This chapter explores how romanticism today takes on various shapes and (dis)guises in the development and use of contemporary electronic technology. It starts with the perhaps by now familiar cyberromanticism narrative of how the Internet created new romantic spaces and opportunities for romantic-Platonic escape; how romantic machines were developed that were more human, more personal, more beautiful—machines that more than ever before enabled one to escape to Wonderland and shape one’s identity. But I also go further than most of the other literature in the cyberromanticism field and make new claims that take into account our contemporary, early twenty-first-century techno-lifeworld.
I show that today’s technologies are beautifully designed romantic devices that afford indulgence in mystery and magic, including gothic imaginary. For instance, romantic-gothic fantasy flourishes in video games (this is a kind of cyberromanticism that remains largely unexplored) and robotics, understood as a romantic science and technology, explores the uncanny valley and is challenged to deal with the (Western) Frankenstein problem. In Japan, there is also an interest in the presence, soul, and ghost of the robot—without negative gothic connotations and more in line with nature religion. I also discuss contemporary surveillance, which is more ghostly and invisible than ever before, and the Internet of things, which promises us a world of enchanted objects. I end with contemporary physics and astronomy—fields one would not usually associate with romanticism—and argue that they have become increasingly spooky. I also note that even one of the most famous economists of the twentieth century believed in animal spirits.
All these phenomena thus present different ways of using technological devices as instruments for romantic aims and indeed for romancing and enchanting technology itself: one may create and escape to a different enchanted world (cyberspace, transhuman uploading), try to overcome dualism and integrate humans and technology through smartphones and (other) cyborg technologies, or create and interact with quasi-others (robots) and enchanted objects (Internet of things). The new information technology may thus appear as a separate world or environment (this is what happened in the 1990s), as something that is part of us or even invisible, and as an “other” or another agent. In all three cases, I argue, the ultimate romantic machine is no longer a machine—or at least “the machine” usually disappears, remains invisible—although it sometimes makes ghostly and uncanny appearances.
Indeed, I construct the argument that in the first two decades of this century, new technologies made possible an end of the machine: not so much in the sense that in these devices there is little mechanical left, but also, and especially, in the sense that romanticism and technology have fused to such an extent that the (romantic) dichotomy life-versus-machine has become outdated. Moreover, I argue that the cyberromanticism narrative relies on the real/virtual and digital/analogue distinctions, but that these distinctions have become problematic, if not obsolete. I show how after the “virtual” 1990s, technology became more integrated with quotidian life, to such an extent that the terms “virtual” and “digital” hardly make sense any more. Consider, for instance, smartphones but also all kinds of smart things and social media and the ways we use them today: virtual and real, analogue and digital, online and offline mix. This opens the way to more immanent (as opposed to transcendent) forms of thinking and religion such as animism, although transcendent thinking is still very alive in contemporary transhumanism, which dreams of uploading and digital immortality. In general, however, the binaries of the 1990s and the Western binaries that Haraway wanted to overcome with her “cyborg” language no longer need postmodern writing for their deconstruction; they fall apart in a concrete, technological, and material sense. The cyborg thus becomes both the sign and the embodiment of a new, successful merging of technology and romanticism and indeed a successful—or so it seems—marriage of Enlightenment and Romanticism. In this sense, there is no longer a “machine.”
First, I address the romanticism of early Internet and computer use in the 1990s. Then I turn to technological phenomena and practices in the early twenty-first century, which are also romantic, albeit in largely different ways, and further complete the project of what I call “the end of the machine.” I show how smartphones, social media, games, surveillance technology, algorithmic art, robots, transhumanist human enhancement, and other technological practices and phenomena constitute not only a romanticization of technology but also a romanticization with technology. In the end, they promise and perhaps partly realize a marriage of Enlightenment and Romanticism as they produce hybrids of humans and technology, life and machine. It seems that today, technology and romanticism merge to an unprecedented extent. The end of the machine is near, or so it seems.
In the previous chapter, I described how the birth of the Internet is rooted in countercultural romanticism. The more open and networked kind of thinking usually associated with the Internet may have its origins in the military-industrial-academic complex, but developed its own impetus and merges with romanticism at the time of the counterculture. The Internet thus helped to realize romantic ideals such as self-expression, creativity, rebellion, and exploration. This led eventually to the Internet of the 1990s, which was perhaps more corporate and chaotic than expected and had its dark sides (see again the cyberpunk of Neuromancer), but also afforded highly romantic experiences. In a North American context, these experiences can be interpreted with the help of the romantic metaphors of the frontier and the cowboy. Let me unpack this.
First, what exactly needed to be explored and conquered? The interest in computing was combined with an interest in space, and this led to the construction of a new space: cyberspace. The romantic role outer space played in earlier twentieth-century romantic science fiction was now taken over by cyberspace. A new “cyberromanticism” emerged. As Streeter (2011) has argued, in the 1990s, “cyberspace” was envisioned as “an unknown space to be explored and thus available for any number of collective projections, particularly the frontier metaphor” (121): cyberspace emerged as “a new frontier to be conquered,” and open source can be interpreted as an anarchist “utopia” (2). As David Gunkel (2001) has argued, such a metaphor is not neutral but shapes and drives the use and implementation of the technology: “Cyberspace may be as much a product of technical innovation in hardware and software as it is the result of the discursive techniques by which it comes to be articulated, described, and debated” (32). The frontier metaphor not only evokes the Columbian voyages of discovery but also brings in the connotations of violence, power, hegemony, and colonization (15). The cowboy at the frontier is ethnocentric and exercises cultural power. But what interests me here is that the frontier metaphor is also very romantic. It evokes the spirit of invention and exploration. It is “seductive” (26). The metaphor invites us to explore the edge(s) of the world, to discover a new world, to go where no one has gone before.
As noted in the previous chapter, Neuromancer (Gibson 1984) can be seen as a romantic novel. It is dystopian, but the figure of the console cowboy is highly romantic (Streeter 2011, 123). The North American cowboy is a romantic myth, connected to the myth of the Wild West, which is about liberation from the Old World and about finding the wild. The cowboy finds a way to live with nature, far from civilization. He is a romantic hero located outside society, wandering and leading a rather solitary life, rejecting social norms. Similarly, the romantic cybercowboy explores a new world, a terra nova, and seeks freedom and a new kind of wilderness, in which he or she wanders as a solitary figure and deals with the raw forces in cyberspace. In addition, there is also the figure of the rebel and—typical for romanticism—the artist. In the 1990s, Internet users and programmers started to see themselves as artists or rebels (172).
Why artists? Let us look at this development in the light of the historical context sketched in the previous chapters. These romantic hackers were not only (computer) scientists and technical people; they could also be seen as the heirs of the arts and crafts movement. After the countercultural romantic turn in computing, hacking was no longer seen as something merely technical; it became a romantic craft, something for artists. As Coyne (1999) puts it: “Digital narratives also promote various computer crafts and those who practice them, much as nineteenth-century artists and intellectuals valorized the crafts of weaving and carving” (27). In other words, hackers and programmers became romantic artists. Individual genius becomes important, and independent creation becomes possible. Crafts can be done at home or in a small workshop. Similarly, programming can be done by an individual “author” who is part of small communities or workshops. It does not depend on automated and bureaucratic institutions; it requires creative individuals who pay attention to fine detail—very similar to, say, illuminating a manuscript (28) or indeed to the work William Morris did in the nineteenth century. The hacker becomes the romantic “free-thinking individual who is able to … give full scope to the creative spirit” (30). Instead of being associated with a boring, philistine identity, the programmer now finds herself crowned with the label of romantic artist—the total opposite. It becomes cool to be a nerd and a geek, to be obsessed with technology in a way that is remarkably similar to that of the mechanical romantics of the nineteenth century who fused romanticism and scientific-technological innovation. Morris starts tinkering with computers in his garage. Dr. Frankenstein is given money to set up a dot-com. Revolution is in the air, and this time the romantics write not poetry or novels to change the world but code. The imagination has turned to technology, and the romantic hero-genius has a degree in computer science.
It also helped romantic users that computers, now linked to the Internet, made computing experience a lot less predictable. The new cyberromanticism shared with nineteenth-century Romanticism an interest in the unknown. Computers became what Streeter calls “unpredictability machines,” which afford the romantic experience of surprise and unpredictability:
Most computer users have had the experience of getting absorbed in web surfing or programming and then finding themselves loosing track of the passage of time, and ending up in a place they had not intended. … Used interactively, computers can become, in a specific way, unpredictability machines. It is a limited unpredictability, to be sure, more akin to reading a story about a dangerous mountain climbing expedition than to actually being a participant. The safely enclosed experience, the limited unknowability, of web surfing or hacking can draw one in and then become articulated with the romantic value of being involved with something beyond the bounds of fully predictable, calculable rationality in which the initial intention is assumed to be fixed. The experience of drifting while interacting with a computer offers an experiential homology to the romantic sense of exploration, an experience of a self-shaping process that unfolds according to its own logic, that cannot be mapped to some external grid. (Streeter 2011, 172)
Like earlier romantics, 1990s Internet users could explore different worlds with their wonder and extraordinary creatures. This time, however, it was not the natural-magic world of Jules Verne or the space worlds of science fiction, but the wondrous virtual worlds and virtual realities created and explored online. Virtual worlds provide the romantic self with opportunities to explore different identities and to discover and be one’s authentic self. In a Rousseau-like fashion, the Internet promises worlds in which you can be yourself “against a duplicitous world in which you have to confirm to the expectations of others” (Coyne 1999, 5). It seems that you can withdraw from (offline) “society” and become yourself and make friends (and perhaps find love) in the online world. For many people, this was and is immensely liberating: it seems that one reaches freedom from social constraints and apparently also from bodily constraints. There is no need to take your loathsome mortal body with you; in cyberspace, your mind can wander freely. There is no need to be tied to your real-life social relations; you can have a different social identity and make new friends, who can be physically located anywhere on the planet. Unconstrained by social or physical limits, the user reaches a romantic-religious liberation. Thus, the user desires a kind of transcendence by technological means. Even the biological body is transcended, or so it seems: in true (neo-)Platonic fashion one is liberated from the constraints of the body, that repulsive prison. Case, the protagonist of Neuromancer (Gibson 1984), feels as if he is in “the prison of his own flesh” when his nervous system is damaged and he can no longer connect to the “matrix”:
For Case, who’d lived for the bodiless exultation of cyberspace, it was the Fall. In the bars he’d frequented as a cowboy hotshot, the elite stance involved a certain relaxed contempt for the flesh. The body was meat. Case fell into the prison of his own flesh. (Gibson 1984, 6)
Entering cyberspace does not necessarily mean having no body whatsoever. One can create a new, digital body—an avatar—and become more authentic and free than in one’s daily existence where one is imprisoned in a body that may or may not suit one’s desired self.
Platonism and romanticism thus fuel new cyberpractices. Coyne (1999) correctly observes that cyberspace narratives “continue the trajectory of the Neoplatonists, … transformed through idealism, the romantic tradition, and technorationalism” (47). Through cybernetic rapture and ecstasies—states of being outside oneself—one can participate in “a unity beyond the multiplicity and individuation of the material realm” (47). By transcending the constraints of the body, one enters this other, more unified, whole reality (55). Romantics believe that reason alone cannot do this. They turn to feeling, imagination, intuition, and the unconscious. And to drugs and technology. Here information technology comes to aid of the Platonic romantic. Technology, sometimes combined with drugs, makes possible ecstasy and promises to fulfill the old dream of transcending the physical world (and reunite). In the 1990s, Internet technology and technomusic are new means of romantic liberation. The cybernaut (and the techno/drug user) is a neo-Platonic and romantic figure: she goes from the real, physical world to the virtual world, then goes “back to the world transformed, renewed, informed, and enlightened” (267). The Internet is a Platonic liberation tool, a transcendence machine.
Note that this romanticism is not confined to cyberspace, understood as a separate sphere, a different world one can escape to. It also mixes with the world of bodies and matter. In Escape Velocity (1996), Mark Dery describes cyber-subcultures at the end of the twentieth century: people dream of escaping their body and uploading their minds, cyberhippies use “smart drugs” that stimulate the central nervous system and cognitive enhancers to boost their brain power, and cyberpunk roboticists organize robot battles. Although in many of these subcultures, the computer is seen not only as an engine of liberation but also of repression (14)—cyberpunk also sees the darker side of computing and the Internet and many reject a return to arcadia—the rhetoric of liberation still plays an important role, as it did in the 1960s and 1970s. And if Platonic liberation is no longer on the menu, Dionysian forms of liberation are more popular than ever before. In the 1960s and 1970s, technology was used to perform Dionysian rites. Dery writes: “The archetypical hippie experience was not dancing naked in a field of daisies, but tripping at an acid rock concert. The psychedelic sound-and-light show was as much a technological as a Dionysian rite” (26). This Dionysian experience continued in the 1990s, but with other technological means. Dionysus now dwells in cyberspace or is honored in robotic dances and performances. There is cybersex and more fleshy and material forms of cyberculture such as the use of implants and sex machines. Dery interprets James Brown’s “Get Up (I Feel Like being a) Sex Machine” as follows: “He imagines himself a prosthetically enhanced satyr who retains enough of his humanity to be able to savor the pleasures of the flesh. Cyborged, Brown has the best of both worlds, thrilling to the fevers and ‘cold sweaths’ of human passion but performing with locomotive endurance” (173). Information technology is used for Dionysian liberation.
A more common experience of cyberspace was Platonic, and that involves a different, loftier kind of eros. As Michael Heim (1993) has argued, our fascination with computers is erotic. Reading Plato’s Symposium and the story of the cave in the Republic, he connects cyber-eros with the drive to extend ourselves. Eros, Heim explains, is not only about sex and physical extension but also about attaining Platonic knowledge of ideal forms; it is possible to ascend to something more spiritual and intellectual. If we manage to free ourselves from “the dungeon of the flesh,” we can process things “through mental logic” and move to higher truth. The cybernaut, Heim argues, is lost to this world, leaves the prison of the body, and “emerges in a world of digital sensation.” It is a modern form of Platonism, since Platonic forms are replaced by information. But the dream of information is still basically Platonic (86–89). At the end of Neuromancer, he observes, sex and personality are transformed into information:
The ultimate revenge of the information system comes when the system absorbs the very identity of the human personality, absorbing the opacity of the body, grinding the meat into information, and deriding erotic life by reducing it to a transparent play of puppets. In an ontological turnabout, the computer counterfeits the silent and private body from which mental life originated. The machinate mind disdainfully mocks the meat. (Heim 1993, 91)
With his interpretation of Neuromancer Heim shows the darker side of this Platonism. It is highly problematic, as I argue in the next chapter. But before criticizing it, it is important to understand the promise of liberation and the Eros that drives this Platonic-romantic vision. By supplanting physical space, cyberspace provides a liberation machine by which “the spirit migrates from the body to a world of total representation” (101), a world that Leibniz already dreamed of and is now realized, or so it seems. It is the dream of a mind without body. Moreover, as Heim rightly remarks, this is not only Platonism but also has a Gnostic aspect: we are imprisoned in the flesh, the body, the earth, but the virtual life may release us from this Fall and set us free. (102).1
Of course the rhetoric of liberation through technology is not new. As David Morley (2007) argues, the liberation discourse related to the Internet must be placed in the context of “the long history of dreams of liberation-through-technology”: these dreams are always inscribed in new technical forms: machines, electricity, and digitalization (8). Moreover, the dream of transcendence and liberation has roots not only in Plato; there is also a Christian version of it. As Wertheim argues, the yearning for a New Jerusalem, a Heavenly City, offers special appeal in times of decay and disintegration. And this, it seemed to some in the 1990s, is what cyberspace provides. She writes:
Just like the early Christians, [proselytizers of cyberspace] promise a transcendent haven—a utopian arena of equality, friendship, and power. Cyberspace is not a religious construct per se, but … one way of understanding this new digital domain is as an attempt to construct a technological substitute for the Christian space of Heaven … as a realm in which their souls would be freed from the failings of the flesh. (Wertheim 1999, 18)
Wertheim (1999) also points to the universalism inherent in the cyberspace vision: the Christian heaven was potentially open to everyone (24), and similarly everyone can hope for transcendence when entering cyberspace. There is a “promise of salvation for all” (24): everyone, at least those who can afford a computer and Internet access, can plug in (25). Wertheim remarks that there is something positive about this taking distance from the body: “the biasing baggage of a gendered, colored and aging body is hidden from view behind the screen” and hence cyberspace provides relief from “the relentless bodily scrutiny” and “the constant pressure to look good”; everyone is equal to the digital stream (25). Moreover, as medieval iconography shows, the promise of heaven is also the promise of the end of isolation and alienation, and similarly the Internet is “sold as a panacea that will fill the communal vacuum in our lives” (26) and offers forums for new meetings and relationships (27). Whether this really is what the Internet delivers, it is important to understand the promise of cyberspace, a promise with deep roots in Western religious history and culture, including age-old dualistic views about body and mind that continue to haunt our thinking (30).
Such ideas about transcendence and liberation from alienation, which themselves are of earlier lineage as they echo Plato, all kinds of ancient Eastern and Mediterranean cults and indeed Gnosticism, are not alien to romantics. Romantics also long for a home, a haven, and sometimes also liberation from the body. Nineteenth-century Romantic ideas were often (and still are) directly connected to imagery from the Christian tradition. In addition, cyberspace has other specific characteristics that may attract romantics. For instance, it is not a solid and static space, and it is not visible and located in the same way as material spaces are visible and located. It has no coordinates in Euclidean space. Wertheim says that it is “an emergent phenomena” (40). It seems nonmaterial. This is of interest to romantics. As I have shown in the previous chapters, they were always interested in the spiritual, in “ether,” and in electricity and other things that flow (see also Morley 2007, 325). The Internet and its streams of information are of course also very fluid and may invite discourse about the invisible and about spirits. Séances can now be done by means of a computer: cyberspace, as a nonmaterial space, presents itself as a realm of spirits.
Indeed, cyberspace and the new online worlds are also means of reenchantment: virtual worlds and worlds in video games become enchanted spaces, hosting all the magic and mystery, all the colorful figures of romantic fairy tales and gothic horror stories such as demons, elves, and ghosts, that is, all the weird and extraordinary, which daily, philistine life excludes. Medievalism surfaces again, especially in video games. Some are explicitly set in a virtual world designed to simulate the historical medieval world (which is, of course, always a construction); others borrow, transform, and mix medievalist imagery as it has been developed since the nineteenth century. There are also primitivism and technopaganism, which, for instance, combine the use of the computer with neopagan rituals and magical practices (Dery 1996, 51). Like anywhere else in human culture, there are many cultural hybrids—if not only cultural hybrids—in cyberromanticism. As in earlier romanticism, there is (re)mixing and the making of hybrids: “Medieval reality readily becomes entangled with myths of other eras and places, of frontier worlds, the Wild West, piracy, Celtic and Norse legends, the Orient, primitivism, the future, and now the constructions of cyberspace” (Coyne 1999, 36). If romantics want to go back to the past at all, it is a patchwork past, a romanticized remix, aimed at boosting reenchantment by using the newest technology.
