Insert

Use the Insert menu to add objects to your animation and to make changes to the timeline.

Windows: Ctrl+F8

Mac: ⌘-F8

Opens the Create Symbol dialog box, where you name and select the symbol type (movie clip, button, or graphic).

Applies a motion tween to an object, which is great for animating movement and changing properties over time—like color, transparency and dimensions. You can use the new Motion Editor to fine-tune every aspect of a motion tween.

Creates a shape tween between adjacent keyframes. Shape tweens work only on editable shapes (not text or symbols). They're great for morphing objects from one form to another—an acorn to an oak, for example.

Creates a motion tween between adjacent keyframes (represented by an arrow on a blue background). Use motion tweens to create nonlinear motions. Motion tweens work only on symbols, grouped objects, and text blocks. While Adobe still makes classic tweens available in Flash CS5 for compatibility reasons, it's replaced them with the more versatile and powerful motion tween.

The Timeline command leads to a submenu with commands for adding layers and frames to your timeline:

Adds a new scene to your Flash animation. Scenes let you divide long animations into smaller, more manageable parts and create nonlinear animations or animations that repeat certain segments.