C# supports direct memory manipulation via pointers within blocks of
code marked unsafe and compiled with the /unsafe
compiler option. Pointer types are
primarily useful for interoperability with C APIs, but may also be
used for accessing memory outside the managed heap or for
performance-critical hotspots.
For every value type or pointer type V, there is a corresponding pointer type V*. A pointer instance holds the address of a value. This is considered to be of type V, but pointer types can be (unsafely) cast to any other pointer type. The main pointer operators are:
By marking a type, type member, or statement block with
the unsafe
keyword, you’re
permitted to use pointer types and perform C++ style pointer operations
on memory within that scope. Here is an example of using pointers to
quickly process a bitmap:
unsafe void BlueFilter (int[,] bitmap) { int length = bitmap.Length; fixed (int* b = bitmap) { int* p = b; for (int i = 0; i < length; i++) *p++ &= 0xFF; } }
Unsafe code can run faster than a corresponding safe implementation. In this case, the code would have required a nested loop with array indexing and bounds checking. An unsafe C# method may also be faster than calling an external C function, since there is no overhead associated with leaving the managed execution environment.
The fixed
statement is required to pin a managed object, such as the bitmap in the previous
example. During the execution of a program, many objects are allocated
and deallocated from the heap. In order to avoid unnecessary waste or
fragmentation of memory, the garbage collector moves objects around.
Pointing to an object is futile if its address could change while
referencing it, so the fixed
statement tells the garbage collector to
“pin” the object and not move it around. This may have an impact on the
efficiency of the runtime, so fixed blocks should be used only briefly,
and heap allocation should be avoided within the fixed block.
Within a fixed
statement, you
can get a pointer to any value type, an array of value types, or a
string. In the case of arrays and strings, the pointer will actually
point to the first element, which is a value type.
Value types declared inline within reference types require the reference type to be pinned, as follows:
class Test { int x; unsafe static void Main() { Test test = new Test(); fixed (int* p = &test.x) // Pins test { *p = 9; } System.Console.WriteLine (test.x); } }
In addition to the &
and
*
operators, C# also provides the
C++ style ->
operator, which can be used on
structs:
struct Test { int x; unsafe static void Main() { Test test = new Test(); Test* p = &test; p->x = 9; System.Console.WriteLine (test.x); } }
Memory can be allocated in a block on the stack explicitly
using the stackalloc
keyword.
Since it is allocated on the stack, its lifetime is limited to the
execution of the method, just as with any other local variable. The
block may use the []
operator to
index into memory:
int* a = stackalloc int [10]; for (int i = 0; i < 10; ++i) Console.WriteLine (a[i]); // Print raw memory
Memory can be allocated in a block within a struct
using the fixed
keyword:
unsafe struct UnsafeUnicodeString
{
public short Length;
public fixed
byte Buffer[30];
}
unsafe class UnsafeClass
{
UnsafeUnicodeString uus;
public UnsafeClass (string s)
{
uus.Length = (short)s.Length;
fixed (byte* p = uus.Buffer)
for (int i = 0; i < s.Length; i++)
p[i] = (byte) s[i];
}
}
The fixed
keyword is also
used in this example to pin the object on the heap that contains the
buffer (which will be the instance of UnsafeClass
).
A void pointer (void*
) makes no assumptions about the type of the underlying data
and is useful for functions that deal with raw memory. An implicit
conversion exists from any pointer type to void*
. A void*
cannot be dereferenced, and arithmetic
operations cannot be performed on void pointers. For example:
class Test { unsafe static void Main() { short[] a = {1,1,2,3,5,8,13,21,34,55}; fixed (short* p = a) { //sizeof returns size of value-type in bytes Zap (p, a.Length * sizeof (short)); } foreach (short x in a) System.Console.WriteLine (x); // Prints all zeros } unsafe static void Zap (void* memory, int byteCount) { byte* b = (byte*) memory; for (int i = 0; i < byteCount; i++) *b++ = 0; } }