INDEX

12-step programs, 20, 138

1984, Orwell, 267

35W bridge collapse, Minneapolis, 88, 220

Abu Ghraib, 218–219

action potential (spike), 229n.E, 243, 244–245, 247–256

action-selection systems

decision-making, 4, 8, 21, 44–45, 58–59

Deliberative system, 49–51, 58–59, 75–86

Pavlovian system, 46–48, 65–74

Procedural system, 51–53, 58–59, 87–96

Reflex system, 46, 61–64

actor-critic architecture, 28

Adams, Douglas, 208n.C

addiction, 136, 159. 171–183, See also gambling

behavioral, 190–191

comparing desire, withdrawal and habit, 175, 177–180

craving, 121n.K, 175, 177–180

definitions, 171–173

elasticity, and, 19, 172

failure modes leading to, see vulnerabilities theory

failure of decision-making, 173–175

paths out of drug use, 180–182

relapse, 109,

treatment, and, 180–182

vulnerabilities theory, 173–175, 176f

ADHD, See attention-deficit/hyperactivity disorder

adolescents 36–37, 131–132

differences in decision-making, 131–132

risk-taking behavior, 36–37

advertisements, 17

agency, the outside perspective of consciousness, 228–231

agonists, 26

airport security as a dynamic situation, 110–111

akinesia, 29n.H, 123, 200

alcoholism, 151, 172, 174, 177, 181–182, 238

self-control, and, 135–136

Alcoholics Anonymous, 20, 138

aliens, 131n.J

allostasis, 178

altruism and altruistic punishment, 219–225, 232–233

Alzheimer’s disease, 90, 159, 197n.A

ambiguity,

as uncertainty, 127–129

perceptual, 79n.F, 97, 99–100

value, 79n.F,

ambiguity aversion, 128

American Civil War, 193, 212

amnesia, 151, 159

Amnesty International, 225

amygdala (brain structure), 25, 39–40, 67n.D, 140–141, 195–196, 201, 224

anchor effect, 21

Anderson, Laurie, 94

animals

care and, rights, 39n.D, 117–118, 117n.F,

language, 7, 73, 206,

learning from others, 130

pets, 118–119

sociobiology, 116

antagonists, 26

anterior cingulate cortex (ACC, brain structure), 32, 139–141, 251

anterograde amnesia, 151, 159

anxiety, 26, 71, 73, 174,

disorders, 200–201

separation, 117

aphasia, 149

aplysia, 63

Aquinas, Thomas, 234n.L

Aristotle, 58n.N, 118n.G

artificial intelligence, 10, 85–86

expert systems, 12

GPS navigation, 12

machine learning, 126n.B

asabiya, 223

Asimov, Isaac, 79n.E

athletes, habits, 89

attention-deficit/hyperactive disorder (ADHD), 202

auditory cortex, visual cortex taking over for, 152–155

Augustine (St.), 70, 73

auras, fortification, 164–165

automatic behavior, see Pavlovian learning and see Procedural learning

aversion, disappointment and, 26, 30–32, 92

Awakenings (movie), 190

Axelrod, Robert, 222

Babinski reflex, 63

barn owls, 154

basal ganglia, 39, 53, 90–93, 96, 123, 158n.J, 168, 245, 250, 252

deep-brain stimulation, and, 168, 256

go/no-go pathways, 91f, 140

hyperdirect pathway, 91f, 140

Huntington’s disease, and, 90, 123

Parkinson’s disease, and, 90, 123, 158, 168

basin of attraction, 262–266

phoneme-recognition, 266f

points in dynamic system, 265f

watershed of North America, example of, 264f

battle fatigue, 193

Battlestar Galactica, 11, 236

A Beautiful Mind (book and movie), 216n.F

Beckett, Samuel, 111

behavioral addiction. 190–191, See also addiction; gambling

behavioral economics, 7–8

behavioral inhibition, 132, 140

Bernoulli, Daniel, 114

Bernoulli, Nicolaus, 114

bias, 99–101, 103,

Blade Runner (movie), Scott, 69–70, 236

blame, consciousness and, 231–233

blocking, 27

blood-brain barrier, 67n.E

borderline personality disorder, 201

bounded rationality, 21

Bowlby, John, 118

bradykinesia, 123, 200

Brahe, Tycho, 234n.L

brain. See also physical mind

basal ganglia, 90–93, 91f

cerebellum, 95–96

correlation and causation, 254–257

counterfactuals, 6–7

electroencephalogram (EEG), 251

euphoria and dysphoria, 23–26, 181

functional magnetic resonance imaging (fMRI), 139n.C, 252–253

genetics, 91–92, 126, 180n.B, 194, 214, 256

information processing in neurons, 243–244

journey from sensory to motor, 245–246

lesions, 48, 69, 107n.C, 140, 149–150, 159, 254–255

local field potentials (LFPs), 158n.K, 250–251, 268

manipulation, 168–170, 256–257

memory consolidation, transferring memories from one part of, to another, 155–159, 196–197