The same can be said about the gothic and the grotesque. In cyberspace, we meet again the romantic-gothic dungeons and dragons; there is the digital grotesque and digital gothic. Not only Neuromancer has gothic elements; the romantic and the gothic are all over the Internet and the emerging digital culture—perhaps not everywhere but at least in many places. In many video games we find elements of romantic medievalism: “labyrinthine progression, hierarchies of place and status, irrational interventions through the forces of magic, powerful and irrational forces,” and so on (38). Some games are especially gothic: there are zombies and there is blood; there are dark forests, dragons, monsters, dungeons, graveyards, vampires, werewolves, and so on. In early video games, the setting of the dungeon was very popular. For instance, the traditional MUD (multiuser dungeon) is a role-playing video game set in a fantasy world populated by monsters and other fictional characters.2 (I say more about contemporary video games below.)
The new worlds can also be related to the concept and practice of carnival, with its disintegration from the everyday (37). People can do things in the online world that are otherwise (in the offline world) forbidden and explore darker sides of oneself. On the Internet, so it seemed, there is no longer repression and control. Coyne also mentions the surrealists: “computers (the Web, computer games, and electronic role playing) seem to provide ample opportunity to celebrate the marvelous, dreams, fantasy, and the labyrinthine” (193). Home pages of people were places where “individuals assert themselves as dreamers, free spirits, and fountainheads of original ideas that can at last be published to the world” (195). The World Wide Web became a space of romantic freedom.
Thus, in the 1990s, the Web itself becomes an extraordinary place full of magic and mystery: a place where everything may appear (or not), a place where everything is possible (or so it seemed). Moreover, the Internet does not only host gothic underworlds; it also becomes itself a mysterious and fascinating being, an entity on its own that might develop consciousness or something sublime and something living. In Understanding Media (1964), long before the Internet, McLuhan already explored the idea of a shared electronic consciousness:
Today, after more than a century of electric technology, we have extended our central nervous system itself in a global embrace, abolishing both space and time as far as our planet is concerned. Rapidly, we approach the final phase of the extensions of man—the technological simulation of consciousness, when the creative process of knowing will be collectively and corporately extended to the whole of human society. (McLuhan 1964, 4)
In the 1990s, this “global embrace” seemed to become reality. Coyne (1999) writes: “In the electronic age, there is the expectation of ultimate participation in a united electronic consciousness in which we will all share” (65). Insofar as this “technology becoming alive” means a transgression of the dead/alive border, we meet again the gothic corpses that leave the grave, or Frankenstein’s monster that is made of dead parts but becomes alive. Dead matter becomes alive and spiritual. What was supposed to be merely material and technological becomes a conscious, living entity. If during the 1960s and 1970s counterculture, the romantic imagination was mainly living on drugs, now it was powered by computers. And filtered through the counterculture, it was inclusive: the idea was that everyone could participate in this world, and everyone could be creative, everyone could be the self she or he wants to be. Individuals would become liberated from everyday social networks, from existing political arrangements, and also from biological constraints. Internet was a space for escape and transformation—with an emphasis on escape.
However, as this remark about inclusion suggests, escape did not imply a lack of interest in social and political issues. On the contrary, the Internet as it emerged in the 1990s also included a romantic-social and romantic-political promise: “a utopia in which those unfair institutions are supplanted altogether by communities of free individuals working at computer consoles” (Streeter 2011, 141). Carnival is not only a place for the grotesque and escape from the everyday, as Coyne suggests; it is and has always been political. This is also true for the cybercarnival, which criticizes social positions and projects alternative social and political arrangements. The cybercarnival showed the possibility of a different world and a different way of living together. The Internet was meant to be a community of romantic selves that use it to be creative. It was meant not as an instrument to make money but as a tool to reach openness and decentralization. Profit and property are not (a necessary) part of this romantic vision, in which we are all free authors rather than profit-maximizing calculators. The Internet was meant to be the home of openness and anarchism, the habitat of “passionate artist-programmer communities freed from the chains of corporate constraint” (177). It was meant to be democratic. In other words, the Internet and the Web were linked with a particular kind of social and political utopia. They embodied the hope for a new and better world. Like many nineteenth-century romantics, those who invented the Internet at the end of the twentieth century coupled their technological dreams with a political, romantic-utopian vision of alternative social relations and political arrangements.
Moreover, as in earlier forms of romanticism, there was no perceived opposition between the social-political vision and the goal of personal transcendence and unity. Both were seen as intrinsically connected. As in nineteenth-century romanticism and twentieth-century counterculture, social-political liberation and liberation of the self were seen as two sides of the same coin. Coyne also links the two:
According to the narratives of electronic communities, we can rediscover the unity that is humankind through the immediacy of electronic communications, which provide access to the essential self, unencumbered by the distorting effects of physical appearance, social status, and the uneven access of social hierarchies. The romantic narrative presents the problematic as how to preserve the freedom of the net, how to maintain the spirit of its grass-roots, decentralized origins. (Coyne 1999, 271)
Note that there is and was not one romantic vision of the Internet. Some visions put more emphasis on the free individual, while others, influenced by McLuhan, emphasize the integrated whole. But, interestingly, romanticism is able to absorb both currents by putting the individual within a larger whole and history (e.g., the information revolution) and by emphasizing the heroic role of particular individuals in bringing about the conditions that led to the global network. Today we inherit this Internet and its romantic meanings and different social and political faces, this romantic Internet.
Of course, one may object to this romantic vision; there are many good reasons for criticizing it. For instance, Streeter argues that it obscures social context, and Coyne refers to the denial of ecology and labor (Coyne 1999, 68). One may also point out that the Internet we have today is not the open space its creators envisaged and is not really liberating in any sense described above (see also chapter 6). Coyne rightly remarks that the arts and crafts movement was “a bourgeois phenomenon,” which also seems true of cybertinkerers, that “the ‘cottage industries’ of software production” depend on hardware and other technology, and that small software producers are often dependent on large companies (43). He also helpfully presents “counternarratives” that point to “uneven levels of literacy and network access” and “the potential dystopian aspects of ubiquitous networks: alienation, distance, hegemony, substituting fleeting electronic encounters for being with one another—the full weight of critical theory“ (271). In the next sections and chapter, I discuss these criticisms further and also criticize the real/virtual assumption and the online/offline distinction. But my point here is that we need to discuss this vision and its romantic roots in order to better understand the contemporary Internet and its critics. Cyberromanticism is a myth, for sure, but one that continues to shape our technological practices (and vice versa). Because it is a myth, we should make it explicit, pay attention to it, and discuss it. Myths are important: they shape our society and technological practices (and vice versa).
That said, romanticism is not the only influence on contemporary technological culture. The Internet culture is shaped not only by romanticism but also by Enlightenment thinking. What Coyne (1999) calls “digital narratives” seem to combine Enlightenment and romanticism: rationalist technology and romantic visions, Enlightenment politics and romantic aspirations concerning authenticity and personal transcendence. It therefore seems more accurate to talk about a marriage of romanticism and Enlightenment. I return to this idea in later sections.
Finally, the line between romanticism and Enlightenment is not always very clear, and there are other oppositions and distinctions that are also useful to interpret the Internet and contemporary information and communication technologies (ICTs). Walter J. Ong, who also argued that the antithesis between romanticism and technology is illusory (Ong 1971), puts romanticism in the context of the opposition between oral and written culture (see also Black 2002, 133). Seen in this light, the Internet is part of a written culture and is born out of the printing press. As Black puts it:
Coming some three centuries after the invention of the mechanical press, romanticism was the mature cultural expression of the cumulative effects of Gutenberg’s breakthrough. Print technology allowed for an unprecedented capacity to compress, organize, and store data far superior to human memory. (Black 2002, 134)
Thus, the printing press has shaped our culture, and technologies such as the Internet are no exception. Enlightenment and Romanticism—historically and today—are then seen as having a common root: printing culture, which today takes the form of a digital culture. One may also argue that the current digital technologies make possible a more ora” culture. In The Gutenberg Galaxy (1962), McLuhan suggests that in the electronic age, “we encounter new shapes and structures of human interdependence and of expression which are ‘oral’ in form” (3) and argues that today “written and oral experience” are “co-existent” (2). In Understanding Media (1964) he emphasizes the “tribal” character of these new forms. This gives us a wider perspective, reaching far beyond the boundary of modern culture. The Internet, then, is surely romantic. But it is also much more than that. It is a kaleidoscope with mirrors that enable us to examine a range of cultural-technological patterns, that is, examine modernity and ourselves. And surely what we see in these mirrors is not all romantic. There is also Enlightenment; there is also a broader writing and printing culture and perhaps a new oral culture.
However, in modern descriptions of cultural-technological phenomena, the romantic is never far away: McLuhan uses the term tribal (1964) and writes about “the African child” who lives in “the implicit, magical world of the resonant oral world” (1962, 22). These are romantic terms and images. By trying to gain back “the oral and magical dimensions of acoustic space” (70), the Western romantic wants to return to what is perceived as the magical world of the child and hopes to return to “Africa,” seen as the origin. The model and example for the romantic myth teller is the “original” myth teller of the oral tradition, who put his magic to work. And in McLuhan, we meet again “the oral and auditory world of the Middle Ages” (107), which has always attracted romantics. The hope of McLuhan and other cyberromantics is that the new technology can bring back the dramatic and magical orality of those lost cultures, feeding on the energy and spirituality of those original forms of enchantment.
If there are two worlds, a real one and a virtual one, there can be tensions between them and confusions. For instance, in the 1999 film The Matrix, it is not always clear in which world the protagonist is located. And as Gunkel has shown in his comments on the film in Thinking Otherwise (2007), sometimes the cyber–drug user3 is presented with a difficult choice: stay in Wonderland but live in a computer-generated fantasy, or choose reality and the (less enchanting) truth? In The Matrix, Neo chooses reality. But what if it is no longer clear what is real or virtual? This is a serious problem, at least from a Platonic point of view.
Moreover, what if there is no reality? What if there is only simulation? In the 1990s, the idea that the new technologies created a different, virtual reality that became confused with the real seemed to support the postmodern view, developed in the 1970s and 1980s, that there are only signifiers, that there is only language, and that there is only simulation (think, for instance, about Jean Baudrillard)—or at least that all boundaries are fluid. The subject itself disappears in the stream of information.
Although many postmodern writers celebrated this fluidity and disappearance, it was and is not always seen as a blessing and a pleasure. Sherry Turkle (1996), for example, remarks that “thinking about people as information also carries the serious risk of impoverishing our sense of the human” (265). This sounds like a “romantic” response to the problem: here Turkle seems to defend a humanism against what we may call an “informationalism” that tries to reduce us to information. But, one may object, surely information technologies make possible romantic experiences? How can romantics deal with this paradox?
The information society is indeed a two-edged sword for romantics. On the one hand, to reduce everything to information is the most antiromantic thing one can do: not only since it wipes out individual differences—something that is especially horrifying in eyes of postmodernist romantics—but also because it seems to promote an entirely antiromantic epistemology of knowledgeability and certainty. It is believed that everything can be turned into information and hence that everything can be knowable in principle. Black (2002) writes, “Information-based capitalism … murders sublime uncertainty in declaring everything knowable, a mere matter of accumulating the data and running the spreadsheets” (162). He recommends the sublime as an antidote to such “closure”:
The sublime tips the balance in favour of culture versus information by declaring some things unknowable, adding culture’s rich combination of fact and fiction to the experiential mix, and thus vastly contributing to the world’s enchantment again. Once the strategic value of the Kantian sublime, with its romantic pedigree and social nature, is admitted into the analysis, a different model of social totality is involved. This is a model of a romantic totality as radically open as the prevailing market model is closed, where the sublime represents the impossibility of its closure. (Black 2002, 162)
Yet as informational beings we are connected to a larger whole, the Internet itself appears as sublime (see also earlier in this chapter), and a world has emerged where there is more room for fantasy and romantic escape than ever before. We may live in an “information” age, but that information age is also highly romantic.
Within modern thinking, there seems to be no way of solving this paradox. The new technologies retain their Enlightenment, informational side in the way they work and in their “murderous” epistemological and social consequences, but they also have a Romantic aspect in their ecological nature and their liberating consequences for the self. Internet technology thus has a Janus face—a metaphor and a predicament that is itself highly romantic and gothic. Janus was the Roman god of beginnings and transitions, of gates, doors, and passages.4 We could use him as the symbol of romantic transitions. The face looks to the future and to the past; romantics are never in the present. The Internet, at least in the 1990s, is typically thought of as a kind of gateway and as a tool of transformation. Janus is about transition. The 1990s Internet offers portals. Internet surfing is a transitional practice. We are continuously “in transit.” Enabling a passage to cyberspace, the technology also takes us out of the present. Etymologically, the name Janus may also relate to chaos and openness. And the problem can be described as two-headed monster; the problem is a trap from which there is no escape.
Yet as already suggested previously, in the 1990s, the liberating, romantic effects of the Internet were stressed. We could use the Internet to go to another world and even to move to different selves. Indeed, the Internet also invited a postmodern interest in questions concerning fluid or multiple identities. Let us look at Turkle’s 1990s work on this identity issue and relate it to the problem concerning technology and romanticism.
The new spaces not only provided transitional spaces to explore strange new worlds; they also enabled people to experiment with identities. In the mid-1990s, Turkle (1996) uses a metaphor from Lewis Carroll’s Through the Looking-Glass, and What Alice Found There (1872), the sequel to Alice’s Adventures in Wonderland, to describe the new function of the computer. In the novel, Alice wonders what is at the other side of the mirror (the looking-glass) and is surprised to find that she can step into an alternative world, where she finds an enchanted garden with flowers that can speak and all kinds of figures such as the Red King, the White Queen, Humpty Dumpty, the Lion, and the Unicorn. Turkle compares this wonderland experience to living in virtual worlds. The Internet is also such as a mirror, or looking-glass, through which we can explore different worlds and indeed ourselves:
We come to see ourselves differently as we catch sight of our images in the mirror of the machine. … A rapidly expanding system of networks, collectively known as the Internet, links millions of people in new spaces that are changing the way we think, the nature of our sexuality, the form of our communities, our very identities. … Most recently, the computer has become even more than tool and mirror. We are able to step through the looking glass. We are learning to live in virtual worlds. (Turkle 1996, 9)
Like Alice, when we enter the new, virtual world, we ask questions about the reality of that world. In the novel, Alice wonders what would happen if she would make a fire in the room: Would there also be fire and smoke in “that room,” or would it be fake? She says that it “may be only pretence, just to make it look as if they had a fire” (Carroll 1872, 20). But when she steps through the mirror, she finds “a real one” (21). Thus, there is a lot of similarity between the two worlds—except that the world she finds is more animated. The pictures on the wall are alive; the chess pieces are walking about (22). It is a place of wonder and feeling. It is a poetic world and—literally—an enchanted garden. There is a garden of flowers that are alive and can talk. Similarly, the Internet affords experiences of wonder (and horror); there are worlds in which poetry and feeling are at home—where indeed humans are at home—and these experiences are virtual and real at the same time. There is a blurring of boundaries, or at least what we may call the possibility of a transition. One can move from one world to another. We are in the world of Janus.
This blurring and transition also happens to identity. Turkle (1996) argues that the Internet enables people to construct their identity in what she calls a “culture of simulation,” which is in turn part of a larger cultural context: the postmodern story of “eroding boundaries between the real and the virtual, the animate and the inanimate, the unitary and the multiple self” (10). For instance, MUDs were places where “the self is multiple” (17); role playing enables us to explore different versions of our self. Generally the new media enable us to explore multiple identities. In Turkle’s interpretation, the Internet becomes a workshop for identity construction.
However, in contrast to what Turkle suggests and postmodern theory celebrates, in the early days of the Internet, the boundaries between real and virtual are not yet eroding. There is not much blurring of boundaries yet. There is mainly transition between worlds rather than eroding of boundaries. In the 1990s, the boundaries are still relatively stable. It is still clear that Alice is dreaming: at the end of the book, children lie in Wonderland, dreaming. Even if Carroll says, “Life, what is it but a dream?” the boundary between the real dream (life, reality) and the virtual dream (dreamlife, virtual reality) is clear enough to readers and indeed to Alice. In Alice in Wonderland, as in the 1990s cultural-technological world, Alice wakes up and is aware that she had a dream—even it was a “strange” and “curious” dream (and of course “wonderful”). When we read a book, we enter a different world, but then we reenter the real world. In the 1990s, when we use the Internet, we enter a virtual world; after this, we return to the real world. The Internet is a simulation machine; there is still a real world. Therefore, there are transitional stages and transitional moments, such as plugging in or waking up. There are transitional technologies, such as the “rabbit-hole” or all kinds of ways to enter cyberspace (e.g., portals). Janus has not yet been expelled. As long as there are different worlds, we need transitions. Here reenchantment applies to imagined and simulated other worlds; it does not yet enter the real, physical world.
Note that the creation and simulation of other worlds should not only be understood in terms of escape. Like earlier romantics, virtual reality enthusiasts also wanted a transformation of this world. Heim (1993) compares VR with the “spiritual quest” and “lofty aspiration” of the Holy Grail and Wagner’s “total work of art” (Gesamtkunstwerk) (124), a concept that in turn is influenced by Romantic ideas about syntheses of the arts, for instance, in the work of Novalis. The purpose of the Holy Grail or the Gesamtkunstwerk is not to escape but to change: the work of art is meant not to create another reality but transform this reality and this audience. (This sounds more like augmented reality than virtual reality; I return to this later in this chapter.)
