8

ILLUSTRATIVE GAMES

The six master games that comprise this chapter have been chosen to illustrate the changing styles of play over the last century and a half. They range from the swashbuckling “Immortal Game”, the positional mastery of Capablanca, the genius of Fischer, the technique of Karpov and the unrivalled creativity of Kasparov to the universal style of Anand, the World Champion at the time of writing.

Game 1

This game, played in London in 1851 between two of the leading players of the day, is popularly known as the Immortal Game. Typically, both sides attack, with White sacrificing in turn both rooks, a bishop, and finally the queen.

 

White

Black

 

Anderssen

Kieseritzky

1.

e4

e5

2.

f4

exf4

The King’s Gambit. White gives up a pawn to gain time and development.

3.

Bc4

b5

Striking at the weak square f7, Black returns the pawn to deflect the bishop.

4.

Bxb5

Qh4+

5.

Kf1

Nf6

6.

Nf3

Qh6

7.

d3

Nh5

8.

Nh4

c6

9.

Nf5

Qg5

10.

g4

Nf6

11.

Rg1

cxb5

A sacrifice: the black queen now finds herself in a deal of trouble.

12.

h4

Qg6

13.

h5

Qg5

14.

Qf3

Ng8

Black’s queen finds space at the cost of delayed development.

15.

Bxf4

Qf6

16.

Nc3

Bc5

17.

Nd5

Qxb2

This takes the queen away from the action. Sometimes called “the poisoned pawn”, the b-pawn is frequently put on offer in modern opening play.

18.

Bd6

Bxg1

image

The bishop moves into place for the mating net. Black now accepts the offer of the two rooks.

19.

e5

Qxa1+

20.

Ke2

Na6

21.

Nxg7+

Kd8

22.

Qf6+

 

The final sacrifice.

22.

. . .

Nxf6

23.

Be7#

 

Game 2

The strategy in this game is clear cut, White’s superiority in space affording greater manoeuvrability for his pieces.

 

White

Black

 

Capablanca

Eliskases

1.

e4

e5

2.

Nf3

Nc6

3.

Bc4

Bc5

The Giuoco Piano is considered a slow game, as its name implies: it is much less popular than the Ruy Lopez in master play.

4.

Nc3

 

Another good move here is c3.

4.

. . .

Nf6

5.

d3

d6

Decorous development: neither party interferes with the other – yet.

6.

Bg5

h6

If Black had castled, White would have played Nd5 followed by an exchange of pieces on f6, when Black would have been compelled to recapture with the pawn, seriously compromising his king’s defence.

7.

Bxf6

Qxf6

8.

Nd5

Qd8

To guard against Nxc7+, winning the exchange, and also of course to rescue the queen.

9.

c3

White sacrificed the two bishops (marginally stronger than bishop and knight, remember) but in turn achieved quicker development. The text prepares to press home this advantage.

9.

. . .

Ne7

10.

Ne3!

 

The move presents Black with a difficult problem since on 10. . . . 0-0 11. d4 exd4 12. Nxd4 White would command the centre.

10.

. . .

Be6

This move is a mistake, as Capablanca demonstrates.

11.

Bxe6

fxe6

12.

Qb3

 

Threatening two pawns.

12.

. . .

Qc8

13.

d4

exd4

14.

Nxd4

Bxd4

15.

cxd4

 

image

The first phase may be said to be over. White, by unassuming moves, has gained a distinct advantage in the centre, a well-placed queen (against Black’s passive one) and an open c-file for the white rooks.

15.

. . .

0-0

16.

0-0

Qd7

17.

Rac1

 

If 17. Qxb7 Rfb8.

17.

. . .

Rab8

Necessary, since White was now threatening 18. Qxb7 and if 18. . . . Rfb8 19. Qxc7.

18.

Rc3

d5

19.

Qc2

c6

19. . . . Nc6 would have given Black more counter-chances after 20. exd5 exd5 21. Rc5 Nxd4 22. Qd3.

20.

e5

Rf4

21.

Qd1

Rbf8

22.

f3

Qd8

23.

g3

R4f7

24.

f4

Nf5

25.

Nxf5

Rxf5

26.

h4

 

White has a pawn majority on the king’s side whereas Black’s queen’s side majority has been rendered immobile. White controls more of the board and has a better pawn formation. Small considerations, perhaps, but enough for Capablanca to forge a win.

26.

. . .

g6

27.

Kg2

Qe7

28.

a3

 

White does not wish the black queen to exercise her nuisance value on the queen’s wing.

28.

. . .

Qg7

29.

Rcf3

Qe7

30.