motor cortex, 93–95,

neurons, 242–244

phantom limb, 153–154

recording spikes from human patients, 251–252

representing information with spiking cells, 247–249

self-control and prefrontal cortex, 139–141

shifting representations, 152–153, 154, 168

somatosensory cortex, 153

stimulation, 256–257

temporary inactivation of parts of, 255–256

visual cortex, 161–163

brain-machine interfaces, 94, 167

break point, 19

Broca’s area, 255

Bull Durham (movie), 237–238

bundling, 112, 182

butterfly effect, 229n.D

C3P0 (Star Wars), 11

Calvinism, 223

candidates, voting, 17–18

candy-rejection task, 134, 136, 137

Čapek, Karel, 235

Card, Orson Scott, 207

Carpenter, John, 134

cars

as example of multiple systems, 4

measuring value of, 21

CarTalk, 11–12

catastrophic interference, 156

catecholamines, learning and decision-making, 92–93

categorization, memory as, 263–267

Cathy (comic strip), 38

caudate nucleus (brain structure), 53, See also striatum

cell assemblies

content-addressable memory, 260–261

neurophysiology of, 268

cells,

neurons, 242–244

ion channels, 229–230n.E

central pattern generator, 54

cerebellum (brain structure), 95–96

Chaos, Gleick, 229n.D

chaos theory, 229n.D

chasing losses, phenomenon, 109, See also gambling

chess,

expertise in, 104

search and, 78

Kasparov, Deep Blue, and, 78, 147

children, decision-making differences from adults, 8, 63, 120, 137, 155, 266

chimpanzees, 7, 19, 73, 120n.I

Goodall, Jane, and, 206, 208

parable of the jellybeans, 7–8

ultimatum game and, 224

Chinese room thought experiment, Searle, 147–148

chunking

driving, 94

in habit learning, 88, 89

Clancy, Tom, 232

clockwork universe theory, 229

cocaine

addiction, 172–173, 175, 181

failure modes, 174

orbitofrontal cortex neurons and, 82

value and, 20

cochlear implants, 168, 257

cognition, See also deliberation and consciousness

as perception of percepts, 147

decoding, 78, 249

cognitive dissonance, self-control, 135

cognitive load, 134, 137

cognitive map, 76–77, 84–85, 249n.A

cognitive sequences, 96

color detection, photoreceptors, 267n.F

color differentiation, categorization, 266

common currency, 79, 83

communities, creation of, 220–226

computational psychiatry, 180n.B, 199–202

anxiety disorders, 200–201

Diagnostic and Statistical Manual of Mental Disorders (DSM), 199n.A, 200

psychiatric disorders, 201–202

computer revolution, See information revolution

computers, digital 102, 145, 259

personality, and, 12

differences with brains, 152, 259–260

software/hardware analogy, 146–149

conditioning, Pavlovian, 66–67

conditioning stimulus, 47

cones, color-detecting photoreceptors, 267n.F

confabulation, 6, 157

Confessions, Augustine, 70

Confucianism, 213

connectionism, 263, 263n.B

connectivity, visual cortex, 161–162

consciousness, 4–5, 50n.H, 79–80n.G, 148–149, 233–236

inside perspective (the issue of self), 233–236

legal perspective (the issue of blame), 231–233

Libet studies, 4–6,

outside perspective (the issue of agency), 228–230

content-addressable memories, 55–56, 101, 109, 152, 259–260, 260f

cell assemblies, 260–261

degraded patterns, 262f

memory as categorization, 263–267

memory as pattern completion, 261–263

neurophysiology of cell assemblies, 268

contingencies, 122, 188

Contingency Management, 20, 38, 138

control theory, 27n.D

cooperation, 187n.B, 202, 216–217, 221–226

communities and, 58n.N, 223–225

correlation and causation, 254

counterfactuals, learning, 6–7

courage, 33, 35, 40

craving, 8, 26, 57, 71, 122, 175, 177–180

cued, 57, 122

control of, 133

prospective studies of, 72n.M

motivation and, 121n.K

opiates and, 26

credit assignment problem, 108–109

crime, question of blame, 231–233

critical period, See sensitive period

The Crying Game, Jordan, 111, 228, 235

cryptography, 242n.C

Cryptonomicon, Stephenson, 98n.D, 242n.C

cybernetics, 257

Cybernetics, Wiener, 85

Cylon (Battlestar Galactica), 11, 236,

Da Costa, Jacob Mendes, 193

Daily Kos, 102n.J

Dark Star, Carpenter, 134

Darwin, Charles, 25, 73, 115

Data (Star Trek), 11, 236

decision-making

action-selection, 8, 21, 44–45

addiction as failure of, 173–175, 176f

consciousness and, 233–236

emotions in relation to, 70–73

perceptual recognition, 97–98

rationalization, 5–6, 7

reflexes, 61–63

search processes, 77–79

stopping a prepotent action, 39–40

thermostat as decision-maker, 9–11

declarative memory, 150, 152

cognitive map and, 76–77

Deep Blue, 78, 104

deep-brain stimulation, 168–169, 200, 252, 256

defection, 221–226

delay-discounting, 22, 37

value and, 18–19

Deliberative system, 44, 49–51, 58, 75–84

addiction, 173

cause-effect structure, 75–76

cognitive map and declarative memory, 76–77

craving, 177, 179–180

evaluation, 79–83

imagination, 75, 79, 84

search, 77–79

Tolman and Hull, 84–86

delusions, 56

depression, 169, 180, 200, 201, 202

Descartes, René, 68, 159, 228–229, 230, 234–235

description vs. prescription, 211–212

Diagnostic and Statistical Manual of Mental Disorders (DSM), 173, 199n.A, 200, 201

