Pain-Gain Map

The object of this game is to develop an understanding of motivations and decisions.

3–10

10–15 minutes

Many decisions often boil down to one's basic choices between benefit and harm. By capturing these specifics for a key person, your group may uncover the most relevant points to bring up in presenting or influencing the key person's decision.

This key person may be the ultimate user of a product or may be the leader of an organization whose approval is sought.

Start by writing the key person's name or creating a quick sketch of him on a wall. Ask about this person's pains first by prompting the group to step inside his mind and think and feel as he does. Capture the answers on one side of the person:

A persona's gains can be the inversion of the pain situation—or can go beyond. Capture these on the opposite side by asking:

Summarize and prioritize the top pains and gains from the exercise. Use them when developing presentations, value propositions, or any other instance where you are trying to influence a decision.

The Pain-Gain Map game is credited to Dave Gray.