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Index
Title Page
Copyright and Credits
Mastering Swift 5 Fifth Edition
About Packt
Why subscribe?
Packt.com
Contributors
About the author
About the reviewers
Packt is searching for authors like you
Preface
Who this book is for
What this book covers
To get the most out of this book
Download the example code files
Conventions used
Get in touch
Reviews
Taking the First Steps with Swift
What is Swift?
Swift features
Playgrounds
Getting started with Playgrounds
iOS, tvOS, and macOS Playgrounds
Showing images in a Playground
Creating and displaying graphs in Playgrounds
What Playgrounds are not
Swift language syntax
Comments
Semicolons
Parentheses
Curly brackets
An assignment operator does not return a value
Spaces are optional in conditional and assignment statements
Hello World
Summary
Learning about Variables, Constants, Strings, and Operators
Constants and variables
Defining constants and variables
Type safety
Type inference
Explicit types
Numeric types
Integer types
Floating-point and Double values
The Boolean type
The String type
Tuples
Enumerations
Operators
Assignment operator
Comparison operators
Arithmetic operators
Remainder operator
Compound assignment operators
Closed range operator
Half open range operator
Ternary conditional operator
Logical NOT operator
Logical AND operator
Logical OR operator
Summary
Optional Types
Introducing optionals
The need for optional types in Swift
Defining an optional
Using optionals
Forced unwrapping of an optional
Optional binding
Optional types with tuples
Optional chaining
The nil coalescing operator
Summary
Using Swift Collections
Swift collection types
Mutability
Arrays
Creating and initializing arrays
Accessing the array element
Counting the elements of an array
Is the array empty?
Shuffling an array
Appending to an array
Inserting a value into an array
Replacing elements in an array
Removing elements from an array
Merging two arrays
Retrieving a subarray from an array
Making bulk changes to an array
Algorithms for arrays
Sort
Sorted
Filter
Map
Count
forEach
Iterating over an array
Dictionaries
Creating and initializing dictionaries
Accessing dictionary values
Counting the key or values in a dictionary
Is the dictionary empty?
Updating the value of a key
Adding a key-value pair
Removing a key-value pair
Set
Initializing a set
Inserting items into a set
Determining the number of items in a set
Checking whether a set contains an item
Iterating over a set
Removing items in a set
Set operations
Summary
Control Flow
What have we learned so far?
Curly brackets
Parentheses
Control flow
Conditional statements
The if statement
Conditional code execution with the if...else statement
The guard statement
The for-in loop
Using the for-in loop
The while loop
Using the while loop
Using the repeat-while loop
The switch statement
Switch on tuples
Match on wildcard
Using case and where statements with conditional statements
Filtering with the where statement
Filtering with the for-case statement
Using the if-case statement
Control transfer statements
The continue statement
The break statement
The fallthrough statement
Summary
Functions
Using a single parameter function
Using a multi-parameter function
Defining a parameter's default values
Returning multiple values from a function
Adding external parameter names
Using variadic parameters
Inout parameters
Omitting argument labels
Putting it all together
Summary
Classes, Structures, and Protocols
What are classes and structures?
Similarities between classes and structures
Differences between classes and structures
Value versus reference types
Creating a class or structure
Properties
Stored properties
Computed properties
Property observers
Methods
Custom initializers
Internal and external parameter names
Failable initializers
Access controls
Inheritance
Overriding methods and properties
Overriding methods
Overriding properties
Preventing overrides
Protocols
Protocol syntax
Property requirements
Method requirements
Extensions
Optional chaining
Summary
Using Protocols and Protocol Extensions
Protocols as types
Polymorphism with protocols
Type casting with protocols
Protocol extensions
Do I need to use protocols?
Swift's standard library
Summary
Protocol Oriented Design
Requirements
Object-oriented design
Protocol-oriented design
Protocol inheritance
Protocol composition
Protocol-oriented design
Using the where statement with protocols
Structures versus classes
The array structure
Summary
Generics
Introducing generics
Generic functions
Generic types
Conditionally adding extensions with generics
Conditional conformance
Generic subscripts
Associated types
Summary
Availability and Error Handling
Native error handling
Representing errors
Throwing errors
Catching errors
The availability attribute
Summary
Custom Subscripting
Introducing subscripts
Subscripts with Swift arrays
Creating and using custom subscripts
Read-only custom subscripts
Calculated subscripts
Subscript values
External names for subscripts
Multidimensional subscripts
Dynamic member lookup
When not to use a custom subscript
Summary
Working with Closures
An introduction to closures
Simple closures
Shorthand syntax for closures
Using closures with Swift's array algorithms
Changing functionality
Selecting a closure based on results
Summary
Concurrency and Parallelism in Swift
Concurrency and parallelism
Grand Central Dispatch
Calculation type
Creating queues
Creating and using a concurrent queue
Creating and using a serial queue
Async versus sync
Executing code on the main queue function
Using asyncAfter
Using the Operation and OperationQueue types
Using BlockOperation
Using the addOperation() method of the operation queue
Subclassing the Operation class
Summary
Custom Types
Value types and reference types
Recursive data types for reference types
Inheritance for reference types
Dynamic dispatch
Copy-on-write
Implementing the equatable protocol
Summary
Memory Management
How ARC works
Strong reference cycles
Summary
Swift Formatting and Style Guider
What is a programming style guide?
Your style guide
Do not use semicolons at the end of statements
Do not use parentheses for conditional statements
Naming
Custom types
Functions and methods
Constants and variables
Indenting
Comments
Using the self keyword
Constants and variables
Optional types
Using optional binding
Using optional chaining instead of optional binding for multiple unwrapping
Using type inference
Using shorthand declaration for collections
Using switch rather than multiple if statements
Don't leave commented-out code in your application
Summary
Adopting Design Patterns in Swift
What are design patterns?
Creational patterns
The singleton design pattern
Understanding the problem
Understanding the solution
Implementing the singleton pattern
The builder design pattern
Understanding the problem
Understanding the solution
Implementing the builder pattern
Structural design patterns
The bridge pattern
Understanding the problem
Understanding the solution
Implementing the bridge pattern
The facade pattern
Understanding the problem
Understanding the solution
Implementing the facade pattern
The proxy design pattern
Understanding the problem
Understanding the solution
Implementing the proxy pattern
Behavioral design patterns
The command design pattern
Understanding the problem
Understanding the solution
Implementing the command pattern
The strategy pattern
Understanding the problem
Understanding the solution
Implementing the strategy pattern
Summary
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