Learning Swift™ Programming

Learning Swift™ Programming
Authors
Schatz, Jacob
Publisher
Addison-Wesley Professional
Date
2014-12-01T00:00:00+00:00
Size
5.74 MB
Lang
en
Downloaded: 26 times

Get started fast with Swift programming for iOS and OS X "Learning Swift Programming" is a fast-paced, hands-on introduction to writing production-quality iOS and OS X apps with Apple s new programming language. Written for developers with previous experience in any other modern language, this book explains Swift simply and clearly, using relevant examples that solve realistic problems. Author Jacob Schatz s popular Skip Wilson video tutorials on YouTube have already helped thousands of Apple developers get started with Swift. Now, he helps you take full advantage of Swift s advanced design, remarkable performance, and streamlined development techniques. Step-by-step, you ll move from basic syntax through advanced features such as closures and generics discovering helpful tips and tricks along the way. After you ve mastered Swift s building blocks and learned about its key innovations, a full section of case studies walks you through building complete apps from scratch. Compare Swift with Objective-C, JavaScript, Python, Ruby, and C Collect data with arrays and dictionaries, and store it with variables and constants Group commonly-used code into functions for easy reuse Structure your code with enums, structs, and classes Use generics to get more done with less code Write closures to share small blocks of functionality Use optionals to write more robust, crash-resistant, and cleaner code Integrate existing Objective-C code into new Swift apps Program on the bit and byte level with advanced operators Implement efficient design patterns with protocols and delegates Create animated 2D games with SpriteKit, and 3D games with SceneKit Contents at a Glance

1 Getting Your Feet Wet

Building Blocks of Swift

Optionals: A Gift to Unwrap

Tuples

Number Types and Converting Between Them

Coming to Swift from Objective-C and C

2 Collecting Data

Using Arrays

Modifying Arrays

Using Dictionaries

3 Making Things Happen: Functions

Defining Functions

More on Parameters

4 Structuring Code: Enums, Structs, and Classes

Enums

Structs

5 Making a Game

Building a User Interface (UI)

The Action-Packed View Controller

6 Reusable Code: Closures

What Are Closures?

Closures in Other Languages

How Closures Work and Why They re Awesome

7 Subscripts and Advanced Operators

Writing Your First Subscript

Bits and Bytes with Advanced Operators

Customizing Operators

Making Your Own Operators

Bits and Bytes in Real Life

8 Protocols

Writing Your First Protocol

Animizable and Humanizable

Delegation

Protocols as Types

Protocols in Collections

Optional Chaining

9 Becoming Flexible with Generics

The Problem That Generics Solve

10 Games with SpriteKit

Setting Up the Project

The Start Screen

Dangerous Ground

A Hero to the Rescue

Enemies in Motion

Spawned Obstacles

Smashing Physics

11 Games with SceneKit

Creating DAE Files

Creating a New SceneKit Project

Your SceneKit Files

Making the Game

Bridging the Gap to Objective-C

12 Apps with UIKit

Application Types

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