-
- 3D, nausea, 84
- 3D camera location, 255–256
- 3D engine, 319
- 100 Thieves, 135–136
- A
- Abbott, Devin, 154–155
- accessibility, future and, 297
- AI (artificial intelligence), 271–274
- Alliance Studios, 134–135
- Altberg, Ebbe, 56–60
- AM Radio (Jeff Berg). See Berg, Jeff
- Animal Crossing: New Horizon, 255
- App Store, Roblox, 122
- AR (augmented reality), 189–190, 319
- avatar radicals, 323–324
- avatars, 319
- culture and, 301–303
- customizable, 13–14
- female, harassment, 208, 213
- Fortnite, 131–132
- graphics, 192–193
- human-looking, 207
- racism, 208
- social problems and, 207–208
- photo altering and, 283–285
- Roblox, 106, 111–113
- Second Life, on Facebook, 90–94
- Sky, 222–224
- Snow Crash, 3
- unrealistic, 192–193
- user manipulation and, 283–286
- VRChat
- anime-style, 179
- Syrmor and, 169–170
- Trust System, 166–168
- Ugandan Knuckles, 165
- Zuckerberg, 92
- B
- The Baroque Cycle (Stephenson), 157
- Bartle, Richard, Designing Virtual Worlds, 5–6
- Bar-Zeev, Avi, 7–11, 286
- Basel, Art, 36
- Baszucki, David, 106
- Beat Saber, 173
- Bell, Simon, 134–135
- Berg, Jeff (AM Radio), 37–39, 128–130
- Bezos, Jeff, 24
- Biden, Joe, 133–134
- Bitcoin, in-world ATMs, 149
- Black female developers, 113–118
- Blind community app, 89
- blockchain, 319
- Blueberry, 39–41
- Boomers, 270–271
- Bosworth, Andrew, 78
- brands, Fortnite Creative, 137–138
- Breakroom, 239–242
- BTS in Roblox, 236
- Burning Man, 27–28
- C
- Carey, Drew, 25
- Caribbean people, Roblox, 113–114
- Carmack, John, 5
- Case, Amber, 96–97
- Cassel, Erik, 106
- ChatGPT, 274
- Chen, Jenova, 222
- AURORA concert, 238–239
- Metaverse theme park, 268–270
- children, 214–215
- in Metaverse, trouble with, 118–123
- moderation issues, 216–217
- Roblox monetization, 119–120
- Roblox safety, 125–126
- Chipotle campaign launch in Roblox, 243–244
- CLANG!, 143
- climate change, 227
- Club Penguin, 108
- collaboration, in-world creation and, 298–300
- Commonwealth Club of California 2006, Zuckerberg, Mark, 23
- communities
- company growth and, 303–305
- social architecture of virtual worlds, 302
- values, creating, 296–297
- VRChat, 169–172
- concurrency, 319
- concurrent users, 19–20
- consciousness uploads, 290
- core (hardcore) gamers, 319
- COVID-19, 227
- Craiyon, 271–272
- cryptocurrency, 319
- ATMs in-world, 149
- blockchain, 319
- global payment, 155
- Lamina1, 153–156
- Ethereum, 150
- Lamina1, 153–156
- Nakamoto, Satoshi, 149
- NFTs, 152–153
- Second Life and, 148–153
- Cryptonomicon (Stephenson), 157
- cryptoverse, 148–153
- CSI: New York, 24
- culture, avatars and, 301–303
- cybersex, 209–210
- D
- DALL·E, 272
- Decentraland, 150
- Deep Fakes, 285
- demographics, Roblox, 119
- designing physical spaces, 272
- Designing Virtual Worlds (Bartle), 5–6
- developers, Black female developers, 113–118
- The Diamond Age (Stephenson), 157
- Dibbell, Julian, My Tiny Life, 89–90
- Digital Immersives, 200
- Discord, 300–301, 320
- Doom, 13
- Double Bandit Studios, 115
- dystopia, 281
- E
- EAC (Easy Anti Cheat), VRChat, 175–177
- enforcing rules, 219–220
- Epic Games, 129–130
- Epic Games Store, 320
- Ethereum, 150
- EU government regulatory options, 282–283
- experience machine, 290–293
- F
- Facebook
- authentic identity, 90–94
