Contents
Series Introduction – Genre and Disciplinarity in the Study of Games
Introduction – From Dungeons to Digital Denizens
1 Eco-Performance in the Digital RPG Gamescape
Adele H. Bealer
2 The Pathways of Time: Temporality and Procedures in MMORPGs
Joshua Abboud
3 Game and Narrative in Dragon Age: Origins: Playing the Archive in Digital RPGs
Alice Henton
4 When Language Goes Bad: Localization’s Effect on the Gameplay of Japanese RPGs
Douglas Schules
5 The Lord of the Rings Online: Issues in the Adaptation of MMORPGs
Neil Randall, Kathleen Murphy
6 Traumatic Origins: Memory, Crisis, and Identity in Digital RPGs
Katie Whitlock
7 Risky Business: Neo-liberal Rationality and the Computer RPG
Andrew Baerg
8 Postcards from the Other Side: Interactive Revelation in Post-Apocalyptic RPGs
Zachary McDowell
9 Constructing a Powerful Identity in World of Warcraft: A Sociolinguistic Approach to MMORPGs
Benjamin E. Friedline, Lauren B. Collister
10 In the Blood of Dragon Age: Origins: Metaphor and Identity in Digital RPGs
Karen Zook
11 Epic Style: Re-compositional Performance in the BioWare Digital RPG
Roger Travis
SECTION THREE Out-of-Character
12 Neo-liberal Multiculturalism in Mass Effect: The Government of Difference in Digital RPGs
Gerald Voorhees
13 ‘Simply Fighting to Preserve Their Way of Life’: Multiculturalism in World of Warcraft
Christopher Douglas
14 From Meaning to Experience: Teaching Fiction Writing With Digital RPGs
Trent Hergenrader
15 Gaming the Meta: Metagame Culture and Player Motivation in RPGs
Josh Call
16 The Generalization of Configurable Being: From RPGs to Facebook
Chuk Moran