Qc2

Kg7

Black awaits the gathering storm. White was threatening 31. g4 followed by 32. Qxg6+.

31.

g4

R5f7

32.

Kh3

Qd7

33.

b4

Rg8

34.

Rg1

Kh8

35.

Qd2

 

Threatening f5.

35.

. . .

Rh7

36.

Qf2

h5

37.

gxh5

Rxh5

If here 37. . . . gxh5 38. Rg5, followed by a concentration of pieces on the g-file would be decisive.

38.

Rg5

Qh7

39.

Qg3

Qh6

40.

Qg4

Rg7

41.

Rg3

Kh7

On 41. . . . Rh7 42. Rxh5 Qxh5 43. Qxh5 gxh5 44. Rg5 followed by f5 creating a passed pawn would give White a winning advantage.

42.

Rg2

The object of this move is to bring the rook to the defence of the h-pawn and release the queen for action elsewhere.

42.

. . .

Kg8

43.

Kg3

Kh7

44.

Rh2

Re7

For now White did threaten Qxe6.

45.

Rh3

Kg7

A weak move, but Black’s hopes are fading. 45. . . . Re8 was better.

46.

Rxh5

Qxh5

47.

Qxh5

gxh5

48.

f5!

 

The breakthrough.

48.

. . .

exf5

49.

Kf4

Re6

If 49. . . . Rf7 50. Rg3+ Kh6 51. Rg5.

50.

Kxf5

Rg6

51.

e6!

Rg4

52.

Ke5

Re4+

53.

Kd6

Rxd4

54.

Re3

Resigns

The pawn must go through to queen.

Game 3

This game demonstrates the folly of neglecting development and the safety of the king.

 

White

Black

 

Fischer

Geller

1.

e4

e5

2.

Nf3

Nc6

3.

Bb5

a6

4.

Ba4

d6

5.

0-0

Bg4

6.

h3

Bh5

The ingenious sacrifice 6. . . . h5 is quite playable: if 7. hxg4 hxg4, the knight is attacked, and, if it moves, Black will threaten mate by 8. . . . Qh4.

7.

c3

Qf6

8.

g4

 

This pawn advance in front of the castled king is usually dangerous; however Fischer has calculated that Black’s king’s side is uncoordinated.

8.

. . .

Bg6

9.

d4

Bxe4

White has sacrificed a pawn to open up the game.

10.

Nbd2

Bg6

11.

Bxc6+

bxc6

The black king now has no shelter on the queen’s side.

12.

dxe5

dxe5

13.

Nxe5

Bd6

Not 13. . . . Qxe5 because Black would lose his queen after 14. Re1.

14.

Nxg6

Qxg6

15.

Re1+

Kf8

16.

Nc4

h5

17.

Nxd6

cxd6

18.

Bf4

d5?

This move loses quickly. Somewhat better would have been 18. . . . Rd8, but Black would still have had problems developing his K-side pieces and defending his Q-side pawns.

19.

Qb3

hxg4

20.

Qb7!

gxh3+

21.

Bg3

Rd8

22.

Qb4+

Resigns

Black must lose knight and rook after 22. . . . Ne7 23. Qxe7+ Kg8 24. Qxd8+. See diagram 94.

Game 4

An example of a nicely controlled king’s-side attack. The players castle on opposite sides which usually makes for an exciting contest.

 

White

Black

 

Karpov

Korchnoi

1.

e4

c5

2.

Nf3

d6

image

3.

d4

cxd4

4.

Nxd4

Nf6

5.

Nc3

g6

6.

Be3

Bg7

7.

f3

 

This is a sharp continuation in which White plans to castle queen’s side and attack on the king’s side.

7.

. . .

Nc6

8.

Qd2

0-0

9.

Bc4

Bd7

10.

h4

Rc8

11.

Bb3

Ne5

12.

0-0-0

Nc4

13.

Bxc4

Rxc4

14.

h5

Nxh5

White has given up a pawn to clear the file for the king’s rook.

15.

g4

Nf6

16.

Nde2

Qa5

17.

Bh6

 

This is a favourite manoeuvre to get rid of a fianchettoed bishop which here both defends the king and indirectly attacks White’s castled position.

17.

. . .

Bxh6

18.

Qxh6

Rfc8

19.

Rd3

 

It is necessary to defend the knight and consolidate the defence before launching the final attack on the king’s side. Notice the black knight is tied to the defence of the h-pawn which is under pressure from the white queen and rook.

19.

. . .

R4c5

20.

g5

Rxg5

The black rook has been lured from its attacking position on the c-file.

21.

Rd5

Rxd5

22.