Dick, Phillip K., 69, 236

differential diagnosis, 11

differential diagnosis paradigms, 147

disappointment, 30–32, 102, 129, 189–190

dopamine and, 92

discounting, See delay discounting

exponential, 37–38

hyperbolic, 38

displeasure/dysphoria, 23–26, 32f, 171, 176, 181

distributed representation, 248, 267n.F

DNA

as digital information, 146, 241, 243

genetic manipulations, 256

histones and transcription factors, 146n.B

Do Androids Dream of Electric Sheep?, Dick, 69, 236

dogs, 57, 72, 73, 116, 119, 191, 261

Pavlov and, 32, 46–47, 54, 58,

pets, 118–119

dolphins, 208n.C, 209

dopamine, 24–25, 29–30, 91–92, 93

addiction, 176f

behavioral addictions, 191

generalization effects, 31n.I

learning, 29, 53

novelty and, 31n.I, 129,

Parkinson’s disease, 29n.H, 190, 200

not pleasure in brain, 25, 29–30

value-prediction error, 29–30, 31n.I, 53, 91–92

vigor, 123–124

dorsolateral prefrontal cortex (dlPFC, brain structure), 139–141

dread, 39

dreams, 158–159

driving

chunking process, 94

learning, 88

Dr. Jekyll and Mr. Hyde, Stevenson, 182

drug dependence, See addiction

drugs

failure modes, 173–174, 176f

legalization, 172–173

market, 172

measuring value, 19

war on, 232

DSM (DMS-III, DSM-IV-TR, DSM-V), See Diagnostic and Statistical Manual of Mental Disorders

