Glossary

Characters

Pennrae – Warrior and bounty hunter from the magic-era. A Shaper who can manipulate wood and metals. She is blood bound to her Circoux Familiar, Ashe

Callan – An instructor at the karate dojo Penn works at

Gideon – Penn’s best friend. Married to Toji. Has a strong interest in the magic-era

Toji – Gideon’s husband and close friend of Penn’s

Mixuné – The Diviner Penn most frequented during the magic-era

Varian – Magic-era expert and owner of the Magic-Era Museum

Chiharu – Toji’s relative

Kinari – Penn’s younger sister. A Tamer

Tsula – Penn’s mother. A Textile Shaper

Dwinor – Penn’s father. A Bone Shaper

Linella – Magic user with Temporal magic

Annala – Street fair vendor

Sorjin – Magic user with Temporal magic

Chelara – Magic user with Temporal magic

Marcai – Magic user with Temporal magic

Eruci – Childhood friend of Callan’s

Lord Choplim – Wealthy tyrant from the magic-era

King Thareon – King of the Maylestra region during the magic-era

Queen Wudahra – Magic-era Queen of an island kingdom, Yanamai

Sensei Takahara – Owner of the dojo where Penn and Callan work

Jamil – Dojo instructor

Mei – Dojo instructor

Maxwell – Head of security at the magic museum

Magic-Era Creatures

Circoux – Lupine. About six feet tall, sapphire eyes, long upright tufted ears, a modest tufted mane, and two tails. They breathe blue-black fire and can Morph into other animals similar to their anatomy, like dogs

Ashe – Penn’s Circoux Familiar

Cephi – Creatures of Divine magic. Doll sized with a glowing white body that shimmers with iridescence. Wispy hair like spun silk, oversized golden eyes and delicate, translucent wings

Luce – The Cephi that lives with Penn and Ashe

Bexscrimi – Vicious creatures with six glowing, electric blue eyes. Facial features similar to a baboon with two long tusks protruding from the sides of their face. A primate-like, muscled body. Somewhat hunched back. Legs made for running and climbing, and the shorter limbs in the front made for tearing meat. Sharp claws

Haellin – Similar to mini Shetland ponies with sheep-like fur and floppy rabbit ears. A docile, non-violent creature

Iloxi – About the size of an adolescent elephant with the lithe anatomy of a gazelle. Downy pelt in pastel shades, impressive horns, and huge, slit pupil eyes in jewel tones. They were used as land transport

Killipsion – Gentle water creatures with barrel-like bodies covered in colorful scales, large, front flippers and long necks adorned by impressive dorsal fins. Their backs were rich environments for coral reefs

Omnara – Large water beast used for travel. Larger than blue whales but similar in anatomy, albeit flatter and wider, like giant sting rays

Vicasiv – Serpentine, two heads, thick, purple-colored bodies. Fruit eaters. Their shed skin is used the way leather is

Fosfuro – Scaly creatures with a double row of sharp teeth, eight stubby legs, and a tail that ends in a ball of spikes

Humitsu – Bird-like creature with skin like stone and sharp claws

Magic Construct Creatures

Zaphyr – Wind based magic bird created by Wind Conjurers that have cloud like bodies and are large enough to travel on

Suniksu – Created by Fire Conjurers. Large, with four pillar like legs, a head that resembles a mashup between a gorilla’s and a lion’s, and a flaming mane

Pachrall – A stone and dirt humanoid construct created by Earth Conjurers

Luboc – A bubble-like creature created by Water Conjurers. Used for deep sea fishing and exploration

Jigori – Magic eaters created by Necromajin. Made of roiling darkness with vaguely wolf-like anatomy. They use shadows to travel

Majimorta – The powerful dark magic construct responsible for the Magic Collapse that was locked in the nexus points

Magical Items

Mortalstones – Worn by magic users. Oval shaped, midnight blue, with streaks of black and white

Cillari Stones – Used by Temporals. Capable of showing someone their past memories

Chronspheres – Used by Temporals to store time. Hexagonal-shaped, jade colored, streaked with gold

Portalorbs – Used by Temporals to travel between time pockets

Firi Stones – Elemental stone of fire

Perli Stones – Elemental stone of earth

Tawa Stones – Elemental stone of water

Zesu Stones – Elemental stone of air

Pfura Stones – Legendary magical item. Will grant any wish whispered to them

Stasis Water – Legendary magical item. Will immortalize anything it touches

Types of Talent Magic

Shapers – Magic users who can manipulate physical matter such as wood, metal, textiles, stones, bones, and paper

Conjurers – Magic users who can harness one of the four elements: air, earth, water, fire. They can create and control elemental creatures that are used for things like transportation, hunting, travel, and labor

Tamers – Magic users who have mastery over flora and fauna

Temporals – Magic users who have mastery over time manipulation

Diviners – Magic users who use celestial guidance for card reading. Theirs is the only type of magic that can purify all the others

Necromajin – Practitioners of dark magic

Other

Auraxa Reiv – Powerful celestial alignment that occurs every three hundred years and intensifies all magic. It is the only time all five nexus points are open at the same time. The constellation includes a supermoon surrounded by a colorful nebula clustered with stars that follow a pattern of curves and angles

Wild Magic – Magic within the natural world such as sentient forests, time warped caves, and Stasis Water

Nexus Points – There are five nexus points: Shaper, Tamer, Conjurer, Temporal, Diviner. The Diviner nexus is centered among the other four. Each nexus opens only when its corresponding celestial alignment comes around. To have Talent magic you must be born when one of the nexus points are open

Nexus Point Openings

Shaper: June 17th – June 19th

November 2nd – November 4th

September 12th – September 15th

Tamer: February 15th – February 17th

May 16th – May 18th

September 16th – September 18th

Conjurer: January 8th – January 10th (Earth Conjurer)

April 5th – April 7th (Wind Conjurer)

September 3rd – September 5th (Fire Conjurer)

December 10th – December 12th (Water Conjurer)

Temporal: July 11th – July 14th

October 17th – October 19th

December 13th – December 15th

Diviner – Unknown

Kiabi Park – Large, modern-day park that stems from the magic-era

Piunsta – Magic-era village

Brackenlik – Penn’s hometown village in the magic-era

Drisdari Forest – Magic-era forest rumored to contain legendary magic

Maylestra - Region where King Thareon ruled

Yanamai – Island nation ruled by Queen Wudahra

Xiphoni River – Magic-era river

Havenrow – Penn’s Warrior Guild during the magic-era