The sequence of execution of a program is controlled by statements, which are executed for their effect and do not have values.
Some statements contain other statements as part of their structure; such other statements are substatements of the statement. We say that statement S immediately contains statement U if there is no statement T different from S and U such that S contains T and T contains U. In the same manner, some statements contain expressions (§15 (Expressions)) as part of their structure.
The first section of this chapter discusses the distinction between normal and abrupt completion of statements (§14.1). Most of the remaining sections explain the various kinds of statements, describing in detail both their normal behavior and any special treatment of abrupt completion.
Blocks are explained first (§14.2), followed by local class declarations (§14.3) and local variable declaration statements (§14.4).
Next a grammatical maneuver that sidesteps the familiar “dangling else” problem (§14.5) is explained.
The last section (§14.21) of this chapter addresses the requirement that every statement be reachable in a certain technical sense.
Every statement has a normal mode of execution in which certain computational steps are carried out. The following sections describe the normal mode of execution for each kind of statement.
If all the steps are carried out as described, with no indication of abrupt completion, the statement is said to complete normally. However, certain events may prevent a statement from completing normally:
• The break
(§14.15), continue
(§14.16), and return
(§14.17) statements cause a transfer of control that may prevent normal completion of statements that contain them.
• Evaluation of certain expressions may throw exceptions from the Java Virtual Machine (§15.6). An explicit throw
(§14.18) statement also results in an exception. An exception causes a transfer of control that may prevent normal completion of statements.
If such an event occurs, then execution of one or more statements may be terminated before all steps of their normal mode of execution have completed; such statements are said to complete abruptly.
An abrupt completion always has an associated reason, which is one of the following:
• A break
with no label
• A break
with a given label
• A continue
with no label
• A continue
with a given label
• A return
with no value
• A return
with a given value
• A throw
with a given value, including exceptions thrown by the Java Virtual Machine
The terms “complete normally” and “complete abruptly” also apply to the evaluation of expressions (§15.6). The only reason an expression can complete abruptly is that an exception is thrown, because of either a throw
with a given value (§14.18) or a run-time exception or error (§11 (Exceptions), §15.6).
If a statement evaluates an expression, abrupt completion of the expression always causes the immediate abrupt completion of the statement, with the same reason. All succeeding steps in the normal mode of execution are not performed.
Unless otherwise specified in this chapter, abrupt completion of a substatement causes the immediate abrupt completion of the statement itself, with the same reason, and all succeeding steps in the normal mode of execution of the statement are not performed.
Unless otherwise specified, a statement completes normally if all expressions it evaluates and all substatements it executes complete normally.
A block is a sequence of statements, local class declarations, and local variable declaration statements within braces.
Block:
{
[BlockStatements] }
BlockStatements:
BlockStatement {BlockStatement}
BlockStatement:
LocalVariableDeclarationStatement
ClassDeclaration
Statement
A block is executed by executing each of the local variable declaration statements and other statements in order from first to last (left to right). If all of these block statements complete normally, then the block completes normally. If any of these block statements complete abruptly for any reason, then the block completes abruptly for the same reason.
A local class is a nested class (§8 (Classes)) that is not a member of any class and that has a name (§6.2, §6.7).
All local classes are inner classes (§8.1.3).
Every local class declaration statement is immediately contained by a block (§14.2). Local class declaration statements may be intermixed freely with other kinds of statements in the block.
It is a compile-time error if a local class declaration contains any of the access modifiers public
, protected
, or private
(§6.6), or the modifier static
(§8.1.1).
The scope and shadowing of a local class declaration is specified in §6.3 and §6.4.
Here is an example that illustrates several aspects of the rules given above:
class Global {
class Cyclic {}
void foo() {
new Cyclic(); // create a Global.Cyclic
class Cyclic extends Cyclic {} // circular definition
{
class Local {}
{
class Local {} // compile-time error
}
class Local {} // compile-time error
class AnotherLocal {
void bar() {
class Local {} // ok
}
}
}
class Local {} // ok, not in scope of prior Local
}
}
The first statement of method foo
creates an instance of the member class Global.Cyclic
rather than an instance of the local class Cyclic
, because the statement appears prior to the scope of the local class declaration.
The fact that the scope of a local class declaration encompasses its whole declaration (not only its body) means that the definition of the local class Cyclic
is indeed cyclic because it extends itself rather than Global.Cyclic
. Consequently, the declaration of the local class Cyclic
is rejected at compile time.
Since local class names cannot be redeclared within the same method (or constructor or initializer, as the case may be), the second and third declarations of Local
result in compiletime errors. However, Local
can be redeclared in the context of another, more deeply nested, class such as AnotherLocal
.
The final declaration of Local
is legal, since it occurs outside the scope of any prior declaration of Local
.
A local variable declaration statement declares one or more local variable names.
LocalVariableDeclarationStatement:
LocalVariableDeclaration ;
LocalVariableDeclaration:
{VariableModifier} UnannType VariableDeclaratorList
See §8.3 for UnannType. The following productions from §4.3, §8.4.1, and §8.3 are shown here for convenience:
VariableModifier: one of
Annotation final
VariableDeclaratorList:
VariableDeclarator {,
VariableDeclarator}
VariableDeclarator:
VariableDeclaratorId [=
VariableInitializer]
VariableDeclaratorId:
Identifier [Dims]
Dims:
{Annotation} [ ]
{{Annotation} [ ]
}
VariableInitializer:
Expression
ArrayInitializer
Every local variable declaration statement is immediately contained by a block. Local variable declaration statements may be intermixed freely with other kinds of statements in the block.
Apart from local variable declaration statements, a local variable declaration can appear in the header of a for
statement (§14.14) or try
-with-resources statement (§14.20.3). In these cases, it is executed in the same manner as if it were part of a local variable declaration statement.
The rules for annotation modifiers on a local variable declaration are specified in §9.7.4 and §9.7.5.
It is a compile-time error if final
appears more than once as a modifier for a local variable declaration.
Each declarator in a local variable declaration declares one local variable, whose name is the Identifier that appears in the declarator.
If the optional keyword final
appears at the start of the declaration, the variable being declared is a final variable (§4.12.4).
The declared type of a local variable is denoted by the UnannType that appears in the local variable declaration, followed by any bracket pairs that follow the Identifier in the declarator.
A local variable of type float
always contains a value that is an element of the float value set (§4.2.3); similarly, a local variable of type double
always contains a value that is an element of the double value set. It is not permitted for a local variable of type float
to contain an element of the float-extended-exponent value set that is not also an element of the float value set, nor for a local variable of type double
to contain an element of the double-extended-exponent value set that is not also an element of the double value set.
The scope and shadowing of a local variable is specified in §6.3 and §6.4.
A local variable declaration statement is an executable statement. Every time it is executed, the declarators are processed in order from left to right. If a declarator has an initializer, the initializer is evaluated and its value is assigned to the variable.
If a declarator does not have an initializer, then every reference to the variable must be preceded by execution of an assignment to the variable, or a compile-time error occurs by the rules of §16 (Definite Assignment).
Each initializer (except the first) is evaluated only if evaluation of the preceding initializer completes normally.
Execution of the local variable declaration completes normally only if evaluation of the last initializer completes normally.
If the local variable declaration contains no initializers, then executing it always completes normally.
There are many kinds of statements in the Java programming language. Most correspond to statements in the C and C++ languages, but some are unique.
As in C and C++, the if
statement of the Java programming language suffers from the so-called “dangling else
problem,” illustrated by this misleadingly formatted example:
if (door.isOpen())
if (resident.isVisible())
resident.greet("Hello!");
else door.bell.ring(); // A "dangling else"
The problem is that both the outer if
statement and the inner if
statement might conceivably own the else
clause. In this example, one might surmise that the programmer intended the else
clause to belong to the outer if
statement.
The Java programming language, like C and C++ and many programming languages before them, arbitrarily decrees that an else
clause belongs to the innermost if
to which it might possibly belong. This rule is captured by the following grammar:
Statement:
StatementWithoutTrailingSubstatement
LabeledStatement
IfThenStatement
IfThenElseStatement
WhileStatement
ForStatement
StatementNoShortIf:
StatementWithoutTrailingSubstatement
LabeledStatementNoShortIf
IfThenElseStatementNoShortIf
WhileStatementNoShortIf
ForStatementNoShortIf
StatementWithoutTrailingSubstatement:
Block
EmptyStatement
ExpressionStatement
AssertStatement
SwitchStatement
DoStatement
BreakStatement
ContinueStatement
ReturnStatement
SynchronizedStatement
ThrowStatement
TryStatement
The following productions from §14.9 are shown here for convenience:
IfThenStatement:
if (
Expression )
Statement
IfThenElseStatement:
if (
Expression )
StatementNoShortIf else
Statement
IfThenElseStatementNoShortIf:
if (
Expression )
StatementNoShortIf else
StatementNoShortIf
Statements are thus grammatically divided into two categories: those that might end in an if
statement that has no else
clause (a “short if
statement”) and those that definitely do not.
Only statements that definitely do not end in a short if
statement may appear as an immediate substatement before the keyword else
in an if
statement that does have an else
clause.
