Metal Gear Solid
- Authors
- Ashly and Anthony Burch
- Tags
- metal gear , metal gear solid , mgs , mgs1 , hideo kojima , konami , ps1 , playstation , sony , jennifer hale , david hayter , solid snake , meryl , liquid snake , foxhound , sniper wolf , naomi , otacon , roy campbell , mei ling , gray fox , revolver ocelot , darpa , the twin snakes , action-adventure , stealth , japan , anthony burch , ashly burch , hawp , hey ash whatcha playin , borderlands 2 , voice acting , video game , videogame , gaming , computer , criticism , history , nonfiction , memoir , boss fight books
- Date
- 2016-05-08
- Size
- 1.38 MB
- Lang
- en
Before they co-created the hit web series Hey Ash, Whatcha Playin'?, before Anthony was lead writer of Borderlands 2, before Ashly lent her voice to Saints Row IV, Towerfall, and Adventure Time—Ashly and Anthony Burch were just a brother and sister who shared a weird obsession with Solid Snake and his 3D debut, Metal Gear Solid (1998). And why wouldn't they? Hideo Kojima's attempt at creating the Playstation's greatest game featured groundbreaking stealth mechanics, a gruff and hunky leading man, a brilliantly claustrophobic setting, tons of cinematic cutscenes, shocking fourth wall breaks, and terrifying bosses. Several console generations later, Metal Gear Solid is still often touted as the series high water mark. The only problem: Ashly and Anthony grew up but their all-time favorite video game didn't. After nearly two decades, Metal Gear Solid's once-innovative stealth mechanics seem outdated, the cutscenes have lost some of their action movie punch, and the game's treatment of women is often out of touch. Witness a celebration/takedown of this landmark game with the combination of insight and hilarity that Ashly and Anthony have made their careers on.