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Index
About This eBook Title Page Copyright Page Dedication Page Contents Preface
Visual C#® 2012, the Visual Studio® 2012 IDE, .NET 4.5, Windows® 7 and Windows® 8 Object-Oriented Programming Other Features Training Approach Obtaining the Software Used in This Book C# 2012 Fundamentals: Parts I, II, III and IV, Second Edition LiveLessons Video Training Acknowledgments About the Authors Deitel® Dive-Into® Series Corporate Training
Before You Begin
Font and Naming Conventions Software Hardware and Software Requirements for the Visual Studio 2012 Express Editions Viewing File Extensions Obtaining the Code Examples Visual Studio Theme Displaying Line Numbers and Configuring Tabs Miscellaneous Notes
1. Introduction
1.1. Introduction 1.2. Object Technology 1.3. C# 1.4. Microsoft’s .NET 1.5. Microsoft’s Windows® Operating System 1.6. Windows Phone 8 for Smartphones 1.7. Windows Azure™ and Cloud Computing 1.8. Visual Studio Express 2012 Integrated Development Environment 1.9. Painter Test-Drive in Visual Studio Express 2012 for Windows Desktop 1.10. Painter Test-Drive in Visual Studio Express 2012 for Windows 8
2. Dive Into® Visual Studio Express 2012 for Windows Desktop
2.1. Introduction 2.2. Overview of the Visual Studio Express 2012 IDE 2.3. Menu Bar and Toolbar 2.4. Navigating the Visual Studio IDE 2.5. Using Help 2.6. Using Visual App Development to Create a Simple App that Displays Text and an Image 2.7. Wrap-Up 2.8. Web Resources
3. Introduction to C# Apps
3.1. Introduction 3.2. A Simple C# App: Displaying a Line of Text 3.3. Creating a Simple App in Visual Studio 3.4. Modifying Your Simple C# App 3.5. Formatting Text with Console.Write and Console.WriteLine 3.6. Another C# App: Adding Integers 3.7. Arithmetic 3.8. Decision Making: Equality and Relational Operators 3.9. Wrap-Up
4. Introduction to Classes, Objects, Methods and strings
4.1. Introduction 4.2. Classes, Objects, Methods, Properties and Instance Variables 4.3. Declaring a Class with a Method and Instantiating an Object of a Class 4.4. Declaring a Method with a Parameter 4.5. Instance Variables and Properties 4.6. UML Class Diagram with a Property 4.7. Software Engineering with Properties and set and get Accessors 4.8. Auto-Implemented Properties 4.9. Value Types vs. Reference Types 4.10. Initializing Objects with Constructors 4.11. Floating-Point Numbers and Type decimal 4.12. Wrap-Up
5. Control Statements: Part 1
5.1. Introduction 5.2. Control Structures 5.3. if Single-Selection Statement 5.4. if...else Double-Selection Statement 5.5. while Repetition Statement 5.6. Counter-Controlled Repetition 5.7. Sentinel-Controlled Repetition 5.8. Nested Control Statements 5.9. Compound Assignment Operators 5.10. Increment and Decrement Operators 5.11. Simple Types 5.12. Wrap-Up
6. Control Statements: Part 2
6.1. Introduction 6.2. Essentials of Counter-Controlled Repetition 6.3. for Repetition Statement 6.4. Examples Using the for Statement 6.5. do...while Repetition Statement 6.6. switch Multiple-Selection Statement 6.7. break and continue Statements 6.8. Logical Operators 6.9. Wrap-Up
7. Methods: A Deeper Look
7.1. Introduction 7.2. Packaging Code in C# 7.3. static Methods, static Variables and Class Math 7.4. Declaring Methods with Multiple Parameters 7.5. Notes on Declaring and Using Methods 7.6. Method-Call Stack and Activation Records 7.7. Argument Promotion and Casting 7.8. The .NET Framework Class Library 7.9. Case Study: Random-Number Generation 7.10. Case Study: A Game of Chance; Introducing Enumerations 7.11. Scope of Declarations 7.12. Method Overloading 7.13. Optional Parameters 7.14. Named Parameters 7.15. Recursion 7.16. Passing Arguments: Pass-by-Value vs. Pass-by-Reference 7.17. Wrap-Up