But important for now is that this simulation function made computing much more romantic than previously. It became romantic in the sense of offering a different, enchanted reality and wondrous transition experiences, but also since it was more about human feeling. Computers were no longer calculating machines; in the 1970s and 1980s they became “personal computers.” In the 1990s, there is a further shift from “a culture of calculation toward a culture of simulation” (Turkle 1996, 19), which renders the image of a computer as a calculator indeed ”quaint and dated” (19). The computer thus became what we could call a “romantic machine”: a machine that was much more human and personal, and that was not to be contrasted with human feeling and identity, but instead became a tool to explore these feelings and identities—not altogether different from the nineteenth-century romantic novel. As true romantics, Turkle and others welcomed this.5
The computer also became a romantic machine in the sense that it enabled people to explore the boundaries between inanimate and animate, dead and alive, cultural and material, and so on. Romantics are plagued by ontological divisions, and postmodern romantics are especially annoyed with Western dualism. It seemed that the machine now finally could do what decades of postmodern writing largely failed to do since it was too much lost in language: crossing ontological boundaries. The new technology enabled experiments with transitions between inanimate and animate, between nonhuman and human. For instance, suddenly computers could speak! This boundary crossing reminds us of nineteenth-century romanticism: Mary Shelley also explored boundaries, and so did the romantic science of her day. The computer scientist of the 1990s becomes the new Dr. Frankenstein, who tries to animate what was supposed to remain inanimate, thus expelling the old image of the computer as a mechanical or, in any case, technical calculating device. Consider also the automata in Hoffmann’s story, who could speak and whose status was unclear. Turkle, however, does not link these “boundary negotiations” to (early) romanticism, but to “Freud and Darwin” who used “dreams and beasts” as “test objects” (22). As computers could do more human things; they seemed to become more “alive,” even if they were at the same time “dead,” mere machines. They were like Hoffmann’s Olimpia: a boundary-crossing object or, rather, more-than-an-object.
Thus, inspired by Turkle’s concept of “test objects,” we may reinterpret earlier Romantic science and science fiction as experimenting with objects such as monsters and robots in order to question boundaries. With its monsters and vampires, gothic fiction was especially good at exploring the alive/death boundaries. Turkle does not see these links, let alone the interesting ways in which romanticism and technology have been entangled in nineteenth-century science and indeed in twentieth century and today’s information technologies. Like many other interpreters of technology today, Turkle fails to see how both modernism and so-called postmodernism are already shaped by earlier forms of romanticism. The idea of exploring boundaries by imagining and using technologies is not new and was part of what nineteenth-century mechanical romanticism was all about. Instead, like so many other contemporary thinkers about technology, Turkle associates romanticism with a conservative attitude toward technology and a defensive attitude concerning boundaries. She writes:
A decade ago, people were often made nervous by the idea of thinking about computers in human terms. … This reaction … was romantic. I use this term to analogize our cultural response to computing to nineteenth century Romanticism. … Humans, it insists, have to be something very different from mere calculating machines. In the mid-1980s, this romantic reaction was met by a movement in computer science towards the research and design of increasingly “romantic machines.” … The researchers who worked on them said they sought a species of machine that would prove as unpredictable and undetermined as the human mind itself. … [People] have also begun to pursue a new set of boundary questions about things and people. After several decades of asking, “What does it mean to think?” the question at the end of the twentieth century is, “What does it mean to be alive?” We are positioned for yet another romantic reaction, this time emphasizing biology, physical embodiment, the question of whether an artefact can be a life. (Turkle 1996, 24–25)
These are great questions and helpful observations, albeit regrettably guided by a very limited and one-sided conception of romanticism. My use of the term romantic machines is different from and much broader than Turkle’s. In the previous chapters, I have drawn on recent romanticism scholarship to show that it is linked to a rich tradition in modern (and indeed postmodern) thinking and practice. While I appreciate the analogy Turkle draws between romanticism and contemporary cultural responses to computing, there is no good reason to limit “romanticism” to a defense of the human/nonhuman border or the alive/dead boundary. Of course romanticism includes such a conservative, perhaps even antitechnological stream. But as the historical part of this book has shown, it is much broader than that: as in the nineteenth century, it also includes the making of romantic machines and the aim of transformation through these machines. Today it includes asking new boundary questions through creating and testing new natural-technological artifacts/living things such as artificial tissue and genetically modified plants and animals, and new technologies such as robots that seem “alive.” Again, these questions, such as whether an artifact can be alive, are not entirely new; Shelley and others were already asking them at the beginning of the nineteenth century. Not only the cultural response (or a particular cultural response) is romantic; the very science and technology is romantic. “Romantic machines” is not only applicable to a particular kind of computers or to what particular types of “romantic” scientists want to make; we can conclude from the literature on the cultural history of computing that computing itself has become romantic. In the 1990s, computers, as they morphed into personal Internet machines, became romantic machines. Whether or not they became more “lifelike machines” (26), they became tools for romantic adventures in virtual worlds, romantic explorations of identity, and romantic boundary explorations.
Computers also became much more emotional and intimate. Turkle is known for studying that aspect of computing use. Again she enables us to identify the difference with earlier computing technology:
People explicitly turn to computers for experiences that they hope will change their ways of thinking or will affect their social and emotional lives. When people explore simulation games and fantasy worlds or log on to a community where they have virtual friends and lovers, they are not thinking of the computer as … an analytical engine. They are seeking out the computer as an intimate machine. (Turkle 1996, 26)
Indeed, presented with the chance to enter new, virtual worlds, people entered these worlds as social and emotional beings. They used the new worlds not to “calculate” but to have social and emotional experiences.
In The Second Self (1984) Turkle had already studied, by means of ethnography, how computers became part of our personal selves. As early as the 1980s, computers became more personal, more alive, closer to human identity and even love. The human spirit found a home in the computer culture. In her 2004 introduction, Turkle tells how she observed that many people in the computer world had “strong, even passionate relationships with digital machines,” that building and programming computers was “the most powerful intellectual and emotional experience of their lives” (1). The computer was “evocative”: in the 1970s and 1980s, computers were still “new and exciting” and evoked “strong feelings” including fear (19). In the 1980s this human spirit and this passion migrated from programmers to computer users. In the 1990s, computers became very much part of the human world, including the world of language. Today we take them for granted; Turkle even observes a certain “nonchalance” (3). And there are losses. Rather romantically (in her sense of the word), Turkle regrets that “the socially shared activity of computer programming and hardware tinkering has been displaced by playing games” (7); the pleasure of trying to understand computers is gone. (In the book, however, Turkle also presents a different picture of gaming; see the next section.) She narrates how transparent computers have been replaced by computers such as the Mac and cell phone, which are closed to users: “Culturally, the Macintosh carried the idea that it is more fruitful to explore the world of shifting surfaces than to embark on a search for mechanism, origins, and structure” (9). Indeed, today computers no longer appear as machines. They speak our language. They are more like us. But this humanization and romanticization of technology has flip side—a cost, if you wish. There is no longer a need for understanding the “mechanism, origins, and structure,” or so it seems. As I argue below, this means we no longer see them as machines at all, let alone that we are interested in their mechanism. Perhaps this means that part of the wonder is gone too, at least that kind of wonder associated with the mechanism. From what Turkle says, it seems that mechanical romanticism is dead. There is also no longer wonder concerning what used to be something new and exciting: a (desktop) computer. Most children are no longer surprised by computers in the way Turkle described in her study (33); they grow up with them. There is only nonchalance left. Or, as discussed in the previous pages, there is intimacy with the computer. (Later in this chapter I say more about Turkle’s argument that our current machines have become more intimate.)
But while generally our machines have become more intimate and human friendly, this intimation and humanization is no longer achieved within a conceptual and technological framework of simulation, especially if this means “virtual reality.” With the emergence of twenty-first-century information technologies, our language of different worlds and transitions has waned. The portals are gone. Technology is now much more entangled with human reality. We need a different vocabulary to describe these changes and these new human-technology relations. In the next sections and chapter, I argue that today our relation to ICTs is better captured by using other metaphors and concepts, such as that of the cyborg or that of “onlife” (Floridi 2014), concepts that suggest a merging of humans and their machines and make the real/virtual distinction obsolete. I argue that these metaphors also suggest different romantic dreams from the one of Alice and her mirror. That said, the romantic experiences, aspirations, and attitudes related to the 1990s world of the Internet and the computer as described by Coyne and Turkle have not completely disappeared and remain relevant in any study of contemporary technoromanticism, with its new romantic “test objects” such as robots and new romantic cultural-technological phenomena such as transhumanism, which retains a dualistic view of world and humans, and the Internet of things and augmented reality, which seem to aim at recreating Alice’s enchanted garden but one that is merged with reality: a romantic dream while being wide awake.
These 1990s developments already imply what we could call the end of the machine, or at least its invisibility. It may well be that beneath or behind the magic worlds and emotional experiences, there is still a machine, there is still (instrumental) Enlightenment reason, there is still the mechanics, and so on. But in computer and Internet use, these technical materialities (and the reasoning and tinkering of the computer programmer) withdraw from view. The focus is on the new magic worlds, the new wonderlands. The experience is magic and evocative. We have love and horror, sex and monsters. Computer experience becomes emotional and human. Computers start talking. The Internet itself, or rather the Web, is no longer seen as a technical object or infrastructure but becomes a sublime, mystical reality in its own right. Our screens became mirrors and we dream. Who cares about the “objective” “nature” of the mirror, if it provides a passage to an enchanted world? Who cares about the instrument, the mechanics, or the technology, when the technologically mediated daydream is so beautiful and romantic?
Whereas the romantic machines of the 1990s enabled users to escape to a different, enchanted world, in the first decades of the twenty-first century, romantic reenchantment takes on quite a different form: reality itself becomes romanticized as new devices merge with the human and our world becomes intensively mediated and pervaded by the new ICTs. Now the romance of technology and romanticism is intensified and taken to a new level. New devices embody the marriage of Enlightenment and Romanticism as they transform human experience in such a way that the technology disappears from view and that it no longer makes sense to talk about the “virtual” or even the “digital.” Even “computer” or “computing” no longer belongs to the core of our language about technology.
Consider the cell phone, the device that was invented in the 1970s but was only widely adopted in the 1990s and then evolved into what we know today as the smartphone. These phones have little to do with their ancestor, the telephone. Although the device still remediates the functions of a phone, it is not often used for phoning. Instead, it is a machine that connects us to the wider world, which has itself been transformed by the new technology. In a sense, the computer has disappeared: we no longer think of our smartphones as computers, even if they are computers in miniaturized form. Perhaps the Internet has disappeared too. Today we no longer think of the Internet and the Web as separate realities. Instead, with our phones we have become part of the net-world or world-net. There is no longer a real outside as opposed to a virtual inside.
In this section I discuss this shift from the 1990s Internet to early twenty-first-century mobile and social technologies, which have not yet received much attention in narratives about technology and romanticism. Smartphones, social media, and gaming are no longer (about) virtual worlds, digital technologies, and evocative objects; they are hardly about technology if that means something entirely separate from humans. They are about human beings and their lives, which have thoroughly been reshaped by the new technologies, rendering the question of boundaries nearly obsolete. I argue here and in the next sections that our machines have become more romantic than ever before and that we have become “romantic cyborgs.” Again I suggest that this could be interpreted as the end of the machine: we no longer see computers and related technological realities as machines. Here I say more about smartphones, social media, surveillance, and gaming—technologies that remain heavily undertheorized in discussions about romanticism and contemporary technology.
Our current phones can still be used in a “1990s” way, of course (as they can be used in a nineteenth-century way: for phoning). We can and do use them as romantic mirrors and as tools in the identity workshop. We can use them to explore different worlds. But our use has changed. Instead of the activity of “surfing” the “Net” or the “Web” by means of a personal computer (PC) and Internet browser, we use a smartphone, and this changes our use and experience. Although the smartphone can remediate the 1990s’ browsing experience (it still has an app to “explore” the web or to go on a romantic “safari”—very romantic, nineteenth-century-style activities), the main interface now consists of all kinds of apps (applications, basically computer programs for smartphones) that are tied to specific functions, activities, and practices.
In the context of what is known as Web 2.0, the most important apps are those that focus on social communication and sharing information. The information the Internet offered (in the form of web pages, for instance) is still there, but is now tunneled into apps and devices known as “social media,” defined by Wikipedia as “computer-mediated tools that allow people to create, share or exchange information, ideas, and pictures/videos.”6 There is a lot of user-generated content, meaning that information production became more inclusive: instead of a limited number of people creating websites, now everyone can easily upload and share information, using apps such as Facebook (since 2006, at least in the form we know it today) and Twitter (launched in 2006). Although the Wikipedia article on social media still mentions “virtual communities,” this is not what is happening if we take seriously the phenomenology of social media use. When it comes to the experience of social media users, there is no longer a separate virtual world as opposed to the real world. Instead, the new media and the activities such as “searching” (or “Googling”) or “sharing” are integrated in daily life. Supported by the inherent mobility of the smartphone, these devices have transformed this world and have become tools for more immanent rather than transcendent romantic experiences. Sharing information about one’s private life, for instance, is no longer seen as happening “online,” “digital,” or in a “virtual” world; it is happening here and now. It is experienced as actual and real. Note also that Wikipedia (created in 2001) is itself a prime example of how content is produced collaboratively; its content is open and editable—everyone can contribute. Moreover, the disappearance of the machine is now completed: the phone is not seen as a machine at all, let alone the related apps and the transformed Internet. The smartphone was first an “evocative object,” but is now an essential but increasingly invisible medium in the “onlife” world we inhabit. In the beginning of the twenty-first century, many new technologies and media promise a romantic paradise in this world, in the here and now.
First, the smartphone and its cousin, the tablet (which is no longer a phone; this function disappears as it is considered “too direct”), are certainly still good old-fashioned romantic identity tools. They are what we may call “iDevices.” The romantic “I” is now digitalized into an “i” that is less metaphysically loaded (some may say: impaired) than the Romantic “I” of Fichte, Novalis, and others, but that is also using technologies such as writing, smartphone, and social media for the purpose of romantic self-expression and identity construction. The “i” or romantic self is active on social media in order to develop and experiment with its identity through “posting,” “liking,” and “sharing” activities. The phones, tablets, and new media thus become romantic tools, which themselves become invisible. Social media sites become the new romantic identity workshops. Like “the Internet” of the 1990s, the new technologies and media are mirrors through which we express and construct who we are and, especially, who we want to be. Like “the Internet” of the 1990s, the smartphones and tablets we use enable us to create our dream self. In romantic times, to be a dreamer is always good. We can use the technology to express unexplored parts of ourselves (see also Coyne 1999, 273) but also to present and assert ourselves as “dreamers, free spirits, and fountainheads of original ideas that can at last be published to the world” (195). Thus, smartphones and social media have transformed the earlier Internet into an even better, more effective tool that we use in our romantic practices and techniques of the self.
Second, when smartphones were relatively new, they were still what Turkle calls “evocative objects.” Newness has always magical qualities (Morley 2007, 295), and the phone was an icon of the new and a status object, something with which one could distinguish oneself from others. At the beginning of the twenty-first century, it was important to show that you belonged to the new century (303). Furthermore, the object itself, beautifully designed and attractive in other ways (not only visually but also in a tactile way), received much admiration. But it was also quite a magic thing if we consider its functions and especially the promises and dreams related to it. It seemed to have magical powers. In your pocket “the whole world” and “all information and knowledge” became accessible and you could communicate with “everyone.” And with the mobile phone you could do this “everywhere.” It was like a magic ball that enables you to become nearly omniscient and omnipresent. It was and is also a tool to remain connected: it continuously confirms that we exist and that we are part of a larger social world. It (re)connects us with others. The phone thus became a way to cope with our social and existential vulnerability. As Morley argues, as the phone became part of everyday rituals at home and elsewhere, it also provided “psychic reassurance” (305); without the phone, people feel uncertain and incomplete (303). It was “a magical technology with the capacity to make everything alright” (10). In other words, the cell phone could do what traditional religions failed to do (or at least so it was perceived): to give us the feeling that the world is whole (again).
Morley wrote when the cell phone was still relatively new; this is no longer the case today. The phone is less magical now than it was ten or fifteen years ago. At least, it is less evocative as an object. But it still fulfills magical functions. And the point about the phone having symbolic significance and functioning as a symbol of connectivity and as something that creates reassurance or even wholeness remains relevant. (In the near future, new icons of the new may arise and may have similar functions.)
Third, because of these extraordinary mystical and religious properties, the phone has become an intimate companion. It is intimate in the sense that it is close to the self and its feelings, connecting us with others, and letting us express our most intimate feelings if we want. But it is also intimate in a very physical, bodily sense: we keep it close to our body. It lives in our pocket quite near our skin, in our handbag near our body, or in the palm of our hand. It makes sounds but can also vibrate. It is also nearly always there. We have personal relations with our phones. Turkle (2011) tells how teenagers sleep with their cell phone, and even when it is not on them, they know when it is vibrating (16–17). Many people keep their phone with them at all times. The phone offers more intimacy and companionship than the PC ever could deliver.
Fourth, what is really new, however, is that these new technologies and media have transformed our experience and practices in ways the immobile and less social tools of the last century could not have done. Because of their mobility and pervasiveness, the new devices make possible that we experience one world rather than two: there is no longer an online world separate from an offline world, or a virtual world separate from a real world. Floridi has proposed the concept of “onlife” experience in what he calls the “infosphere”:
With interfaces becoming progressively less visible, the threshold between here (analogue, carbon-based, offline) and there (digital, silicon-based, online) is fast becoming blurred. … The digital-online world is spilling over into the analogue-offline world and merging with it. This recent phenomenon is variously known as “Ubiquitous Computing,” “Ambient Intelligence,” “The Internet of Things,” or “Web-augmented things.” I prefer to refer to it as the onlife experience. It is, or will soon be, the next stage in the development of the information age. We are increasingly living onlife. The gradual informatization of artefacts and of whole (social) environments means that it is becoming difficult to understand what life was like in pre-digital times. In the near future, the distinction between online and offline will become ever more blurred and then disappear. For example, it already makes little sense to ask whether one is online or offline when driving a car following the instructions of a navigation system that is updating its database in real time. The same question will be incomprehensible to someone checking her email while travelling inside a driverless car guided by a GPS. … To people belonging to Generation Z, the world has always been wireless. … For them, there never has been a world without “google,” “tweet,” and “wiki” … the infosphere is progressively absorbing any other reality. Generation Z was born onlife. (Floridi 2014, 43–44)
Floridi conceptualizes this phenomenon by starting from a metaphysics of information, which is problematic insofar as it reduces everything and everyone to one element: information. It seems to conceptualize the blurring of online and offline and solve the subject-object problem by viewing everything and everyone as informational objects and agents (“inforgs”), thus increasing alienation and disenchantment rather than helping to solve it.7 If this interpretation of Floridi’s view is sustainable, this is neither a romantic nor a very attractive way of dealing with the matter. But Floridi is right to argue that it no longer makes sense to distinguish online and offline; making sense of our experience today requires other concepts such as onlife and cyborgs. (I say more about cyborgs below.)