dualism, 68, 145, 159, 168

dual-system hypothesis, 70–71

Dune, Herbert, 40n.F, 111

dynorphin, 25

dyskinesias, 123

dysphoria

euphoria and, 23–24, 181

punishment, 32f

economics and morality, 215–217

ego, 70, 134

EEG, See electroencephalogram

EKG, See electrocardiogram

EMG, See electromyogram

elasticity 19–20, 172–173

elections, voting, 17–18

electrical manipulations, brain, 256–257

electrocardiogram (EKG), 245

electroencephalogram (EEG), 151, 251, 268

electromyography (EMG), 245

elephant-and-rider analogy, 4, 70–71, 134

Ellsberg paradox, 128

emotions, ix, 11, 68,

action-selection, 65

animals, 73–74

brain structures, 67–69

controlling, 133, 136,

drugs, and, 173, 176f, 179, 181,

decision-making, 70–73, 81,

epilepsy, and, 150n.H

feelings, 68

humans and robots, 11, 69–70, 236

Pavlovian action-selection system, and, 46–47n.C, 48, 65–74

PTSD, and, 193, 195, 197

relation to decision–making, 70–73

social interactions, 72–73, 120–122, 130, 218, 224, 237

empathy, 130, 214

endophenotypes, 180n.B endorphins, 25

endowment effect, 16

Enigma machine, 98n.D

enkephalins, 25

envy, 130

epilepsy, 150–152, 169, 244, 252, 255,

episodic future thinking, 3, 49–50, 51n.I, 79, 129

episodic memory, 49n.G, 77, 79, 152, 155–159, 196–197, 207

Alzheimer’s disease and, 197n.A

PTSD and, 193, 194–195, 196–197

error-related negativity (ERN), 251

estimation uncertainty, 127

euphoria

difference from reinforcement, 24–25

drugs and, 174, 181

dysphoria and, 23–24, 181

opioids, 25–26

evaluation, deliberation models, 79–83

event-related potential (ERP), 251

evil, morality, 217–220

excitatory synapses, 243–244

executive function therapy, 182

expected uncertainty, 127–129

expected value, 27–28, 81, 126, 127, 128

dopamine and, 123n.M

expert systems

artificial intelligence, 12

speed-accuracy tradeoff in, 103–105

exploration and exploitation 28n.F, 125–126

gathering information, 129

learning from others, 129–131

life cycle, 131–132

tradeoff between, 125–127

uncertainty, 127–129

exponential decay, 37n.B

exponential discounting, 37–38

The Expression of the Emotions in Man and Animals, Darwin, 25, 73

extinction, neural mechanisms of, 32–34

extremeness aversion, 17

failure modes, 9, 26, 116, 173–175, See also vulnerabilities

fairness, 120, 220–226

Favre, Brett, 172

fear

anxiety, 201

fear-potentiated startle, 66, 72

conditioning, 39–40

controlling one’s, 33, 35, 40, 133, 140–141, 238

Pavlovian action-selection and, 48, 66

phobias, 201

post-traumatic stress disorder (PTSD) and, 195

feelings, emotions and, 68

feedback, negative, 9, 11, 27n.D, 101, 150,

feedback, positive, 229, 230, 244

Feynman, Richard, 6

fictive reward, learning from others, 6–7, 129–130, 207

fight-or-flight response, 65

financial market, risk in, 126–127

firefighter, decision-making and, 35, 39, 217

flashbulb memories, post-traumatic stress disorder (PTSD), 194–195

fMRI, See functional Magnetic Resonance Imaging

food, addiction, 190–191

foot reflex, Babinski reflex, 63

foraging theory, 115

forgiveness, 222, 225, 233

fortification hallucination, migraine and, 164–166

Fouts, Daniel, 7n.C

fovea, 5

framing, 17, 21, 81, 83, 189–190, 266–267

Freedom Riders, 217

free-rider problem, 223

free will, 227–231, 233, 234–236

quantum randomness, and, 228–231, 235

Freud, Sigmund, 3, 70, 73, 80n.G

functional magnetic resonance imaging (fMRI), 139n.C, 141, 252–253

brain activity, 69, 79, 220, 252–253, 268

measuring blood flow, 139n.C, 224

mental imagery, 166

Gage, Phineas, 69, 140, 150n.G

Galapagos Islands, 63n.B

Galileo, 85, 228, 234

galvanic skin response (GSR), 67

Gamblers Anonymous, 20n.C

gambling

addiction, 185–186

craving and, 175,

DSM criteria, 200

generating randomness, 186–187

illusion of control, 109, 186–189

impulse disorders, 190

other behavioral addictions, 190–191

recognizing patterns, 187–189

self-control, 136

Situation-recognition System and, 109, 188–189

slot machines, 125, 126n.D

video, 189

wins and losses, 189–190

game theory, 202, 216, 222

Gandhi, Mahatma, 233

gasoline, value, 20, 21

General Problem Solver, Newell and Simon, 77, 80, 86, 148n.E

genes

culture, and, 121

DNA, 146

insect, 115

logic control structures, 146n.B

manipulations, 256

natural selection, 47n.C, 115, 121

polymorphisms, 91–92, 92n.E, 180n.B

reflexes, 44, 61

role in personality, 92n.E, 126, 194, 214

genocides, Rwanda, Serbia and Darfur, 217, 219

Gestalt psychologists, 79–80n.G, 84, 117n.E

glucose,

fMRI and, 139n.C, 153

self-control and, 138

goal-tracking (vs. sign-tracking), 48

The Godfather (movie), 102n.J

Go, game of, 78n.D

Golden Rule, 213, 225, 226

goldfish, reflex, 62–63

Golding, William, 219–220

Goodall, Jane, 120n.I, 206, 208

G-protein-coupled receptors, 244

GPS unit, 12, 73, 87, 134, 148, 249n.A

Grant, Peter, 63n.B

Grant, Rosemary, 63n.B

Guisewite, Cathy, 38

Guthrie, Edwin, 50

Gwynn, Tony, 103–104

habenula (brain structure), 31n.J

habits, 4, 44, 52, 84–86, 87, See also Procedural action-selection system

addiction and, 176f, 181,

basal ganglia, 90–93

cerebellum, 95–96

creatures of habit, 87

learning, 87–90

self-control, stopping a habit, 39, 135, 137,

motor cortex, 93–95

half-life, 37n.B

hallucinations

migraine and fortification illusion, 164–166

visual cortex, 163–164

visual perception, 164f

Hamlet, Shakespeare, 111

hardware/software analogy, physical mind, 146–149

Harlow, Harry, 117, 118

hazard function, 99

Hebb, Donald, 151, 260–261, 264, 268

Hebbian learning, 260–261

Hebbian synapse, 260–261, 264

hemispatial neglect, 254–255

Herbert, Frank, 40n.F, 111

heroin, 20, 25–26, 172, 181

heuristics, 17, 18, 21, 22

Hildegard von Bingen, 165

hippocampus (brain structure), 39, 79, 156, 201, 245, 256

Alzheimer’s disease, 90

episodic memory, 49–51, 159

epilepsy and, 150n.H

future planning 78–79, 83,

local field potential of, 250–251

place cells, 78, 101, 248–249, 268

PTSD and, 194, 195–197

replay, 157–158, 268

water maze, 107n.A

Hillel, Rabbi, 226

histones, DNA, 146n.B

Historical Dynamics, Turchin, 223

The Hitchhiker’s Guide to the Galaxy, Adams, 208n.C, 228n.B

H.M., 150–152, 155, 157, 169, 255

Holmes, Oliver Wendell, 225n.N

homeostasis, 56n.L, 178

Homer, 111, 205

homunculus fallacy, 70n.E

Hooke, Robert, 85

hormones, 67, 68, 235

Hopfield network, 261–263

horse-and-rider analogy, 4, 70–71, 133–134, 234, 237

Hull, Clark, 26, 76, 84–86

humans

ambiguity, 127–128

creatures of habit, 87

difference from animals, 205–209

language, 207–209, 264–266

recording spikes from, 251–252

social interactions, 116, 119–120

Hume, David, 211, 260

hunger, 37, 121–122

Huntington’s disease, 90, 123,

hypnosis, 6

hypothalamus (brain structure), 25, 67, 67n.B, 68, 118, 178

hypothetical constructs, 180n.B

IACUC (internal animal care and use committee), 39n.D

id, 70, 134

Iliad, Homer, 111, 205

illusion

detecting movement, 100–101

free will, 227–228

illusion of control

gambling, 109, 186–189

generating randomness, 186–187

recognizing patterns, 187–189

imagination

brain manipulation, 168–170

counterfactual, 6,

deliberation, 39, 75, 79, 84

decoding in animals, 50,

memory and, 152

mental imagery, 166–167

implantable cardioverter-defibrillator (ICD), one-trial learning, 108

impulsivity, 22,

acting too quickly, 39–40

addiction and, 176f, 180n.B, 181, 182

inability to wait for rewards, 37–39

risk-seeking behavior, 35–37

incentive salience, 123

indexed memory, 55

infralimbic cortex (brain structure), 32, 40, 140,

information theory, 85–86. 241–242, 242n.D. 259–260, See also integrating information