- identity model, 94
- mobile, 80–81
- Oculus acquisition, 81–82
- Second Life avatar accounts, 90–94
- Fall (Stephenson), 157
- Fei, Cao, 36
- firewalls, 229–230
- FiveM, Grand Theft Auto Online, 267
- for-profit use cases, limitations, 230–231
- Fortnite
- AM Radio (Jeff Berg), 128–130
- avatars, 131–132
- female gamers, 131
- QR code in, 136
- Unreal and, 133
- user base, snapshot, early 2023, 127
- Fortnite Battle Royale, 131
- Fortnite Creative, 132
- Biden, Joe, 133–134
- brands, advice for, 137–138
- creators, advice for, 138–139
- limitations, 135–137
- maps, 134–135
- FPS (frames per second), 320
- framerate, 320
- Free Fire (Garena), 266–267
- Freshman, Brenda, 172
- furries, 178–179, 320
- future
- accessibility and, 297
- lessons for, 295–30
- AI (artificial intelligence), 271–274
- Boomers, 270–271
- corporations, user creativity and, 288–290
- Discordia, 268
- dystopia, 281
- experience machine and, 290–293
- Free Fire (Garena), 266–267
- Generation X and, 270–271
- generational connections, 270–271
- Grand Theft Auto Online, 267
- lean-forward experiences, 276–277
- metaverse regulation, 281–290
- streaming, 274–276
- user data manipulation, 286–288
- user manipulation, avatars and, 283–286
- World of Valve-Craft, 268
- G
- Gamergate, 213
- gaming
- as priority, 298
- Second Life and, 31–32
- Garena Free Fire, 266–267
- Garry's Mod, 268
- Gaylor, Graham, 163–164
- Generation X, future and, 270–271
- Generation Z, Metaverse generation, 107–111
- Gibson, William, 5
- Glass-Steagall Act, 287
- Google Glass, 190
- Google Play, Roblox, 122
- Grand Theft Auto Online, 267
- Grand Theft Auto: San Andreas, 251
- Grant, Tom, 55
- graphics
- avatars, 192–193
- Minecraft, 192
- photorealism, 191–193
- Roblox, 192
- Graywolf Midnight, 91
- Gumroad, 180
- H
- Habbo, 108
- Habitat, 156
- Half-Life, 268
- harassment of avatars, 208, 212–214
- Harry Potter: Wizards Unite, 190
- Harvard, 24
- HMDs (head-mounted displays)
- HoloLens, 85
- Horizon Venues, 95
- Horizon Worlds
- Hornyak, Chris “Strasz,” 161–162
- Huang, Michelle, 274
- Humble, Rod, 54
- I
- IBM corporate campus, 24, 26
- identity
- Facebook, 90–94
- trans people, 97–98
- immersion, 320
- Immersion Funnel, 251–256
- Internet Relay Chat, 201
- interoperability, 193–200, 320
- Intrance, 115
- LAGurlz, Starving Artists experience, 116
- IP (intellectual property), 245–247, 288
- J
- Jackson, Mackenzie, 134–135
- Jacobson, Bob, 8–9
- Joudrey, Jesse, 163–164
- Journey, Metaverse Age Gap and, 257–259
- K
- Kamenetz, Anya, 216–217
- Kingdon, Mark, 54
- KPOP, 156
- Kurzweil, Ray, 25
- L
- LAGurlz, 113–118
- Lamina1
- The Baroque Cycle, 157
- blockchain and, 153–156
- Cryptonomicon, 157
- The Diamond Age, 157
- Fall, 157
- literary arc, 156–160
- Metaverse-as-a-Service, 144–145
- Ready Play One, 158
- REAMDE, 157
- Stephenson, Neal, 141–143
- Termination Shock, 158
- last fighter standing mode, 131
- lean-forward experiences, 276–277
- Lil Nas X event in Roblox, 235–237
- Linden Dollars, 149–150, 324
- Linden Lab, 324–325
- company growth, 50–51
- purchase, 59
- Linden World, 30
- local concurrency, 320
- Love Machine, 47–49
- Luckey, Palmer, 279–280
- M
- machinima, 320
- MackJack avatar, 135
- Majors, Charity, 44
