IMAGE VIEWER in Java 8 · JavaFX 8 Tutorial (Coding in JavaFX Step by Step Build Graphics Toolkit Book 1)

IMAGE VIEWER in Java 8 · JavaFX 8 Tutorial (Coding in JavaFX Step by Step Build Graphics Toolkit Book 1)
Authors
Kuo, Shufen & Huang, Bing-Chao
Tags
computers , programming languages , java
Date
2016-03-22T00:00:00+00:00
Size
1.48 MB
Lang
en
Downloaded: 49 times

This book series is a tutorial for software developers to build

GUIs of Java applications using JavaFX 8 which has become

a part of Java SE Development Kit 8 (JDK 8).

The primary objective is to provide a comprehensive handbook,

which brings forward the frequently used features and the essence of JavaFX.

The usages of APIs provided in JavaFX packages are illustrated

through the step-by-step development of a sophisticated graphics toolkit.

Complete source codes of the graphics toolkit,

a set of packages with reusable classes as well as embeddable JavaFX applications,

are included in the book series.

The following tables list all the source codes of drawtool library

offered in the prior four volumes of the book series:

PACKAGE NAME:

drawtool

SOURCE CODE FILE NAME:

ShapeDrawer.java

DrawPane.java

PACKAGE NAME:

drawtool.drawer

SOURCE CODE FILE NAME:

BezierCurveDrawer.java

CircleDrawer.java

EllipseDrawer.java

LineDrawer.java

PathDrawer.java

PolygonDrawer.java

PolylineDrawer.java

RectangleDrawer.java

RegularPolygonDrawer.java

ShapeMover.java

PACKAGE NAME:

drawtool.shape

SOURCE CODE FILE NAME:

RegularPolygon.java

PACKAGE NAME:

drawtool.io

SOURCE CODE FILE NAME:

DrawClipper.java

DrawLoader.java

DrawWriter.java

The following tables list all the source codes of

graphics applications offered in the prior four volumes of the book series:

PACKAGE NAME:

imageviewer

SOURCE CODE FILE NAME:

FileUtils.java

ImageViewer.java

SlideshowService.java

PACKAGE NAME:

jfxdrawtools

SOURCE CODE FILE NAME:

JFXDrawTools.java

Since contents are abundant, chapters are organized into volumes;

let's glance at the prior four volumes:

VOLUME I: DEVELOPING IMAGE VIEWING COMPONENTS

VOLUME II: DEVELOPING INTERACTIVE SHAPE DRAWING TOOLS

VOLUME III: DEVELOPING INTERACTIVE REGULAR POLYGON DRAWING TOOLS

VOLUME IV: DEVELOPING SKETCH SAVING AND LOADING APIS

More contents are in the process of development.

A useful Summary section is available at the end of each chapter;

it lists all the key aspects of JavaFX library featured in the chapter.

It helps you to look up fundamental capabilities of JavaFX engaged in this book series.

Here are some of essentials among others:

* Shape class in javafx.scene.shape package for 2D geometric primitives.

* FXML, a markup language which complies with the XML (Extensible Markup Language) format, to build GUIs.

* Properties and binding mechanism.

* Image class and ImageView class to load and display images.

* Concurrency capacity in javafx.concurrent package.

* FadeTransition and ParallelTransition applied onto image objects in a slide show function.

* Build-in layout panes in javafx.scene.layout package.

* And more...

To copy the complete source codes from this kindle e-Book,

Here's a suggestion:

1\. Install Calibre, a free E book Management software, to your PC.

2\. Use Add books function in Calibre to add the .mobi file of the e-Book to Calibre library.

3\. Open the book from Calibre and copy the source codes to Java files.