This menu is Command Central for opening and closing the many windows you use when working in Flash. Checkmarks appear next to the names of currently open windows. Clicking next to the name opens or closes the window.
Windows: Ctrl+Alt+K
Mac: Option-⌘-K
Creates a second program window. Use this command when you want more than one view of your animation or timeline. It's useful for side-by-side comparisons of two separate frames or other aspects of your Flash animation.
Leads to a submenu with the following commands:
Opens the Main toolbar, which includes buttons for frequently used commands including New, Open, Go to Bridge, Save, Print, Cut, Copy, Paste, Undo, Redo, Snap to Object, Smooth, Straighten, Rotate and Skew, Scale and Align. Like many toolbars, the Main toolbar can float or dock to the edge of the workspace.
Opens the Controller toolbar, which you use to play, pause, and navigate through the frames of your animation.
Windows: Ctrl+Alt+T
Mac: Option-⌘-T
Displays the timeline in your program window, which you use to work with frames and layers in your animation.
Opens the Motion Editor panel, which you use to fine-tune motion tweens. The Motion Editor uses graphs to show how properties change over time. In particular, the Motion Editor gives you greater control over the easing applied to property changes.
Windows: Ctrl+F2
Mac: ⌘-F2
Shows and hides the Tools palette, which holds tools for selection, drawing, shape creation, text, color application, and color picking.
Windows: Ctrl+F3
Mac: ⌘-F3
Opens the Properties window, where you view—and edit—various aspects of objects in your animation.
Windows: Ctrl+L
Mac: ⌘-L
Opens the Library window, which stores objects used in your animation, like graphics, movie clips, buttons, and sound clips.
Opens the Common Library windows, which include Buttons, Classes, ContentHolder and Sounds.
Opens a panel with predesigned motion tweens like Fly-in, Fly-out, and Bounce. You can use Adobe-designed presets or store your own custom-designed presets using this panel.
Windows: F9
Mac: Option-F9
Opens the Actions panel, where you define and edit actions used in your animation.
Opens a panel with dozens of chunks of code that you can use in your ActionScript programs. Snippets are organized in these groups: Actions, Timeline Navigation, Animation, Load and Unload, Audio and Video and Event Handlers.
Windows: Shift+F3
Mac: Shift-F3
Opens the Behaviors panel, which automates the process of applying actions to objects in your animation. (Behaviors aren't available with ActionScript 3.0.)
Mac: Option-F2
Opens the Compiler Errors window, where Flash displays the problems that may happen during the compilation of your animation.
Opens the Debug panel, which you use to find errors in your ActionScript programs. The Debug panel displays the lines of your code, variables, values, and properties, while giving you the opportunity to execute code a line at a time. The Debug subpanels are Debug Console, Variables, and ActionScript 2.0 Debugger.
Mac: Option-F3
Displays the Movie Explorer window, where you see a hierarchical representation of your Flash animation, breaking it down into scenes and objects.
Mac: F2
Opens the Output window, which is used in combination with trace() statements to debug ActionScript code.
Windows: Ctrl+K
Mac: ⌘-K
Displays the Align window, which you use to align, distribute and position objects on the stage. The Align commands are identical to those in the Modify→Align submenu, except the window displays icons that visually indicate the alignment command.
Windows: Alt+Shift+F9
Mac: Shift-⌘-F9
Opens the Color window, from which you pick stroke, fill, and gradient colors. The Color window provides several tools to identify colors, including color pickers, swatches, and RBG color tools.
Windows: Ctrl+I
Mac: ⌘-I
Opens the Info panel, which provides details on the position of the mouse cursor and the colors at that location. The Info panel also provides height, width, and location information for selected objects on the stage.
Windows: Ctrl+F9
Mac: ⌘-F9
Opens the Swatches panel, where you can pick colors to apply them to objects in your animation. You use the Swatches panel to create and save custom colors for your animation.
Windows: Ctrl+T
Mac: ⌘-T
Opens the Transform window, which you use to resize, rotate, and skew objects in your animation.
Mac: ⌘-F7
Opens the Components window, where you choose components to add to your animation. Components are grouped in these categories: Flex, User Interface and Video.
Windows: Shift+F7
Mac: Shift-F7
Displays the Component Inspector window, which you use to set parameters, bindings, and XML schema for components you add to your animation.
Leads to a submenu with additional panels, including the following:
Mac: Shift-⌘-F11
Opens the Accessibility window, which you use to provide accessibility information to screen readers and set accessibility options for individual Flash objects.
Windows: Ctrl+F10
Mac: ⌘-F10
Displays the History panel, where you see a record of actions performed during the current Flash authoring session. Use the slider to the left of the list to backtrack and undo these actions. By selecting and saving multiple actions in the History panel, you can create commands (reusable actions, similar to macros) that you run from the Commands menu.
Windows: Shift+F2
Mac: Shift-F2
Opens the Scene window, which lists all the scenes in your animation. Reorganize the list of scenes to change the order in which scenes play in your animation.
Opens and closes the Screens panel, used to create PowerPoint-type slideshows with Flash. Use the Screens panel to arrange and organize the slides in your presentation.
Windows: Ctrl+F11
Mac: ⌘-F11
Opens the Strings panel, where you can create and update multilingual content for your animation. Using strings, you specify content for text fields that accommodate multiple languages. Flash can automatically determine which language to use based on the language used by the computer running Flash Player.
Mac: Shift-⌘-F10
This panel helps to connect your Flash application to web-based services, like those provided by the SOAP protocol or RESTful design architecture.