- marketing/brand extension, 243–245
- Maslow's hierarchy, Minecraft and, 108–109
- MAU (monthly active users), 321
- McDuff, Brandon, 39
- McDunnough, Grace, 237
- media ecosystem, engaging, 326
- medical use cases, 230–231
- meetings/conferences, Breakroom, 239–242
- Mellich, Ari, 150
- mesh, 321
- Meta, avatars, 90–94
- metaverse
- gaming as priority, 298
- platform inside a platform, 145–148
- platform/startup/company, 320
- regulation, 281–286
- Metaverse, 320
- accessibility, 12
- children in, trouble with, 118–123
- definition, 11–21
- initial talks, 6
- moral imperative to develop, 280
- number of, 201–202
- platform rule updates, 118
- politics ban, 118–119
- Show Crash and, 7–11
- theme park, Chen and, 268–270
- time shifting, 109–110
- trademarking, 9–10
- users, myths, 200–201
- Metaverse Age Cliff, 250
- aging out, 251–253
- bridging the cliff, 256
- Journey ( Jenova Chen), 257–259
- mindshare, 259–261
- reasons for, 251
- Sky: Children of Light, 258–259
- State of Play conference, 260–261
- Metaverse generation, 107–111
- Metaverse-adjacent applications, 229–230
- Metaverse-as-a-Service, Lamina1 as, 144–145
- Metaverse-as-such applications, 229–230
- Microsoft, Second Life and, 26
- Midjourney, 272
- mindshare, 259–261
- Minecraft, 28
- graphics, 108, 192
- growth, 108–109
- Maslow's hierarchy and, 108–109
- Metaverse feature growth, 109–110
- streaming video, 110
- VR and, 192
- Minecraft Parents, 216–217
- minors, 214–215
- moderation issues, 216–217
- mirrored flourishing, 39
- Mishi, Gizem, 39
- Second Life failure and, 63–64
- mixed reality, 321
- MMO (massively multiplayer/multiuser), 44, 321
- moderating
- children and, 216–217
- enforcing rules, 219–220
- self-policing standards, 217
- sexual content in VRChat, 218
- motion sickness, 188
- Murder 4 game, 173
- music, Second Life, 75
- music/entertainment
- AURORA concert in Sky: Children of Light, 238–239
- best practices, 235–239
- Brown, Rafael, 235–236
- BTS in Roblox, 236
- Lil Nas X event in Roblox, 235–237
- McDunnough, Grace, 237
- potential issues with events, 233–234
- Scott, Travis, 231–232
- small venues, 235
- streaming recordings, 234
- My Tiny Life (Dibbell), 89–90
- N
- Nakamoto, Satoshi, 149
- Nelson, Richard, 104–105
- NetHack, 4
- NFT art, Roblox, 116
- NFTs, 152–153
- blockchain, 191
- royalties, 155
- Niantic, 189–190
- No Man's Sky, 277
- O
- Ocasio-Cortez, Alexandra, 282
- Oculus, 6
- Carmack, John and, 82
- Facebook acquisition, 81–82
- Second Life and, 87
- Oculus Rift
- Facebook purchase, 57
- motion sickness, 188
- Ondrejka, Cory, 28–29
- avatars, 94–95
- Facebook Engineering Director, 80
- leaving company, 51–52
- P
- Peanut Labs, 40
- Pearlman, Kavya, 208–209, 217
- Person, Markus “Notch,” 108
- photo altering, avatars and, 283–285
- photorealistic graphics, 191–193
- Pokémon GO, 190
- policies, activism, 326–327
- Portal, 113, 268
- positivity, designing for, 221–224
- prim, 321
- Proteus effect, 285, 321
- PUBG: Battlegrounds, 130–131
- Puppetry Project, 72
- Purbrick, Jim, 87, 290
- Pynchon, Thomas, 25
- Q
- QR code in Fortnite, 136
- Quest, headsets, user tracking, 283
- Quest 2, 86
- Rec Room, 88
- VRChat and, 162–163
- R
- racism, 208
- Raspberry Pi, 321
- Ready Play One (Stephenson), 158