This simple rule prevents the “dangling else
” problem. The execution behavior of a statement with the “no short if
” restriction is identical to the execution behavior of the same kind of statement without the “no short if
” restriction; the distinction is drawn purely to resolve the syntactic difficulty.
An empty statement does nothing.
Execution of an empty statement always completes normally.
Statements may have label prefixes.
LabeledStatement:
Identifier :
Statement
LabeledStatementNoShortIf:
Identifier :
StatementNoShortIf
The Identifier is declared to be the label of the immediately contained Statement.
Unlike C and C++, the Java programming language has no goto
statement; identifier statement labels are used with break
or continue
statements (§14.15, §14.16) appearing anywhere within the labeled statement.
The scope of a label of a labeled statement is the immediately contained Statement.
It is a compile-time error if the name of a label of a labeled statement is used within the scope of the label as a label of another labeled statement.
There is no restriction against using the same identifier as a label and as the name of a package, class, interface, method, field, parameter, or local variable. Use of an identifier to label a statement does not obscure (§6.4.2) a package, class, interface, method, field, parameter, or local variable with the same name. Use of an identifier as a class, interface, method, field, local variable or as the parameter of an exception handler (§14.20) does not obscure a statement label with the same name.
A labeled statement is executed by executing the immediately contained Statement.
If the statement is labeled by an Identifier and the contained Statement completes abruptly because of a break
with the same Identifier, then the labeled statement completes normally. In all other cases of abrupt completion of the Statement, the labeled statement completes abruptly for the same reason.
The following code was taken from a version of the class String
and its method indexOf
, where the label was originally called test
. Changing the label to have the same name as the local variable i
does not obscure the label in the scope of the declaration of i
. Thus, the code is valid.
class Test {
char[] value;
int offset, count;
int indexOf(TestString str, int fromIndex) {
char[] v1 = value, v2 = str.value;
int max = offset + (count - str.count);
int start = offset + ((fromIndex < 0) ? 0 : fromIndex);
i:
for (int i = start; i <= max; i++) {
int n = str.count, j = i, k = str.offset;
while (n-- != 0) {
if (v1[j++] != v2[k++])
continue i;
}
return i - offset;
}
return -1;
}
}
The identifier max
could also have been used as the statement label; the label would not obscure the local variable max
within the labeled statement.
Certain kinds of expressions may be used as statements by following them with semicolons.
ExpressionStatement:
StatementExpression ;
StatementExpression:
Assignment
PreIncrementExpression
PreDecrementExpression
PostIncrementExpression
PostDecrementExpression
MethodInvocation
ClassInstanceCreationExpression
An expression statement is executed by evaluating the expression; if the expression has a value, the value is discarded.
Execution of the expression statement completes normally if and only if evaluation of the expression completes normally.
Unlike C and C++, the Java programming language allows only certain forms of expressions to be used as expression statements. Note that the Java programming language does not allow a “cast to void
” - void
is not a type - so the traditional C trick of writing an expression statement such as:
(void)... ; // incorrect!
does not work. On the other hand, the Java programming language allows all the most useful kinds of expressions in expression statements, and it does not require a method invocation used as an expression statement to invoke a void
method, so such a trick is almost never needed. If a trick is needed, either an assignment statement (§15.26) or a local variable declaration statement (§14.4) can be used instead.
The if
statement allows conditional execution of a statement or a conditional choice of two statements, executing one or the other but not both.
IfThenStatement:
if (
Expression )
Statement
IfThenElseStatement:
if (
Expression )
StatementNoShortIf else
Statement
IfThenElseStatementNoShortIf:
if (
Expression )
StatementNoShortIf else
StatementNoShortIf
The Expression must have type boolean
or Boolean
, or a compile-time error occurs.
An if
-then
statement is executed by first evaluating the Expression. If the result is of type Boolean
, it is subject to unboxing conversion (§5.1.8).
If evaluation of the Expression or the subsequent unboxing conversion (if any) completes abruptly for some reason, the if
-then
statement completes abruptly for the same reason.
Otherwise, execution continues by making a choice based on the resulting value:
• If the value is true
, then the contained Statement is executed; the if
-then
statement completes normally if and only if execution of the Statement completes normally.
• If the value is false
, no further action is taken and the if
-then
statement completes normally.
An if
-then
-else
statement is executed by first evaluating the Expression. If the result is of type Boolean
, it is subject to unboxing conversion (§5.1.8).
If evaluation of the Expression or the subsequent unboxing conversion (if any) completes abruptly for some reason, then the if
-then
-else
statement completes abruptly for the same reason.
Otherwise, execution continues by making a choice based on the resulting value:
• If the value is true
, then the first contained Statement (the one before the else
keyword) is executed; the if
-then
-else
statement completes normally if and only if execution of that statement completes normally.
• If the value is false
, then the second contained Statement (the one after the else
keyword) is executed; the if
-then
-else
statement completes normally if and only if execution of that statement completes normally.
An assertion is an assert
statement containing a boolean expression. An assertion is either enabled or disabled. If an assertion is enabled, execution of the assertion causes evaluation of the boolean expression and an error is reported if the expression evaluates to false
. If the assertion is disabled, execution of the assertion has no effect whatsoever.
AssertStatement:
assert
Expression ;
assert
Expression :
Expression ;
To ease the presentation, the first Expression in both forms of the assert
statement is referred to as Expression1. In the second form of the assert
statement, the second Expression is referred to as Expression2.
It is a compile-time error if Expression1 does not have type boolean
or Boolean
.
In the second form of the assert
statement, it is a compile-time error if Expression2 is void (§15.1).
An assert
statement that is executed after its class has completed initialization is enabled if and only if the host system has determined that the top level class that lexically contains the assert
statement enables assertions.
Whether or not a top level class enables assertions is determined no later than the earliest of the initialization of the top level class and the initialization of any class nested in the top level class, and cannot be changed after it has been determined.
An assert
statement that is executed before its class has completed initialization is enabled.
This rule is motivated by a case that demands special treatment. Recall that the assertion status of a class is set no later than the time it is initialized. It is possible, though generally not desirable, to execute methods or constructors prior to initialization. This can happen when a class hierarchy contains a circularity in its static initialization, as in the following example:
public class Foo {
public static void main(String[] args) {
Baz.testAsserts();
// Will execute after Baz is initialized.
}
}
class Bar {
static {
Baz.testAsserts();
// Will execute before Baz is initialized!
}
}
class Baz extends Bar {
static void testAsserts() {
boolean enabled = false;
assert enabled = true;
System.out.println("Asserts " +
(enabled ? "enabled" : "disabled"));
}
}
Invoking Baz.testAsserts()
causes Baz
to be initialized. Before this can happen, Bar
must be initialized. Bar
’s static initializer again invokes Baz.testAsserts()
. Because initialization of Baz
is already in progress by the current thread, the second invocation executes immediately, though Baz
is not initialized (§12.4.2).
Because of the rule above, if the program above is executed without enabling assertions, it must print:
Asserts enabled
Asserts disabled
A disabled assert
statement does nothing. In particular, neither Expression1 nor Expression2 (if it is present) are evaluated. Execution of a disabled assert
statement always completes normally.
An enabled assert
statement is executed by first evaluating Expression1. If the result is of type Boolean
, it is subject to unboxing conversion (§5.1.8).
If evaluation of Expression1 or the subsequent unboxing conversion (if any) completes abruptly for some reason, the assert
statement completes abruptly for the same reason.
Otherwise, execution continues by making a choice based on the value of Expression1:
• If the value is true
, no further action is taken and the assert
statement completes normally.
• If the value is false
, the execution behavior depends on whether Expression2 is present:
– If Expression2 is present, it is evaluated. Then:
› If the evaluation completes abruptly for some reason, the assert
statement completes abruptly for the same reason.
› If the evaluation completes normally, an AssertionError
instance whose “detail message” is the resulting value of Expression2 is created. Then:
» If the instance creation completes abruptly for some reason, the assert
statement completes abruptly for the same reason.
» If the instance creation completes normally, the assert
statement completes abruptly by throwing the newly created AssertionError
object.
– If Expression2 is not present, an AssertionError
instance with no “detail message” is created. Then:
› If the instance creation completes abruptly for some reason, the assert
statement completes abruptly for the same reason.
› If the instance creation completes normally, the assert
statement completes abruptly by throwing the newly created AssertionError
object.
Typically, assertion-checking is enabled during program development and testing, and disabled for deployment, to improve performance.
Because assertions may be disabled, programs must not assume that the expressions contained in assertions will be evaluated. Thus, these boolean expressions should generally be free of side effects. Evaluating such a boolean expression should not affect any state that is visible after the evaluation is complete. It is not illegal for a boolean expression contained in an assertion to have a side effect, but it is generally inappropriate, as it could cause program behavior to vary depending on whether assertions were enabled or disabled.
In light of this, assertions should not be used for argument checking in public
methods. Argument checking is typically part of the contract of a method, and this contract must be upheld whether assertions are enabled or disabled.