algorithms, 86

computer revolution, 241–242

decoding, 6, 49, 50, 94, 167–168

digital, 146–149, 259–260

gathering, 129

inadequacy of computer analogy for brain, 146–149

journey from sensory to motor, 245–246

memory, 244–245

neuron’s spiking patterns, 247–249

processing in neurons, 243–244

tuning curves, 247–249

in-group altruism, 223–224

inhibitory synapses, 243–244

insula (brain structure), 69, 69n.I, 72, 120, 224,

instrumental learning, 46–47n.C

integrating information

experts and speed-accuracy tradeoff, 103–105

integration-to-threshold model, 99, 100f

parallel and serial perception, 102–103

perceptual recognition, 97–98

race-to-threshold models, 98–101

integration-to-threshold model, 99, 100f

interference,

cognitive in Stroop task, 135

memories, 156

International Classification of Diseases (ICD-10), 173, 199n.A

Internet, 190n.E

intrinsic reward functions, 3, 57–58, 129, 178, 191

motivation, 113–121

introspection, 84

psychology, and, 79–80n.G

intuition, 104

The Invisible Hook, Leeson, 220, 224

ion channels, 229–230n.E, 242, 242–243n.E

Ionesco, Eugene, 111

irrationality, 3, 16, 20, 136, 215n.D, 237

James, William, 68, 74

Jekyll and Hyde, 182, 238

jellybeans, parable of, 7–8, 38, 135

Jeopardy (TV show), 147

Kahneman and Tversky Asian Flu example, 16

Kasparov, Garry, 78, 104

Kepler, Johannes, 234

King, Martin Luther, 172, 217, 233

King Lear, Shakespeare, 111

Korsakoff’s syndrome, 151

Krapp’s Last Tape, Beckett, 111

Ku Klux Klan, 217

language

animals, 7, 19, 73, 206

as actions, 207, 208

aphasia, 149, 255,

children learning, sensitive period, 155

effect of categorization, 68, 265–267

humans, 207–209, 235, 264–266

Japanese and English, 264–266

learning from others, 49n.E, 130

Russian and English, 266, 267

Sapir–Whorf hypothesis, 266–267

sensitive period,

large amplitude irregular activity (LIA), 250

Lashley, Karl, 149, 150

latent learning, 77, 84

lateral inhibition, 153

lateral intraparietal sulcus (LIP), 100–101

Lawrence, T. E., 46

Lawrence of Arabia, Lean, 46, 62

learning

counterfactuals, 6–7

exploration, 125–126

from others, 129–131

habits, 87–90

instrumental, 46–47n.C latent, 77

narrative and literature, 130–131 new tasks with different brain structures, 149–152, 149–153