8. Arrays; Introduction to Exception Handling
8.1. Introduction 8.2. Arrays 8.3. Declaring and Creating Arrays 8.4. Examples Using Arrays 8.5. Case Study: Card Shuffling and Dealing Simulation 8.6. foreach Statement 8.7. Passing Arrays and Array Elements to Methods 8.8. Passing Arrays by Value and by Reference 8.9. Case Study: GradeBook Using an Array to Store Grades 8.10. Multidimensional Arrays 8.11. Case Study: GradeBook Using a Rectangular Array 8.12. Variable-Length Argument Lists 8.13. Using Command-Line Arguments 8.14. Wrap-Up
9. Introduction to LINQ and the List Collection
9.1. Introduction 9.2. Querying an Array of int Values Using LINQ 9.3. Querying an Array of Employee Objects Using LINQ 9.4. Introduction to Collections 9.5. Querying a Generic Collection Using LINQ 9.6. Wrap-Up 9.7. Deitel LINQ Resource Center
10. Classes and Objects: A Deeper Look
10.1. Introduction 10.2. Time Class Case Study 10.3. Controlling Access to Members 10.4. Referring to the Current Object’s Members with the this Reference 10.5. Time Class Case Study: Overloaded Constructors 10.6. Default and Parameterless Constructors 10.7. Composition 10.8. Garbage Collection and Destructors 10.9. static Class Members 10.10. readonly Instance Variables 10.11. Data Abstraction and Encapsulation 10.12. Class View and Object Browser 10.13. Object Initializers 10.14. Wrap-Up
11. Object-Oriented Programming: Inheritance
11.1. Introduction 11.2. Base Classes and Derived Classes 11.3. protected Members 11.4. Relationship between Base Classes and Derived Classes 11.5. Constructors in Derived Classes 11.6. Software Engineering with Inheritance 11.7. Class object 11.8. Wrap-Up
12. OOP: Polymorphism, Interfaces and Operator Overloading
12.1. Introduction 12.2. Polymorphism Examples 12.3. Demonstrating Polymorphic Behavior 12.4. Abstract Classes and Methods 12.5. Case Study: Payroll System Using Polymorphism 12.6. sealed Methods and Classes 12.7. Case Study: Creating and Using Interfaces 12.8. Operator Overloading 12.9. Wrap-Up
13. Exception Handling: A Deeper Look
13.1. Introduction 13.2. Example: Divide by Zero without Exception Handling 13.3. Example: Handling DivideByZeroExceptions and FormatExceptions 13.4. .NET Exception Hierarchy 13.5. finally Block 13.6. The using Statement 13.7. Exception Properties 13.8. User-Defined Exception Classes 13.9. Wrap-Up
14. Graphical User Interfaces with Windows Forms: Part 1
14.1. Introduction 14.2. Windows Forms 14.3. Event Handling 14.4. Control Properties and Layout 14.5. Labels, TextBoxes and Buttons 14.6. GroupBoxes and Panels 14.7. CheckBoxes and RadioButtons 14.8. PictureBoxes 14.9. ToolTips 14.10. NumericUpDown Control 14.11. Mouse-Event Handling 14.12. Keyboard-Event Handling 14.13. Wrap-Up
15. Graphical User Interfaces with Windows Forms: Part 2
15.1. Introduction 15.2. Menus 15.3. MonthCalendar Control 15.4. DateTimePicker Control 15.5. LinkLabel Control 15.6. ListBox Control 15.7. CheckedListBox Control 15.8. ComboBox Control 15.9. TreeView Control 15.10. ListView Control 15.11. TabControl Control 15.12. Multiple Document Interface (MDI) Windows 15.13. Visual Inheritance 15.14. User-Defined Controls 15.15. Wrap-Up
16. Strings and Characters: A Deeper Look
