Log In
Or create an account ->
Imperial Library
Home
About
News
Upload
Forum
Help
Login/SignUp
Index
Practical Game Design with Unity and Playmaker
Table of Contents
Practical Game Design with Unity and Playmaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers and more
Why Subscribe?
Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Errata
Piracy
Questions
1. Getting Started with Unity and Playmaker
Downloading and installing Unity
Buying and importing Playmaker
Setting up your project
Summary
2. Unity's and Playmaker's User Interface
Interface overview and main menu
Hierarchy panel
Inspector panel
Project panel
Views
Playmaker interface
Summary
3. Components and State Machines
Game objects, components, and properties
Working with prefabs
Finite state machines, states, and actions
Interaction between game objects
Summary
4. Creating Your First Game
Using Vector geometry and physics
Win/Lose conditions
Creating artificial intelligence
Exercises
Summary
5. Scripting and Custom Actions
Writing a Unity Script
Overview of standard Unity classes
Creating a Playmaker action
Summary
6. Networking and Multiplayer
Understanding networking and multiplayer
Setting up Photon Unity Networking
Making multiplayer
Summary
7. Working with External APIs
About external application programming interfaces
Uploading your game to Kongregate
Writing Kongregate API code
Summary
Index
← Prev
Back
Next →
← Prev
Back
Next →