A secondary problem with using assertions for argument checking is that erroneous arguments should result in an appropriate run-time exception (such as IllegalArgumentException
, ArrayIndexOutOfBoundsException
, or NullPointerException
). An assertion failure will not throw an appropriate exception. Again, it is not illegal to use assertions for argument checking on public
methods, but it is generally inappropriate. It is intended that AssertionError
never be caught, but it is possible to do so, thus the rules for try
statements should treat assertions appearing in a try
block similarly to the current treatment of throw
statements.
The switch
statement transfers control to one of several statements depending on the value of an expression.
SwitchStatement:
switch (
Expression )
SwitchBlock
SwitchBlock:
{
{SwitchBlockStatementGroup} {SwitchLabel} }
SwitchBlockStatementGroup:
SwitchLabels BlockStatements
SwitchLabels:
SwitchLabel {SwitchLabel}
SwitchLabel:
case
ConstantExpression :
case
EnumConstantName :
default :
EnumConstantName:
Identifier
The type of the Expression must be char
, byte
, short
, int
, Character
, Byte
, Short
, Integer
, String
, or an enum type (§8.9), or a compile-time error occurs.
The body of a switch
statement is known as a switch block. Any statement immediately contained by the switch block may be labeled with one or more switch labels, which are case
or default
labels. Every case
label has a case
constant, which is either a constant expression or the name of an enum constant. Switch labels and their case
constants are said to be associated with the switch
statement.
Given a switch
statement, all of the following must be true or a compile-time error occurs:
• Every case
constant associated with the switch
statement must be assignment compatible with the type of the switch
statement’s Expression (§5.2).
• If the type of the switch
statement’s Expression is an enum type, then every case
constant associated with the switch
statement must be an enum constant of that type.
• No two of the case
constants associated with the switch
statement have the same value.
• No case
constant associated with the switch
statement is null
.
• At most one default
label is associated with the switch
statement.
The prohibition against using null
as a case
constant prevents code being written that can never be executed. If the switch
statement’s Expression is of a reference type, that is, String
or a boxed primitive type or an enum type, then an exception will be thrown will occur if the Expression evaluates to null
at run time. In the judgment of the designers of the Java programming language, this is a better outcome than silently skipping the entire switch
statement or choosing to execute the statements (if any) after the default
label (if any).
A Java compiler is encouraged (but not required) to provide a warning if a switch
on an enum-valued expression lacks a default
label and lacks case
labels for one or more of the enum’s constants. Such a switch
will silently do nothing if the expression evaluates to one of the missing constants.
In C and C++ the body of a switch
statement can be a statement and statements with case
labels do not have to be immediately contained by that statement. Consider the simple loop:
for (i = 0; i < n; ++i) foo();
where n
is known to be positive. A trick known as Duff’s device can be used in C or C++ to unroll the loop, but this is not valid code in the Java programming language:
int q = (n+7)/8;
switch (n%8) {
case 0: do { foo(); // Great C hack, Tom,
case 7: foo(); // but it's not valid here.
case 6: foo();
case 5: foo();
case 4: foo();
case 3: foo();
case 2: foo();
case 1: foo();
} while (--q > 0);
}
Fortunately, this trick does not seem to be widely known or used. Moreover, it is less needed nowadays; this sort of code transformation is properly in the province of state-of-the-art optimizing compilers.
When the switch
statement is executed, first the Expression is evaluated. If the Expression evaluates to null
, a NullPointerException
is thrown and the entire switch
statement completes abruptly for that reason. Otherwise, if the result is of a reference type, it is subject to unboxing conversion (§5.1.8).
If evaluation of the Expression or the subsequent unboxing conversion (if any) completes abruptly for some reason, the switch
statement completes abruptly for the same reason.
Otherwise, execution continues by comparing the value of the Expression with each case
constant, and there is a choice:
• If one of the case
constants is equal to the value of the expression, then we say that the case
label matches. All statements after the matching case
label in the switch
block, if any, are executed in sequence.
If all these statements complete normally, or if there are no statements after the matching case
label, then the entire switch
statement completes normally.
• If no case
label matches but there is a default
label, then all statements after the default
label in the switch
block, if any, are executed in sequence.
If all these statements complete normally, or if there are no statements after the default
label, then the entire switch
statement completes normally.
• If no case
label matches and there is no default
label, then no further action is taken and the switch
statement completes normally.
If any statement immediately contained by the Block body of the switch
statement completes abruptly, it is handled as follows:
• If execution of the Statement completes abruptly because of a break
with no label, no further action is taken and the switch
statement completes normally.
• If execution of the Statement completes abruptly for any other reason, the switch
statement completes abruptly for the same reason.
The case of abrupt completion because of a break
with a label is handled by the general rule for labeled statements (§14.7).
As in C and C++, execution of statements in a switch
block “falls through labels.”
For example, the program:
class TooMany {
static void howMany(int k) {
switch (k) {
case 1: System.out.print("one ");
case 2: System.out.print("too ");
case 3: System.out.println("many");
}
}
public static void main(String[] args) {
howMany(3);
howMany(2);
howMany(1);
}
}
contains a switch
block in which the code for each case
falls through into the code for the next case
. As a result, the program prints:
many
too many
one too many
If code is not to fall through case
to case
in this manner, then break
statements should be used, as in this example:
class TwoMany {
static void howMany(int k) {
switch (k) {
case 1: System.out.println("one");
break; // exit the switch
case 2: System.out.println("two");
break; // exit the switch
case 3: System.out.println("many");
break; // not needed, but good style
}
}
public static void main(String[] args) {
howMany(1);
howMany(2);
howMany(3);
}
}
This program prints:
one
two
many
The while
statement executes an Expression and a Statement repeatedly until the value of the Expression is false
.
WhileStatement:
while (
Expression )
Statement
WhileStatementNoShortIf:
while (
Expression )
StatementNoShortIf
The Expression must have type boolean
or Boolean
, or a compile-time error occurs.
A while
statement is executed by first evaluating the Expression. If the result is of type Boolean
, it is subject to unboxing conversion (§5.1.8).
If evaluation of the Expression or the subsequent unboxing conversion (if any) completes abruptly for some reason, the while
statement completes abruptly for the same reason.
Otherwise, execution continues by making a choice based on the resulting value:
• If the value is true
, then the contained Statement is executed. Then there is a choice:
– If execution of the Statement completes normally, then the entire while
statement is executed again, beginning by re-evaluating the Expression.
– If execution of the Statement completes abruptly, see §14.12.1.
• If the (possibly unboxed) value of the Expression is false
, no further action is taken and the while
statement completes normally.
If the (possibly unboxed) value of the Expression is false
the first time it is evaluated, then the Statement is not executed.
Abrupt completion of the contained Statement is handled in the following manner:
• If execution of the Statement completes abruptly because of a break
with no label, no further action is taken and the while
statement completes normally.
• If execution of the Statement completes abruptly because of a continue
with no label, then the entire while
statement is executed again.
• If execution of the Statement completes abruptly because of a continue
with label L, then there is a choice:
– If the while
statement has label L, then the entire while
statement is executed again.
– If the while
statement does not have label L, the while
statement completes abruptly because of a continue
with label L.
• If execution of the Statement completes abruptly for any other reason, the while
statement completes abruptly for the same reason.
The case of abrupt completion because of a break
with a label is handled by the general rule for labeled statements (§14.7).
The do
statement executes a Statement and an Expression repeatedly until the value of the Expression is false
.
DoStatement:
do
Statement while (
Expression ) ;
The Expression must have type boolean
or Boolean
, or a compile-time error occurs.
A do
statement is executed by first executing the Statement. Then there is a choice:
• If execution of the Statement completes normally, then the Expression is evaluated. If the result is of type Boolean
, it is subject to unboxing conversion (§5.1.8).
If evaluation of the Expression or the subsequent unboxing conversion (if any) completes abruptly for some reason, the do
statement completes abruptly for the same reason.
Otherwise, there is a choice based on the resulting value:
– If the value is true
, then the entire do
statement is executed again.
– If the value is false
, no further action is taken and the do
statement completes normally.
• If execution of the Statement completes abruptly, see §14.13.1.
Executing a do
statement always executes the contained Statement at least once.
Abrupt completion of the contained Statement is handled in the following manner:
• If execution of the Statement completes abruptly because of a break
with no label, then no further action is taken and the do
statement completes normally.
• If execution of the Statement completes abruptly because of a continue
with no label, then the Expression is evaluated. Then there is a choice based on the resulting value:
– If the value is true
, then the entire do
statement is executed again.
– If the value is false
, no further action is taken and the do
statement completes normally.
• If execution of the Statement completes abruptly because of a continue
with label L, then there is a choice:
– If the do
statement has label L, then the Expression is evaluated. Then there is a choice:
› If the value of the Expression is true
, then the entire do
statement is executed again.
› If the value of the Expression is false
, no further action is taken and the do
statement completes normally.
– If the do
statement does not have label L, the do
statement completes abruptly because of a continue
with label L.
• If execution of the Statement completes abruptly for any other reason, the do
statement completes abruptly for the same reason.
The case of abrupt completion because of a break
with a label is handled by the general rule for labeled statements (§14.7).
