Rust is a very rich language. This book has not discussed each and every concept of Rust, or covered it in great detail. Here we talk about things that have been left out and where the reader can find more information or details about these topics.
Furthermore, when starting off on a real project, you would certainly want to start by seeing what Rust code and crates already exist in that particular field. Gathering the most appropriate open source libraries from https://crates.io/ to form the basis for your own application will certainly save you a lot of time!
In this chapter, we discuss the following topics:
- The ecosystem of crates
- Working with dates and times
- File formats and databases
- Web development
- Graphics and games
- OS and embedded system development
- Other resources for learning Rust