DARDA: Similar to Klaberjass, this page, using the same thirty-two-card pack but with either two or three players and with these differences: Trumps rank Q, 9, A, 10, K, J, 8, 7, with queen counting 20 and jack 2 (like plain jacks). Trump is turned up and may be changed, but there is no “schmeiss.” Plain suits rank A, 10, K, Q, J, 9, 8, 7 as in klaberjass. After each player is dealt three extra cards, the entire pack is turned bottom up and a player holding the seven of trump may exchange it for the card that shows; or he can use the eight if the seven was turned up and kept as trump. If the next card that shows is a trump, the same player may exchange any card for it; and that applies with succeeding cards that show.
Players meld as in klaberjass, with this addition: If a player holds four of a kind, he scores 4 points toward game for queens; 3 for nines; 2 for aces, tens, kings, or jacks. This is automatic; no play follows, and with two such sets the higher wins. If no one melds fours, the hand is played by the usual rules, except that whoever “made” trump leads to the first trick. To score, the trump maker must have a higher total in meld and counters than his opponent, or either opponent with three players. If his own total is under 100, he scores 1 point toward game; under 150, 2; under 200, 3; 200 and up, 4. Game is 10 points.
DEALER’S CHOICE: A Poker game in which the dealer can decide what type of game is to be played in the coming hand or round. See this page.
DEMON: A variation of Fascination Solitaire, this page.
DEUCES WILD: A form of Poker with variants covering other wild cards. See this page.
DEUCES WILDER: See this page.
DISCARD HEARTS: A name for Hearts when passing cards to the player on the left is included. See Hearts, this page.
DIVISION LOO: Another term for Lanterloo or Loo, this page.
DOCTOR PEPPER: See this page.
DOMINO HEARTS: A variant of Hearts in which only six cards are dealt to each player. When a player cannot follow suit, he must draw cards from the top of the pack until he can. When the pack is gone, play continues as in standard Hearts, but with each player dropping when out of cards, play being continued by the next player on his left. The one remaining player must add his own cards to his tricks along with any still in the pack. Each heart counts 1 point against the player taking it. See Hearts, this page.
DOMINO WHIST: Another name for Fan-Tan. See this page.
DOM PEDRO: Described under Pedro, this page.
DONKEY: A juvenile game practically identical with Pig, this page.
DOUBLE-BARRELED SHOTGUN: A name for Texas Tech, this page.
DOUBLE DUMMY BRIDGE: A two-player game in which each is dealt two hands, but looks at only one and bids on it, as in Bridge. The other two hands, or “dummies,” are turned face up and set so that the declarer is South; opponent’s dummy, West; declarer’s dummy, North; opponent, East. Opponent leads from his dummy (West) and play is the same as in bridge, with each player scoring as a team. See this page.
DOUBLE-HANDED HIGH-LOW: Poker; see this page.
DOUBLE HASENPFEFFER: A form of partnership Euchre, this page, played with a forty-eight-card pinochle pack. Cards in plain suits rank A, A, K, K, Q, Q, J, J, 10, 10, 9, 9, but the trump suit is headed by the two jacks, as right bowers, followed by the two jacks of the same color as left bowers; then A, A, K, K, Q, Q, 10, 10, 9, 9. With four players, twelve cards are dealt to each and single bids are made, starting at the dealer’s left. Each bidder must guarantee that he and his partner—seated opposite—will take six tricks or more if he names the trump suit. If all pass, the bidder must take the bid at six.
With six players, there are three pairs of partners and each player is dealt eight cards, the minimum bid in this case being four tricks. Play proceeds exactly as in euchre, with bidder making the first lead and high card of suit led taking trick, unless the trick is trumped, which is optional whenever a player is out of the suit. If two cards of identical value (as J and J) appear as high cards in the same trick, the first one played wins the trick, as in pinochle.
As in single hasenpfeffer, the bidding team scores 1 point for every trick it takes, unless it falls short of its bid, when it is set back the number bid; but if the dealer is forced to bid and loses, his team is set back only half the number. Game is 62 points. A bidder may decide to play alone, discarding any two cards and being given the best two cards from his partner’s hand, which is then entirely discarded. The bidder scores double if he makes more than his bid. The game may also be played three-handed, with sixteen cards dealt to each player, the minimum bid being six tricks, with the high bidder playing against the other two.
DOUBLE HEARTS: Another term for Cancellation Hearts. See this page.
DOUBLE-PACK PINOCHLE: See Army and Navy Pinochle, this page.
DOUBLE PEDRO: Another name for Cinch. See this page.
DOUBLE RUM: A popular term for Coon Can. See this page.
DOUBLE SOLITAIRE: A name applied to various types of Solitaire, most notably Canfield, this page, or Klondike, this page, in which two players, seated opposite, play with individual packs but are allowed to add to the opposing player’s build. The first player to dispose of all his cards is winner; if neither manages to do so, the player who disposed of most cards wins the game. See also Spite and Malice, this page.
DOWN THE RIVER: A popular name for Seven-Card Stud. See Poker, this page.
DRAW CASSINO: Standard Cassino, this page, but with only the opening deal. After playing a card, each player draws one from the top of the pack until all are drawn and the hand is played out.
DRAW HEARTS: Hearts for two players. Each is dealt thirteen cards and play proceeds, with the winner of each trick drawing the top card from the pack and the loser drawing the next, until the hand is ended. See Hearts, this page.
DRAW POKER: The modern and most popular form of the basic game of Poker, described under that head. See this page.
DUTCH BANK: See Banker and Broker, this page.
DYNAMITE: Two-Card Poker. See this page.