The following code is one possible implementation of the toHexString
method of class Integer
:
public static String toHexString(int i) {
StringBuffer buf = new StringBuffer(8);
do {
buf.append(Character.forDigit(i & 0xF, 16));
i >>>= 4;
} while (i != 0);
return buf.reverse().toString();
}
Because at least one digit must be generated, the do
statement is an appropriate control structure.
The for
statement has two forms:
• The basic for
statement.
• The enhanced for
statement
ForStatement:
BasicForStatement
EnhancedForStatement
ForStatementNoShortIf:
BasicForStatementNoShortIf
EnhancedForStatementNoShortIf
The basic for
statement executes some initialization code, then executes an Expression, a Statement, and some update code repeatedly until the value of the Expression is false
.
BasicForStatement:
for (
[ForInit] ;
[Expression] ;
[ForUpdate] )
Statement
BasicForStatementNoShortIf:
for (
[ForInit] ;
[Expression] ;
[ForUpdate] )
StatementNoShortIf
ForInit:
StatementExpressionList
LocalVariableDeclaration
ForUpdate:
StatementExpressionList
StatementExpressionList:
StatementExpression {,
StatementExpression}
The Expression must have type boolean
or Boolean
, or a compile-time error occurs.
The scope and shadowing of a local variable declared in the ForInit part of a basic for
statement is specified in §6.3 and §6.4.
A for
statement is executed by first executing the ForInit code:
• If the ForInit code is a list of statement expressions (§14.8), the expressions are evaluated in sequence from left to right; their values, if any, are discarded.
If evaluation of any expression completes abruptly for some reason, the for
statement completes abruptly for the same reason; any ForInit statement expressions to the right of the one that completed abruptly are not evaluated.
• If the ForInit code is a local variable declaration (§14.4), it is executed as if it were a local variable declaration statement appearing in a block.
If execution of the local variable declaration completes abruptly for any reason, the for
statement completes abruptly for the same reason.
• If the ForInit part is not present, no action is taken.
Next, a for
iteration step is performed, as follows:
• If the Expression is present, it is evaluated. If the result is of type Boolean
, it is subject to unboxing conversion (§5.1.8).
If evaluation of the Expression or the subsequent unboxing conversion (if any) completes abruptly, the for
statement completes abruptly for the same reason.
Otherwise, there is then a choice based on the presence or absence of the Expression and the resulting value if the Expression is present; see next bullet.
• If the Expression is not present, or it is present and the value resulting from its evaluation (including any possible unboxing) is true
, then the contained Statement is executed. Then there is a choice:
– If execution of the Statement completes normally, then the following two steps are performed in sequence:
1. First, if the ForUpdate part is present, the expressions are evaluated in sequence from left to right; their values, if any, are discarded. If evaluation of any expression completes abruptly for some reason, the for
statement completes abruptly for the same reason; any ForUpdate statement expressions to the right of the one that completed abruptly are not evaluated.
If the ForUpdate part is not present, no action is taken.
2. Second, another for
iteration step is performed.
– If execution of the Statement completes abruptly, see §14.14.1.3.
• If the Expression is present and the value resulting from its evaluation (including any possible unboxing) is false
, no further action is taken and the for
statement completes normally.
If the (possibly unboxed) value of the Expression is false
the first time it is evaluated, then the Statement is not executed.
If the Expression is not present, then the only way a for
statement can complete normally is by use of a break
statement.
Abrupt completion of the contained Statement is handled in the following manner:
• If execution of the Statement completes abruptly because of a break
with no label, no further action is taken and the for
statement completes normally.
• If execution of the Statement completes abruptly because of a continue
with no label, then the following two steps are performed in sequence:
1. First, if the ForUpdate part is present, the expressions are evaluated in sequence from left to right; their values, if any, are discarded.
If the ForUpdate part is not present, no action is taken.
2. Second, another for
iteration step is performed.
• If execution of the Statement completes abruptly because of a continue
with label L, then there is a choice:
– If the for
statement has label L, then the following two steps are performed in sequence:
1. First, if the ForUpdate part is present, the expressions are evaluated in sequence from left to right; their values, if any, are discarded.
If the ForUpdate is not present, no action is taken.
2. Second, another for
iteration step is performed.
– If the for
statement does not have label L, the for
statement completes abruptly because of a continue
with label L.
• If execution of the Statement completes abruptly for any other reason, the for
statement completes abruptly for the same reason.
Note that the case of abrupt completion because of a break
with a label is handled by the general rule for labeled statements (§14.7).
The enhanced for
statement has the form:
EnhancedForStatement:
for (
{VariableModifier} UnannType VariableDeclaratorId
:
Expression )
Statement
EnhancedForStatementNoShortIf:
for (
{VariableModifier} UnannType VariableDeclaratorId
:
Expression )
StatementNoShortIf
See §8.3 for UnannType. The following productions from §4.3, §8.4.1, and §8.3 are shown here for convenience:
VariableModifier: one of
Annotation final
VariableDeclaratorId:
Identifier [Dims]
Dims:
{Annotation} [ ]
{{Annotation} [ ]
}
The type of the Expression must be Iterable
or an array type (§10.1), or a compile-time error occurs.
The scope and shadowing of the local variable declared in the header of an enhanced for
statement is specified in §6.3 and §6.4.
The meaning of the enhanced for
statement is given by translation into a basic for
statement, as follows:
• If the type of Expression is a subtype of Iterable
, then the translation is as follows.
If the type of Expression is a subtype of Iterable<
X>
for some type argument X, then let I be the type java.util.Iterator<
X>
; otherwise, let I be the raw type java.util.Iterator
.
The enhanced for
statement is equivalent to a basic for
statement of the form:
for (I #i = Expression.iterator(); #i.hasNext(); ) {
{VariableModifier} TargetType Identifier =
(TargetType) #i.next();
Statement
}
#i
is an automatically generated identifier that is distinct from any other identifiers (automatically generated or otherwise) that are in scope (§6.3) at the point where the enhanced for
statement occurs.
If the UnannType of the local variable in the header of the enhanced for
statement is a reference type, then TargetType is the UnannType; otherwise, TargetType is the upper bound of the capture conversion (§5.1.10) of the type argument of I, or Object
if I is raw.
For example, this code:
List<? extends Integer> l = ...
for (float i : l) ...
will be translated to:
for (Iterator<Integer> #i = l.iterator(); #i.hasNext(); ) {
float #i0 = (Integer)#i.next();
...
• Otherwise, the Expression necessarily has an array type, T[]
.
Let L1 ... Lm be the (possibly empty) sequence of labels immediately preceding the enhanced for
statement.
The enhanced for
statement is equivalent to a basic for
statement of the form:
T[] #a = Expression;
L1: L2: ... Lm:
for (int #i = 0; #i < #a.length; #i++) {
{VariableModifier} TargetType Identifier = #a[#i];
Statement
}
#a
and #i
are automatically generated identifiers that are distinct from any other identifiers (automatically generated or otherwise) that are in scope at the point where the enhanced for
statement occurs.
TargetType is the type of the local variable denoted by UnannType in the header of the enhanced for
statement, followed by any bracket pairs that follow the Identifier (§10.2).
The following program, which calculates the sum of an integer array, shows how enhanced for
works for arrays:
int sum(int[] a) {
int sum = 0;
for (int i : a) sum += i;
return sum;
}
The following program combines the enhanced for
statement with auto-unboxing to translate a histogram into a frequency table:
Map<String, Integer> histogram = ...;
double total = 0;
for (int i : histogram.values())
total += i;
for (Map.Entry<String, Integer> e : histogram.entrySet())
System.out.println(e.getKey() + " " + e.getValue() / total);
}
BreakStatement:
break
[Identifier] ;
A break
statement with no label attempts to transfer control to the innermost enclosing switch
, while
, do
, or for
statement of the immediately enclosing method or initializer; this statement, which is called the break target, then immediately completes normally.
To be precise, a break
statement with no label always completes abruptly, the reason being a break
with no label.
If no switch
, while
, do
, or for
statement in the immediately enclosing method, constructor, or initializer contains the break
statement, a compile-time error occurs.
A break
statement with label Identifier attempts to transfer control to the enclosing labeled statement (§14.7) that has the same Identifier as its label; this statement, which is called the break target, then immediately completes normally. In this case, the break target need not be a switch
, while
, do
, or for
statement.
To be precise, a break
statement with label Identifier always completes abruptly, the reason being a break
with label Identifier.
A break
statement must refer to a label within the immediately enclosing method, constructor, initializer, or lambda body. There are no non-local jumps. If no labeled statement with Identifier as its label in the immediately enclosing method, constructor, initializer, or lambda body contains the break
statement, a compile-time error occurs.
It can be seen, then, that a break
statement always completes abruptly.
The preceding descriptions say “attempts to transfer control” rather than just “transfers control” because if there are any try
statements (§14.20) within the break target whose try
blocks or catch
clauses contain the break
statement, then any finally
clauses of those try
statements are executed, in order, innermost to outermost, before control is transferred to the break target. Abrupt completion of a finally
clause can disrupt the transfer of control initiated by a break
statement.
