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Fae Mark’d Wizard
A wizard banished. Sorcery wrecking evil. Wyre and wraiths enslaved to sorcerers.
All novels in the Fae Mark’d Wizard series are epic fantasy.
Book 1 ~ Weave a Wizardry Web
Two wizards travel sharp-bladed roads in Weave a Wizardry Web. A wyre pack begins hunting one of the wizards. The other, the privileged wizard Alstera, practices a forbidden magical linkage one time too many. Will they survive their chosen roads?
Book 2 ~ Dream a Deadly Dream
Assassination. A fugitive comtesse. A lethal sleep-spell. Wyre and wraiths. Wizardry against sorcery. And regicide.
In Dream a Deadly Dream, a sorcerous plot to kill the king weaves together past and present, dream and reality, to create a nightmare that kills.
On a mission to redeem herself, can Alstera stop the dreams before the Comtesse is killed?
Book 3 ~ Sing a Graveyard Song
Can Alstera defeat Death Walking before it takes yet another life? Or will wielding blood-magic against a blood-spelled creature force Alstera across the tenuous barrier that separates wizardry from foul sorcery?
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Fae Mark’d World
Elemental magic. Cold steel. Twisted sorcery. Magical monsters.
Novellas based on the different types of elemental magic.
SPELLS OF AIR
Novella 1 ~ To Wield the Wind
On a mission for the Wizard Enclave, Orielle ventures into the Wilding, a strange frontier filled with magical creatures. There she discovers sprites and wraiths, gobbers and wyre. All view her as prey.
Novella 2 ~ To Charm the Air
When Orielle and Grim reach the Haven, the elder arrests Grim. The Haveners aren’t interested in a renewed alliance with the Wizard Enclave.
Is her mission for the Enclave in vain? Will she ever escape the Wilding? Or will wraiths consume her?
Novella 3 ~ To Curse the Wyre
The sorceress and her servants, the shifter wyre, seek to destroy Orielle’s allies in the Wilding. Orielle has gathered Dark Fae and Rhoghieri to defeat them.
She rides with the Dark Fae Lord Skull and Lady Bone—but can she trust them?
SPELLS OF EARTH
Novella 1 ~ The Wyrded Earth
Wizardry burnt out and memory gone, Desora re-built her life in an isolated corner of the Northern Reaches. She only wields the life-growing power of elemental Earth. She has nothing of Fire, Air, or Water.
With death menacing, Desora has little protection except her wards. Wolfen and an eldritch monster kill the defenseless. Can Desora discover powerful ways to wield Earth before she becomes monstrous prey?
Novella 2 ~ The Riven Gate
Captain Brax, his guards and the rangers travel with Desora to the forest palace of Horst, the Dark Fae who rules the northern Wilding. An alliance with him offers the only chance to defeat the eldritch monster.
Yet more than the monster threatens them. Bloody fate balances death on one scale, destruction on the other. Will they survive their next encounter with the monster?
Novella 3 ~ The Mysts of Sorcery ~ this novella!
The monster escaped and flees toward Mulgrum with Desora, Brax and Challoch, and the rangers in pursuit. The Kyrgy Lord Horst and his remaining riders track the sorcerer and his wyre.
Only when the monster is destroyed will Mulgrum and the Northern Reaches be safe. The sorcerer who opened the portal that admitted the monster must also be killed.
With allies gathered, the final battle draws near. Yet betrayal rears its ugly head. Will Desora defeat her enemies and protect her friends?
SPELLS OF WATER ~ coming next ~ Inkeri and the Baron Bois d’Argent
Novella 1 ~ Torrent of Evil
Novella 2 ~ Storm of Spells
Novella 3 ~ Venom of Dragons