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Index
Front Cover
Contents
Preface
Part I: Basic principles
1. Introduction
2. Basic theory and mathematical results
3. Data structures for 3D graphics
4. Basic visualization
5. Realistic visualization
6. Computer animation
1. Introduction
2. Basic theory and mathematical results
3. Data structures for 3D graphics
4. Basic visualization
5. Realistic visualization
6. Computer animation
Part II: Practical 3D graphics
7. Real-time 3D: OpenGL
8. Mobile 3D: OpenGLES
9. The complete package: OpenFX
7. Real-time 3D: OpenGL
8. Mobile 3D: OpenGLES
9. The complete package: OpenFX
Part III: Practical algorithms for modeling and procedural textures
10. Modeling with polygonal datasets
11. Algorithms for procedural textures
10. Modeling with polygonal datasets
11. Algorithms for procedural textures
Bibliography
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