In the following example, a mathematical graph is represented by an array of arrays. A graph consists of a set of nodes and a set of edges; each edge is an arrow that points from some node to some other node, or from a node to itself. In this example it is assumed that there are no redundant edges; that is, for any two nodes P and Q, where Q may be the same as P, there is at most one edge from P to Q.
Nodes are represented by integers, and there is an edge from node i to node edges[
i] [
j]
for every i and j for which the array reference edges[
i][
j]
does not throw an ArrayIndexOutOfBoundsException
.
The task of the method loseEdges
, given integers i and j, is to construct a new graph by copying a given graph but omitting the edge from node i to node j, if any, and the edge from node j to node i, if any:
class Graph {
int edges[][];
public Graph(int[][] edges) { this.edges = edges; }
public Graph loseEdges(int i, int j) {
int n = edges.length;
int[][] newedges = new int[n][];
for (int k = 0; k < n; ++k) {
edgelist:
{
int z;
search:
{
if (k == i) {
for (z = 0; z < edges[k].length; ++z) {
if (edges[k][z] == j) break search;
}
} else if (k == j) {
for (z = 0; z < edges[k].length; ++z) {
if (edges[k][z] == i) break search;
}
}
// No edge to be deleted; share this list.
newedges[k] = edges[k];
break edgelist;
} //search
// Copy the list, omitting the edge at position z.
int m = edges[k].length - 1;
int ne[] = new int[m];
System.arraycopy(edges[k], 0, ne, 0, z);
System.arraycopy(edges[k], z+1, ne, z, m-z);
newedges[k] = ne;
} //edgelist
}
return new Graph(newedges);
}
}
Note the use of two statement labels, edgelist
and search
, and the use of break
statements. This allows the code that copies a list, omitting one edge, to be shared between two separate tests, the test for an edge from node i to node j, and the test for an edge from node j to node i.
A continue
statement may occur only in a while
, do
, or for
statement; statements of these three kinds are called iteration statements. Control passes to the loopcontinuation point of an iteration statement.
ContinueStatement:
continue
[Identifier] ;
A continue
statement with no label attempts to transfer control to the innermost enclosing while
, do
, or for
statement of the immediately enclosing method, constructor, or initializer; this statement, which is called the continue target, then immediately ends the current iteration and begins a new one.
To be precise, such a continue
statement always completes abruptly, the reason being a continue
with no label.
If no while
, do
, or for
statement of the immediately enclosing method, constructor, or initializer contains the continue
statement, a compile-time error occurs.
A continue
statement with label Identifier attempts to transfer control to the enclosing labeled statement (§14.7) that has the same Identifier as its label; that statement, which is called the continue target, then immediately ends the current iteration and begins a new one.
To be precise, a continue
statement with label Identifier always completes abruptly, the reason being a continue
with label Identifier.
The continue target must be a while
, do
, or for
statement, or a compile-time error occurs.
A continue
statement must refer to a label within the immediately enclosing method, constructor, initializer, or lambda body. There are no non-local jumps. If no labeled statement with Identifier as its label in the immediately enclosing method, constructor, initializer, or lambda body contains the continue
statement, a compile-time error occurs.
It can be seen, then, that a continue
statement always completes abruptly.
See the descriptions of the while
statement (§14.12), do
statement (§14.13), and for
statement (§14.14) for a discussion of the handling of abrupt termination because of continue
.
The preceding descriptions say “attempts to transfer control” rather than just “transfers control” because if there are any try
statements (§14.20) within the continue target whose try
blocks or catch
clauses contain the continue
statement, then any finally
clauses of those try
statements are executed, in order, innermost to outermost, before control is transferred to the continue target. Abrupt completion of a finally
clause can disrupt the transfer of control initiated by a continue
statement.
In the Graph
class in §14.15, one of the break
statements is used to finish execution of the entire body of the outermost for
loop. This break can be replaced by a continue
if the for
loop itself is labeled:
class Graph {
int edges[][];
public Graph(int[][] edges) { this.edges = edges; }
public Graph loseEdges(int i, int j) {
int n = edges.length;
int[][] newedges = new int[n][];
edgelists:
for (int k = 0; k < n; ++k) {
int z;
search:
{
if (k == i) {
for (z = 0; z < edges[k].length; ++z) {
if (edges[k][z] == j) break search;
}
} else if (k == j) {
for (z = 0; z < edges[k].length; ++z) {
if (edges[k][z] == i) break search;
}
}
// No edge to be deleted; share this list.
newedges[k] = edges[k];
continue edgelists;
} //search
// Copy the list, omitting the edge at position z.
int m = edges[k].length - 1;
int ne[] = new int[m];
System.arraycopy(edges[k], 0, ne, 0, z);
System.arraycopy(edges[k], z+1, ne, z, m-z);
newedges[k] = ne;
} //edgelists
return new Graph(newedges);
}
}
Which to use, if either, is largely a matter of programming style.
A return
statement returns control to the invoker of a method (§8.4, §15.12) or constructor (§8.8, §15.9).
ReturnStatement:
return
[Expression] ;
A return
statement is contained in the innermost constructor, method, initializer, or lambda expression whose body encloses the return
statement.
It is a compile-time error if a return
statement is contained in an instance initializer or a static initializer (§8.6, §8.7).
A return
statement with no Expression must be contained in one of the following, or a compile-time error occurs:
• A method that is declared, using the keyword void
, not to return a value (§8.4.5)
• A constructor (§8.8.7)
• A lambda expression (§15.27)
A return
statement with no Expression attempts to transfer control to the invoker of the method, constructor, or lambda body that contains it. To be precise, a return
statement with no Expression always completes abruptly, the reason being a return with no value.
A return
statement with an Expression must be contained in one of the following, or a compile-time error occurs:
• A method that is declared to return a value
• A lambda expression
The Expression must denote a variable or a value, or a compile-time error occurs.
When a return
statement with an Expression appears in a method declaration, the Expression must be assignable (§5.2) to the declared return type of the method, or a compile-time error occurs.
A return
statement with an Expression attempts to transfer control to the invoker of the method or lambda body that contains it; the value of the Expression becomes the value of the method invocation. More precisely, execution of such a return
statement first evaluates the Expression. If the evaluation of the Expression completes abruptly for some reason, then the return
statement completes abruptly for that reason. If evaluation of the Expression completes normally, producing a value V, then the return
statement completes abruptly, the reason being a return with value V.
If the expression is of type float
and is not FP-strict (§15.4), then the value may be an element of either the float value set or the float-extended-exponent value set (§4.2.3). If the expression is of type double
and is not FP-strict, then the value may be an element of either the double value set or the double-extended-exponent value set.
It can be seen, then, that a return
statement always completes abruptly.
The preceding descriptions say “attempts to transfer control” rather than just “transfers control” because if there are any try
statements (§14.20) within the method or constructor whose try
blocks or catch
clauses contain the return
statement, then any finally
clauses of those try
statements will be executed, in order, innermost to outermost, before control is transferred to the invoker of the method or constructor. Abrupt completion of a finally
clause can disrupt the transfer of control initiated by a return
statement.
A throw
statement causes an exception (§11 (Exceptions)) to be thrown. The result is an immediate transfer of control (§11.3) that may exit multiple statements and multiple constructor, instance initializer, static initializer and field initializer evaluations, and method invocations until a try
statement (§14.20) is found that catches the thrown value. If no such try
statement is found, then execution of the thread (§17 (Threads and Locks)) that executed the throw
is terminated (§11.3) after invocation of the uncaughtException
method for the thread group to which the thread belongs.
ThrowStatement:
throw
Expression ;
The Expression in a throw
statement must either denote a variable or value of a reference type which is assignable (§5.2) to the type Throwable
, or denote the null reference, or a compile-time error occurs.
The reference type of the Expression will always be a class type (since no interface types are assignable to Throwable
) which is not parameterized (since a subclass of Throwable
cannot be generic (§8.1.2)).
At least one of the following three conditions must be true, or a compile-time error occurs:
• The type of the Expression is an unchecked exception class (§11.1.1) or the null type (§4.1).
• The throw
statement is contained in the try
block of a try
statement (§14.20) and it is not the case that the try
statement can throw an exception of the type of the Expression. (In this case we say the thrown value is caught by the try
statement.)
• The throw
statement is contained in a method or constructor declaration and the type of the Expression is assignable (§5.2) to at least one type listed in the throws
clause (§8.4.6, §8.8.5) of the declaration.
The exception types that a throw
statement can throw are specified in §11.2.2.
A throw
statement first evaluates the Expression. Then:
• If evaluation of the Expression completes abruptly for some reason, then the throw
completes abruptly for that reason.
• If evaluation of the Expression completes normally, producing a non-null
value V, then the throw
statement completes abruptly, the reason being a throw
with value V.
• If evaluation of the Expression completes normally, producing a null
value, then an instance V' of class NullPointerException
is created and thrown instead of null
. The throw
statement then completes abruptly, the reason being a throw
with value V'.
It can be seen, then, that a throw
statement always completes abruptly.
