Programming 3D Applications With HTML5 and WebGL
- Authors
- Parisi, Tony
- Publisher
- O'Reilly Media
- Date
- 2013-09-22T00:00:00+00:00
- Size
- 10.75 MB
- Lang
- en
Create high-performance, visually stunning 3D applications for the Web with HTML5 and the emerging web graphics standard, WebGL. With this book, you’ll learn hands-on how to take your website’s production values to a new level by incorporating 3D models and animations, mind-blowing visual effects, and advanced user interaction.
Author Tony Parisi ( WebGL: Up and Running ) helps you dive deep into core WebGL technical issues, as well as related rendering and animation technologies such as Canvas and CSS3. You’ll also learn how to deal with real-world programming concerns, including developing 3D for mobile platforms, performance optimization, and memory management.
Ideal for web developers with experience in Javascript and HTML, this book is divided into two parts:
Foundations:
Explore the underlying HTML5 APIs and technologies for creating 3D web graphics, including WebGL, Canvas, and CSS
Gain practical experience with the popular open source 3D rendering and animation libraries Three.js and Tween.js
3D Application Development Techniques:
Learn about popular open source frameworks and content creation tools used in the industry today to create killer 3D applications
Get experience developing reusable modules and functioning applications by working with examples and supporting code
Gain insight into real-world deployment topics, including developing for mobile platforms and high performance 3D application design