LAURA BAKER / LIBRARIAN FOR DIGITAL RESEARCH AND LEARNING
Abilene Christian University Library
Type of Library Best Suited for: School, Public
Cost Estimate: $20 supplies per catapult; $500–$5,000 equipment
Makerspace Necessary? Yes
In this project, makers assemble a small catapult from precut pieces. They design how they will hold the projectile on the catapult and how the rubber bands will connect. After some shooting practice, groups see who can launch something the highest, the farthest, and the most accurately by landing an object into an empty box target. By tweaking the design and the way they launch an object, they discover how small alterations affect overall performance.
This is a project the Abilene Christian University Library does for its middle-school maker camp during the summer. It is a variation on the Angry Birds launchers that are popular with college engineering departments. By assembling and experimenting with a small catapult, kids learn about design and the trajectories of different objects. Some parts of the catapult are precut, but other pieces require decisions, a combination that works well with this age group of middle school students.
Kids can work on the catapults in groups of three or four to encourage collaboration. Have a large room or outside space available for test launching and for the final contest.
Precut the pieces of the catapult using the pattern provided. Cut the pieces using a band saw or a CNC router. The circles inside the shapes indicate where a hole should go. Use a ⅝-inch drill bit (or something slightly larger than the wooden dowels) to make a hole completely through the pieces in the places indicated.
Use the photographs of the completed catapults to help you assemble the pieces. Have a completed catapult ready to show the makers how the parts fit together.
Decorated catapult showing sides screwed at the base
Catapult arm mechanism
Go outside or to an empty hallway or long room.
Explain that you will test the catapults in three categories: height (measured vertically against a wall), distance (measured from the shooting line to where the projectile lands), and accuracy (whether a projectile can land in the target box or trash can in three attempts). Let the groups practice and make adjustments before doing actual trials. Keep it fun with lots of cheering on each attempt.
A key component of the activity is getting makers to realize how small changes in the design of the catapult affect how it performs. Encourage them to make informed decisions, not merely random ones. Leave plenty of time for the practice sessions, and ask them what they did and if it worked better or worse as a result.
Each group gets three rounds in each category of height, distance, and accuracy. Let people in each group take turns shooting, and have someone record the best of each attempt. Ask everyone to look at the catapults and try to guess what made the difference in that machine’s performance.
Catapult practice
Through this project participants will . . .
This is a great project to accompany a history lesson about medieval machines, castles, and real catapults used for storming a castle. Partner with a history class in school or have lots of books ready about castles and catapults so makers can see how their object connects with history.