If there are any enclosing try
statements (§14.20) whose try
blocks contain the throw
statement, then any finally
clauses of those try
statements are executed as control is transferred outward, until the thrown value is caught. Note that abrupt completion of a finally
clause can disrupt the transfer of control initiated by a throw
statement.
If a throw
statement is contained in a method declaration or a lambda expression, but its value is not caught by some try
statement that contains it, then the invocation of the method completes abruptly because of the throw
.
If a throw
statement is contained in a constructor declaration, but its value is not caught by some try
statement that contains it, then the class instance creation expression that invoked the constructor will complete abruptly because of the throw
(§15.9.4).
If a throw
statement is contained in a static initializer (§8.7), then a compile-time check (§11.2.3) ensures that either its value is always an unchecked exception or its value is always caught by some try
statement that contains it. If at run time, despite this check, the value is not caught by some try
statement that contains the throw
statement, then the value is rethrown if it is an instance of class Error
or one of its subclasses; otherwise, it is wrapped in an ExceptionInInitializerError
object, which is then thrown (§12.4.2).
If a throw
statement is contained in an instance initializer (§8.6), then a compiletime check (§11.2.3) ensures that either its value is always an unchecked exception or its value is always caught by some try
statement that contains it, or the type of the thrown exception (or one of its superclasses) occurs in the throws
clause of every constructor of the class.
By convention, user-declared throwable types should usually be declared to be subclasses of class Exception
, which is a subclass of class Throwable
(§11.1.1).
A synchronized
statement acquires a mutual-exclusion lock (§17.1) on behalf of the executing thread, executes a block, then releases the lock. While the executing thread owns the lock, no other thread may acquire the lock.
SynchronizedStatement:
synchronized (
Expression )
Block
The type of Expression must be a reference type, or a compile-time error occurs.
A synchronized
statement is executed by first evaluating the Expression. Then:
• If evaluation of the Expression completes abruptly for some reason, then the synchronized
statement completes abruptly for the same reason.
• Otherwise, if the value of the Expression is null
, a NullPointerException
is thrown.
• Otherwise, let the non-null
value of the Expression be V. The executing thread locks the monitor associated with V. Then the Block is executed, and then there is a choice:
– If execution of the Block completes normally, then the monitor is unlocked and the synchronized
statement completes normally.
– If execution of the Block completes abruptly for any reason, then the monitor is unlocked and the synchronized
statement completes abruptly for the same reason.
The locks acquired by synchronized
statements are the same as the locks that are acquired implicitly by synchronized
methods (§8.4.3.6). A single thread may acquire a lock more than once.
Acquiring the lock associated with an object does not in itself prevent other threads from accessing fields of the object or invoking un-synchronized
methods on the object. Other threads can also use synchronized
methods or the synchronized
statement in a conventional manner to achieve mutual exclusion.
class Test {
public static void main(String[] args) {
Test t = new Test();
synchronized(t) {
synchronized(t) {
System.out.println("made it!");
}
}
}
}
This program produces the output:
made it!
Note that this program would deadlock if a single thread were not permitted to lock a monitor more than once.
A try
statement executes a block. If a value is thrown and the try
statement has one or more catch
clauses that can catch it, then control will be transferred to the first such catch
clause. If the try
statement has a finally
clause, then another block of code is executed, no matter whether the try
block completes normally or abruptly, and no matter whether a catch
clause is first given control.
TryStatement:
try
Block Catches
try
Block [Catches] Finally
TryWithResourcesStatement
Catches:
CatchClause {CatchClause}
CatchClause:
catch (
CatchFormalParameter )
Block
CatchFormalParameter:
{VariableModifier} CatchType VariableDeclaratorId
CatchType:
UnannClassType {|
ClassType}
Finally:
finally
Block
See §8.3 for UnannClassType. The following productions from §4.3, §8.3, and §8.4.1 are shown here for convenience:
VariableModifier: one of
Annotation final
VariableDeclaratorId:
Identifier [Dims]
Dims:
{Annotation} [ ]
{{Annotation} [ ]
}
The Block immediately after the keyword try
is called the try
block of the try
statement.
The Block immediately after the keyword finally
is called the finally
block of the try
statement.
A try
statement may have catch
clauses, also called exception handlers.
A catch
clause declares exactly one parameter, which is called an exception parameter.
It is a compile-time error if final
appears more than once as a modifier for an exception parameter declaration.
The scope and shadowing of an exception parameter is specified in §6.3 and §6.4.
An exception parameter may denote its type as either a single class type or a union of two or more class types (called alternatives). The alternatives of a union are syntactically separated by |
.
A catch
clause whose exception parameter is denoted as a single class type is called a uni-catch
clause.
A catch
clause whose exception parameter is denoted as a union of types is called a multi-catch
clause.
Each class type used in the denotation of the type of an exception parameter must be the class Throwable
or a subclass of Throwable
, or a compile-time error occurs.
It is a compile-time error if a type variable is used in the denotation of the type of an exception parameter.
It is a compile-time error if a union of types contains two alternatives Di and Dj (i ≠ j) where Di is a subtype of Dj (§4.10.2).
The declared type of an exception parameter that denotes its type with a single class type is that class type.
The declared type of an exception parameter that denotes its type as a union with alternatives D1 |
D2 |
... |
Dn is lub(D1, D2, ..., Dn).
An exception parameter of a multi-catch
clause is implicitly declared final
if it is not explicitly declared final
.
It is a compile-time error if an exception parameter that is implicitly or explicitly declared final
is assigned to within the body of the catch
clause.
An exception parameter of a uni-catch
clause is never implicitly declared final
, but it may be explicitly declared final
or be effectively final (§4.12.4).
An implicitly final
exception parameter is final by virtue of its declaration, while an effectively final exception parameter is (as it were) final by virtue of how it is used. An exception parameter of a multi-catch
clause is implicitly declared final
, so will never occur as the left-hand operand of an assignment operator, but it is not considered effectively final.
If an exception parameter is effectively final (in a uni-catch
clause) or implicitly final (in a multi-catch
clause), then adding an explicit final
modifier to its declaration will not introduce any compile-time errors. On the other hand, if the exception parameter of a uni-catch
clause is explicitly declared final
, then removing the final
modifier may introduce compile-time errors because the exception parameter, now considered to be effectively final, can no longer longer be referenced by anonymous and local class declarations in the body of the catch
clause. If there are no compile-time errors, it is possible to further change the program so that the exception parameter is re-assigned in the body of the catch
clause and thus will no longer be considered effectively final.
The exception types that a try
statement can throw are specified in §11.2.2.
The relationship of the exceptions thrown by the try
block of a try
statement and caught by the catch
clauses (if any) of the try
statement is specified in §11.2.3.
Exception handlers are considered in left-to-right order: the earliest possible catch
clause accepts the exception, receiving as its argument the thrown exception object, as specified in §11.3.
A multi-catch
clause can be thought of as a sequence of uni-catch
clauses. That is, a catch
clause where the type of the exception parameter is denoted as a union D1|
D2|
...|
Dn is equivalent to a sequence of n catch
clauses where the types of the exception parameters are class types D1, D2, ..., Dn respectively. In the Block of each of the n catch
clauses, the declared type of the exception parameter is lub(D1, D2, ..., Dn). For example, the following code:
try {
... throws ReflectiveOperationException ...
}
catch (ClassNotFoundException | IllegalAccessException ex) {
... body ...
}
is semantically equivalent to the following code:
try {
... throws ReflectiveOperationException ...
}
catch (final ClassNotFoundException ex1) {
final ReflectiveOperationException ex = ex1;
... body ...
}
catch (final IllegalAccessException ex2) {
final ReflectiveOperationException ex = ex2;
... body ...
}
where the multi-catch
clause with two alternatives has been translated into two uni-catch
clauses, one for each alternative. A Java compiler is neither required nor recommended to compile a multi-catch
clause by duplicating code in this manner, since it is possible to represent the multi-catch
clause in a class
file without duplication.
A finally
clause ensures that the finally
block is executed after the try
block and any catch
block that might be executed, no matter how control leaves the try
block or catch
block. Handling of the finally
block is rather complex, so the two cases of a try
statement with and without a finally
block are described separately (§14.20.1, §14.20.2).
A try
statement is permitted to omit catch
clauses and a finally
clause if it is a try
-with-resources statement (§14.20.3).
A try
statement without a finally
block is executed by first executing the try
block. Then there is a choice:
• If execution of the try
block completes normally, then no further action is taken and the try
statement completes normally.
• If execution of the try
block completes abruptly because of a throw
of a value V, then there is a choice:
– If the run-time type of V is assignment compatible with (§5.2) a catchable exception class of any catch
clause of the try
statement, then the first (leftmost) such catch
clause is selected. The value V is assigned to the parameter of the selected catch
clause, and the Block of that catch
clause is executed, and then there is a choice:
› If that block completes normally, then the try
statement completes normally.
› If that block completes abruptly for any reason, then the try
statement completes abruptly for the same reason.
– If the run-time type of V is not assignment compatible with a catchable exception class of any catch
clause of the try
statement, then the try
statement completes abruptly because of a throw
of the value V.
