Chapter XVII

By this time I had learned nearly all of the fundamental principles of fighting in the air and had more or less decided upon exactly what tactics were best for me to use. I also realised the exact limit of my ability in carrying these various tactics out, and in fighting acted accordingly. I was more than ever firmly resolved now that having got so far in the game, and past its most dangerous stages, I would take no foolish risks, but continue to wait for the best opportunities. It was very hard to restrain one’s self at times but from the middle of May until I left France in August, I lost only one man out of my patrol killed, and he was shot down on an expedition when I was not with him.

When flying alone, on a day off or something like that, I took queer chances, it is true, but flying with the patrol often let opportunities slip by because they were not quite good enough but when the right ones came, we were quick to seize them and were nearly always successful.

I had learned that the most important thing in fighting was the shooting, next the various tactics in coming into the fight, and last of all flying ability itself. The shooting, as I have said before, I practised constantly and became more and more expert at it, with the result that finally I had great confidence in myself, and knew for a certainty that if I only could get in a shot from one of two of my favourite positions, I would be successful in downing my opponent.

To those who have never seen a war machine I would explain that to control one, the pilot has to manipulate but a single lever which we call the “joystick.” It is very much like the lever with which you shift gears on an automobile but it moves in four directions. If you would want your machine to go down, the instinctive move would be to lean the body forward. Therefore, the fighting aeroplane is so rigged that when the pilot pushes the “joystick” forward, the nose of the machine points down. In the same way, if he pulls the “joystick” back, the nose goes up and the machine climbs at any angle he wants it to. In turning, it is necessary to bank the machine otherwise it will skid outwards. It is also just as necessary that the machine is not banked too much. This is one of the first things a pupil is taught when learning to fly.

The “joystick” also controls the banking. By moving it to either side you can tilt up whichever wing is desired. At his feet the pilot has a rudder bar which controls the horizontal direction of the machine. If he pushes his left foot forward and banks slightly, the machine turns slowly to the left. To go to the right, there is only necessary a push with the right foot and a slight bank. The pilot thus has both feet on the rudder bar; holds the “joystick” with his right hand, and with his left controls the engine of the machine by holding the throttle in his hand. He is always able to do anything he wishes either with the engine or the machine itself. When firing the gun he simply moves his thumb slightly along the “joystick” and presses the lever which pulls the trigger.

To be able to fight well a pilot must be able to have absolute control over his machine. He must know by the “feel” of it exactly how the machine is, what position it is in, and how it is flying, so that he may manoeuvre rapidly, and at the same time watch his opponent or opponents. He must be able to loop, turn his machine over on its back and do various other flying “stunts,” not that these are actually necessary during a combat, but from the fact that he has done these things several times he gets absolute confidence and when the fight comes along he is not worrying about how the machine will act. He can devote all his time to fighting the other fellow; the flying part of it coming instinctively. Thus the flying part, although perhaps the hardest to train a man for, is the least important factor in aerial fighting. A man’s flying ability may be perfect. He may be able to control the machine and handle it like no one else on earth, but if he goes into a fight and risks his life many times to get into the right position for a good shot and then upon arriving there can not hit the mark, he is useless. Unable to shoot his opponent down he must risk his life still more in order to get out and away from the enemy, and that is why I put aerial gunnery down as the most important factor in fighting in the air.

Tactics are next important because, by the proper use of the best tactics, it is so easy to help eliminate risks and also so easy to put the enemy at a great disadvantage. Surprise is always to be aimed for. Naturally if one can surprise the enemy and get into a proper position to shoot before he is aware of your presence, it simplifies matters tremendously, and there should be no second part to the fight. But it is a very hard thing to do as every fighting man in the air is constantly on the lookout for enemy machines. To surprise him requires a tremendous amount of patience and many failures before one is ever successful. A point to know is the fact that it is easier to surprise a formation of four or six than it is to surprise one or two. This is probably because the greater number feel more confident in their ability to protect themselves, and also are probably counting upon each other to do a certain amount of the looking out.

