Code as Creative Medium, A Handbook for Computational Art and Design
- Authors
- Golan Levin & Tega Brain
- Publisher
- MIT Press
- Tags
- computational; art; design; code; programming; procedural; parametric; generative; artist; teaching; education; pedagogy; curriculum; media arts; new media; creative coding; creative technology; computational thinking; steam; p5.js; processing; openframeworks; digital; poetic; visualization; games; data
- Date
- 2021-01-12
- Size
- 53.79 MB
- Lang
- en
An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work.This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.