Users often perceive aesthetically pleasing design as design that’s more usable.
As designers, we understand that our work is about more than just how something looks; it’s also about how it works. That’s not to say good design can’t also be attractive design. In fact, an aesthetically pleasing design can influence usability. Not only does it create a positive emotional response, but it also enhances our cognitive abilities, increases the perception of usability, and extends credibility. In other words, an aesthetically pleasing design creates a positive response in people’s brains and leads them to believe the design actually works better1—a phenomenon known as the aesthetic–usability effect. We use automatic cognitive processing to determine at a visceral level if something is beautiful very quickly upon first seeing it, and this extends to digital interfaces as well. First impressions do matter.
In this chapter, we’ll explore the origins of this principle, learn more about how our brains interpret information based on aesthetic attractiveness, and take a look at a few examples that make use of this effect.
The origins of the aesthetic–usability effect can be traced back to a study conducted in 1995 by researchers Masaaki Kurosu and Kaori Kashimura at the Hitachi Design Center.2 Prior to this, the relationship between aesthetics and digital interfaces had been largely unexplored. The study, which began as an attempt to investigate the relationship between inherent usability and something the researchers called “apparent usability,” demonstrated the correlation between people’s perceptions of ease of use and visual attractiveness.
Kurosu and Kashimura tested 26 layout patterns of ATM interfaces (Figure 7-1) with 252 participants and asked each of them to rate each design according to both functionality and aesthetics. The participants used a 10-point rating scale to evaluate the usability and visual attractiveness of each design. The results showed that their perception of usability was strongly influenced by their perception of the attractiveness of the interface (Figure 7-2). In other words, apparent usability is less correlated with inherent ease of use than with apparent beauty.
Subsequent research, such as the 2000 study “What Is Beautiful Is Usable” by Noam Tractinsky et al., corroborates Kurosu and Kashimura’s findings and further confirms that the aesthetics of the interface of a system affect users’ perception of the usability of the system.3 The correlations between perceived attractiveness and other qualities (including trust and credibility) have also been explored, as have the effects of aesthetics on usability testing (see the Key Consideration sidebar “Effect on Usability Tests”).
We’ll start our examples of the aesthetic–usability effect by looking closely at two companies that have put aesthetics at the center of what they do. First is Braun, the German electronics company, which has made an indelible mark in the world of design and exemplifies how aesthetically pleasing products can create a lasting impression. Under the design direction of Dieter Rams, the company has influenced generations of designers with its products’ balance of functional minimalism and aesthetic beauty. Rams’s “less but better” approach, which emphasizes form following function, has directly resulted in some of the most well-designed products ever produced.
Take, for example, the Braun SK4 record player (Figure 7-3), nicknamed “Snow White’s Coffin” due to its white metal casing and transparent lid. Constructed of powder-coated sheet metal with elmwood side panels, it stood in drastic contrast to the lavishly ornamented all-wood products more typically available to consumers at the time of its production in 1956. The SK4 was one of Braun’s first products to pioneer the company’s new contemporary industrial design language in which every detail had a functional purpose, including the plexiglass cover that resolved the rattling at higher volumes observed with metal covers. Products like this one mark a pivotal point in design history, when electronic devices went from being disguised as furniture to being presented as standalone entities that were beautiful and functional.
Now let’s take a look at another example of a brand that in many ways continues Braun’s legacy of functional minimalism balanced by refined aesthetics: Apple. The influence of Braun’s design philosophy on Apple’s products is quite apparent. Devices such as the iPod, iPhone, and iMac echo the beautifully minimal aesthetic of Braun’s product lines while focusing on ease of use (Figure 7-4).
Apple’s attention to aesthetics extends beyond industrial design—the brand is well known for creating interfaces that are both elegant and easy to use (Figure 7-5). In fact, its reputation in this regard has become a competitive advantage and helped to usher in a new era in which good design is fundamental to successful businesses. The attention to detail in everything the company creates has directly contributed to Apple becoming one of the most beloved brands in the world. That’s not to say that its products’ interfaces don’t have any usability issues, but people are much more likely to overlook these issues due to the pleasing aesthetic that’s at the core of the design—the aesthetic–usability effect at work.
Aesthetically pleasing design can influence usability by creating a positive emotional response, which in turn enhances people’s cognitive abilities. When this happens, users tend to believe the design actually works better and are more likely to overlook minor usability issues. While this might seem like a good thing, it can actually mask usability problems and prevent issues from being discovered during usability testing.
1 F. Gregory Ashby, Alice M. Isen, and And U. Turken, “A Neuropsychological Theory of Positive Affect and Its Influence on Cognition,” Psychological Review 106, no. 3 (1999): 529–50.
2 Masaaki Kurosu and Kaori Kashimura, “Apparent Usability vs. Inherent Usability: Experimental Analysis on the Determinants of the Apparent Usability,” in CHI ’95: Conference Companion on Human Factors in Computing Systems (New York: Association for Computing Machinery, 1995), 292–93.
3 Noam Tractinsky, Arthur Stanley Katz, and Dror Ikar, “What Is Beautiful Is Usable,” Interacting with Computers 13, no. 2 (2000): 127–45.
4 Gitte Lindgaard, Gary Fernandes, Cathy Dudek, and J. Brown, “Attention Web Designers: You Have 50 Milliseconds to Make a Good First Impression!,” Behaviour & Information Technology 25, no. 2 (2006): 111–26.
5 Andreas Sonderegger and and Juergen Sauer, “The Influence of Design Aesthetics in Usability Testing: Effects on User Performance and Perceived Usability,” Applied Ergonomics 41, no. 3 (2010): 403–10.