Pavlovian, 47, 66–67

reinforcement, 26–28

sequential serial reaction time (SSRT) task, 89–90

legal system, question of blame, 231–233

A Leg to Stand On, Sacks, 6

lesion studies, 48, 69, 107n.C, 140, 149–150, 159, 254–255

LFP, See local field potential

Libet, Benjamin, 4–5, 6, 234

life cycle, exploration and exploitation, 131–132

LIP, See lateral intraparietal sulcus

literature learning from others, 130–131

narrative and, 111–112

local field potential (LFP), 158n.K, 250–251, 268

Lord of the Flies, Golding, 219–220

Lord of the Rings, Tolkien, 111

Lorenz, Edward, 229n.D

MacBeth, Shakespeare, 130n.I

machine-learning, 125–126, 126n.B, 131–132

Magliozzi, Tom and Ray, 11–12

Man and Superman, Shaw, 213

Mandelstam, Osip, 172

market

drugs, 172–173

fairness, 113n.A, 212

risk, 36, 126

stock and financial, 6, 36,

marketing, 17, 37, 121–122

marshmallow task, 8, 134, 136, 138

medial forebrain bundle (brain structure), 24–25, 169

stimulation, 24

melatonin, 24n.B

memory, 244–245

as categorization, 152, 263–267

as pattern completion, 261–263

content-addressable vs. indexed, 55, 239–240, 260–261

declarative, 76–77, 150

deliberation, 75–76, 83–84

digital, 102, 242,

episodic, 49, 77, 196–197, 207

flashbulb, 194–195

from episodic to semantic, 196–197

interference, 156

out of context, 195–196

procedural, 150

prospective, 76n.B

semantic, 77, 152, 196–197

transferring, 146–147, 155–159

working memory, 76n.B, 78, 83–84, 140

Men in Black (movie), 53

mental imagery

brain manipulation, 168–170

imagination, 166–167

measuring, 167–168

methamphetamine, 172

microsaccades, 5

A Midsummer Night’s Dream, Shakespeare, 111, 130n.I

migraine, fortification illusion, 164–166

Milgram obedience experiment, 218–219

mind. See physical mind

Minneapolis, 35W bridge collapse, 88, 220

Minority Report (movie), 233

mirror neurons

imagination, 166–167

learning from others, 130

The Mismeasure of Man, Gould, 214

Mississippi River, 35W bridge collapse, 88, 220

Molaison, Henry (H.M.), 150–152, 155, 157, 169, 255

money, valuation, 15–16, 114n.B

monkeys 6, 30, 37, 81–82, 115, 129, 135, 140, 155, 157,

intelligence, 6, 127, 208–209

Japanese macaque, sweet-potato washing, 206–207

learning from others, 130, 167

measuring mental imagery, 167–169, 257

observing dots on a screen, 100–101, 169, 257

prefrontal cortex, 69n.B

Vervet, lying, 208

working for tokens, 19

morality, 208, 217

cooperation and defection, 221–224

creation of communities, 58n.N, 220–226

description and prescription, 116n.D, 211–217

economics, 215–217

efficiency and, 215

fairness, 220–226

identification of evil, 217–220

non-zero-sum games, 72n.N, 221–224

philosophy, 213–214

religion, 212–213

Morris Water Maze, 107–108, 109

motion, detecting, 100–101

Motivation system, 56–58, 113

motivation

desire for sex or children, 116–117

dysfunction, 51, 173–174, 176f,

food, water and sex, 57, 117–118

homeostasis, 56

human social interactions, 116, 119–120

intrinsic reward functions, 57, 115–121

learning what’s important, 57–58, 121–122

need and opportunity costs, 123–124

maternal and parental care, 117–119

Pavlovian-to-instrumental transfer, 47–48, 121–122, 177

social rank, 119–120

support, 53, 56–58

unconditioned stimulus, 47

vigor, 123–124

Motor action/motor control system, 54

motor cortex (brain structure), 55, 93–95, 167, 169

Moulitsas, Markos, 102n.J

MST (brain structure), 101, 169

MT (brain structure), 100–101

muscle synergies, 54

myelinated nerve fibers, reflex, 62

naltrexone, 26

Narcotics Anonymous, 20n.C

n-armed bandit, 125

narratives, 56, 111–112, 130–131, 155, 186, 205, 207

Nash, John, 216n.F

Nash equilibrium, 216

natural selection theory, Darwin, 115

Nazis, 217

negative feedback, 9–10

neocortex 150n.H

as 2D sheet, 152, 161–162,

replay in, 157

waves across, 161–162

neural stimulation, 169, 256–257

cortical, and memories, 169

deep-brain, 168–169, 252

disruption by, 158

collicular, 154

medial forebrain bundle stimulation, 24,

neuroeconomics, 202

neurons

information processing, 243–244

ion channels, 242–244

local field potentials (LFPs), 250–251

spiking patterns, 247–249

neurotransmitters, 93n.G

dopamine, 24–25, 29–30, 91–92, 93

noradrenaline / norepinephrine, 31n.J, 92–93

oxytocin, 118

serotonin, 92–93

Newell, Allen, 77, 80, 85, 86, 147, 148n.E

Newton, Isaac, 118n.G, 228, 229, 234

nicotine, addiction, 122, 178–179, 181

No Exit, Sartre, 111

non-overlapping magisteria (NOMA), 212

noradrenalin / norepinephrine, 31n.J, 92–93

novelty, 129,

nucleus accumbens, See ventral striatum

obesity, 191

obsessive-compulsive disorder (OCD), 201

octopamine, 92

Odyssey, Homer, 205

one-trial learning, 108

operations research, 27, 27n.D

opioids, 25–26, 73, 174, 181

opportunity cost, 123–124

optimization functions, economics, 215–217

optogenetics, 256

orbitofrontal cortex (brain structure), 51, 79, 81, 82–83, 130

cocaine and, 82

Orwell, George, 267

out-group xenophobia, 223

override, decisions, 133

oxytocin, 118

pain, 15, 23

chest, as heart attack vs. indigestion, 200–201, 200n.B

phantom limbs and, 153

parable of jellybeans, 7–8, 38, 135

Paradise Lost, Milton, 213

Parallel vs. serial processing, 102–103

Parkinson’s disease, 29–30, 90, 123, 159, 168, 190, 200, 256

passive altruism, 219–220

pattern completion, memory as, 261–263

pattern recognition, and gambling, 187–189

Patterson, Penny, 7n.C

Pavlov, Ivan, 26, 32, 46–47n.C

Pavlovian action-selection system, 4, 44, 46–48, 54, 58, 65–74

addiction, 173

animals and emotion, 73–74

craving, 177, 179–180

emotions, 65, 70–73

perceptions and illusions, 71–72

Pavlovian learning and conditioning, 66–67

Pavlovian-to-instrumental transfer (PIT), 47–48, 121–124, 177

specific, 122

general, 123–124

relation to motivation, 122–124

perception, 54–55, 71–72

false positive vs. false negatives, 72

illusions and, 71–72, 122

of internal needs, 57, 122

