OpenGL 4 Shading Language Cookbook
- Authors
- Wolff, David
- Publisher
- Packt Publishing
- Tags
- com012040 - computers , programming , games , com012000 - computers , computer graphics , com051070 - computers , programming languages , c++
- Date
- 2018-09-28T00:00:00+00:00
- Size
- 30.10 MB
- Lang
- en
Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6Key FeaturesExplore techniques for implementing shadows using shadow maps and shadow volumesLearn to use GLSL features such as compute, geometry, and tessellation shadersUse GLSL to create a wide variety of modern, realistic visual effectsBook DescriptionOpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them.The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL function loader library. We then proceed to cover basic lighting and shading effects. After that,...