- real estate deals in Decentraland, 150–152
- real-world use cases, 225–226
- checklist
- air travel, 227–228
- applications in isolation, 227–228
- for-profit use cases, limitations, 230–231
- Metaverse-adjacent applications, 229–230
- Metaverse-as-such applications, 229–230
- self-refuting evangelism, 228–229
- unscalable anecdotes, 226–227
- marketing/brand extension, 243–245
- meetings/conferences, Breakroom, 239–242
- music/entertainment
- AURORA concert in Sky: Children of Light, 238–239
- best practices, 235–239
- BTS in Roblox, 236
- Lil Nas X event in Roblox, 235–237
- McDunnough, 237
- McDunnough, Grace, 237
- potential issues, 233–234
- Scott, Travis, 231–232
- streaming recordings, 234
- REAMDE (Stephenson), 157
- Rec Room (Quest 2), 88, 299
- reformers, 323–324
- regulatory measures, 281–290
- reporting, advice, 329–330
- retention problems, Second Life, 41–45
- Roblox
- age gap, 252
- App Store, 122
- avatars, 111–113
- Baszucki, David, 106
- BTS, 236
- campus, 104–105
- Cassel, Erik, 106
- children, 125–126
- Chipotle campaign launch, 243–244
- concurrent users, number of, 115
- creators, 123–124
- demographics, 119
- developers, 124–125
- Devex, 114
- diversity, 113–118
- earnings, 120–121
- cash out minimums, 121–122
- experiences, 110–111
- Google Play, 122
- graphics, 192
- growth, pandemic, 110
- interaction, 110
- Intrance, 115
- LAGurlz, 113–118
- Lil Nas X event, 235–237
- monetization, children and, 119–120
- NFT art, 116
- social network and, 110
- Squid Game and, 107
- Starving Artists, 116
- art auction, 117
- Builderman Award of Excellence, 117
- Trump, Barron, 120
- user base, 103–104
- VR and, 192
- Rosedale, Philip
- Burning Man and, 27–28
- firing Cory, 51–52
- leaving company, 52–53
- S
- Sansar, 56–59, 83
- Schubert, Damion, 194–195
- Scott, Travis, 36
- scripting language, 321
- Sea Limited, 266
- Second Life
- avatars
- with Facebook accounts, 90–94
- human-looking, 207
- teleporting to OpenSim, 195–196
- Bezos, Jeff, 24
- as business opportunity, 32
- as co-creation, 29
- creation tools, 29–30
- creativity, 36–41
- crypto and, 148–153
- CSI: New York, 24
- current state, 27
- demographics, 73
- downloading, 42–44
- failure, 24
- freemium, 43
- gaming and, 31–32
- generational mixing in the future, 271
- graphics, mesh, 192
- Harvard and, 24
- home building, 206–207
- IBM corporate campus, 24
- interoperability, 195–196
- Linden Dollars, 149–150, 324
- Love Machine, 47–49
- Microsoft and, 26
- music scene, 75
- naming problems, 64–66
- The Office, 24, 34–35
- OpenSim and, 53
- real-world economy integration, 33–36
- retention problems, 41–45
- rise and fall, 27–60
- social problems, 207
- Tao of Linden, 49–50
- tax revolt, 324–328
- user base growth lack, 26
- user numbers, 43
- user transformations, 37–39
- veterans meeting, 74
- Viewer 2, 45–46
- Warner, Mark, 25, 106
- self-policing standards, 217
- self-refuting evangelism, 228–229
- sexual content, 209–210
- restrictions, 211–212
- VRChat, 218
- The Sims Online, 31
- single shard, 321
- Sky: Children of Light (Jenova Chen)
- AURORA concert, 238–239
- Metaverse Age Cliff, 258–259
- Metaverse theme park, 268–270
- Sky model (Jenova Chen), 222–224
- Skyrim pebble design, 273
- Smith, Catherine, 48–49, 209