integrating over time, 97–98

language, and, 266–267

neural stimulation, and, 162, 169, 257

parallel and serial, of information, 102–103

signal detection and, 72–73

thermostat’s perception of temperature, 10

periaqueductal gray (brain structure), 67, 67n.C, 201

personality, ix, 12, 36, 69, 228, 230

pets, 73, 118–119

phantom limb, 153–154

philosophy, morality, 213–214

physical action system, 53–54

physical mind, ix, 26, 145–146, 159, 170

craving, 179

consciousness, 234–235

hallucinations, and, 161–162

imagination, and, 162–163, 248

learning new tasks with different brain structures, 149–152

memory, 244–245, 248

removing brain structures, 151, 254

software/hardware analogy, 146–149

transferring memories from one part of brain to another, 155–159

PIT, See Pavlovian-to-Instrumental transfer

pineal gland (brain structure), 68

Descartes, René, and, 68, 230, 249

pituitary gland (brain structure), 67

place cells, 50, 101, 157, 248–249, 268

Plato, 70, 73

pleasure/euphoria, 23

animals, and, 24, 25

dopamine not, 25, 29

stimulation, and, 24, 169

opioids, and, 25–26, 174,

vs. reinforcement, 24–25, 29

vs. sensation, 23–24

politics, 207, 212, 212n.B, 223,

primate behavior, 120n.I,

tribalism, 207n.A

polymorphisms, genetic, 92, 92n.E

pornography, 57, 190–191

positron emission tomography (PET), 252, 253

post-traumatic stress disorder (PTSD), 159, 193–197

fear associations, 195

flashbulb memories, 194–195

episodic and semantic memory, 196–197

memories out of context, 195–196

symptoms of, 193–194

treatment, 197

precommitment, 38–39, 136, 182

precursors, pharmacology, 24n.A

preference reversal, 38–39

prefrontal cortex (brain structure), 139–141, 201, 231

prescription vs. description, 211–212

Principia Mathematica, Russell, 147

prism experiment,

cerebellum and, 95–96

owls, 154–155

prisoner’s dilemma, 216–217, 221

negative version, 221f

positive version, 222f

Procedural system, 87–96

action-selection, 3, 4, 44, 51–53, 58, 71, 77, 152, 237–239

addiction, 173, 176f, 177

basal ganglia, 90–93

cerebellum, 95–96

gambling, 189

intuition and, 104

motor cortex, 93–95

sleep and consolidaiton, 158n.J

Tolman and Hull, 84–85

progressive ratio, measuring value, 19

prosopagnosia, 102n.J

psychiatry

computational, 180n.B, 199–202

mechanisms and causes, 200–201

psychopathy, 201

PTSD, See post-traumatic stress disorder

punishment

addiction, and, 173, 179,

altruistic, 72–73n.N, 224–225, 232–233

aversion, 30–32

gambling, and, 189–190

motivation, and, 113–114, 124

value, and, 15, 18, 19, 23,

Purkinje cells (in cerebellum), 95

putamen (brain structure), 53

quantum randomness, relation to free will, 148, 229–231, 235

R2D2 (Star Wars), 11

race-to-threshold models, integrating information, 98–101

randomness, gambling, 186–187

rank, social interactions, 119–120

Rapoport, Anatol, 222

rationality, 215, 215n.D

rationalization, decision-making, 4–6, 7

rats, 6, 7, 20, 25, 30, 39, 107–108, 135, 137, 149–150, 201, 205, 206, 249

can represent counterfactuals, 6

cognitive map, 76–77, 84–85

emotion, 73

episodic future thinking, 49–51, 82–84, 207

fear conditioning, 39–40

latent learning, 81

prefrontal cortex, 69n.G, 79

replay, 157–159

reward, 81–82

uncertainty, 127

sign-trackers and goal-trackers, 48

Rawls, John, 214

recording cells from human patients, 251–252

recognition

parallel and serial perception, 102–103

pattern, for gambling, 187–189

situation, 54, 55–56, 107–109, 110–111

reflexes, 44, 46, 58

decision-making system (Reflex System), 46, 61–63

self-control of, 140–141

reinforcement, 24, 25–28

aversion and disappointment, 30–32

euphoria vs., 24–25

learning, 108–109

reward, 26–28, 32f

reinforcement learning algorithms, 27, 30

relapse, addiction, 71, 109, 138, 175, 179–181

relief (lack of expected punishment), 30, 32–34, 129

religion, morality, 212–213

REM sleep, 159, 251

replay, hippocampal and cortical, 157, 158, 158n.J

replicants (Blade Runner), 11, 69, 70, 236

Rescorla–Wagner model, 27–28

response set, 65–66

retina, 5, 5n.B, 97, 102, 162–163, 168, 245, 248, 267

implants and stimulators, 168, 257

revealed preferences, 7, 15–16, 81

reversal learning, uncertainty, 127

reward

dopamine, 24–25, 91, 92–93

euphoria, 32f

fictive, 6–7, 129–130, 207

intrinsic reward functions, 3, 57–58, 129, 178, 191

preference reversal, 38

reinforcement vs., 24, 30–32

value, 15, 18–21

waiting for a, 37–39

Rhinoceros, Ionesco, 111

rhythmic slow activity (RSA), See theta rhythm

risk, 35–36, 126–127, 128

balancing with reward, 35–27

emotional effects on, 73

over the lifespan, 128–129

losses and gains, 16–17

risk-seeking behavior, 35–37

Ritalin, ADHD and, 202

robotics, 58, 114, 125–126, 235

subsumption architecture, 54n.J, 140

Rodin’s The Thinker, 262, 262f

Rolling Stones, 175

Romeo and Juliet, Shakespeare, 130n.I

RSA, See theta rhythm Rumsfeld, Donald, 127

saccades, vision, 5, 97

St. Augustine, 70, 73

St. Hildegard von Bingen, 165

St. Petersburg paradox, 114n.B

Sapir–Whorf hypothesis, 266–267

Sartre, Jean-Paul, 111

Saving Private Ryan (movie), 102n.J

schadenfreude, 130

schema, 76, See also script

Schindler’s List (movie), 131n.I

schizophrenia, 56, 75n.A, 180, 201, 244

Scoville, William, 150–151

script, 110–111, See also schema

search,

animals and, 32, 33, 78–79, 83, 86, 206–207

artificial intelligence and, 77–79, 80, 86, 104, 147

computational complexity and, 50

computers, 50

expertise and, 78, 103, 147

foraging, 115

humans, 78, 147, 206–207

perceptual, 102–103

deliberation, 51–52, 58, 75–77

Searle, John, 147, 148

selective serotonin reuptake inhibitors (SSRIs), 202

self-control, 8, 133–141

addiction and, 174, 180, 181,

as a conflict between modules, 134

attention and distraction, 136

glucose theory, 138–139

neurophysiology of willpower, 138–139

phobias and, 33, 40

prefrontal cortex, 139–141

religion and, 213n.C

studying, in laboratory, 134–137