In any case, the smartphone has contributed to the creation of this world where online and offline are nearly always mixed. Moreover, usually we no longer see the technology and media we use: they are so much part of what we experience, think, do, and are that we no longer notice them, let alone that we would experience them as machines. If they appear as separate objects, then the technologies are usually so evocative and magic that they appear as art or as design. For sure, they might appear as machines again when they break down or let us down in other ways, that is, when they malfunction. Then they become what Heidegger calls “present-at-hand” (Heidegger 1927). But usually smartphones, the Internet, and so on are literally ready-to-hand: we use these technologies and media as we are involved in the world. We are focused on whatever we are doing, but not on the tool or the environment. They are part of the everyday, part of the world, and part of us.
Of course one may criticize some of the promises of the new media. For instance, in Alone Together Turkle has argued that, contrary to their promise, social media may also alienate us from others:
I was enthusiastic about online worlds as “identity workshops” when they first appeared. … But if you’re spending three, four, or five hours a day in an online game or virtual world … there’s got to be someplace you’re not. And that someplace you’re not is often with your family and friends—sitting around, playing Scrabble face-to-face, taking a walk, watching a movie together in the old-fashioned way. (Turkle 2011, 12)
Turkle also tells how people prefer texting and other computer-mediated communication over direct, face-to-face interaction. Not only young people but adults too “choose keyboards over the human voice” (11). The technology might thus be used in a way to avoid a more direct form of sociality and communication, to avoid relationships. Turkle suggests that in the world of social media, we are together, but when we disconnect, we are alone. This is of course a “romantic” reaction (in the limited, poor sense of the word), which oversees how hybrid our current form of sociality is. It is still thinking in dualistic categories and assumes a 1990s experience of the Internet. Yet it is important to take seriously these criticisms: perhaps these technologies and media cannot fulfill their romantic promise (see the next chapter).
However, even if they cannot fulfill their promise, it is important to explore these dreams and promises in order to better understand humans and the use of technology. For instance, the desire to be connected is of course a very human desire, and it is interesting to further discuss the relation between our (experience and expectations about our) relationships and the new media. Turkle (2011) writes about “romancing the machine”: how machines give us new romances (11) as they “promise relationships where we will be in control” (17) and how they make us rethink what it is to have a relationship (19). Discussing machines and romance can thus teach us something about human relationships in the early twenty-first century.
Moreover, if they shape our relationships, the new ICTs can only do this and can only have such (positive or negative) effects since they are so much entangled with our lives. This is interesting with respect to the side of romanticism that aims not only at escape to other worlds, but also wants to transform this world: the more immanent side of romanticism (see below). Many of the dreamers of the nineteenth century and the twentieth century did not merely want to dream, at least if this means escaping to a nonreal world. They created poetry, art, and music in order to transform the real world. They might have been interested in an expanded, transformed consciousness, but the ultimate aim was to change the here and now. The romantic slogan power to the imagination meant and means: reenchant and improve this world, also socially. This kind of romanticism is also present in our use of contemporary technologies and media.
First, our current technologies are used not so much to “romanticize the machine” but to dispel the machine, to break the spell of the machine, to bring an end to the machine. In the transformed consciousness—transformed by the new media—of the twenty-first century, there is no longer a machine. There is a technohuman reality that, from a romantic point of view, can be interpreted in two ways: from a nostalgic, conservative view we may have reached the ultimate point of alienation and self-alienation,8 or from another, perhaps more progressive and optimistic romantic point of view, we have finally managed to reach a synthesis between Enlightenment and Romanticism that merges technology and the human in such a way that there is no longer an opposition. There is no longer a machine or a system that could oppress us, since there is no longer a separation between the machine and us. In this sense, the varieties of posthumanism that celebrate this hybridity between humans and technology and are optimistic toward the technological future are basically constitutive of a romantic current—even if they often disguise themselves in the cloth of Enlightenment rationalism (as opposed to religion, for instance).
Second, the technoromanticism at work here is not so much interested in escaping to a different world but in transforming this world, including the social-political world. Social media become tools for revolution, for social change, for making everything new. For example, social media have been connected to the so-called Arab Spring, the wave of protests and revolutions in the Arab world that began in December 2010. We can use social media for self-expression but also political liberation. In 2014, Pierre Omidyar, founder of eBay, expressed in a Huffington Post article the hopes and dreams that are often connected to the new media:
I believe that social media is a tool of liberation and empowerment. … In countries where traditional media is a tool of control, these new and truly social channels have the power to radically alter our world. In my eyes, social media is one of the most important global leaps forward in recent human history. It provides for self-expression and promotes mutual understanding. It enables rapid formation of networks and demonstrates our common humanity across cultural differences. It connects people, their ideas and values, like never before.9
Thus, social media seem to fulfill the dreams of Enlightenment thinkers and romantic poets, both of which wanted to create a new world—not a virtual reality. The new technologies thus lead us to a less dualistic view of the world: one in which the informational and the physical merge (see also Coyne’s remark that “the physical world seems to be permeated with data flows”; 1999, 268) and also one in which the social and the digital merge. We live in one world, which has been transformed by new technologies. We have become more technological, and technology has become more human.
This technoromanticism fits with a more immanent form of spirituality. In traditional metaphysics and theology, immanence means that the divine or spiritual world permeates the mundane, material world; the divine is not outside the (mundane, material) world. With the current technoromantic technologies, then, we seem to have moved the digital, more “spiritual” world into the nondigital, material-physical world, perhaps to the extent that both have merged. This resembles Christian theology’s narrative about the God who became human, became flesh. And to the extent that there is a total and global merging of spirit and matter, it comes close to pantheistic and pagan religious spirituality, in which the divine is everywhere in nature. Both interpretations are in line with Romantic religion and spirituality, which attempted to reenchant this world and rejected narratives of the sacred that place the sacred and the spiritual outside this world.
There are also different forms of technoromanticism, which retain the longing for transcendence, hang on to the assumptions of different worlds, and assume more dualistic, Platonic, and modern understandings of reality and of the human. In the section in this chapter on transhumanism, I say more about the idea of uploading and other ways of leaving the body, which seem to be rooted in a (neo)Platonic contempt for the body. This seems more in line with the side of romanticism that seeks transcendent spirituality and escape, although in spite of this discourse focused on transcendence (and sometimes going in apocalyptic directions), it must be granted that many transhumanists also aim for change and transformation in the here and now, for instance, when they want to change their body and mind now or try to reach immortality through creating and using human enhancement technology.
I say more about transhumanism and human enhancement below, but first I zoom in on gaming practices mediated by electronic ICTs (i.e., gaming), which also seem to show ambiguity regarding the problems of transcendence/immanence and mind/body dualism.
Gaming can be seen as enabling immersion in another world as opposed to the real world. Games set up a virtual simulated environment and run a fictional narrative, which renders gaming an ideal romantic playground. Many games draw on romantic myths and stories, and the fictional worlds of these games are populated by all the romantic-gothic figures one can dream of. Imagination is more important than reason. Romantic reenchantment thus takes place by means of the creation of a computer-simulated enchanted game world, where there is plenty of room for exploration of the mysterious, the monstrous, and the grotesque. Some games are also explicitly about the inner self, focus on a struggling hero, or express longing for a simple life.10 In this sense, contemporary gaming remediates the 1990s Internet technologies and the related culture of romantic exploration, working on self and identity, and escape. Consider also older media films and TV, a dimension of gaming that remains important today.
But in today’s techno-lifeworld we can no longer make such a sharp distinction between real and virtual. What does this mean for gaming? First, it means that gaming is as real as any other technology-mediated practice today. The gamer exercises agency and personality in the new world. Her experience and actions are real. Gaming is also social: contemporary gaming often involves many players, is interactive, and requires role playing. Gamers meet new people and develop friendships and romantic relationships. They thus have real social experiences, including emotional experiences. These experiences are not a mere response to what happens on the screen or on stage, but are the result of the interaction of the gamer with others in the game environment. Gamers’ thinking, interaction, engagement, and feelings are not fictional or virtual; they are totally real. Thus, phenomenologically, gamers do not leave this world for another world; their subjectivity is shaped by the reality of the game, which is at the same time “here” and “there,” which is as real as any other experience in this world. This also means there is no longer such a thing as online friendships or virtual relationships; the friendships and relationships people experience through gaming are as real or fake as any other friendships and relationships.11
Second, because of these qualities, gaming can be a tool for romantic (self-) transformation: the promise of the technology is that gaming is transformative, that the person playing the game becomes a different, better, and possibly more interesting person by playing the game. Indeed, gamers and researchers studying the game culture claim that gaming is not merely entertaining but also transformative. For example, one claim is that games provide learning experiences and have educational benefits (Li, Chiu, and Coady 2014). In her talk “Immersion, Transformation and Agency,” Janet Murray argued that in the “cybernetic loop” (first described by Ted Friedman in 1995) of players and computer responses there is merging of the player’s consciousness and the computer world, and that the “cyberdrama” creates agency, transformation, and immersion: the user has the feeling that she has an effect on the environment and the direction of the narrative, an environment is created for role play, and the gamer is submerged in the simulated place.12 The latter means that gamers do not experience a virtual world but really feel surrounded by a different world, which creates delight as they learn to move within it: “We enjoy the movement of our familiar world, the feeling of alertness that comes from being in this new place, and the delight comes from learning to move within it” (Murray 1997, 99). Thus, the gamer has the feeling that it is a real world, that she can move in this environment, and that her actions have consequences. Immersed in the game, she might even experience the new world as a material world.13
Furthermore, gaming may assist not only romantic transformation of the self but also of the world. In her TED Talk, Jane McGonigal has argued that “gaming can make a better world” (2010): gaming creates optimism, builds trust and cooperation, enables us to do meaningful work, and builds epic meaning. It gives us epic stories with “awe-inspiring missions.” She claims that therefore games are not “mere fiction”; they may help to solve “serious real world problems.”14 In addition, there are so-called serious games that explicitly aim at political and societal change. Imagination is again central key to this technoromantic effort. For instance, the game World Without Oil invites people “to contribute ‘collective imagination’ to confront a real-world issue: the risk our unbridled thirst for oil poses to our economy, climate and quality of life. It’s a milestone in the quest to use games as democratic, collaborative platforms for exploring possible futures and sparking future-changing action.”15 Moreover, if a game works in terms of learning and transformation, the gamer is also given the right kind of challenge: not too much, not too little. This leads to my next point.
Third, the high degree of involvement and engagement implies that gaming can also be used as a romantic tool to overcome dualism: while gaming, the subject-object tension may be overcome. In her 1984 book, Turkle describes how deeply involved people are with video games (89), including emotionally involved, and points to the experience of “flow” and “continuity between mind and body,” the achievement of a recentering of the self, and “skill” involved in gaming (84). Perhaps gaming is more like “socially shared activity” and “tinkering” than she suggests in her Introduction. Inspired by Robert M. Pirsig’s famous book Zen and the Art of Motorcycle Maintenance (1974) and by a remark made by one of the people Turkle talked to (“David,” who says that “it’s almost a Zen type of thing”), we may explore whether there is something like the Zen of Gaming. What is this, and how romantic is it really?
On the one hand, the striving to overcome dualism by means of skilled involvement and flow is romantic—not so much since the game presents a reenchanted virtual world, but because this kind of skilled, involved, and flow-like gaming experience seems to help romantics overcome dualism. It presents itself as a means to cope with the alienation that the romantic self experiences. Through immersion in the game play (rather than immersion in a different world), there is not so much escape to a different reality; instead, the reality and (real) self of the gamer are transformed. In this interpretation, then, gaming becomes a romantic technique of the self that uses gaming as a transformative and, indeed, unifying and healing (i.e., whole-making) experience. Through the intoxication of the game, there is a recentering or even loss of self. A unity is restored; there is again community—a good old romantic aim.
On the other hand, to the extent that this goal of overcoming dualism and this Zen of skilled engagement is actually achieved, it goes beyond romanticism and is more in line with the third way Pirsig proposes: it is about engaging with technologies and being in that moment of skilled engagement, rather than just using them as closed systems, seeing only their rationality, or commenting on their ugliness (or beauty) from a romantic, detached point of view. Whether or not this approach fits seamlessly with the Zen tradition, it is interesting that Pirsig attempted a third way beyond (classic and Enlightenment) rationalism and romanticism, and found such engagement with technology and the resulting peace of mind in the “Zen” of motorcycle maintenance. Rejecting on the one hand rationalist “disinterestedness” (Pirsig 1974, 444) and its “ghost of reason” (462), and on the other hand “romantic pettiness” and technology overlaid with the “veneer” of style (375–376), Pirsig’s narrator finds a “real unification of art and technology” and indeed virtue in the craft of working with motorcycle technology. But the idea could be applied to gaming and use of ICTs more generally, which can also be done in a more engaged, crafty, and skilled way (see also Coeckelbergh 2015a). In the flow and skilled engagement of gaming, the gamer is “in the moment” and attains a nondualistic relation to the world. If gaming really became Zen in Pirsig’s sense of the word, it would no longer be romantic. That is, if and to the extent that it really overcame dualistic experience, it would also help us move beyond romanticism. Whereas romantic practice is still living in the tension between self and world, and as a mode of perception and attitude towards technology tends to share a detached and disengaged attitude with the rationalism it rejects, this third route overcomes this tension and alienation by means of skilled engagement. (I say more about this in my final chapter.)
Another interesting area of technological practice that can be interpreted in terms of contemporary technoromanticism is surveillance. Of course, people have always kept an eye on each other. But surveillance has taken on a specific form today, made possible by new technologies. In Discipline and Punish (1975) Foucault wrote that political power has been given
the instrument of permanent, exhaustive, omnipresent surveillance, capable of making all visible, as long as it could itself remain invisible. It has to be like a faceless gaze that transformed the whole social body into a field of perception: thousands of eyes posted everywhere, mobile attentions ever on the alert, a long, hierarchized network. (Foucault 1975, 214)
Foucault used the metaphor of the panopticon, a “marvelous machine” (202). Proposed by Jeremy Bentham for surveillance in prisons, its purpose was “to induce in the inmate a state of conscious and permanent visibility” (201); at the same time, the observer remains invisible. This is meant to lead to self-monitoring. Foucault has argued that this is also how surveillance works in modern societies.
Many authors have suggested that this concept is also applicable to contemporary surveillance society. Digital information and communication technologies are used to monitor the everyday life. As David Lyon (2001) puts it, “Today, the most important means of surveillance reside in computer power, which allows collected data to be stored, matched, retrieved, processed, marketed and circulated” (2). Moreover, with the rise of new social media, surveillance takes on a new dimension: it is democratized and decentralized, and takes place in an electronic “superpanopticon” (Fuchs et al. 2012, 1). Social media made possible “the massive provision and storage of personal data” (3), which provided new possibilities for surveillance—we are now living in a panopticon without walls—and indeed new possibilities for resistance against surveillance (6). Today there is of course still Big Brother (the state) who can monitor us easily since we keep files of ourselves on social media. This is the dream of every totalitarian state. But because of social media, there are also other people who can monitor us all the time. Surveillance is not only vertical but also horizontal. Yet there is still top-down surveillance: since we put so much personal information on social network sites, these are rich sources for the state, employers, advertisers, and others. As Gilles Deleuze already observed in his “Postscript on the Societies of Control” ([1990] 1992), markets are an instrument of social control and today control is “continuous and without limit” (6). Information technologies are also instruments of social control. There is “a multitude of little sisters” (Castells 2001, 180) that collect information about us. But citizens can also use the new technologies bottom up: for countersurveillance (Fuchs et al. 2012, 13) against state and corporations: the Internet “enables those who are normally objects of surveillance to turn their eyes, the ears, and the voice on the powerful and reverse the power of surveillance” (13; see also Fiske 1996 and Castells 2001). Thus, citizens can watch the watchers and, of course, watch each other.
There are several connections with romanticism and gothic here. First, social media are created with a romantic purpose to connect people, to create new communities. Our social media are there because in modernity we miss community. There is, as Turkle suggests, a lot of loneliness in modern society. Social media therefore could be interpreted as romantic technologies that try to make whole again what has been separated and fragmented. There is the dream of a planetary unity (see also again McLuhan 1962, 1964). The new technologies promise a social-romantic utopia in which everyone is connected to everyone else. But then these very same technologies are also instruments for corporate and state surveillance: social media with all their utopian promise are turned into sites of instrumental reason as we are turned into data (see the next chapter) and as we are watched by people who remain invisible. Both the users, with their digital self and identity, and those who may want to exploit or violate them and take advantage of the data they produce are not in one known position but are all over the network, invisible and unknowable. Utopia turns into dystopia. A social-romantic ideal of community and the social turns into a totalitarian reality.
Second, this idea of being watched by invisible powers is a rather familiar gothic theme. The world of the early twenty-first century is turned into a global gothic castle where invisible, ghostly forces play with us. Big Brother was already pretty ghostly, but now the position of the observer is dispersed. We do not know where the ghosts and demons are that spy on us. They are hidden, but not in one place: they are everywhere. Note that this is true not only for the corporate or governmental “they” who may spy on us (or not—we never know for sure, which is essential for the panopticon); “they” and “we” also don’t know who or where the hacker is who might be able to practice countersurveillance. And since with new social media there is also what we may call horizontal surveillance between ordinary people, this epistemic situation extends to surveillance by known or unknown others on social media: we no longer know who knows what about us. Anyone can read our posts. They go out into the world. Our digital identity (and those of others) is a specter: invisible and difficult to track. This brings me to the next point.
Third, our identity itself, as it becomes digitalized and is turned into data, spooks the Internet. It is nowhere and everywhere. We “appear” at various places, some of which may surprise us. Our data and those of others leak everywhere. We no longer know what others know about us. We no longer know where we appear (or not). We are turned into doomed ghosts indeed: multiplied and dispersed across the network, we are doomed to spook as multiple versions of ourselves. Our identities are forever beyond our control. And as undead entities, we may have to stay in cyberspace forever. This fits with the romantic view of the self and the romantic epistemology: we are never transparent to ourselves in the first place. But here this is taken to an extreme: identity is totally out of control. There is no so-called right to be forgotten. Even after our physical death, we are doomed to keep on spooking—not in a separate cyberspace but in an onlife reality transformed by the new media.
Fourth, there are further ways in which the surveillance technologies themselves turn us into ghosts: we become apparitions on CCTV screens and other security screens. We appear and then we are gone again. As we move through the world, we leave tracks of ghostly images and other data. Our shadow no longer follows us, at least not as one visible shadow. It is multiplied into many shadows and ghosts, all with some connection to our past behavior, and we no longer have control over these digital doubles and spectral traces. The security officer’s task, then, is ghost hunting: there are many images, and the task is to distill a more fixed and coherent identity and behavioral pattern and narrative out of this shadow play. Here technologies also help. Algorithms transform our data into profiles. Appearances are transformed into essences. Fluid identities and mobile selves become fixed and categorized. The analogue becomes digital. There are efforts at representation. Yet these efforts always partly fail. There will be always shadows, always ghosts, always noise. The phenomenology of security and surveillance is often romantic-gothic. This also means that both the monitors and those who are monitored retain a ghostly, ungraspable character.