- Snow Crash (Stephenson), 3–5
- building Metaverse and, 7–11
- as reference point for Second Life, 30–31
- social architecture of virtual worlds, 302
- social interoperability, 199–200
- social media, need for, 300–301
- social problems, 207
- abuse moving to real world, 214
- harassment, 212–214
- prejudices, 208–209
- racism, 208
- sexual assault, 210, 213
- sexual content, 209–210
- trolling, 212–214
- spatial 3D mapping, 254
- Spouse Test, 201
- Squid Game, Roblox and, 107
- Starr, Fanny, 37
- Starving Artists, 116
- art auction, 117
- Builderman Award of Excellence, 117
- State of Play conference, 260–261
- Steam, 321
- Stephenson, Neal, 13–14
- chief futurist, 143
- CLANG!, 143
- The Diamond Age, 157
- Lamina1, 141–143
- Snow Crash, 3–5
- THEEE METAVERSE, 142
- streaming, 322
- Sweeney, Tim, 129–130
- Syrmor (VRChat), 169
- T
- Team Fortress, 268
- technologies, new, 201
- Termination Shock (Stephenson), 158
- The Iron Law of Oligarchy, 55
- The Office, 24, 34–35
- The Proteus Paradox: How Online Games and Virtual Worlds Change Us-And How They Don't (Yee), 208
- The Source to All This, 3
- THEEE METAVERSE, 142
- time shifting, 109–110, 300–301
- trans people, 97–98
- Trilio, Aura, 273
- trolling, 212–214
- Trump, Barron, 120
- Trust System, VRChat, 166–168
- Try Me virus, 43
- TTP (Time To Penis), 211–212
- Turkish coup, 40–41
- U
- Ugandan Knuckles, VRChat avatars, 165
- UGC (User-generated content), 322
- Unity, 322
- 3D editor, VRChat and, 173
- VRChat and, 183
- Unreal, 133, 322
- U.S. Congress users, 282
- user interface, interoperability and, 197
- V
- value chains, 145
- values, communities and, 296–297
- Valve
- Half-Life, 268
- Portal, 268
- Team Fortress, 268
- World of Valve-Craft, 268
- Vega, Suzanne, 37
- Vessenes, Peter, 141–142
- veterans, meeting in Second Life, 74
- virtual sex. See sexual content
- virtual world, 322
- VR (virtual reality)
- cars, online racing, 195
- gender and, 83–85
- IPD (interpupillary distance) in women, 188–189
- landmark navigation, 254
- Minecraft, 192
- motion sickness, 188, 253–254
- nausea, 83–85
- Quest 2, 86
- Rec Room, 189
- Roblox, 192
- sexism, 83–85
- spatial 3D mapping, 254
- VRChat, 189
- VR headsets
- cost, 280–281
- mainstream coverage, 188
- Metaverse reporting, 330
- VRChat, 161–162
- avatars
- anime-style, 179
- reporter and, 169–170
- Ugandan Knuckles, 165
- communities
- EAC (Easy Anti Cheat), 175–177
- expansion, 182
- Freshman, Brenda, 172
- furries, 178–179
- future of, 180–183
- Gaylor, Graham, 163–164
- Graywolf Midnight, 177–178
- HMDs, 166
- Jar, 173–174
- Joudrey, Jesse, 163–164
- Merlin, 174
- Quest 2 headsets and, 162–163
- rise of, 164–165
- sexual content, 218
- Trust System, 166–168
- Udon Tycoon, 174
- UdonSharp, 174
- Unity 3D editor, 173, 183
- VRML (Virtual Reality Modeling Language), 10
- W
- Walk, Hunter, 61
- Warner, Mark, 25, 106
- web3, 190–191
- women
- Black developers, 113–118
- creators, Fortnite Creators, 138–139
- female avatar harassment, 208, 213
- VR and motion sickness, 188–189
- World of Warcraft, 15, 251
- Worldesign, 8
- X–Y–Z
- XRSI (XR Safety Initiative), 217
-
- Yee, Nick, 208
-
- Zuckerberg, Mark
- avatar, 92
- Commonwealth Club of California 2006, 24
- on Joe Rogan, 78