[Boss Fight Books 03] • Zzt

[Boss Fight Books 03] • Zzt
Authors
Anthropy, Anna
Publisher
Boss Fight Books
Tags
text-based , pc gaming , ascii , megazeux , megagames , criticism , nonfiction , anna anthropy , epic , shareware , tim sweeney , gaming , text , video game , zzt , games
ISBN
9781940535029
Date
2014-06-02T00:00:00+00:00
Size
0.58 MB
Lang
en
Downloaded: 28 times

In 1991, long before Epic Games was putting out blockbusters like Unreal, Infinity Blade, and Gears of War, Tim Sweeney released a strange little MS-DOS shareware game called ZZT. The simplicity of its text graphics masked the complexity of its World Editor: players could use ZZT to design their own games.

This feature was a revelation to thousands of gamers, including Anna Anthropy, author of Rise of the Videogame Zinesters. ZZT is an exploration of a submerged continent, a personal history of the shareware movement, ascii art, messy teen identity struggle, cybersex, transition, outsider art, the thousand deaths of Barney the Dinosaur, and what happens when a ten-year-old gets her hands on a programming language she can understand.

It’s been said that the first Velvet Underground album sold only a few thousand copies, but that everyone who heard it formed a band. Well not everyone has played ZZT, but everyone who played it became a game designer.