CRYENGINE Game Development Blueprints

CRYENGINE Game Development Blueprints
Authors
Marcoux, Richard Gerard Iii & Goodswen, Chris & Toulan, Riham & Howels, Sam
Publisher
Packt Publishing - ebooks Account
ISBN
9781784399870
Date
2015-09-01T00:00:00+00:00
Size
21.94 MB
Lang
en
Downloaded: 23 times

Perfect the art of creating CRYENGINE games through exciting hands on game development projectsAbout This Book Create CRYENGINE games from scratch with CRYENGINE Blank Game Starter kit Discover good working practices and tips to quickly jump into making a new level in the game Build practical game projects and discover advanced concepts of CRYENGINE game development using the examples in the bookWho This Book Is ForThis book is intended for CRYENGINE game developers wanting to develop their skills with the help of industry experts A good knowledge level and understanding of CRYENGINE is assumed to allow efficient programming of core elements and applications What You Will Learn Create a CRYENGINE game from scratch with the Game Starter kit Add custom methods to allow the player AI to use a weapon Create complete start and end game menus using Scaleform and C Discover how to use highpoly modeling workflow and techniques within the pipeline for the SDK to use Use the Crytiff exporter from Photoshop Export the CHR the format the engine needs to read the skeleton Integrate the character in the engine using the character tool Better understand the rules to create and author skeletons to rig characters designed for CRYENGINE Debug common setup issues that might appear during production with useful toolsIn DetailCRYENGINE is a game engine developed by Crytek for PC Playstation Xbox Android and iOS It can be used to create AAA games movies high quality simulations and interactive applications It is most popularly used for game development In this book you will start off by exploring the CRYENGINE Blank Game Starter kit creating a completely playable character from scratch and controlling its movement You will learn how to implement a weapon and ammo class and will create complete start and end game menus using Scaleform and C Additionally you will learn some key texturing techniques for PBR and how to create and bake maps to the