training, 76n.B, 138

semantic knowledge, 56

semantic memory, 77, 152, 155–156, 196–197

sensitive period, 155

sensory perception, 54–55

as interpretation, 72

as signal-detection, 72

color, 267

neural signals as, 162, 169, 257

of thermostats, 10

sequential serial reaction time (SSRT) task, 89–90

serial vs. parallel processing, 102–103

serotonin, 31n.J, 92–93

set-point, thermostat, 10

sex addiction, 190–191

Shakespeare, William, 111

Shannon, Claude, 85, 241–242, 243

Shaw, George Bernard, 213

shell shock, 193

Sid and Nancy (movie), 181

signal detection, 72

sign-tracking (vs. goal-tracking), 48

Simon, Herb, 21, 77, 80, 85, 86, 147, 148n.E

situation (vs. stimulus), 28n.E

situation-action (S–A), 28n.E, 88–89, 96

situation recognition, 33, 55–56, 109–111

changes change decisions, 182, 238

errors of, 173, 176f, 186, 188

neocortex and, 55, 68

one-trial learning, 108

reinforcement learning, 108–109

Situation-recognition System, 45, 55–56

skin-conductance response (SCR), 67

Skinner, B. F., 26, 76, 85, 188

sleep,

consolidation, memory, 157

dreams, 158–159

replay of memory during, 157–158

slot machines, 125, 126n.D

Smith, Adam, 113

smokers and smoking, 6, 10, 19, 89, 122, 172, 175, 178–179, 181,

somatosensory cortex (brain structure), 153

social interactions, humans, 65, 72, 116, 119–120, 212, 225

social phobia, 201

sociobiology, 116

sociopathy, 71, 201

software/hardware analogy, physical mind, 146–149

soldiers, 217

Pavlovian conditioning and, 195

Procedural learning and, 52, 235

PTSD, and, 193–194, See also post-traumatic stress disorder

soldier’s heart, 193, 201

somatic marker hypothesis, 74

somatosensory cortex, 152, 153

Song of Myself, Whitman, 4

Speaker for the Dead, Card, 207

speed-accuracy tradeoff, experts and, 103–105

Spielberg, Steven, 130n.I

spike, See action potential

sports/athletics, 52, 89, 119, 187, 235, 237–238

Star Trek: The Next Generation, 11, 236

Star Wars, 11

state space, 28n.E, 109

Stephenson, Neal, 98n.D, 235, 242n.C

Stevenson, Robert Louis, 182

stimulation, brain, 24, 154, 168–170, 256–257

stimulus-response theory, action-selection, 51–53, 58–59

stimulus set, 28n.E

stop-signal task, 134–135, 140–141

stories

narrative and literature, 111–112

situation recognition, 108–109, 110–111

striatum (brain structure), 91f, 140

caudate, 53

dorsal, 53

putamen, 53

ventral, 51, 81–83, 120, 224–225

stretch-attend posture, 201

stroke, 254–255, 254n.F, Stroop task, 134–135, 137

substantia nigra (brain structure), 24, 24n.B, 190

subsumption architecture, 54n.J, 140

subthalamic nucleus (brain structure), 135, 140, 256

sugar and sweetness, 20, 25, 26, 38, 136, 138, 191

suicide

depression and, 202

hotlines, 20n.C

superego, 70, 134, 139n.D

support systems, 53–58

motivation, 56–58

perception, 54–55

recognizing the situation, 55–56

taking a physical action, 54

Surely You’re Joking, Mr. Feynman, Feynman, 6

synapse, 156, 230n.E, 243, 244, 245, 260–263

synesthesia, 153–154

Taoism, 213

taxes,

cooperation and, 219, 222–223, 225n.N

elasticity, sin taxes, and, 19, 172

teenager, exploration and exploitation changes over the lifecycle, 36, 131–132, 182

temporal difference reinforcement learning, 27

Tetris (videogame), 159

theta rhythm, 230n.E, 250

thermostat, as a decision maker, 9–11

The Thinker, Rodin, 262

Thorndike, Edward, 26

TMS, See transcranial magnetic stimulation

tic-tac-toe, 216f

tit-for-tat, 222, 225, 232

Tolkien, J. R. R., 111

Tolman, Edward, 50, 51, 76, 77, 81, 84–86

tone-fear conditioning, 40

Trainspotting (movie), 181

transcranial magnetic stimulation (TMS), 255, 256n.H

transcription factors, DNA, 146n.B

trans-disease processes, 180n.B

trichotillomania, 202

Truth and Reconciliation Commission, South Africa, 225

tuning curves, 152–153, 247–249

Turing, Alan, 85, 86, 98, 98n.D, 147, 148, 242

Turing Test thought experiment, 147–148

Tutu, Desmond, 225

Twenty Questions (game), 242

ultimatum game, 72n.N, 224–225

uncertainty, 36, 92, 126, 127–129

ambiguous or estimation, 127–128

expected, 127

unexpected, 127

unconditioned responses, 46–48, 58

unconditioned stimulus, 47–48

unexpected uncertainty, 127–129

unsupervised learning algorithms, 109, See also content-addressable memory

Utilitarianism, 213

value

complexity of calculating, 18, 20–22, 34, 49,

definition of, 15,

difference relative to pleasure, 23–24

inconsistency of, 16–18, 20

learning, 28, 34, 82

measuring, 15, 18–22

revealed preferences, 15–16

value-prediction error, 28–30, 31n.I, 92–93

ventral striatum (brain structure, also known as nucleus accumbens), 51, 81–83, 120, 224–225

ventral tegmental area (brain structure), 24, 24n.B, 31n.I,

ventromedial prefrontal cortex (brain structure), 69

vicarious trial and error (VTE), 50–51, 83, 85, 201

Vico, Giambatista, 188

video games

addiction, 190–191

dopamine and, 120, 191

expertise, 104

Turing test and, 148n.D

vigor, role in motivation, 123–124

Parkinson’s disease and, 29n.H

visceral sensory system, 68

vision, 5, 102, 153, 162–166, 257, 266

visions, migraine auras, 165

visual aura, 164

visual cortex (brain structure)

hallucinations, 163–164

imagination, 166–167

neural activity, 161–163

patterns in, 164f

“visual noise” paradigm, 99–100

voting, elections, 17–18

VTE, See vicarious trial-and-error

vulnerability, 26

addiction, 173–175

treatment and, 180–182

walking, 54, 94–95, 169n.E

Walking and Falling (song), 94–95

water maze, see Morris Water Maze

war on drugs, 172–173, 232

waves of activity through cortex, 162–166

Wernicke’s area, 255

Whitman, Walt, 4

Whorf, Benjamin, 266–267

Williams, Ted, 103–104

willpower. See self-control

wings, airflow, 11

winner-take-all network, 101, 153

wins and losses, gambling, 189–190

withdrawal, addiction, 92, 177–179

working memory, 75–76, 76n.B, 83–84

World War I, 193

World War II, 85, 98, 193, 212, 242

zero-sum game, 216, 220

Zimbardo prison experiment, 218–219