• If execution of the try
block completes abruptly for any other reason, then the try
statement completes abruptly for the same reason.
class BlewIt extends Exception {
BlewIt() { }
BlewIt(String s) { super(s); }
}
class Test {
static void blowUp() throws BlewIt { throw new BlewIt(); }
public static void main(String[] args) {
try {
blowUp();
} catch (RuntimeException r) {
System.out.println("Caught RuntimeException");
} catch (BlewIt b) {
System.out.println("Caught BlewIt");
}
}
}
Here, the exception BlewIt
is thrown by the method blowUp
. The try
-catch
statement in the body of main
has two catch
clauses. The run-time type of the exception is BlewIt
which is not assignable to a variable of type RuntimeException
, but is assignable to a variable of type BlewIt
, so the output of the example is:
Caught BlewIt
A try
statement with a finally
block is executed by first executing the try
block. Then there is a choice:
• If execution of the try
block completes normally, then the finally
block is executed, and then there is a choice:
– If the finally
block completes normally, then the try
statement completes normally.
– If the finally
block completes abruptly for reason S, then the try
statement completes abruptly for reason S.
• If execution of the try
block completes abruptly because of a throw
of a value V, then there is a choice:
– If the run-time type of V is assignment compatible with a catchable exception class of any catch
clause of the try
statement, then the first (leftmost) such catch
clause is selected. The value V is assigned to the parameter of the selected catch
clause, and the Block of that catch
clause is executed. Then there is a choice:
› If the catch
block completes normally, then the finally
block is executed. Then there is a choice:
» If the finally
block completes normally, then the try
statement completes normally.
» If the finally
block completes abruptly for any reason, then the try
statement completes abruptly for the same reason.
› If the catch
block completes abruptly for reason R, then the finally
block is executed. Then there is a choice:
» If the finally
block completes normally, then the try
statement completes abruptly for reason R.
» If the finally
block completes abruptly for reason S, then the try
statement completes abruptly for reason S (and reason R is discarded).
– If the run-time type of V is not assignment compatible with a catchable exception class of any catch
clause of the try
statement, then the finally
block is executed. Then there is a choice:
› If the finally
block completes normally, then the try
statement completes abruptly because of a throw
of the value V.
› If the finally
block completes abruptly for reason S, then the try
statement completes abruptly for reason S (and the throw
of value V is discarded and forgotten).
• If execution of the try
block completes abruptly for any other reason R, then the finally
block is executed, and then there is a choice:
– If the finally
block completes normally, then the try
statement completes abruptly for reason R.
– If the finally
block completes abruptly for reason S, then the try
statement completes abruptly for reason S (and reason R is discarded).
class BlewIt extends Exception {
BlewIt() { }
BlewIt(String s) { super(s); }
}
class Test {
static void blowUp() throws BlewIt {
throw new NullPointerException();
}
public static void main(String[] args) {
try {
blowUp();
} catch (BlewIt b) {
System.out.println("Caught BlewIt");
} finally {
System.out.println("Uncaught Exception");
}
}
}
This program produces the output:
Uncaught Exception
Exception in thread "main" java.lang.NullPointerException
at Test.blowUp(Test.java:7)
at Test.main(Test.java:11)
The NullPointerException
(which is a kind of RuntimeException
) that is thrown by method blowUp
is not caught by the try
statement in main
, because a NullPointerException
is not assignable to a variable of type BlewIt
. This causes the finally
clause to execute, after which the thread executing main
, which is the only thread of the test program, terminates because of an uncaught exception, which typically results in printing the exception name and a simple backtrace. However, a backtrace is not required by this specification.
The problem with mandating a backtrace is that an exception can be created at one point in the program and thrown at a later one. It is prohibitively expensive to store a stack trace in an exception unless it is actually thrown (in which case the trace may be generated while unwinding the stack). Hence we do not mandate a back trace in every exception.
A try
-with-resources statement is parameterized with variables (known as resources) that are initialized before execution of the try
block and closed automatically, in the reverse order from which they were initialized, after execution of the try
block. catch
clauses and a finally
clause are often unnecessary when resources are closed automatically.
TryWithResourcesStatement:
try
ResourceSpecification Block [Catches] [Finally]
ResourceSpecification:
(
ResourceList [;
] )
ResourceList:
Resource {;
Resource}
Resource:
{VariableModifier} UnannType VariableDeclaratorId =
Expression
See §8.3 for UnannType. The following productions from §4.3, §8.3, and §8.4.1 are shown here for convenience:
VariableModifier: one of
Annotation final
VariableDeclaratorId:
Identifier [Dims]
Dims:
{Annotation} [ ]
{{Annotation} [ ]
}
A resource specification declares one or more local variables with initializer expressions to act as resources for the try
statement.
It is a compile-time error for a resource specification to declare two variables with the same name.
It is a compile-time error if final
appears more than once as a modifier for each variable declared in a resource specification.
A variable declared in a resource specification is implicitly declared final
(§4.12.4) if it is not explicitly declared final
.
The type of a variable declared in a resource specification must be a subtype of AutoCloseable
, or a compile-time error occurs.
The scope and shadowing of a variable declared in a resource specification is specified in §6.3 and §6.4.
Resources are initialized in left-to-right order. If a resource fails to initialize (that is, its initializer expression throws an exception), then all resources initialized so far by the try
-with-resources statement are closed. If all resources initialize successfully, the try
block executes as normal and then all non-null resources of the try
-with-resources statement are closed.
Resources are closed in the reverse order from that in which they were initialized. A resource is closed only if it initialized to a non-null value. An exception from the closing of one resource does not prevent the closing of other resources. Such an exception is suppressed if an exception was thrown previously by an initializer, the try
block, or the closing of a resource.
A try
-with-resources statement whose resource specification declares multiple resources is treated as if it were multiple try
-with-resources statements, each of which has a resource specification that declares a single resource. When a try
-with-resources statement with n resources (n > 1) is translated, the result is a try
-with-resources statement with n-1 resources. After n such translations, there are n nested try
-catch
-finally
statements, and the overall translation is complete.
A try
-with-resources statement with no catch
clauses or finally
clause is called a basic try
-with-resources statement.
The meaning of a basic try
-with-resources statement:
try ({VariableModifier} R Identifier = Expression ...)
Block
is given by the following translation to a local variable declaration and a try
-catch
-finally
statement:
{
final {VariableModifierNoFinal} R Identifier = Expression;
Throwable #primaryExc = null;
try ResourceSpecification_tail
Block
catch (Throwable #t) {
#primaryExc = #t;
throw #t;
} finally {
if (Identifier != null) {
if (#primaryExc != null) {
try {
Identifier.close();
} catch (Throwable #suppressedExc) {
#primaryExc.addSuppressed(#suppressedExc);
}
} else {
Identifier.close();
}
}
}
}
{VariableModifierNoFinal} is defined as {VariableModifier} without final
, if present.
#t
, #primaryExc
, and #suppressedExc
are automatically generated identifiers that are distinct from any other identifiers (automatically generated or otherwise) that are in scope at the point where the try
-with-resources statement occurs.
If the resource specification declares one resource, then ResourceSpecification_tail is empty (and the try
-catch
-finally
statement is not itself a try
-with-resources statement).
If the resource specification declares n > 1 resources, then ResourceSpecification_tail consists of the 2nd, 3rd, ..., n’th resources declared in resource specification, in the same order (and the try
-catch
-finally
statement is itself a try
-with-resources statement).
Reachability and definite assignment rules for the basic try
-with-resources statement are implicitly specified by the translation above.
In a basic try
-with-resources statement that manages a single resource:
• If the initialization of the resource completes abruptly because of a throw
of a value V, then the try
-with-resources statement completes abruptly because of a throw
of the value V.
• If the initialization of the resource completes normally, and the try
block completes abruptly because of a throw
of a value V, then:
– If the automatic closing of the resource completes normally, then the try
-with-resources statement completes abruptly because of a throw
of the value V.
– If the automatic closing of the resource completes abruptly because of a throw
of a value V2, then the try
-with-resources statement completes abruptly because of a throw
of value V with V2 added to the suppressed exception list of V.
• If the initialization of the resource completes normally, and the try
block completes normally, and the automatic closing of the resource completes abruptly because of a throw
of a value V, then the try
-with-resources statement completes abruptly because of a throw
of the value V.
In a basic try
-with-resources statement that manages multiple resources:
• If the initialization of a resource completes abruptly because of a throw
of a value V, then:
– If the automatic closings of all successfully initialized resources (possibly zero) complete normally, then the try
-with-resources statement completes abruptly because of a throw
of the value V.
– If the automatic closings of all successfully initialized resources (possibly zero) complete abruptly because of throw
s of values V1...Vn, then the try
-with-resources statement completes abruptly because of a throw
of the value V with any remaining values V1...Vn added to the suppressed exception list of V.
• If the initialization of all resources completes normally, and the try
block completes abruptly because of a throw
of a value V, then:
– If the automatic closings of all initialized resources complete normally, then the try
-with-resources statement completes abruptly because of a throw
of the value V.