Indeed, from a romantic point of view, one may ask whether the ghostly “they” really know us. As Black argues, starting from a romantic position, surveillance society is not as bad as it might be for those who believe that identity can be fully represented and clarified. Does surveillance really threaten the self, can it really violate its “privacy,” if we assume that the self is not fully transparent to itself, let alone to others? Black writes:
What is also valuable in being unrepresentable is that a subject who is, at some level, unknowable to her or himself is also unknowable and invisible to the system that’s built on utter visibility. In other words, the romantic self is relatively immune to reification aimed at the subject. (Black 2002, 127)
Thus, if we take romantic epistemology seriously, then we can never be reduced to our data, since reification by means of digital surveillance technologies touches only the visible part of the self, the part of us that can be represented, and this is only a fraction of what we are. The mystery remains. Weber’s iron cage or Heidegger’s enframing start to look more like a gothic ghost house.
Surveillance cameras also help to create narratives of ghostly apparitions and thus participate in much more literal sense in ghost detection and ghost hunting. For instance, in 2009, a story circulated about a ghost hanging around Disneyland,16 and in 2014, police in New Mexico were reported to believe their surveillance camera captured a ghost since they found “no logical explanation” for what happened.17 These are “incidents,” but some people intend to search for ghosts: there is also the practice of ghost hunting, which today uses the latest information technologies.
Note also that in the study and development of automatic monitoring and recognition by means of algorithms, the term ghosts is applied to false detections and generation of objects. But algorithms can do more: they can also create entirely new environments. In the next section, I touch on the romantic aspects of game worlds and the new magic tricks of algorithmic art. (I have already discussed game play and here focus on the graphics, the art of game worlds.)
In the 1990s, the Internet was used as a new space for romantic exploration. I explained that today the use and appearance of the Internet has changed. But it is also still used as a romantic space, one that is often very attractive in a romantic-aesthetic sense. There is a lot of romantic beauty, sublimity, and horror on the Internet. Games, for instance, create beautiful enchanted new worlds. Not only the characters are magical and fantastical; the environments are also stunningly beautiful, often in a very romantic-gothic way. There are many fantasy landscapes18 and environments that have been described with romantic terms such as American frontier (Red Dead Redemption)19 and of course sublime. Games such as World of Warcraft and The Elder Scrolls are called “sublime.” In a blog post Jo Taylor says about The Elder Scrolls: Skyrim that it “re-imagines the sublime mountainous landscapes of the northern hemisphere into this virtual world: the natural experiences of the Romantic poets are transfigured into the virtual experiences of the modern gamer.”20 In 2015 a Dutch museum exhibit, Sublime Landscapes in Gaming, claimed that today “the sublime is back in an unexpected artistic form: gaming.” The landscapes are thus placed within the tradition of sublime painting, which was already all about “beauty and danger.”21 This enables us to compare Caspar David Friedrich’s Wanderer with a High Elf standing in the Skyrim landscape: the gamer’s experience is similar to that of the romantic poet who feels eternity when looking at the mountains and goes into the dark abysses of the mind.22 The experience of the game landscape thus shapes the gamer’s (romantic) subjectivity. This sublime—literally “awe-some”—experience is not virtual; it is real. And it is deeply romantic.
Yet these worlds are usually created by humans using computing technology. The technology has improved, but essentially the same thing happens as in the 1990s: gamers immerse themselves in a world created by game developers, who use ICTs as tools to create their human art. The artist is still human. But another phenomenon gives a larger role to the technology: algorithms that generate “art.” For instance, in fractal art, images are generated by calculating fractal objects. Humans facilitate this and perhaps modify the images. This was already being done in the mid-1980s. But there are also new developments, which put the artistic agency (“authorship”?) entirely in the hands of the computer. As I write, Google announces that by using a feedback loop in its image recognition software, it has created “hallucinatory images of animals, buildings, and landscapes which veer from beautiful to terrifying.” As if these romantic qualifications were not enough, the Guardian asks: “What do machines dream of?” thus referring to the famous title of science-fiction writer Philip K. Dick’s 1968 novel in which people live with simulated animals. This is the answer given by the author of the article: “Yes, androids do dream of electric sheep.” The article describes the images as “disturbing hallucination” and “mesmerising” landscapes. The author ascribes the images to the software’s “own imagination.”23
On the one hand, according to the romantic view of art, such images generated by computers cannot be considered “art,” which requires a human artist genius to be the author, painter, and so on. According to this view, algorithms cannot “imagine” or “dream” at all. On the other hand, the romantic imagination of the journalist, (other) viewers, and so on transforms the algorithm in a romantic, imaginative artist and interprets the images in highly romantic terms.
This romanticization was already happening with fractal art. For instance, images are tagged as “a beautiful and romantic flower”24 or are titled “Spiral Romance.”25 Although these images are sometimes edited by humans, as is the case with “Spiral Romance,” they are mainly generated by algorithms. Of course, computer programs cannot imagine as we do. They “imagine” in the sense of generating an image based on mathematical calculations—itself the most unromantic, if not antiromantic, thing anyone or anything can do. But when we see the image, we see, feel, experience something different. What matters with regard to the emergence of these romantic meanings in fractal art and in algorithmic “dreaming” is not the science and the objective truth behind the image, not the machine generation of the images (this disappears from view), but the perception—the way the art appears to us. And we, as viewers, are romantics. Therefore, this is what we see. What matters is how we humans, with our subjectivity already shaped by romanticism, experience the image. This is also true for robots, to which I turn now. They further illustrate the romanticization of technology, romanticization with technology, and ultimately the disappearance of the machine.
Robots today represent more than ever before the merging of technology and romanticism, and perhaps even the end of the machine. They are machines created on the basis of hard science and down-to-earth engineering, but at the same time they are also much more than machines. There are many human cultural meanings attached to robots (e.g., the social meaning of slave and the idea of creating a being that is alive), and in the interactions with, and indeed “encounters” between, humans and robots, meanings and experiences emerge that can be, and have been, interpreted within what we can now easily identify as a romantic framework. Especially as robots become more human-like or come to resemble other living beings, the issues touched on in the tales of Hoffmann take center stage. What happens when “dead” machines become “alive”? Can robots become partners? What is this fascination with human-like machines? Moreover, robots also make us reflect on ourselves: Are we machines, or not? And if machines become alive, are we not “frighteningly inert” (Haraway 1991, 294; see also Coyne 1999, 187)? What if our machines were to become more interesting and more enchanting than we are? Some people fall in love with their machines. They become more intimate than ever as people search for companionship, love, and sex—a literal, or rather material-physical, merging of humans and machines. But there is not only romantic fascination; there is also fear: what if robots and artificial intelligences (AIs) overpower us? What if they become monsters? What if we meet our machine double (to apply a Freudian concept)? I explore some of these issues with the aim of saying more about contemporary technological romanticism and in particular about what I have called the end of the machine.
In contrast to computers and many electronic devices, many robots are still evocative objects that raise questions such as, “Is it alive?” and other categorization problems that Turkle (1984) described. We do not know if they belong to the “alive” or “dead” category. They are not human but also not animals or mere objects. Robots are still somewhat mysterious. They are not yet as familiar and domesticated as computers or mobile phones. They are still somewhat enchanted objects. They still have an aura or a presence. And when they start looking too much like us, they become what Freud called “uncanny.” Then they may come close to the category of zombies: undead creatures. They are like the reanimated monster of Dr. Frankenstein: they are created out of “dead” parts that are animated by means of the magic of computing technology—something that appears as magic since it is not yet (fully) understood by the layperson. Code thus functions as a magic formula that gives life to the machine. With the help of code and electricity, the dead machine standing or lying about in the lab or taken out of the box is no longer an assembled corpse; it comes to life and starts moving, perhaps even talking. People are enchanted by it. It is tremendously evocative. It immediately becomes the focus of attention: in the lab, in the classroom, in the home. The roboticist becomes a magician who puts on a show, and as in Hoffmann’s story, some of the magic of the robot is transferred to her. She becomes a mediator between the enchanted object and the spectator. And as the magic unfolds, the robot draws attention to the mystery of the human being as a living creature and, indeed, to the very mystery of life itself: How is it possible that something material-technological becomes a living being, that the living and the spiritual arise from the dead and the material? And are we more than software and hardware? Can creating and experimenting with robots help us to solve the mysteries of the human mind–body?
This romantic robot phenomenology thus reveals robots as more than machines: whereas the machine is still seen as “mechanical” and made of “iron,” “steel,” or “silicon,” the new robots are perceived as something different and more than that. They are no longer put in the cultural-technological context of the industrial machine. Through the magic of the romantic-gothic science of robotics, they become cybernetic organisms, quasi-living things. There is “artificial life.” Robots now seem to have “bodies” and come ever closer to the category of “flesh.”26 Robots also become more than things that can live with humans. They become “social.” In the robo-romantic imagination, they can fulfill all kinds of public and private roles. They can even become partners, sometimes very intimate partners.
At the beginning of the twenty-first century, our machines have become more intimate and more human than ever before. They also have become more interactive and social. They are what Turkle calls today “relational artifacts.” In her 2004 epilogue to her influential work of 1984, she argues that if they “present themselves as sentient and feeling creatures” (288), they respond to our need to feel loved: “In the presence of relational artifacts, people feel attachment and loss; they want to reminisce and feel loved” (293). Indeed, humans are
hungry for recognition, vulnerable to feeling themselves in a mutual relationship with even very simple relational artefacts. Robots that seem to make and sustain eye contact elicit strong reactions from their users. And a child’s belief that her digital doll wants to be hugged, dressed, or lulled to sleep is not merely the product of fantasy or desire projected onto an inert plaything. Rather it is based on such things as the doll’s crying, frowning, asking to be hugged, and responding with the physical manifestations of pleasure. … Relational artefacts ask their users to see them not as tools but as companions, as subjects in their own right. (Turkle 1984, 288–289)
Some philosophers describe this human, social, and intimate appearance as a problem of deception, and indeed one may ask if it is ethically right to have tools that pretend to be more than what they are. But there are also more interesting questions to ask. With Turkle, we must ask how technology may change our thinking about these very issues and our dealings with one another, our social relations. As she puts it, “The question is not whether children will love their pet robots more than their real life pets or even their parents, but rather, what will loving come to mean?” (296). She asks good questions regarding human intimacy, companionship, and friendship. Thinking about technology is thinking about people. For example, if some people want a robot partner, perhaps this indicates that they are looking for a “self-object” that never disappoints rather than a real other in a rich relationship (296). Indeed, the intimacy with machines is sometimes criticized. As noted, in her later work, Turkle became much more critical. She writes in Alone Together (2011) about artificial pets: “We are told they are lovable and responsive, don’t require cleanup, and will never die” (1). Lonely and afraid of intimacy, Turkle argues, we even turn to social robots for “the illusion of companionship without the demands of friendship” (1), the illusion of love without the demands of love. But however problematic this may be, the illusion is a romantic illusion created by the roboticist as a romantic magician who uses and develops the most recent technology to reach this goal. Usually this is not intended; scientists tend to describe their work in nonromantic terms borrowed from the Enlightenment. But that does not mean the magic and the romance are absent.
Our romance with robots is not entirely new. As Levy argued in his book on love and sex with robots (2007), humans have always been interested in emotional relationships with their technological creations. He mentions the ancient Greek myth of Pygmalion who fell in love with an ivory statue of a beautiful woman, which he named Galatea (177). He also mentions romances with dolls and the book and film The Stepford Wives (2004), in which women (wives) are replaced by robots. Moreover, humans have always used artifacts in sexual practices. But human-like robots may raise new issues. Levy imagines the future of robotics in this way:
Imagine a world in which robots are just like us (almost). A world in which the boundary between our perceptions of robots and our perceptions of our fellow humans has become so blurred that most of treat robots as though they are mental, social, and moral beings. … How will it affect us when we are no longer instinctively able to tell robot from human at a glance? How will it affect the way in which we interact with someone we’re meeting for the first time if we’re not certain whether that someone is indeed a someone—or instead a something? (Levy 2007, 303–304)
This problem was already explored in Hoffmann: the doll/automaton that looks and acts so much like a human being that a human is deceived into thinking “she” is a human being. More recent science fiction explores this issue. In the film Her (2013), for example, a man has a romance with an AI operating system with a female voice and personality. According to Levy, we are getting closer to that reality where indeed “uncanny” encounters may happen if we are no longer sure about the status of the human/nonhuman other. Of course, one may question this prediction and criticize Levy’s dream of a world in which people no longer “need to suffer from lousy sex, mediocre sex, or anything less than great sex” (307). But whether we endorse Levy’s vision, it is true that our new technologies change human relationships and make us rethink who we are and who or what we want to become.
Increasingly, science fiction explores romances with robots and AIs that—like science fiction from the nineteenth century and the twentieth centuries—can be interpreted as transgressions of the human–machine boundary. Consider, for instance, the film Ex Machina. This is not “mere” science fiction, as if science fiction or any other fiction really was every “mere” fiction at all. Fiction and facts are entangled in our romantic technoculture. New intimacies with machines are already developing. Some people have robots pets and some have sex robots. Perhaps these “marginal” or “extreme” cases, especially if viewed from a “philistine” point of view, are mere symbols (symptoms?) of a general increased intimacy and romance with technology. Consider again the romance we have with our phones: “We romance the robot and become inseparable from our smartphones. As this happens, we remake ourselves and our relationships with each other through our new intimacy with machines” (Turkle 2011, 3). What happened with the use of phones may also happen with regard to our use of robots: as we become more intimate with robots, we remake ourselves and transform our relationships with one another. As robots move from monsters in the lab to enchanting objects in the garden and then to partners in the intimacy of the home, they raise questions about how we want to live together: with technology, but also with one another. Robots can have this effect on us only because they are no longer mere machines: they have been romanticized. At the same time, our human romances may become more “robotized,” to the extent that we increasingly take our relationships with technology as models for relationships with people.
To the extent that robots are perceived and used as more than machines, they help to bring about a romantic end of the machine. In a successful marriage of Enlightenment scientific instrumental rationality (say, the science and engineering construction of the robot) with romantic fascinations and gothic fears, the machine is taken to a stage when it starts disappearing as a machine. As it becomes more “alive” and intimate and takes on a more human or animal form (literally: it is animated, gets a “soul”) it enters the world of the living—even if, as an undead” creature, it remains a little uncanny. It is a romantic or gothic postmachine. As it is romanticized by us and as we are romanticized by it, the robot helps to fulfill the romantic dream of reunification and reconciliation. Here there is reconciliation with the machine, with technology. The solution to the “Frankenstein” problem is enchantment and love. The scientist’s creation no longer confronts him as a monster and is no longer rejected by him or by others, but appears as an enchanted object and even a romantic partner. As the creator embraces his creation instead of rejecting and abandoning it, there is a romance between humans and machines. Mind and matter, culture and materiality, humans and machines come closer to one another. There is intercourse between humans and machines: communication and sometimes even sexual intercourse. Perhaps with this kind of romanticism, a new version of the techno-Dionysian dance is possible, in which all differences between humans and machines disappear. In the next section, I say more about the romantic dream/reality in which humans and technology merge. We are now ready to meet the cyborg.
Technoromanticism aims not only at reenchanting artifacts and machines. Like mechanical romanticism in the nineteenth century, it also entertains the dream of reconciling humans and technology by merging them. The new mechanical romantic (or informational romantic or cyber romantic) asks if we can perhaps create a hybrid human–machine being. Of course, the human-like robot is already such a hybrid to some extent. And Levy has already explored the consequences of a blurring of human–machine boundaries. But the vision I discuss here suggests a much higher degree of hybridity and unity: the dream of a cyborg, that is, the dream of a fusion of human and machine. This, I argue, constitutes the summit of the new technoromanticism, which today takes on an increasingly material form: cyborg romanticism.
The figure of the cyborg has its own cultural-technological history. Already in the 1990s there was a romantic yearning for unity by means of technology. The Internet made people dream of a unity of minds and a unity of mind and machine: the aim was transcendence in the sense that, in Coyne’s (1999) words, “not only the body but technology is transcended. The electronic matrix is something greater than the contingencies of individual components, their physicality and their failings. We become one with each other and with our machines” (67). However, this concept of “melding of minds with machines” (268) had not yet materialized and was not very concrete. It remained a trope, a figure of speech, a cultural motif. I show this by discussing Haraway’s rather immaterial cyborg. I also highlight the romantic dimension of her cyborg dream and the way this dream contributes to the technoromantic aim of what I call the end of the machine.
In “A Cyborg Manifesto,” Haraway (1991), who is rooted in the 1960s romantic counterculture, uses the cyborg metaphor to reject rigid boundaries between humans and nonhumans such as animals and machines. Partly her point is descriptive: nineteenth-century ideas about evolution blurred the lines between humans and animals; twentieth-century machines blurred the boundaries between humans and machines. But her narrative is also normative: dualisms have always been used to dominate those constituted as others, such as women and animals. The cyborg metaphor, by contrast, is meant to help us move toward a postmodern world of monsters in which there are fusions between animals and machines. Haraway defines the cyborg as follows: “A cyborg is a cybernetic organism, a hybrid of machine and organism, a creature of social reality as well as a creature of fiction” (291). She finds such cyborgs not only in science fiction but also in modern medicine, where there are “couplings between organism and machine” (292) and in modern production and modern war. However, for Haraway, cyborgs are not necessarily bad: her piece is “an argument for pleasure in the confusion of boundaries and for responsibility in their construction” (292).
