Computer Graphics Programming in OpenGL With Java

Computer Graphics Programming in OpenGL With Java
Authors
Gordon, V. Scott & Clevenger, John
Publisher
Mercury Learning & Information
ISBN
9781683922193
Date
2018-09-30T00:00:00+00:00
Size
34.48 MB
Lang
en
Downloaded: 50 times

This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer science undergraduate graphics programming courses in degree programs that emphasize Java, and for professionals interested in mastering 3D graphics skills who prefer Java. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented. New sections have been added covering soft shadows, performance optimization, Nsight debugging, as well as updated industry-standard libraries and steps for running the examples on a Macintosh. Includes companion DVD with source code, models, textures, etc. used in the book.

Features:

\- Includes new sections on implementing soft shadows, performance optimization, and updated tools and libraries such as the JOML math library and Nvidia's Nsight.

\- Covers modern OpenGL 4.0+ shader programming in Java, using Windows or Mac.

\- Illustrates every technique with complete running code examples. Everything needed to install JOGL and run every example is provided and fully explained.

\- Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) -- with examples.