This second part of the book deals with assembling layouts for both timeline cards and applications themselves. Numerous examples are cited, highlighting winning examples of wearable programs that are cosmetically pleasing, consistent with that of other Glassware vendors, and logical in conveying their data in methods that achieve the Glass goal of being quick, convenient, and nonintrusive. We also detail the core design guidelines for building great Glassware and differentiate how designing wearable software isn’t just like designing for another mobile platform.