Haraway’s manifesto has many romantic-gothic aspects. It may be a postmodern “ironic dream,” but it is a dream nevertheless. Her aim is to build a “myth” and to create “a world-changing fiction” (291). She also says that our time is a “mythic” time. This aim to create a new world-changing myth is of course very romantic. Moreover, Haraway’s monsters and cyborgs have a rather gothic flavor. As for a true gothic, the monsters are for her a source of pleasure. Her cyborg is committed to perversity and is utopian (292). She imagines a cyborg world “in which people are not afraid of their joint kinship with animals and machines” (295).27
Of course, Haraway’s romanticism is posthumanist, feminist, and postmodernist: she rejects “a restoration of the garden” and “the Garden of Eden”; for her, these concepts belong to myths that lead to “polarity and hierarchical domination” (293). But her cyborgs are very romantic nevertheless. Remember their origin: like the personal computers and other technologies, they partly originated in militarism and capitalism, but then they were transformed by the countercultural movement. Without explicitly mentioning this movement, Haraway shows her countercultural romanticism when emphasizing the latter leg of their origin, “the mother” rather than “the father”:
The main trouble with cyborgs, of course, is that they are the illegitimate offspring of militarism and patriarchal capitalism, not to mention state socialism. But illegitimate offspring are often exceedingly unfaithful to their origins. Their fathers, after all, are inessential. (Haraway 1991, 293)
Thus, while recognizing the connection to what is often called the military-industrial complex, Haraway, as a true romantic, turns away from the Enlightenment rationalist “father” and links her cyborgs to their romantic “mother”: the romantic and countercultural origin of which remains unarticulated in the manifesto and in its postmodern form becomes the heroine or goddess (after all, Haraway, like her humanist and modernist predecessors, sees human culture from a god’s point of view). It is a goddess that breaks down barriers: the boundary between humans and animals made possible by biology and evolutionary theory (which of course already started in the nineteenth century), and the distinction between animals and machines (which may be of more recent origin). In her description of the latter blurring, she uses gothic language:
Pre-cybernetic machines could be haunted; there was always the spectre of the ghost in the machine. This dualism structured the dialogue between materialism and idealism. … But basically machines were not self-moving, self-designing, autonomous. They could not achieve man’s dream, only mock it. … Now we are not so sure. Late twentieth-century machines have made thoroughly ambiguous the difference between natural and artificial, mind and body, self-developing and externally designed, and many other distinctions that used to apply to organisms and machines. Our machines are disturbingly lively, and we ourselves frighteningly inert. (Haraway 1991, 293–294)
Thus, for Haraway, contemporary machine technology overcomes organism/machine dualism. This paradoxical cultural change is made possible by “technical features” of the technology. Since technology became smaller (the silicon chip), this specific way in which writing, power, and technology combined has “changed our experience of mechanism” (294). She uses very interesting metaphors to describe this change:
Our best machines are made of sunshine; they are all light and clean because they are nothing but signals, electromagnetic waves, a section of a spectrum, and these machines are eminently portable, mobile. … People are nowhere near so fluid, being both material and opaque. Cyborgs are ether, quintessence. (Haraway 1991, 294)
Our “sunshine” machines thus lend themselves perfectly for romantic praise, for instance here, within a postmodern and feminist framework. Their “father” might be military and capitalist; their “mother” is the romantic countercultural movement that remains largely salient in Haraway’s manifesto but has certainly contributed to her interpretation and the emergence and development of these light, clean, and portable machines to which we can connect as humans. The “machines” became less “machine” and more “human.” They not only connected to humans; they also became more like humans. There is a sense in which they are consciousness or at least its “simulation” (294). Haraway, however, gives a gothic twist to this: she makes her cyborgs appear as a kind of invisible and bad, even deadly, spirits. And there are secrets:
The ubiquity and invisibility of cyborgs is precisely why these sunshine-belt machines are so deadly. They are as hard to see politically as materially. … Ultimately the “hardest” science is about the realm of greatest boundary confusion, the realm of pure number, pure spirit. C3I, cryptography and the preservation of potent secrets. (Haraway 1991, 294)
Here Haraway’s language is very romantic-gothic: there is an epistemological play of visibility and invisibility, there is confusion, and there are secrets. With a fin-de-siècle twist, she even sees engineers as “sun-worshippers mediating a new scientific revolution associated with the night dream of post-industrial society” (294). In her romantic view, science and technology are not “mere” science and “mere” technology: they are revolutionary. They change and will change the world. This brings her remarkably close to nineteenth-century romantics and to people like Steve Jobs. Haraway and Jobs share a Californian version of romanticism, a dream that merges high tech with countercultural romanticism.28
This interest in revolution of course also points us to the social and political message of Haraway’s manifesto, which is very romantic (as well as postmodern and neo-Marxist). Her political aim is “resistance and recoupling,” which she hopes to achieve by means of a romantic-gothic myth, the myth of the cyborg: “Cyborg unities are monstrous and illegitimate; in our present political circumstances, we could hardly hope for more potent myths for resistance and recoupling” (295). The aim is revolution: she (re-)imagines an action group committed to “building a political form that actually manages to hold together witches, engineers, elders, perverts, Christians, mothers, and Leninists long enough to disarm the state” (295). Monsters have always defined the limits of community and helped us to establish our identity (315), and now the cyborg is meant to help us to (re)think our boundaries and identity. With her cyberwitches and cyborgs, these “illegitimate fusions of animal and machine,” Haraway aims at “subverting the structure and modes of reproduction of ‘Western’ identity, of nature and culture, of mirror and eye, slave and master, body and mind” (312). Like the romantics of the nineteenth century, she aims for nondualistic unity, also “across race, gender, and class” (310)—this is the universalist dimension of her political romanticism. However, Haraway’s manifesto is not a mere dream, and it is not only normative but also descriptive. She also emphasizes how the cyborgs are already here: communication science and biology “are constructions of natural-technical objects of knowledge in which the difference between machine and organism is thoroughly blurred; mind, body and tool are on very intimate terms” (303).
Thus, Haraway’s aim is romantic and is served by gothic metaphors. With the myth of the cyborg, she asks us to imagine what we could call a marriage of technology and romanticism: hybridity between machine and organism—although Haraway would reject the traditionalist “marriage” metaphor; perhaps coupling would be better here. With her cyborg couplings, Haraway reminds us of what the French philosopher Jean Brun called “technological Dionysianism.” In Le retour de Dionysos (1969), Brun argues that “ultra-media” are Dionysian since they are instruments of coupling (couplage) and combination, like the torn god that is reassembled. Like Haraway’s cyborgs, this Dionysianism is about mixture and assemblage. Romantics have always loved the myth of Dionysus, the god of coupling and reunification. But is Haraway right that her cyborgs are already here? And does Haraway succeed in bringing them to the stage?
Haraway clearly points to scientific developments in the direction of more material cyborgs: machines that become more lively and scientific constructions of natural-technical objects—for instance, in biology. Yet in the manifesto, these concrete developments remain largely invisible; concrete technologies do not often appear. Overall Haraway’s postmodern cyborg is more like ether and less material than one would expect. Her main point is about changing social reality through “world-changing fiction” (291), that is, through myth. There are words. In the end, Haraway’s postmodernism is, like the romanticism of the early Romantics, all about writing and about changing the world through writing: “Writing is pre-eminently the technology of cyborgs” and “cyborg politics is the struggle for language” (312)—even if for Haraway there is no original language, no “original symbiosis” (312) because postmodernism rejects this. In her version of romanticism, the romantic project of transformation and revolution through writing and the desire for nondualistic unity is and remains central stage.
Haraway explicitly writes about technology, and this distinguishes her from many romantic writers—although as we have seen in the previous chapters, there are significant exceptions. Yet in the manifesto, technology is viewed in rather cultural, not very material, terms. The dualisms are challenged by “high-tech culture” (313). The new machines are “coding practices” (313). For sure, Haraway has interesting things to say about technology, for instance, that “it is not clear who makes and who is made in the relation between human and machine” and that “our sense of connection to our tools is heightened” (313). She also has an interest in computers—in particular, a romantic-countercultural interest in consciousness and hence in the “trance state” she claims is experienced by computer users and she writes that “severely handicapped people can have the most intense experiences of complex hybridization” (313). But instead of then focusing on the concrete material-bodily hybridizations, she retreats to the realm of literature, including feminist science fiction and its boundary transgressions. Of course, for romantics, literature is life. Yet there remains a gap between, on the one hand, Haraway’s suggestion that science and technology present us with real, material cyborgs and, on the other hand, her postmodern culturalism, which fails to make these material couplings visible. The primary aim of Haraway’s cyborg was the creation of a new “myth” (316). Her dream is, in her own words, “an imagination of a feminist speaking in tongues” (316). She has succeeded in dreaming and writing that dream. But it is one that does not sufficiently articulate the material side of cyborgs and hybridity. As Black says (with perhaps a philistine flavor in it):
Haraway’s post-structuralism tends to overwhelm her good materialist intentions, leaving that materialism largely gestural. … Her lack of materialism and political practicality weakens the articulation of body and material world. (Black 2002, 125)
Haraway’s imaginations are thus very different from the more fleshy or material cyborgs of the early romantics. Could maybe art do what her writing failed to accomplish? Black (2002) says that according to Schiller, combining the formal and material aspects of human existence constitutes artistic practice (126) and suggests that through “artful exploration,” we may creatively intervene in material reality (135). In other words, perhaps not (only) literature but also art could play the role of a romantic instrument. But, keeping in mind the scientific and mechanical romanticisms of the nineteenth century, what about technology? Perhaps science and technology could also help to realize the romantic cyborg dream and do what Black expects from art: “probe the dark places between subject and object” (136). Haraway registers cyborg developments in these realms but does not seem to give a more active role to science and technology. Perhaps they could self-consciously work on the responsible and art-full creation of cyborgs? Perhaps art could explore new technologies? (Both are already happening. Boundaries between art and technology are being crossed. In the next section, I give the example of Stelarc, who did this in the 1990s; today there are many others.)29
In any case, it is good to keep in mind that the romantics were already thinking about cyborgs long before twenty-first-century science and culture. Black: “If the original cyborg was Frankenstein’s monster, then the romantics might be seen as pioneers in the making of recombinant beings and worlds” (126). What we may call “cyborg romanticism,” if it is to be(come) critical and self-critical, must engage with its romantic heritage and tradition rather than, as Haraway did, silence it. It must recognize that there is a sense in which contemporary cyborg technologies continue the romantic science and mechanical romanticism of the nineteenth century, but now with twenty-first-century technological means. It is a kind of cyberromanticism or “informational romanticism,” if you like, or even a “cyborg romanticism.” In any case, it is a new form of technoromanticism that deserves further critical discussion because it helps us not only to steer and cope with new technological developments, but also aids our reflection on what it means to be human: Are we romantic cyborgs? What images and myths do we want and need for thinking about the human and for coping with being human in the twenty-first century?
One problem identified with Haraway’s view was a lack of real materiality. I therefore now paint a more material picture of contemporary cyborgs and other hybrids, keeping in mind earlier forms of technoromanticism.
There are many cyborgs in twentieth- and twenty-first century fiction. Think about the Borg from Star Trek, or the Terminators from the Terminator films. Discussing these cyborgs is interesting in its own right if one cares about better understanding our contemporary relation to technology. For instance, Gunkel (2000) has argued that the Borg from Star Trek reveals a lot about our contemporary technological condition: “we are borg,” that “we are always and already assimilated into this theorized and fabricated hybrid of machine and organism” (332). Gunkel follows Haraway here: the figure of the cyborg is already reconfiguring subjectivity in the sense that there is “an ideological implosion of the concept of the human” (336) and there have been border wars at least since René Descartes (339). Like Haraway, however, Gunkel sees this monstrous boundary crossing not so much as a threat but as a promise of liberation and a description of our condition. Resistance is futile, since we are already Borg (340) since our subjectivity is not autonomous but “formed in and by the flow of information” (343). Like Captain Picard, we are already transformed into cybernetic organisms. The machine is us. This is at least how some people feel at the turn of the century, when in the romantic-gothic imagination it seems that we are assimilated into the “hive mind” or “the Collective” of the Internet, a collective consciousness. But perhaps this aspect of the Borg metaphor is still too dualistic, insofar as it suggests that there are two worlds. In contrast, cyborg thinking is not about different worlds; it is about one world—our world. It is about us. We are cyborgs now, and perhaps have always been cyborgs, have always been technological. More generally, one could say that our technologies are not merely prosthetics that extend us, but have always been part of us and have always been shaping our subjectivity. A cyborg approach to philosophical anthropology means recognizing our cyborg nature. In this sense, there is nothing new.
Moreover, twentieth-century posthumanist and postmodern imaginations may sometimes conceal that there are already very material, physical, and biological cyborgs living among us (an insight that Gunkel acknowledges but does not further develop) and that there are already many cyborg practices. Medical technologies, for instance, “create” cyborgs in the sense that they often literally merge the biological body with technologies such as a pacemaker or even a brain-computer interface, which enables the brain to communicate directly with an external or implanted technological device. Again this technology has its origin in the military (the 1970s research on this in California was funded by DARPA) and of course may also help people who are disabled and have all kinds of other intended uses. It is useful. But at the same time it also has a romantic cyborg aspect, which is relevant far beyond the contexts in which it was developed: the technology evokes the hope for more integration between humans and machines.
For instance, Kevin Warwick, a professor of cybernetics, has done a series of experiments involving the implantation of a device into the nerves of his arm in order to link his nervous system to the computer. This technology may help people with serious impairments, but it is also part of his cyborg-romantic vision. In his book I, Cyborg (2004), Warwick tells his story. A Rousseauistic romantic and remaining with the confessions tradition, he starts with the following words: “This book is all about me” (vii). He explains that he was born human, but that this also gave him the ability to change himself. He wanted to “upgrade” himself: “upgrade my human form with the aid of technology. To link my body directly with silicon. To become a cyborg—part human, part machine” (1). He wants to do this in order to overcome our “distinct physical limitations” (2). He sees our age as the “age of machine enlightenment” (2): computers can learn and think for themselves. They also have far better communicative abilities. If we want to keep up, we have to upgrade ourselves. Implanting chips in the human body and connecting the human nervous system to machines are means by which he wants to expand our senses and create the possibility of communication with others “merely by thinking to each other”—and thereby making speech obsolete (3). Warwick predicts an evolution in which cyborgs will “split” from humans in the same way as humans split from chimpanzees. If we choose to remain “mere humans” then we are likely to become “a sub-species,” “the chimpanzees” of the future.
I will say more about human enhancement and the transhumanist romantic dream below. And there is also an Enlightenment aspect here, although in this case, the computers, not the humans, are said to be first in line for enlightenment. For now, however, I emphasize the romanticism, in particular the cyborg dimension of this technoromantic vision. By merging with machines, we can achieve a highly romantic goal: “unmediated” communication between humans, here understood naturalistically as brain-to-brain communication, and different ways of experiencing the world. Instead of a threat, the merger of humans and machines is seen as the next step for humanity as it tries to evolve away from animals and current “limited” humans.
In the meantime, twenty-first-century romantic science and technology creates other cyborgs and hybrids, in genetics, for instance (as Haraway already suggested). But with a little technoromantic and posthumanist imagination, we can also see our use of smartphones, gaming, and other current uses of information and communication technologies as making us into cyborgs. More connected to and entangled with our electronic devices, we increasingly resemble the cyborg pilots that fly our airplanes: hybrids of humans and machines. Perhaps in the near future, our cars will be fully automated. We are already quite cyborg-like when we use navigation devices while driving, and cars are already partly automated. And connected everywhere and with everything and everyone by our smart devices, we might become increasingly Borg-like. We might be turned into cybernetic organisms that increasingly lose our distinctiveness as we all become part of a larger whole.
This was already anticipated at the end of the twentieth century, and not only in film but also in art. In one of his performances, the Australian artist Stelarc had his body connected to the Internet by means of electronic muscle stimulators. In Fractal Flesh “the body becomes a host for a remote and alien agent,” and in Movatar, “the body shares its agency with an artificial entity”—part of the body is being moved by an avatar’s code.30 These performances that explore human–machine symbiosis can be interpreted as metaphors for how we are already merging with technology and how we are already dependent on its oscillations. Like Warwick, Stelarc also explores new, different ways of sensing through technology. And of course in his art and performances, we recognize a lot of the gothic cyberpunk of Neuromancer and others like it, which also explores what happens to us when we are “wired.” Flesh is connected to silicon, and remote agents, not visible to us, do something to us. This is from Stelarc’s text for Fractal Flesh (1995):
Consider … a body that is directly wired into the Net—a body that stirs and is startled by the whispers and twitches of REMOTE AGENTS—other physical bodies in other places. AGENTS NOT AS VIRAL CODES BUT AS DISPLACED PRESENCES … a body whose authenticity is grounded not in its individuality, but rather in the MULTIPLICITY of remote agents that it hosts … or a body whose left side is remotely guided and whose right side intuitively improvises … a body that must perform in a technological realm where intention and action collapse, with no time to ponder … a body of FRACTAL FLESH, whose agency can be electronically extruded on the Net—from one body to another body elsewhere. Not as a kind of remote-control cyber-Voodoo, but as the DISPLACING OF MOTIONS from one Net-connected physical body to another. Such a body’s awareness would be neither “all-here” nor “all-there.” Awareness and action would slide and shift between bodies. Agency could be shared in the one body or in a multiplicity of bodies in an ELECTRONIC SPACE OF DISTRIBUTED INTELLIGENCE … a body with TELEMATIC SCALING OF THE SENSES, perceiving and operating beyond its biology and the local space and human scale it now occupies. … a body no longer merely an individual but a body that needs to act beyond its human metabolism and circadian rhythms … a body directly wired into the Net, that moves not because of its internal stimulation, not because of its being remotely guided by another body (or a cluster of remote agents), BUT A BODY THAT QUIVERS AND OSCILLATES TO THE EBB AND FLOW OF NET ACTIVITY. A body that manifests the statistical and collective data flow, as a socio-neural compression algorithm. A body whose proprioception responds not to its internal nervous system but to the external stimulation of globally connected computer networks.31 (emphasis added by the artist)
Although this concept still expresses the 1990s excitement about the new possibilities of the Internet and does not take into account how contemporary technologies have further blurred boundaries, Stelarc offers an interesting text and performance here that reveals our “cyborg” existence today and indeed our technoromanticism. First, the changes of subjectivity and awareness described by Stelarc, which are no longer limited to the biological body and its immediate environment, do not happen only in bizarre artistic performances. When we use our computers, phones, and other Internet-connected devices, we become cyborgs with bodies and minds connected to “the ebb and flow of net activity,” responding to and manifesting the collective data flow. As the smartphone makes possible continuous connectivity and “onlife,” we are always and everywhere part of the whole. Second, sometimes our cyborg experience may become what earlier romantics would call a “Dionysian” experience: as romantics, we not only fear the Borg; we also desire it. We feel we want to immerse ourselves in the larger whole, take pleasure in the transgression of boundaries, and enjoy the intoxication of self-disappearance, or at least the disappearance of an autonomous, self-directing self. Removed from the context of the military, the cyborg becomes a romantic figure that lets us dream of a different kind of existence, consciousness, and awareness, one that connects us all. In a McLuhanesque and Neuromancer way. Stelarc says about Fractal Flesh that it
speculates about the idea of the cyborg not simply being a cyborg individual body—a kind of military model—that has been damaged biologically and is reconstructed with technological components; so instead of this cyborg idea the cyborg becomes a sort of cyborg-system of a multiplicity of bodies spatially separated but electronically connected—the internet perhaps as an external nervous system that connects these operating nodes, and allows for an extended operational system to come into being, or extruded awareness to come into being. (Stelarc quoted in Kreps 2007, 78)
But insofar as this Borg-like, Dionysian intoxication happens, we also pay a price: as romantics, we also value individuality, but individuality disappears if we become part of a larger Borg-like awareness. Paradoxically, romantic science has developed the Internet as a romantic tool for the individual “I,” but at the same time individuality may well disappear as a result of it. I say more about such paradoxes and problems in the next chapter. Now I discuss technoromantic attempts at human enhancement and the transhumanist movement.