– If the automatic closings of one or more initialized resources complete abruptly because of throw
s of values V1...Vn, then the try
-with-resources statement completes abruptly because of a throw
of the value V with any remaining values V1...Vn added to the suppressed exception list of V.
• If the initialization of every resource completes normally, and the try
block completes normally, then:
– If one automatic closing of an initialized resource completes abruptly because of a throw
of value V, and all other automatic closings of initialized resources complete normally, then the try
-with-resources statement completes abruptly because of a throw
of the value V.
– If more than one automatic closing of an initialized resource completes abruptly because of throw
s of values V1...Vn, then the try
-with-resources statement completes abruptly because of a throw
of the value V1 with any remaining values V2...Vn added to the suppressed exception list of V1 (where V1 is the exception from the rightmost resource failing to close and Vn is the exception from the leftmost resource failing to close).
A try
-with-resources statement with at least one catch
clause and/or a finally
clause is called an extended try
-with-resources statement.
The meaning of an extended try
-with-resources statement:
try ResourceSpecification
Block
[Catches]
[Finally]
is given by the following translation to a basic try
-with-resources statement nested inside a try
-catch
or try
-finally
or try
-catch
-finally
statement:
try {
try ResourceSpecification
Block
}
[Catches]
[Finally]
The effect of the translation is to put the resource specification “inside” the try
statement. This allows a catch
clause of an extended try
-with-resources statement to catch an exception due to the automatic initialization or closing of any resource.
Furthermore, all resources will have been closed (or attempted to be closed) by the time the finally
block is executed, in keeping with the intent of the finally
keyword.
It is a compile-time error if a statement cannot be executed because it is unreachable.
This section is devoted to a precise explanation of the word “reachable.” The idea is that there must be some possible execution path from the beginning of the constructor, method, instance initializer, or static initializer that contains the statement to the statement itself. The analysis takes into account the structure of statements. Except for the special treatment of while
, do
, and for
statements whose condition expression has the constant value true
, the values of expressions are not taken into account in the flow analysis.
For example, a Java compiler will accept the code:
{
int n = 5;
while (n > 7) k = 2;
}
even though the value of n
is known at compile time and in principle it can be known at compile time that the assignment to k
can never be executed.
The rules in this section define two technical terms:
• whether a statement is reachable
• whether a statement can complete normally
The definitions here allow a statement to complete normally only if it is reachable.
To shorten the description of the rules, the customary abbreviation “iff” is used to mean “if and only if.”
A reachable break
statement exits a statement if, within the break target, either there are no try
statements whose try
blocks contain the break
statement, or there are try
statements whose try
blocks contain the break
statement and all finally
clauses of those try
statements can complete normally.
This definition is based on the logic around “attempts to transfer control” in §14.15.
A continue
statement continues a do
statement if, within the do
statement, either there are no try
statements whose try
blocks contain the continue
statement, or there are try
statements whose try
blocks contain the continue
statement and all finally
clauses of those try
statements can complete normally.
The rules are as follows:
• The block that is the body of a constructor, method, instance initializer, or static initializer is reachable.
• An empty block that is not a switch block can complete normally iff it is reachable.
A non-empty block that is not a switch block can complete normally iff the last statement in it can complete normally.
The first statement in a non-empty block that is not a switch block is reachable iff the block is reachable.
Every other statement S in a non-empty block that is not a switch block is reachable iff the statement preceding S can complete normally.
• A local class declaration statement can complete normally iff it is reachable.
• A local variable declaration statement can complete normally iff it is reachable.
• An empty statement can complete normally iff it is reachable.
• A labeled statement can complete normally if at least one of the following is true:
– The contained statement can complete normally.
– There is a reachable break
statement that exits the labeled statement.
The contained statement is reachable iff the labeled statement is reachable.
• An expression statement can complete normally iff it is reachable.
• An if
-then
statement can complete normally iff it is reachable.
The then
-statement is reachable iff the if
-then
statement is reachable.
An if
-then
-else
statement can complete normally iff the then
-statement can complete normally or the else
-statement can complete normally.
The then
-statement is reachable iff the if
-then
-else
statement is reachable.
The else
-statement is reachable iff the if
-then
-else
statement is reachable.
This handling of an if
statement, whether or not it has an else
part, is rather unusual. The rationale is given at the end of this section.
• An assert
statement can complete normally iff it is reachable.
• A switch
statement can complete normally iff at least one of the following is true:
– The switch block is empty or contains only switch labels.
– The last statement in the switch block can complete normally.
– There is at least one switch label after the last switch block statement group.
– The switch block does not contain a default
label.
– There is a reachable break
statement that exits the switch
statement.
• A switch block is reachable iff its switch
statement is reachable.
• A statement in a switch block is reachable iff its switch
statement is reachable and at least one of the following is true:
– It bears a case
or default
label.
– There is a statement preceding it in the switch block and that preceding statement can complete normally.
• A while
statement can complete normally iff at least one of the following is true:
– The while
statement is reachable and the condition expression is not a constant expression (§15.28) with value true
.
– There is a reachable break
statement that exits the while
statement.
The contained statement is reachable iff the while
statement is reachable and the condition expression is not a constant expression whose value is false
.
• A do
statement can complete normally iff at least one of the following is true:
– The contained statement can complete normally and the condition expression is not a constant expression (§15.28) with value true
.
– The do
statement contains a reachable continue
statement with no label, and the do
statement is the innermost while
, do
, or for
statement that contains that continue
statement, and the continue
statement continues that do
statement, and the condition expression is not a constant expression with value true
.
– The do
statement contains a reachable continue
statement with a label L, and the do
statement has label L, and the continue
statement continues that do
statement, and the condition expression is not a constant expression with value true
.
– There is a reachable break
statement that exits the do
statement.
The contained statement is reachable iff the do
statement is reachable.
• A basic for
statement can complete normally iff at least one of the following is true:
– The for
statement is reachable, there is a condition expression, and the condition expression is not a constant expression (§15.28) with value true
.
– There is a reachable break
statement that exits the for
statement.
The contained statement is reachable iff the for
statement is reachable and the condition expression is not a constant expression whose value is false
.
• An enhanced for
statement can complete normally iff it is reachable.
• A break
, continue
, return
, or throw
statement cannot complete normally.
• A synchronized
statement can complete normally iff the contained statement can complete normally.
The contained statement is reachable iff the synchronized
statement is reachable.
• A try
statement can complete normally iff both of the following are true:
– The try
block can complete normally or any catch
block can complete normally.
– If the try
statement has a finally
block, then the finally
block can complete normally.
• The try
block is reachable iff the try
statement is reachable.
• A catch
block C is reachable iff both of the following are true:
– Either the type of C’s parameter is an unchecked exception type or Exception
or a superclass of Exception
, or some expression or throw
statement in the try
block is reachable and can throw a checked exception whose type is assignable to the type of C’s parameter. (An expression is reachable iff the innermost statement containing it is reachable.)
See §15.6 for normal and abrupt completion of expressions.
– There is no earlier catch
block A in the try
statement such that the type of C’s parameter is the same as or a subclass of the type of A’s parameter.
• The Block of a catch
block is reachable iff the catch
block is reachable.
• If a finally
block is present, it is reachable iff the try
statement is reachable.
One might expect the if
statement to be handled in the following manner:
• An if
-then
statement can complete normally iff at least one of the following is true:
– The if
-then
statement is reachable and the condition expression is not a constant expression whose value is true
.
– The then
-statement can complete normally.
The then
-statement is reachable iff the if
-then
statement is reachable and the condition expression is not a constant expression whose value is false
.
• An if
-then
-else
statement can complete normally iff the then
-statement can complete normally or the else
-statement can complete normally.
The then
-statement is reachable iff the if
-then
-else
statement is reachable and the condition expression is not a constant expression whose value is false
.
The else
-statement is reachable iff the if
-then
-else
statement is reachable and the condition expression is not a constant expression whose value is true
.
This approach would be consistent with the treatment of other control structures. However, in order to allow the if statement to be used conveniently for “conditional compilation” purposes, the actual rules differ.
As an example, the following statement results in a compile-time error:
while (false) { x=3; }
because the statement x=3;
is not reachable; but the superficially similar case: if (false) { x=3; }
does not result in a compile-time error. An optimizing compiler may realize that the statement x=3;
will never be executed and may choose to omit the code for that statement from the generated class
file, but the statement x=3;
is not regarded as “unreachable” in the technical sense specified here.
The rationale for this differing treatment is to allow programmers to define “flag variables” such as:
static final boolean DEBUG = false;
and then write code such as:
if (DEBUG) { x=3; }
The idea is that it should be possible to change the value of DEBUG
from false
to true
or from true
to false
and then compile the code correctly with no other changes to the program text.
This ability to “conditionally compile” has no relationship to binary compatibility (§13 (Binary Compatibility)). If a set of classes that use such a “flag” variable are compiled and conditional code is omitted, it does not suffice later to distribute just a new version of the class or interface that contains the definition of the flag. The classes that use the flag will not see its new value, so their behavior may be surprising, but no LinkageError
will occur. A change to the value of a flag is, therefore, binary compatible with pre-existing binaries, but not behaviorally compatible.