Racing the Beam · the Atari Video Computer System

Racing the Beam · the Atari Video Computer System
Authors
Montfort, Nick & Bogost, Ian
Publisher
MIT Press
Tags
80s , atari , videogames , history
ISBN
9780262012577
Date
2009-03-01T00:00:00+00:00
Size
1.12 MB
Lang
en
Downloaded: 100 times

**A study of the relationship between platform and creative expression in the Atari VCS.**

The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives.

Studies of digital media have rarely investigated platforms--the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: *Combat* , *Adventure* , *Pac-Man* , *Yars' Revenge* , *Pitfall!* , and *Star Wars: The Empire Strikes Back*. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. *Adventure* , for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as *World of Warcraft* and *Grand Theft Auto* ), by allowing the player to walk off one side into another space; and *Star Wars: The Empire Strikes Back* was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS--often considered merely a retro fetish object--is an essential part of the history of video games.