Artificial Intelligence in the 21st Century
- Authors
- Lucci, Stephen & Kopec, Danny
- Publisher
- Mercury Learning and Information
- ISBN
- 9781936420230
- Date
- 2012-05-17T00:00:00+00:00
- Size
- 12.68 MB
- Lang
- en
Artificial Intelligence is a field of computer science which in recent years has meteorically risen from theory and promise to delivery and practice, underlying many present and future complex systems. This text provides a comprehensive, colorful, up to date, and accessible presentation of AI without sacrificing theoretical foundations. It includes numerous examples, applications, full color images, and human interest boxes to enhance student interest. Advanced topics include neural nets, genetic algorithms, natural language processing, planning and complex board games. A companion DVD is provided with resources, simulations, and figures from the book. [ALL DVD FILES AVAILABLE FROM THE PUBLISHER (info@merclearning.com)]Numerous instructors’ resources are available upon adoption.
+ Provides a comprehensive, colorful, up to date, and accessible presentation of AI without sacrificing theoretical foundations
+ Uses numerous examples, applications, full color images, and human interest boxes to enhance student interest
+ Introduces important AI concepts e.g., expert systems, use in video games, neural nets, machine learning, and more thorough practical applications
+ Includes over 300 figures and color images with worked problems
detailing AI methods and solutions to selected exercises
+ Includes DVD with resources, simulations, and figures from the book
[ALL DVD FILES AVAILABLE FROM THE PUBLISHER(info@merclearning.com)]
+ Provides numerous instructors’ resources, including: solutions to exercises, Microsoft PP slides, etc.
1: Overview of Artificial Intelligence. 2: Uninformed Search. 3: Informed Search. 4: Search Using Games. 5: Logic. 6: Knowledge Representation. 7: Production Systems. 8: Reasoning Under Uncertainty. 9: Expert Systems. 10: Neural Computation.11: Search Inspired by Mother Nature. 12: Natural Language Processing.13: Automated Planning. 14: Advanced Computer Games. 15: Reprise.