Log In
Or create an account ->
Imperial Library
Home
About
News
Upload
Forum
Help
Login/SignUp
Index
Copyright Page
Contents
Blood Sport
Check and Checkmate
The Openings
Tactical Weapons
Trapped piece
Removing the guard
Overworked piece
Decoy
Double Attack
The mighty queen
Knight fork
Power of the pawn
Discovered attack
Discovered check
Pin
Absolute pin
Breaking the pin
When the pin did not win
Pawn Promotion
The skewer
Interception
Controlling the queening square
Connected passed pawns
Attacking the King
Checkmating the exposed king
Corridor mate
Smothered mate
Queen and pawn mate
Queen and bishop mate
Two knights mate
Demolishing the castled king’s fortress
Defence
King in the centre
Endgame Play
Solutions to Exercises
← Prev
Back
Next →
← Prev
Back
Next →