, 178–179
3D bio-printing, 220, 223, 226
3D compilers, 158
3D graphics, 155–156
3D Maker-Bots, 29–30
3D Makers, 29–30, 89, 94, 116, 163, 164
3D nano-manufacturing, 29
3D printing, 36, 155–156, 161–163, 165, 198, 283, 318
3D simulation, 127
Time Travelers (sci-fi series), 181
Tornados, 327
Traditionalist mindset, for innovators, 98–99
Trailblazer mindset, for innovators, 98–99
Transhumanism, 334–335
Transmedia content, 139
Transmedia Smart Machines, 33–34
Transmedia Tribes, 30
Transportation, Connected Planet Trend and, 19
Trend Trakker, 61
Trends
in energy, 298–299
Google Trends, 61
Innovation Ecosystems as, 96
in megacities, 91–92
organizations for, 11
of Social Enterprise, 55
with Tech Game-Changers, 122
See also Game-Changing Trends
Tropical diseases, 9
Truth forecast, 9–11
Turing Test, 183
2020
cloud computing in, 133
Global Connected Home Market in, 94
Internet of Things (IoT) in, 93
Start-Up Culture in, 94
2025
Africa in, 77–78
bio-organs in, 181
Click-Streamers in, 103
connectivity in, 17–19
digital money in, 32
Eco-Market Exchange in, 283
Freelancer Market in, 32–33
Global Trade in, 94
Google in, 112
hyperconnectivity by, 22
Innovation Economy in, 28
Innovation Ecosystems in, 28–31
Knowledge Engineering in, 96
megacities in, 91
New Middle Class in, 100–101
Personalized Adaptive Advertising in, 34
Smart Machines in, 125
social issues in, 50
technology in, 152–153
3D Makers in, 163
virtual doctors in, 233
wearable devices in, 94
2030
alternative energy management in, 93
Augmented Cognition in, 169
biotech in, 170–172
Climate Engineering in, 287
energy in, 299
exponential change by, 121
fusion reactors in, 312
Health Enhancement Market in, 94
Longevity Medicine in, 237–238
medicine in, 226
Neuro Future in, 344
New Middle Class in, 94
Post-Genomic Society in, 173–174
Reality Engineering in, 124
Renewable Energy Market in, 93
2100, 357–360
New Global Renaissance in, 359–360
Twestival, 26
Uber, 37
Uber-Prosperity, 60
Uber-Tool, 135–139
Udacity, 244
Uneven Energy Future, 308
United States
climate change in, 270
Climate Engineering in, 283, 289
economics in, 71
education and, 239
France and, 88
Innovation Capital and, 68
Innovation Economy and, 68
as Innovation Nation, 97
methane mining in, 320
Smart Machine Economy in, 72
sustainability in, 70
Universal Healing Agents, 225
Value creation, 11
Velocity, 4
Venture capital, 68
Verified Emission Reductions (VERs), 316
Virgin Galactic, 43
Virtual Data, 144
Virtual doctors, 233
Virtual Humans. See Digitally Engineered Personalities
Virtual reality (VR), 115
Virtual workspaces, 201
Voice Over the Internet (VoIP), 137
VR. See Virtual reality
War for Talent, 198
Watson, 231–233
Wealth transfer, 5
Wearable devices, 94, 119, 120–121
Wearable Mesh, 145–146
Wearable Minds, 169–170
Web Game-Changers, 139
Where Information, 166
Willis, Bruce, 179
Win Sun Decoration Design Engineering Company, 162
Wind energy, 328
Wind turbines, 305
Wireless energy transfer, 317–318
Women, as entrepreneurs, 94
Work. See Jobs
World Bank, 76
World Peace Game, 256
Yahoo, 205
YourTV, 110
Zappos, 50
ZeeWeed Membrane Bioreactor, 157
Zeroth, 168