Nxd5

Re8

23.

Nef4

Bc6

24.

e5!

Bxd5

If 24. . . . dxe5 25. Nxf6+ exf6 26. Nh5.

25.

exf6

exf6

image

26.

Qxh7+

Kf8

27.

Qh8+

Resigns

After 27. . . . Ke7 28. Nxd5+ Qxd5 29. Re1+ and White wins a rook or a queen for a rook.

Game 5

In this game the centre is locked, both sides castle king’s side and seek play on opposite wings. This time it is Black who attacks on the king’s side, and Kasparov finishes the game with a startling coup-de-grace.

 

White

Black

 

Piket

Kasparov

1.

d4

Nf6

2.

Nf3

g6

3.

c4

Bg7

The “Indian” bishop is in place. White does not venture the Four Pawns’ Attack (see Opening 7) and instead develops circumspectly.

4.

Nc3

0-0

5.

e4

d6

6.

Be2

e5

7.

0-0

Nc6

8.

d5

 

Locking the centre.

8.

. . .

Ne7

9.

Ne1

 

In order to mobilize the f-pawn.

9.

. . .

Nd7

10.

Be3

f5

11.

f3

f4

12.

Bf2

g5

13.

b4

 

White counter-attacks on the queen’s side.

13.

. . .

Nf6

14.

c5

Ng6

15.

cxd6

 

Opening the c-file.

15.

. . .

cxd6

16.

Rc1

Rf7

17.

a4

Bf8

18.

a5

Bd7

19.

Nb5

g4

If 20. fxg4, the white e-pawn is undefended.

20.

Nc7

g3!

21.

Nxa8

Nh5

Maintaining the pressure. After 21. . . . gxf2+ 22. Rxf2 Qxa8, Black gains material but the attack disappears.

22.

Kh1

If 22. Bxa7 Qh4 23. h3 Bxh3 24. gxh3 Qxh3 25. Rf2 gxf2+ 26. Kxf2 Nh4 and White will have to return his extra piece, leaving Black with a winning position.

22.

. . .

gxf2

image

23.

Rxf2

Ng3+

The knight can’t be taken (24. hxg3 fxg3 with Qh4+ to follow).

24.

Kg1

Qxa8

25.

Bc4

 

White still dare not take the knight.

25.

. . .

a6

26.

Qd3

Qa7

27.

b5

axb5

28.

Bxb5

Nh1!

 

Resigns

 

Black wins rook for knight to secure a bishop-for-pawn advantage. See final position in diagram 97.

image

Game 6

As chess enters the twenty-first century, players are increasingly willing to accept structural weaknesses in exchange for dynamic piece play. In this game Indian Grandmaster Anand breaks many of the accepted tenets of good play: he leaves his king in the centre while advancing his king-side pawns, at the same time sacrificing material. His exceptional judgement of the resulting position results in a swift and brilliant victory.

 

White

Black

 

Anand

Lautier

1.

e4

d5

The Scandinavian or Centre Counter Defence has become increasingly popular in recent years.

2.

exd5

Qxd5

3.

Nc3

Qa5

4.

d4

Nf6

5.

Nf3

c6

6.

Bc4

Bf5

7.

Ne5

e6

8.

g4

Bg6

9.

h4

Nbd7

10.

Nxd7

Nxd7

11.

h5

Be4

12.

Rh3

Bg2

13.

Re3

Nb6

14.

Bd3

Nd5

15.

f3

 

White leaves his rook to be captured, having calculated that he will eventually be able to win the bishop on g2, and having judged that the closed nature of the resulting position will favour the white bishops rather than the black rook and pawns. Black, who has reached the same conclusion, consistently refuses to take the rook.

image

15.

. . .

Bb4

16.

Kf2

Bxc3

17.

bxc3

Qxc3

18.

Rb1

Qxd4

19.

Rxb7

 

As explained in Chapter 4, rooks are at their most powerful on the seventh rank. Now Black cannot play 0-0 because he would lose his queen after Bxh7+.

19.

. . .

Rd8

20.

h6

gxh6

21.

Bg6

 

image

An exquisite winning move. If Black captures the bishop, he loses his queen, while 21. ...Qxd1 loses to 22. Rxe6+ Kf8 23. Bxh6+ Kg8 24. Bxf7#.

21.

. . .

Ne7

22.

Qxd4

Rxd4

23.

Rd3

Rd8

24.

Rxd8+

Kxd8

25.

Bd3

Resigns

After 25. . . . Bh1 26. Bb2 Re8 27. Bf6, Black is in zugzwang and will soon have to lose either his knight or his bishop.