[Rooms 01] • Rooms

[Rooms 01] • Rooms
Authors
Stegner, Bob
Publisher
CreateSpace Independent Publishing Platform
Tags
amazon.com
ISBN
9781499225815
Date
2014-04-22T07:00:00+00:00
Size
0.37 MB
Lang
en
Downloaded: 9 times

There was a time in Earth's past when the entire planet was sick and dying and could no longer sustain life. A group of wealthy humans, who called themselves the "Chosen," decided to abandon the Earth; and just as a person might skip across a shallow pond, moving from stone to stone, the human race multiplied and over hundreds of years gradually stretched across the Milky Way in the hope of finding another jewel, another Earth-like planet. In this time of exploration and colonization, the people on each of these desolate outposts lived in protected settlements called lifeglobes. Their daily life had a surreal consistency that affected and numbed them. They longed to see beyond their horizon, to feel something new. Because of this, their freedays and evenings were often spent in Rooms. These were extremely sophisticated, holographic, multi-sensory game rooms, which could adapt to each player. Each session in a Room was unique and helped to fill the void that had been created by constantly having to live inside an enclosure, always separated from the outside, never being able to walk open and free. One of those humans was Rad. He had just moved to the lifeglobe on planet R-131 and was a member of the governing council. However, he was also an elite Rooms' player. His main reason for coming to R-131 was that he had heard rumors about one particular Room, which was steered by a woman called the "old one." It was supposedly unparalleled for its graphic realism and complexity. All the best players were moving there, and for some, like Rad, to be chosen had become an obsession. However, this particular Room had not been designed for entertainment or pleasure. This Room had been created to change the course of human history.