Some people use prostheses or undergo plastic surgery, for instance, because they had an accident and need technology and science to bring their functioning closer to what a particular society and culture considers as “healthy” and “normal” functioning. But as Kevin Warwick’s story indicated, others who are “healthy” and considered “normal” want more: they want superhuman levels of functioning, experience, and thinking. They want to enhance themselves. They use human enhancement technology not for treating illness and disability, but for enhancing their capacities and performance. They want to become “better than human.” Of course humans have always “enhanced” themselves by means of education and other humanistic methods. But here technology is used to reach a higher level: personally and perhaps also for humanity at large. In the latter case, the aim is to bring humanity to a next level. The so-called transhumanist movement (also literally organized as a movement, H+, and organization, Humanity+)32 aims at “transforming the human condition by developing and making widely available technologies to greatly enhance human intellectual, physical, and psychological capacities.”33 Nick Bostrom (2005b), a well-known transhumanist, defines the movement as follows: “Transhumanists view human nature as a work-in-progress, a half-baked beginning that we can learn to remold in desirable ways. Current humanity need not be the endpoint of evolution. Transhumanists hope that by responsible use of science, technology, and other rational means we shall eventually manage to become posthuman, beings with vastly greater capacities than present human beings have” (4). New technologies should improve our well-being and lead to more pleasure and longer life spans. Transhumanism is also often linked to the concept of the technological singularity: artificial intelligences are assumed to develop (i.e., be developed and improve themselves) to such an extent that—so it is predicted—at some point there will be an “intelligence explosion” that far exceeds human capacities and control.34 Transhumanist human enhancement is then a way to be part of that future rather than staying behind.
Enhancement can take at least three forms. One is genetic enhancement: genetic engineering is used to change the genetic makeup of humans. This is a form of enhancement that mainly focuses on enhancement of the biological body by directly intervening in the human genome. Another form of enhancement chooses a more external form of human-technology hybridity and is not always associated with the term enhancement but effectively leads to it. It ranges from devices such as glasses, smartphones, electronic navigation tools, and devices such as Google Glass, which are not directly connected to the body, to more cyborg-like solutions in which the biological body is directly connected to (electronic) technology. Consider again Warwick’s experiments. We can also think about other cyborg technologies such as brain-computer interfaces. In these cases, “flesh” is connected to “silicon.” A third form seeks to divorce mind from body. Starting from a dualist Cartesian view of the human, it seeks to upload the mind to a digital sphere or download it into a robot—in the latter case, we have another kind of cyborg again. In the case of uploading there is a neo-Platonic agenda: a kind of contempt for the flesh leads to an attempt to escape from the human body and take on different posthuman forms.
While most transhumanists and other advocates of human enhancement would reject romanticism and instead embrace Enlightenment reason and, for instance, the utilitarian project of improving humanity through science and technology, there is certainly a romantic current running through this kind of thinking. For instance, Bostrom (2005a) is keen to link transhumanism to “its Enlightenment roots, its emphasis on individual liberties, and its humanistic concern for the welfare of all humans” (4). He claims that it is based on “rational humanism, which emphasizes empirical science and critical reason—rather than revelation and religious authority” (3) and that it has more in common with Mill than Nietzsche. But it is questionable if transhumanism can be purified from religious, and indeed romantic, tendencies if it can be the sober rationalist project Bostrom wants it to be. On the contrary, we can discern many signs of romantic-religious thinking.
First, Bostrom’s claim about Nietzsche has been challenged by Sorgner (2009), who argues that there are many similarities between transhumanism and Nietzsche’s philosophy: both hold that we have to “overcome” ourselves. Sorgner is keen to distinguish Nietzsche’s “spirit” from “some ghostly spiritual substance” and reinforces again the connection between transhumanism and science, thus defending transhumanism as an Enlightenment project. At the same time, it is clear in both Bostrom and Sorgner that there is a transformative aim in transhumanism, one that is not very different from romantic or religious transformation. Romantics, including Nietzsche, also wanted to overcome themselves. Enhancement technologies may be used for the purpose of self-transformation and, ultimately, the transformation of the human species. Romanticism has always been aimed at transformation: self-transformation and transformation of humanity. Sometimes this involved technology. Romantic literature could be seen as a (writing) technology of self-transformation. And as we have seen, nineteenth-century romantics projected not only their fear onto the new machines, but also their fascination and their hope for a better world. Some romantics, like William Morris, aimed at a transformation of society through different technological practices. Thus, in its transformative aim, transhumanism is also rooted in romanticism.
Second, however, in transhumanism, this transformation goes beyond improving yourself or beyond incrementally improving this world; it reaches into a domain that is usually considered to be the domain of religion, especially when it seeks immortality. Bostrom himself points out a similarity between religious and transhumanist transformation, namely its radicality: “Many people who hold religious beliefs are already accustomed to the prospect of an extremely radical transformation into a kind of posthuman being, which is expected to take place after termination of their current physical incarnation” (Bostrom 2013, 43). It is also true that in spite of Bostrom’s Enlightenment allergy to religion, “some transhumanists pursue hopes traditionally espoused by religions, such as immortality.”35 Indeed, insofar as it is concerned with aims such as immortality and the destiny of human beings, the transhumanist movement expresses “ultimate concern”—to use a famous phrase from the theologian Paul Tillich, who wrote: “The object of theology is what concerns us ultimately. Only those propositions are theological which deal with their object in so far as it can become a matter of ultimate concern for us” (Tillich 1951, 12). And Hughes has argued that although transhumanism is a product of the Enlightenment humanist tradition and most transhumanists are secular, it appears to be compatible with some religious traditions, for instance, those that emphasize “evolution to a transcendent state” (Hughes 2007, abstract). And indeed both transhumanists and romantics seek transcendence. Both want to explore new, previously unknown realms.
Third, in transhumanism, the longing for transcendence and immortality sometimes takes on a Platonic form. Transhumanists who seek to leave the body and become part of a digital realm stand in a (neo-)Platonic-romantic and Cartesian tradition. Apparently the disenchanted world and the earthly body are not interesting enough and mainly cause pain and suffering; what we need to do, according to this view, is to escape the prison of the body, with its unnecessary and undesirable limitations.
Sometimes this Platonic and Cartesian legacy is explicitly recognized by transhumanists. Natasha Vita-More (2007), for instance, one of the pioneers of the transhumanist movement, refers in a conference paper, “Human 2.0,” explicitly to Plato and Descartes. She says that Plato believed that our mind just happens to be associated with a particular body (it is chained to it), and that Descartes thought that our mind exists “in conjunction” with and “separate from body.” On the basis of these assumptions, Vita-More argues that it is possible and desirable to replace the body over time with “non-biological matter,” which enables us to express ourselves in new ways. Although generally romantics are anti-Cartesian, Vita-More’s Platonism and emphasis on self-expression are certainly shared with many romantics. Vita-More also sees life as movement and quotes Teilhard de Chardin: we have to conquer the new that lies ahead of us (Vita-More 2007). This reminds us of the modern, colonial, and frontier types of romanticism we encountered when interpreting early Internet use.
In practice, however, Vita-More is not entirely Platonic: she does not so much aim at disembodiment but rather a transformation of the body in order to take on and explore new identities—an aim very similar to (other?) twentieth-century postmodern romantics. The difference to earlier forms of romanticism is that this form of transhumanism does not mainly rely on drugs and other intoxications but rather on enhancement technologies that alter the body and enable one to explore a new identity not completely dominated by the biological body one happens to have.36 Thus, in this conception of transformation of the body, the (biological) body is still there; one is not disembodied.
A clearer example of the desire to leave the body can be found in the idea of “mind uploading” or simply “uploading”: “the hypothetical process of copying mental content (including long-term memory and ‘self’) from a particular brain substrate and copying it to a computational device” that would then simulate brain processing in such a way that it responds in the same way as the original brain and experiences consciousness. Such a mind could then reside within a virtual, simulated reality or could be put inside a robot or biological body.37 Sandberg and Bostrom (2008) define what they call “whole brain emulation” as follows: “The basic idea is to take a particular brain, scan its structure in detail, and construct a software model of it that is so faithful to the original that, when run on appropriate hardware, it will behave in essentially the same way as the original brain” (7). Humans are thus “digitized.” In this way, it is suggested, one could extend one’s life or even reach so-called digital immortality since the mind lives in a more durable medium than a human biological body (Bell and Gray 2000).
Is this concept romantic? It is certainly Platonic-romantic since it aims at escaping the reality of the body and going into a virtual reality. It is also remarkably ghostly and spiritual: it is assumed that our mind can be incorporated in all kinds of bodies and media. Once uploaded, we are supposed to live on as ghosts or spirits in digital environments. And the neo-Cartesian view of the current human being is indeed a ghost in a shell or a ghost in the machine. As B. Murphy, who says he is a transhumanist activist and writer, asks in his post, “A Transhumanist Journey to Becoming Gods, Angels, and Ghosts” (2013), when we take on a digitized immortal presence, “are we then not essentially taking the throne of ghosts? … When we’ve long since passed away … our digital re-creations live on, is this not similar to the basic concept of ghosts?”38
Yet many romantics would reject the dualism of Vita-More and mind uploading enthusiasts. Black (2002) reminds us that Percy Bysshe Shelley saw dualisms such as mind/world as mere conventions and that “mind and reality were believed part of a shared continuum” (126). He warns of hatred of the body—of people rejecting “the obstinate fact of the mortal body” (128)—and argues that technoromantics should recognize “the need to have the on-line self ‘warranted’ by a warm body” (129). In other words, nondualistic romantics may not find themselves at home in a bodiless, “cold” virtual environment and may want to overcome dualism altogether.
But Vita-More’s reference to Teilhard de Chardin brings me to a fourth point. Even if transcendence is not always seen in a dualistic way, it is often coupled with a narrative about history that is not only rather religious but also romantic in the sense that it is highly excited about the changes that await us and that it is assumed that we are part of a larger story and larger whole in which we, as humans and individuals, can play an important role. In The Singularity Is Near (2005), Ray Kurzweil predicts the Singularity (following Vernor Vinge and, much earlier, mathematician John von Neumann): an exponential increase in intelligence will lead to a point when machines will become more powerful than us and we will no longer understand what is going on. At the same time, humans will be augmented and transformed by genetics, nanotechnology, and artificial intelligence. Again human beings are seen as limited; we have “frail” bodies subject to many “failure modes.” But the Singularity “will allow us to transcend these limitations of our biological bodies and brains.” We are now in the early stages, but this will change. The growth rate of our technologies will be “so steep as to appear essentially vertical.” And then: “We will gain power over our fates. Our mortality will be in our own hands” (9). For Kurzweil, all this is part of our destiny and a process toward greater intelligence, beauty, creativity, and love—a transition that is a spiritual one, leading toward a conception of God:
Evolution moves toward greater complexity, greater elegance, greater knowledge, greater intelligence, greater beauty, greater creativity, and greater levels of subtle attributes such as love. In every monotheistic tradition God is likewise described as all of these qualities, only without any limitation. … So evolution moves inexorably towards this conception of God, although never quite reaching this ideal. We can regard, therefore, the freeing of our thinking from the severe limitations of its biological form to be an essentially spiritual undertaking. (Kurzweil 2005, 389)
Thus, by connecting the history of AI to a larger story about the spiritual progress and destiny of humanity, Kurzweil reenchants and romances the history of machines and technology.
Interesting with regard to the end-of-the-machine narrative I construct is that Kurzweil also argues that our conception of the machine will change. Our conception of machines is now derived from the simple machines we have known so far, but Kurzweil thinks this will change as machines reach greater levels of complexity and richness of behavior, which will “evidence emotional reactions, aspirations, and, yes, history” (476). Future machines, Kurzweil argues, will even understand and reflect on their history (477). There will be no longer a distinction between humans and machines because “future machines will be human” (30). Our notion of machines will “fundamentally change” (311).
Kurzweil’s view can be called romantic in the sense that it seeks to transcend boundaries and desires to be part of a larger narrative in which we move toward greater creativity, love, and spirituality. It is also utopian and profoundly romantic in its view that machines will no longer be machines: his narrative concerns the ultimate humanization and romancing of machines. If interpreted in this way, the Singularity would indeed mean “the end of the machine.” Here we move beyond “romantic machines”: when machines are thus romanticized, they stop being machines altogether. They are human; they are all about love and lead to God (or, as Kurzweil would put it, the concept of God). In Kurzweil’s religious-romantic imagination, we are on our way to an end time when we will witness the end of everything we know: the end of the machine (as we know it) and the end of the human (as we know it).
Indeed, Kurzweil’s narrative is very eschatological. Hughes (2007) also recognizes this eschatological dimension in Kurzweil and in the idea of the Singularity: a “dramatic abruption of history by technological acceleration,” with exponential technological progress leading to “either catastrophe or a transition to a new phase of history.” There will be an end time. Some will be uploaded and others “left behind.” We await the coming of a deus ex machina. He also writes that Kurzweil is “recognizably millennialist about the utopian promise of the Singularity” (23) and notes similarities with the mystic Teilhard de Chardin: in some scenarios, “collective intelligence will emerge as all human beings are being linked to one another and to machine intelligence in the emerging global telecommunications web” (24). Hughes also mentions that some refer to the Singularity as “techno-rapture” (22)—which is not so much a Christian rapture, as Hughes sees it, but a technoromantic one: by means of technology, one reaches Dionysian immersion in the larger whole.
This Dionysian aspect was already present in Haraway’s posthumanism and other earlier boundary-crossing posthumanisms. It can also be detected in Haraway-style posthumanist transhumanists such as Sorgner, who is inspired by Nietzsche and coauthored the “Metahumanist Manifesto” (2011). Using romantic-gothic language, the “Manifesto” sees “reality as immanent embodied process of becoming” and claims that “monsters are promising strategies for performing this development away from humanism.” The “Manifesto” talks about a “common relational body,” transformation, and the metahuman: an open set of strategies aimed at the production of “a frontier body that is operating on existing boundaries and redefining them.” In a Dionysian way, the “Manifesto” proposes pansexuality, which is also border crossing: “Pansexuality, public sex, poliamoria, or voluntary sexwork are means to redefine sexual norms into open fields of relationality, where modalities of affect reconfigure the limits of kinship, family and the community.”39
To conclude, Kurzweil’s transhumanist narrative may be partly inspired by Enlightenment thinking, but it is also romantic, utopian, and has deep religious-spiritual roots. More generally, transhumanism is not only a rationalist-humanist but also a technoromantic movement. In its Platonic moments, it is in tune with the escapist side of romanticism and indeed the ghostly side of machine gothic; in its eschatological and posthumanist moments, it is not far from romantic mysticism and spirituality, including Dionysianism and attempts at radical relationality and boundary crossing. It shares the longing for transcendence and transformation. It can be read as an enchantment of the history of machines. And with mechanical romantics or “machine romanticism,” it shares the desire to humanize machines, to move toward what I call “the end of the machine.”
Not all contemporary forms of technoromanticism aim at a cyborg-type of condition or a radical transformation of the human and a transgression of all limitations and boundaries, leading to a point when there is no longer a difference between humans and machines. The next form of technoromanticism starts not with enhancing humans but with enhancing things.
The Internet of things (or Internet of Things, IoT) is a network of smart physical objects with sensors that exchange data with humans and with each other. Kevin Ashton, usually credited with coining the term, emphasizes the importance of input from nonhumans:
If we had computers that knew everything there was to know about things—using data they gathered without any help from us—we would be able to track and count everything, and greatly reduce waste, loss and cost. We would know when things needed replacing, repairing or recalling, and whether they were fresh or past their best. We need to empower computers with their own means of gathering information, so they can see, hear and smell the world for themselves, in all its random glory. RFID and sensor technology enable computers to observe, identify and understand the world—without the limitations of human-entered data. (Ashton 2009, n.p.)
At first sight this sounds rather unromantic: Ashton believes that it is important to “track and count everything” and that humans stand in the way of a more efficient and quantified world. But there are also more romantic interpretations of the Internet of things, which express a vision of the Internet of things as a realm of “enchanted objects.” Whether the Internet-of-things idea in the end will amount to “rampant consumerism,” as one commentator puts it,40 it is worth exploring the romantic side of the vision.
For this we must turn to David Rose’s book Enchanted Objects (2014). Rose welcomes us to “the age of enchanted objects” and thinks about “how to design enchantment”: how to design enchanted objects and how to transform our homes, workplaces, and cities “through enchanted objects” (xiii). The book starts, in romantic-gothic fashion, with a nightmare. Rose finds himself in a world without “all the wonderful everyday objects we once treasured”; instead there is only “this slice of shiny glass, its face filled with tiny, inscrutable icons that now define and control our lives” (1). In other words, it is a world where there are only screens and distractions and interruptions. Rose seems to agree with Nicholas Carr that the Internet distracts (Carr 2010) and that automation leads to a loss of skills (Carr 2015). Gone are all objects and tools; gone is the craftsmanship, the pleasure, and the skill associated with working with enchanting tools (Rose 2014, 2). To bring back the enchanted workshop, Rose wants enchanted objects. He writes: “Technology, I believe, should help make human beings, and the world we live in, more captivating and more enchanting” (4). It is difficult to find a more romantic statement. Rose evokes the curiosity he had as a child when interacting with objects such as a barometer, which appeared “mystical” to him (6). His approach to computing is about wishes for “omniscience, telepathy, safekeeping, immortality, teleportation, and expression” (8). He suggests that “a magical pill bottle—a technology-enabled object that would be as trusty as Frodo’s sword”—might have saved his grandfather from a too early death (8). He also openly connects the idea of enchanted objects to childhood and fiction:
The idea of enchanted objects has deep roots in our childhoods, in our adulation of superheroes and fascination with fantasy and science fiction, and in the fables, myths, and fairy tales that go back centuries. As a result, it seems as if we have always longed for a world of enchantment. (Rose 2014, 9)
Rose’s source of inspiration, for his book and its title, is Bruno Bettelheim’s 1976 book, The Uses of Enchantment: a Freudian analysis of the meaning and importance of fairy tales (Rose 2014, 272). Rose’s narrative goes as follows: We have all kinds of human wishes. In fantasy and folklore, enchanted objects fulfill these wishes. But today we are stuck with smartphones, which turn us into “blue-faced zombies, as we incessantly stare into its screen every waking minute of the day” (7). The Internet of things is to change this. The term is, in Rose’s vision, another name for enchanted objects that promise to fulfill our deepest desires. We want to fly, be invisible, live forever, and so on. Technology is the means to do these things. He quotes the science-fiction writer Arthur C. Clarke: “Any sufficiently advanced technology is indistinguishable from magic.” The idea is to render ordinary objects extraordinary (7). Technology becomes “a realization of our fondest fantasies and wildest dreams. A reimagining of flying carpets, talking mirrors, protective cloaks, animated brooms, and omniscient crystal balls—as well as cherished everyday objects of our past lives, such as hallway barometers and woodworking tools—things we have always loved, dreamed about, and wanted in our lives” (13). Rose wants to make these dreams a reality. Designers become “wizards and artists, enchanters and storytellers” (64). They design objects such as an ambient umbrella that glows when rain is forecast.