When flying alone or with just one other, it is always a case of constantly turning around in your seat, turning your machine to right or left, looking above and around or below you all the time. It is a very tiring piece of work so it is but natural that when you have three or four other men behind you, you spend more time looking in the direction where you hope the enemy machines are, if you want to attack them, and to looking at any interesting sights which are on the ground.

In ordinary fight or duel, we had tactics, of course, to suit the occasion. The great thing was to never let the enemy’s machine get behind you, or “on your tail.” Once he reaches there it is very hard to get him off, as every turn and every move you make, he makes with you. By the same token it is exactly the position into which you wish to get, and once there you must constantly strive for a shot as well as look out for attacks from other machines that may be near. It is well if you are against odds never to stay long after one machine. If you concentrate on him for more than a fraction of a second, some other Hun has a chance to get a steady shot at you, without taking any risks himself. To hit a machine when it is flying at right angles to you across your nose is very hard. It requires a good deal of judgment in knowing just how far ahead of him to aim. It is necessary to hit the pilot himself and not the machine to be successful, and also necessary to hit the pilot in the upper part of the body where it will be more certain to put him completely out of action at once. When a machine goes into flames it is largely a matter of luck, as it means that several of your bullets have pierced the petrol tank and ignited the vapour escaping from it.

In our tactics we used this cross shot, as it is called, considerably; mainly when, after a combat has been broken off for some reason, guns having jammed or the engine running badly, it becomes necessary to escape. Upon turning to flee, your opponent is able to get a direct shot at you from behind. This is decidedly dangerous; so, watching carefully over your shoulder and judging the moment he will open fire, you turn your machine quickly so as to fly at right angles to him, his bullets will generally pass behind you during the manoeuvre. The next thing to do is to turn facing him and open with your cross fire.

In fighting in company with other machines of your own squadron one must be very careful to avoid collisions, and it is also necessary to watch all of them carefully as well as the enemy, because it is a code of honour to help out any comrade who is in distress, and no matter how serious the consequences may seem, there is .only one thing to do dash straight in, and at least lend moral support to him. In one case I had a Captain out of my own squadron, a New Zealander, come eight miles across the lines after both his guns had choked, and he was entirely useless as a fighting unit, just to try and bluff away seven of the enemy who were attacking me. It was unnecessary in this case as I had the upper hand of the few machines that were really serious about the fight, but it was a tremendously brave act on his part, as he ran tremendous risks of being killed, while absolutely helpless to defend himself in any way.

All fights vary slightly in the tactics required, and it is necessary to think quickly and act instantly. Where a large number of machines are engaged, one great thing is always to be the upper man, that is to be slightly higher than your particular opponent. With this extra height it is quite easy to dive upon him and it makes manoeuvring much easier. If, as is often the case, you are the “under dog,” it is a very difficult position, and requires great care to carry on the fight with any chance of success. Every time your opponent attempts to dive at you, or attack you in any way, the best thing to do is to turn on him, pull the nose of your machine up and fire. Often while fighting it is necessary to attack a machine head on until you seem to be just about to crash in mid-air. Neither machine wants to give way, and collisions have been known to occur while doing this. We prided ourselves that we hardly ever gave way, and the German was usually the first to swerve. At the last moment one of you must dodge up and the other down, and there is great risk of both of you doing the same thing, which, of course, is fatal. It is perhaps one of the most thrilling moments in fighting in the air when you are only 100 yards apart, and coming together at colossal speed, spouting bullets at each other as fast as you can.

Once you have passed you must turn instantly to keep your opponent from getting a favourable position behind you, and then carry on the fight in the usual series of turns and manoeuvres. An extraordinary feature of these fights which occupied any length of time, and entailed such manoeuvring, was the fact that they were generally undecisive, one machine or the other finally deciding that for some reason or other it must quit and make good its escape. In nearly all cases where machines have been downed, it was during a fight which had been very short, and the successful burst of fire had occurred within the space of a minute after the beginning of actual hostilities.