16.1. Introduction 16.2. Fundamentals of Characters and Strings 16.3. string Constructors 16.4. string Indexer, Length Property and CopyTo Method 16.5. Comparing strings 16.6. Locating Characters and Substrings in strings 16.7. Extracting Substrings from strings 16.8. Concatenating strings 16.9. Miscellaneous string Methods 16.10. Class StringBuilder 16.11. Length and Capacity Properties, EnsureCapacity Method and Indexer of Class StringBuilder 16.12. Append and AppendFormat Methods of Class StringBuilder 16.13. Insert, Remove and Replace Methods of Class StringBuilder 16.14. Char Methods 16.15. (Online) Introduction to Regular Expression 16.16. Wrap-Up
17. Files and Streams
17.1. Introduction 17.2. Data Hierarchy 17.3. Files and Streams 17.4. Classes File and Directory 17.5. Creating a Sequential-Access Text File 17.6. Reading Data from a Sequential-Access Text File 17.7. Case Study: Credit Inquiry Program 17.8. Serialization 17.9. Creating a Sequential-Access File Using Object Serialization 17.10. Reading and Deserializing Data from a Binary File 17.11. Wrap-Up
18. Generics
18.1. Introduction 18.2. Motivation for Generic Methods 18.3. Generic-Method Implementation 18.4. Type Constraints 18.5. Overloading Generic Methods 18.6. Generic Classes 18.7. Wrap-Up
19. Collections
19.1. Introduction 19.2. Collections Overview 19.3. Class Array and Enumerators 19.4. Nongeneric Collections 19.5. Generic Collections 19.6. Covariance and Contravariance for Generic Types 19.7. Wrap-Up
20. Databases and LINQ
20.1. Introduction 20.2. Relational Databases 20.3. A Books Database 20.4. LINQ to Entities and the ADO.NET Entity Framework 20.5. Querying a Database with LINQ 20.6. Dynamically Binding Query Results 20.7. Retrieving Data from Multiple Tables with LINQ 20.8. Creating a Master/Detail View App 20.9. Address Book Case Study 20.10. Tools and Web Resources 20.11. Wrap-Up
21. Web App Development with ASP.NET
21.1. Introduction 21.2. Web Basics 21.3. Multitier App Architecture 21.4. Your First Web App 21.5. Standard Web Controls: Designing a Form 21.6. Validation Controls 21.7. Session Tracking 21.8. Case Study: Database-Driven ASP.NET Guestbook 21.9. Case Study: ASP.NET AJAX 21.10. Case Study: Password-Protected Books Database App 21.11. Wrap-Up
22. XML and LINQ to XML
22.1. Introduction 22.2. XML Basics 22.3. Structuring Data 22.4. XML Namespaces 22.5. Document Type Definitions (DTDs) 22.6. W3C XML Schema Documents 22.7. Extensible Stylesheet Language and XSL Transformations 22.8. LINQ to XML: Document Object Model (DOM) 22.9. LINQ to XML Class Hierarchy 22.10. LINQ to XML: Namespaces and Creating Documents 22.11. XSLT with Class XslCompiledTransform 22.12. Wrap-Up
23. Windows 8 UI and XAML
23.1. Introduction 23.2. Welcome App: Introduction to XAML Declarative GUI Programming 23.3. Painter App: Layouts; Event Handling 23.4. CoverViewer App: Data Binding, Data Templates and Styles 23.5. App Lifecycle 23.6. Wrap-Up
24. Windows 8 Graphics and Multimedia
24.1. Introduction 24.2. Basic Shapes 24.3. Polylines and Polygons 24.4. SolidColorBrushes and ImageBrushes 24.5. GradientBrushes 24.6. Transforms 24.7. Windows 8 Customization: A Television GUI 24.8. Wrap-Up
25. Building a Windows Phone 8 App
25.1. Introduction 25.2. Downloading the Windows Phone 8 SDK 25.3. Tip Calculator App Introduction 25.4. Test-Driving the Tip Calculator App 25.5. Tip Calculator Technologies Overview 25.6. Building the App’s GUI 25.7. Adding Functionality to the App with C# 25.8. WMAppManifest.xml 25.9. Windows Phone Dev Center 25.10. Selling Your Apps in the Windows Phone Marketplace 25.11. Other Popular Mobile App Platforms 25.12. Developer Documentation 25.13. Additional Windows Phone 8 Resources 25.14. Wrap-Up