Of course, one may criticize Rose’s book as just one more way of trying to sell new design. Advertisement always uses (or abuses, if you like) romanticism for its purposes. But it is important to see that his romantic vision of a new world of enchanted things only “works” and “sells” in the first place since there is a technoromantic cultural basis at the side of designers and of consumers. Insofar as we are still romantics today, we crave an enchanted world. And instead of giving us the possibility to escape to a different world, Rose and other designer-magicians offer us enchantment of this world. In romantic-religious terms, they thus provide us with a more immanent (rather than transcendent) form of romanticism and spirituality, in which mind/spirit is not divorced from body/earth, but is mixed with it as the material world becomes transformed and spiritualized. In this sense, the Internet of things implies what we may call “the end of the thing.” Once transformed by smart technologies, our things are no longer “things”; they appear to us as whatever our romantic imagination can dream of. Perhaps cyborgs and other posthumans (“postsubjects”?) will be joined by what we may call “postobjects,” everyday things that come alive and constitute a new Wonderland. Furthermore, Rose’s book also reminds us of how magic contemporary technology already appears to us. Think of all the devices that enable remote viewing, remote sensing, and remote control. Think of that magic device that fits in our pocket and connects us to the entire world: the smartphone.
Another range of technologies that also aim at enchanting this world rather than enabling you to escape to a different one (although in this case the border between these two is not always clear; it rather seems that both happen at the same time), and which certainly appears to many contemporary people as magic, are the so-called augmented reality technologies.
In augmented reality (AR) there is no separate, virtual reality (VR) or virtual environment (VE) one may want to escape to; the idea is to use computer-generated sound, video, and so on to generate a reality here and now that is modified by the technology. Instead of generating a different reality, the purpose is to alter (one’s current perception of) reality.41 Ronald Azuma (1997) explains the difference as follows: “VE technologies completely immerse a user inside a synthetic environment. While immersed, the user cannot see the real world around him. In contrast, AR allows the user to see the real world, with virtual objects superimposed upon or composited with the real world. Therefore, AR supplements reality, rather than completely replacing it” (355–56). With the help of computer vision and object recognition algorithms and sensors, the “real” environment is overlaid with, and ideally mixes and merges with, the computer-generated content. Current AR uses a head-mounted display, such as the nonimmersive Google Glass (the real world is overlaid with some information—say, with information you could also get out of your smartphone, but now that information appears in your peripheral vision and is thus hands free42) or the more immersive Microsoft’s HoloLens, which projects 3D images you can interact with in actual space. Microsoft calls this “mixed reality”:
Microsoft HoloLens is the first fully untethered, see-through holographic computer. It enables high-definition holograms to come to life in your world, seamlessly integrating with your physical places, spaces, and things. We call this experience mixed reality. Holograms mixed with your real world will unlock all-new ways to create, communicate, work, and play.43
Thus, instead of projecting a virtual world on a separate (computer) screen, AR aims at mixing the two. Physical spaces are thus magically transformed into, for instance, the game world of Minecraft. AR has many actual and potential applications: gaming is an obvious one, but it can also be used in, for example, architecture, education, search and rescue, and medicine. Like Internet-of-things technology, AR can be interpreted as a romantic tool: if we find ourselves in a disenchanted environment, we can try to reenchant it by superimposing all the magic we want over the real world, which subsequently becomes more “shining” (to use a term from Dreyfus and Kelly 2011). In other words, augmented reality, more than virtual reality, aims to transform the world rather than escape it. This romantic character also explains its attraction: romantic ICT users are not looking for (to paraphrase Heim 1993) just another vacuum cleaner or any other new tool or device; they are after the holy grail. The technology is meant to do what pagan and Christian holy grails were all about: it promises to give us a pharmacon (or drug) that will heal, a blood that will save us, a digital communion that will transform everything and all.
It is also worth mentioning that the name Hololens refers to the Holodeck of starship Enterprise in Star Trek—a famous twentieth-century science-fiction television series Heim (1993) refers to in his interpretation of VR. Star Trek is of course very much embedded in the frontier and exploration romanticism mentioned earlier. Culturally, space exploration and exploration of cyberspace are tightly connected. A famous phrase in the Star Trek title sequence was to go “where no man has gone before.” The full speech from Star Trek: The Original Series, which is inspired by a White House document and was narrated at the beginning of every episode, reads:
Space: the final frontier. These are the voyages of the starship Enterprise. Its five-year mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before.44
Thus, here and in AR we meet the cybercowboy again: that romantic solitary male figure who operates at a new frontier and explores the Terra Nova of a new and better reality.
Finally, note that as long as the technology is not widely adopted yet, AR equipment is still more an evocative object: people comment on its aesthetics, are lyrical about it on social media, and so on. There is also the fact that it is new. One commentator compares the feeling of trying Hololens with the feeling of the first time he tried an iPhone: “Wow.”45 Note also that sometimes the border between AR and VR is not so clear. VR has also improved. As I write, Facebook’s Oculus Rift (figure 5.1.), which turns your living room into a game, attracts a lot of attention. Romantic escape remains attractive to people, especially as real-life environments start to look rather dull or grim compared to the magic computer-generated worlds of games. As an investor put it: “Nobody wants to be reminded of the crappy apartment they’re sitting in. … People want to escape.”46 Augmented reality, like VR, is literally awe-some: it offers the romantic experience of the sublime or awesome (see also Heim 1993, 137). The constraints of the usual physical world are removed, and everything seems to be possible.
Figure 5.1 Sergey Galyonkin, Orlovsky and Oculus Rift (photograph), 2013. Kyiv: Sergey Galyonkin. (Licensed under CC BY-SA 2.0. https://www.flickr.com/photos/sergesegal/9084790214.)
Another way to explore a world that is more exotic and interesting than that of a crappy apartment is not to immerse yourself in games or other fictional worlds, but to explore contemporary science, which, like in the nineteenth century, not only functions as a disenchantment machine but also offers a site where, perhaps surprisingly, romantic reenchantments and gothic appearances occur.
Mysterious events, wonders, and spooky things are found not only in fantasy or alternative science, medicine, and psychology usually called pseudosciences (e.g., parapsychology studies paranormal and psychic phenomena such as telepathy, telekinesis, precognition, clairvoyance, near-death experiences, apparitions). They are also part of mainstream, hard and positivist sciences such as physics and astronomy, which turn out to be highly technologically mediated practices with a romantic-gothic dimension.
Contemporary particle physics studies subatomic particles (or waves) and their interaction. However, these particles—think about photons, protons, and neutrons, but also quarks, Higgs boson—are not visible to the human eye. They need to be discovered, that is, they need to be shown. In practice, their appearance is produced by technologies. It requires high energies and particle accelerators. For instance, in 2012, CERN “discovered” Higgs boson, an elementary quantum particle. But, like other discoveries in the sciences, this required a lot of technical work, and more is still to be done to provide further evidence. The so-called Higgs field is, according to the theory, present everywhere, yet it is difficult to confirm its existence. Higgs particles are hard to detect. Experimental technology needed to be developed in order to confirm their existence. CERN uses the Large Hadron Collider, a particle accelerator that accelerates particles to high energies and lets them collide with other particles. It claims that the collider is “the world’s largest and most powerful particle accelerator” and “the largest machine in the world.”47 It is built in a 27 kilometer tunnel, lets high-energy particle beams travel at speeds close to the speed of light, has several detectors that use superconducting electromagnets to direct the beams, and uses huge amounts of energy. Thus, the terms created or produced seem more adequate than discovered.
Romantic epistemology seems very applicable to this kind of scientific experimentation. There are invisible things and hidden forces. One never knows if they will show up or not; particles may appear or not. There is no simple, direct observation. The “facts” and the truth need to be produced in an interaction of humans, machines, and the nonhuman world (“nature”). And there are certainly gothic aspects to this process and these phenomena. Consider Higgs boson again. In March 2015 scientists at Griffith University and the University of Tokyo performed what a commentator called a “spooky” quantum experiment.48 The term spooky is used not only by journalists but also by scientists (e.g., Hardy 1998) and was first used by Albert Einstein. What Einstein called “spooky action at a distance” (he rejected the idea) now seemed to have been observed: a particle was in two places at once (so-called superposition), and only when one measured it could a definite position be assigned to it. It also seemed to do this at a speed faster than light, thus violating Einstein’s theory of relativity. Thus, we have a spooky phenomenon here, and an epistemology in which measurement constitutes what reality is.
In the 1980s, N. David Mermin, a physicist from Cornell University, evokes the discussion about the spooky phenomenon in his article, “Is the Moon There When Nobody Looks?” (1985). He says that Einstein did not believe that we produce the results of measurements by means of the measurement; he wanted things to have properties independent of their measurement. He did not believe in what he called in March 1947 “spooky actions at a distance” (in German: spukhafte Fernwirkungen). But Mermin shows that quantum physics moved beyond this view. Physicists “compel” a particle to assume a definite position and “produce” the results of measurements. They accept the idea that measurement carried out in region A create the value of a property in region B: they accept spooky action at a distance or, in the language of romanticism, magic.
Particle physics gets even more magical and spooky if we consider another implication of contemporary quantum physics: time can seem to run backward, and future events can affect the past. To quote a recent news item, which comments on a recent experiment by physicists at Australia National University (2015):
A new study published in Nature Physics appears to show that time in fact may move backward, things may exist in multiple states, and whether a tree fell in the woods not only may depend on whether anyone ultimately saw it, but also on whether something somehow knew it would be seen. “It proves that measurement is everything. At the quantum level, reality does not exist if you are not looking at it,” said Associate Professor Andrew Truscott from the ANU Research School of Physics and Engineering.49
Again these phenomena are not borrowed from science-fiction novels but are the very stuff contemporary physics deals with. The photon “surprises” us when it “decides” its position. There is romantic unpredictability. Strange things happen in the laboratory. Particles “behave” in ways that were unforeseen or remain mysterious. The quasi-occult phenomena of quantum physics are also open to interpretation, and there is again the idea that measurement is not independent from reality but constitutes it. Contrary to what Einstein believed, contemporary science suggests that the moon may not be there when we do not look at it.
Particle physics thus became a science with spooky phenomena and strange interpretations. Viewed from this perspective, it comes rather close to hermeneutics, a romantic hermeneutics. This is true even if this hermeneutic science is highly mediated by mathematics. As Lucien Hardy, a scientist from Oxford University, put it in his article in Contemporary Physics (1998): “The mathematical formulation of quantum mechanics does not point toward a clear picture of the world. There are many different ways of interpreting it. All these interpretations have strange features” (419). One such feature (and interpretation) was the “spooky” action at a distance, or “nonlocality.” We no longer know where a particle is. Another interpretation, which hangs on to the idea of objective reality but is no less wondrous, is the so-called many-worlds interpretation: there are many worlds in the universe and hence many alternate histories and futures.50 It becomes clear that contemporary physics as it has developed from the twentieth century onward has rendered the world more, rather than less, mysterious. In all these senses and to the extent that it has these mysterious and hermeneutical aspects, contemporary (particle) physics as a technological, mathematical, and scientific practice must be regarded as a romantic science.
Similar observations can be made of contemporary astronomy. In chapter 4, I mentioned Herschel’s telescopes, which as early as in “the age of wonder” (Holmes 2008) functioned as devices that not only aided people’s wondering at the mysteries of the universe, but also coconstituted reality through their skillful use and contributed to the rise of astronomy as a romantic and interpretative science. But this age of wonder never ended, and today there is more in the night sky to wonder at than ever before. Theories and observations concerning the beginning and the end of the universe, black holes, extraterrestrial life, dark matter, and dark energy show, in the words of an advertisement for an undergraduate astronomy course at the University of Virginia, that “the universe is full of deep mysteries that astronomers are far from understanding.”51 There are also fantasy figures out there: giants and dwarfs. There are wormholes, which seem to come straight from science fiction: tunnels of a sort that function as shortcuts through space-time. There is “exotic matter” that violates the known laws of physics; many have not yet been encountered. Some of these things and phenomena can be observed, others not—or certainly not directly. Again technology plays an important role in this quest to discover the mysteries of the universe.
Consider, for instance, the concept (phenomenon?) of a black hole: a deformation of space-time “exhibiting such a strong gravitational pull that no particle or electromagnetic radiation can escape from it.” At the center it has a singularity with infinite density. It is called “black” since, absorbing mass and light from its surroundings, it is invisible. It has huge effects on other objects but “appears to have no locally detectable features.”52 The idea had been suggested at the end of the eighteenth century (the time of early romanticism) by John Michell and Pierre-Simon Laplace. Later Einstein’s theory of general relativity predicts that very compact mass can deform space-time. There is also further theoretical development in the twentieth century. But the production of evidence needs technologies, such as NASA’s Fermi gamma-ray space telescope, which enables astronomers to study how galaxies are powered by black holes,53 and MIT’s Haystack Observatory, which develops an event horizon telescope for the purpose of getting closer to the edge of a black hole.54 Astronomy thus becomes a romantic science unraveling the mysteries of the universe and its strange objects. In the case of black holes, it becomes what we may call a monstrology. In January 2015 NASA published a news item on its website, “Will the Real Monster Black Hole Please Stand Up?” It is reported that NASA “seeks to unravel the secrets of our universe” and searches for “life among the stars.” The news is that “a new high-energy X-ray image from NASA’s Nuclear Spectroscopic Telescope Array [NuSTAR, an instrument on a spacecraft] … has pinpointed the true monster of a galactic mashup. The image shows two colliding galaxies. … Each of the galaxies has a supermassive black hole at his heart.”55 Thus, new technology is used to reveal monstrous realities that are waiting to be discovered. The lead author of the new study says, “Before now, we couldn’t pinpoint the real monster in the merger.” In the report, space is recast as a living whole, in which there are mash-ups, hearts, sleeping, and hidden partners. There is feeding and consuming. Black holes are snoozing away or are buried in gas and dust. Before the question of alien life is even touched on, NASA and astronomy have already reimagined and revealed—with the help of technology—the universe as a living whole full of hidden secrets and monsters. Note also again the epistemology at work here: with the help of technology, what is hidden is revealed. There may be “objective” realities, perhaps, but these need to be constructed by means of technologically mediated observation and human interpretation. In experimental and theoretical science, understood as technologically and mathematically mediated practices, subject and object liaise to create a new, mysterious, fantastic, and indeed romantic world.
Perhaps similar observations and romantic interpretations could be made about contemporary studies of the human mind and brain. Today the mind appears hardly less mysterious than it did to scientists in the nineteenth century, and scientists embark on new missions that aim at understanding the human brain by using and developing new technologies, in particular new ICTs.56 However, I will not develop this point here but end this chapter by turning to an area one might least suspect is touched by romanticism.
Even economics, usually not seen as a very romantic science, contains romantic elements. In his magnum opus, The General Theory of Employment, Interest and Money (1936), the famous British economist John Maynard Keynes used the term animal spirits when arguing that the stability of our economy depends not only on “mathematical expectation” but also on a spontaneous optimism and a “political and social atmosphere”:
Most probably, of our decisions to do something positive, the full consequences of which will be drawn out over many days to come, can only be taken as a result of animal spirits—of a spontaneous urge to action rather than inaction, and not as the outcome of a weighted average of quantitative benefits multiplied by quantitative probabilities. (Keynes 1936, 134)
When our animal spirits “are dimmed,” however, there is no longer optimism and “enterprise will fade and die” (135). Therefore, Keynes recommends “reasonable calculation” supplemented by “animal spirits,” which enable us to put aside “the expectation of death” (135). Our prosperity, Keynes argues, depends on these animal spirits and on the individuals who have these spirits and hence a spontaneous optimism. Keynes concludes:
In estimating the prospects of investment, we must have regard, therefore, to the nerves and hysteria and even the digestions and reactions to the weather of those upon whose spontaneous activity it largely depends. (Keynes 1936, 135)
Thus, according to Keynes, the economic future cannot be calculated—“the basis for making such calculations does not exist” (135)—and is not only a matter of “rational selves choosing between the alternatives” but depends also on occult things such as “animal spirits,” or on what we would today call emotions and trust. In their book Animal Spirits (2009), George Akerlof and Robert Shiller put the point as follows: “People have noneconomic motives. And they are not always rational in pursuit of their economic interests” (ix). Keynes ascribed this to animal spirits and thought that these “thought patterns that animate people’s ideas and feelings” (1) create instability in our economies.
On the one hand, this appeal to animal spirits can be read as an Enlightenment disdain for emotions and the irrational. “If only people would be more rational,” the Enlightenment economist may sigh; “then we could calculate and control our economic future.” On the other hand, Keynes and others take seriously this emotional-spiritual dimension of human nature and the economy and thereby allow for what cannot be calculated. They ascribe a role to trust, which they see as nonrational: “The very meaning of trust is that we go beyond the rational” (Akerlof and Shiller 2009, 12). They assume, very romantically, that there is “a basic mental energy and life force” (3) at work and that there is an interdependence between the mental and the material. They use an old concept, “animal spirits,” to reenchant the economic world and show that there are forces at work that rationality cannot control. Akerlof and Shiller even say that the economy has a “sinister side” (26): there is antisocial behavior and there are crashes. There may be gloom, darkness, depression, melancholy, Weltschmerz, and indeed low spirits. Sometimes there is good weather, sometimes storm and night. Sometimes we greet the summer morning; sometimes the winter afternoon visits us. Confidence may disappear and reappear, and we don’t know when. Romantic epistemology and psychology is back and alive.
As I search for more literature on romanticism, a program on my computer asks if I want to “enchant” my browser with a mythical unicorn “theme” and warns me that this “may lead to daydreaming.” It is a long nineteenth century indeed.