Physics for JavaScript Games, Animation, and Simulations

Physics for JavaScript Games, Animation, and Simulations
Authors
Ramtal, Dev & Dobre, Adrian
Publisher
Apress
Tags
reference
ISBN
9781430263388
Date
2014-10-10T00:00:00+00:00
Size
4.83 MB
Lang
en
Downloaded: 97 times

behaviors in your games and projects to give them that extra edge?Simulationfriction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the final chapters provide you with the information and the code to make the right choice for your project

Games, Animation, and SimulationJavaScript and HTML5. However, no previous knowledge of physics is required--only some very basic math skills. The authors present everything from basic principles to advanced concepts in an approachable way, so you'll be able to follow the logic and easily adapt the principles to your own applications

apply physics to your own games and applications. Spring behaviors can be used for anything from tweaking lowrider suspension to creating cloth simulation; flotation mechanics enable the simulation of submersibles or dirigibles; you can even create your own solar system with accurate orbits and gravity. It doesn't matter if you're modeling the Lorentz force in an electromagnetic field or you're modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects.

What you'll learn

incorporate realism into your project

friction, and buoyanc

Build a number of realistic simulations

effect

system

stability of integration scheme Who this book is for

Physics for JavaScript Games, Animation, and Simulations is for JavaScript developers interested in incorporating real physics into their games, animations, simulations, or generative art projects Table of Contents Introduction to Physics Programming JavaScript and HTML5 Canvas Some Math Background Basic Physics Concepts The Laws Governing Motion Gravity, Orbits, and Rockets Contact and Fluid Forces Restoring Forces: Springs and Oscillations Centripetal Forces: Rotational Motion Long-Range Forces Collisions Particle Systems Extended Objects Numerical Integration Schemes, Accuracy, and Scaling Doing Physics in 3D Simulation Projects

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