26. Asynchronous Programming with async and await
26.1. Introduction 26.2. Basics of async and await 26.3. Executing an Asynchronous Task from a GUI App 26.4. Sequential Execution of Two Compute-Intensive Tasks 26.5. Asynchronous Execution of Two Compute-Intensive Tasks 26.6. Invoking a Flickr Web Service Asynchronously with WebClient 26.7. Wrap-Up
27. Web App Development with ASP.NET: A Deeper Look
27.1. Introduction 27.2. Case Study: Password-Protected Books Database App 27.3. ASP.NET Ajax 27.4. Wrap-Up
28. Web Services
28.1. Introduction 28.2. WCF Services Basics 28.3. HTTP get and post Requests 28.4. Representational State Transfer (REST) 28.5. JavaScript Object Notation (JSON) 28.6. Publishing and Consuming REST-Based XML Web Services 28.7. Publishing and Consuming REST-Based JSON Web Services 28.8. Equation Generator: Returning User-Defined Types 28.9. Wrap-Up
29. Building a Windows Azure™ Cloud Computing App
29.1. Introduction 29.2. Installing the Windows Azure SDK for Visual Studio 2012 29.3. Windows Azure Cloud Services Accounts 29.4. Favorite Twitter Searches: Introduction 29.5. Favorite Twitter Searches: Test-Drive 29.6. Favorite Twitter Searches: Technologies Overview 29.7. Favorite Twitter Searches: Code 29.8. Security, Privacy and Reliability 29.9. Microsoft Windows Azure Resources 29.10. Microsoft Windows Azure Code Samples 29.11. Additional Web Resources 29.12. Wrap-Up
30. GUI with Windows Presentation Foundation
30.1. Introduction 30.2. Windows Presentation Foundation (WPF) 30.3. Declarative GUI Programming Using XAML 30.4. Creating a WPF App 30.5. Laying Out Controls 30.6. Event Handling 30.7. Commands and Common Application Tasks 30.8. WPF GUI Customization 30.9. Using Styles to Change the Appearance of Controls 30.10. Customizing Windows 30.11. Defining a Control’s Appearance with Control Templates 30.12. Data-Driven GUIs with Data Binding 30.13. Wrap-Up
31. WPF Graphics and Multimedia
31.1. Introduction 31.2. Controlling Fonts 31.3. Basic Shapes 31.4. Polygons and Polylines 31.5. Brushes 31.6. Transforms 31.7. WPF Customization: A Television GUI 31.8. Animations 31.9. Speech Synthesis and Speech Recognition 31.10. Wrap-Up
32. ATM Case Study, Part 1: Object-Oriented Design with the UML
32.1. Introduction 32.2. Examining the ATM Requirements Document 32.3. Identifying the Classes in the ATM Requirements Document 32.4. Identifying Class Attributes 32.5. Identifying Objects’ States and Activities 32.6. Identifying Class Operations 32.7. Identifying Collaboration Among Objects 32.8. Wrap-Up
33. ATM Case Study, Part 2: Implementing an OO Design
33.1. Introduction 33.2. Starting to Program the Classes of the ATM System 33.3. Incorporating Inheritance and Polymorphism into the ATM System 33.4. ATM Case Study Implementation 33.5. Wrap-Up
A. Operator Precedence Chart B. Simple Types
Additional Simple Type Information
C. ASCII Character Set D. Number Systems
D.1. Introduction D.2. Abbreviating Binary Numbers as Octal and Hexadecimal Numbers D.3. Converting Octal and Hexadecimal Numbers to Binary Numbers D.4. Converting from Binary, Octal or Hexadecimal to Decimal D.5. Converting from Decimal to Binary, Octal or Hexadecimal D.6. Negative Binary Numbers: Two’s Complement Notation
E. UML 2: Additional Diagram Types
E.1. Introduction E.2. Additional Diagram Types
F. Unicode®
F.1. Introduction F.2. Unicode Transformation Formats F.3. Characters and Glyphs F.4. Advantages/Disadvantages of Unicode F.5. Using Unicode F.6. Character Ranges
Index
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