A
A. C. Gilbert Company, 120
Acme Muffineering, 35
Adafruit, 91-92
Adafruit Industries, 95
Addams, Jane, 249–250
Adruino, 97-101
ADX, 224
Aerial Sports League, 46-47
Agency by Design Initiative, 203-204
Age of Wonder, The (Holmes), 25-26
AirCasting, 245–246
AirNow.gov, 245
AirVenture, 19
Albermarle County Public Schools, 199-200
Albertson, David, 15
Allen, Paul, 12
All Hands Active, 216
Allison, Scatha, 35
Altair computer, 12
Altman, Mitch, 51
Amateurs
dedicated, 21–24
enthusiasm ad, 27
freedom and, 22
Latin root of, 21–22
Maker Movement and, 24
scientists, 25–27
American Maker, 3-7
American maker mindset, 162–169
Americans, as Makers, 3-7
Anderson, Chris, 197
Apple Computer, 12
Apple Computer exhibit, 11
Archer, Jacqueline Campbell, 213–216
Arduino, 51, 69, 80, 95, 97-101, 121, 153, 171, 247
Arduino class, 51
Arduino-controlled dollhouse, 134
ArduSensor, 171
Arthur Blank Foundation in Atlanta, 253
Artisan’s Asylum, 66-68
Art of Tinkering, The (Wilkinson and Petrich), 175
Asimov, Isaac, 258-262
Athletics, 22
Atkin, Paul, 135
Autobiography (Franklin), 166
Auto racing, 47
Axiom spaceship, 257
B
Backyard Ballistics (Grustelle), 17
Bad Hair Day team, 17
“Bad to the Bone,” 28
Bale, Edward Turner, 164
Bale Grist Mill, 164
Banzi, Massimo, 97-101, 121, 129, 153-154
Barber, Benjamin, 8
Barragán, Hernando, 98
BASIC programming language, 12
Bay Area group for Burning Man, 35
Bay Area Maker Faire, 2
BeagleBone, 97
Becker, Melissa, 190
Beginner-friendly online stores, 91
Benton, Charles C., 40–41
bGeige, 245
Bidart, Frank, 162
Bidouille, 73
Big-Brained Superheroes Club, 236
Big Picture Learning, 254-255
Bilet, Maxime, 122
Bionic Hand, 239
Bjerede, Marie, 128
Blue Ribbon Sports, 264
BMX bikes, 47
Boaz, Sabastian, 123
Boston Marathon, 264–266
Bowerman, Bill, 264
Bowyer, Adrian, 108
Boy Scouts, 193
Bradley, Divine, 176
Brahms, Lisa, 177
Brand, Stewart, 167
Breadboard, 35
Breezy design, 20
Bricolage, 73
Brighter (film), 8
Britsky, Nick, 218
Brown, John Seeley, 205
Bruner, Jerome, 184
Buchele, John, 18-19
Buckethead, 45
Business Innovation Factory conference, 254
BUST (magazine), 31
C
Cactus Bear, 125
Caecus, Appius Claudius, 1
Caine’s Arcade, 124
Calmes, Stéphane, 77
Camera rigs, 40
Canida, Christy, 44-45
Carbon Origins, 83
Cardboard creations, 124–125
Carew, Colin “Topper,” 251–253
Carlson, Rich, 21
Case Western University, Think [box], 83–83, 84
Cathedral and the Bazaar, The (Raymond), 11
Cavalcanti, Gui, 67–68
Cell-phone jammer, 94–95
Center for Bits and Atoms at MIT, 71
Central Consumers Company, 222
Chaihuo Maker Space, 84
Charnas, Ian, 83-84
Chevrolet, 3
Chibitronics, 128
Child Life Services, 241-242
Children. see also Education; Education system
as makers, 270-271
making and, 176-181
China Daily (magazine), 84
Circuit-bending, 123-124
Circuit Sticker Sketchbook, 129
CNC. see Computer numerically controlled (CNC)
Coaching, 185
Code Liberation Foundation, 48
CoEvolution Quarterly, 167
Collaborative community spaces, 66
Collaborative culture, 168, 189
Collaborative production, 220-221, 225
Columbia Typographical Union, Washington, D.C.-based, 230
Combinational innovation, 228
“Commons,” 64
Community collaboration, 231
Computer-aided design (CAD), 12
Computer Clubhouse, 135
Computer numerically controlled (CNC), 103-104
Computers/computing
basic, 132-135
in 1980s, 12
Conrad, Ariane, 247-248
Consumed (Barber), 8
Conti, Ugo, 157
Cook, Robert, 242-243
Cooking
amateur, 22
as technology, 87-88
The Cooking Lab, 122
“Cool Tools,” 168
Cooper Hewitt, 40
Cornblatt, Marque, xviii, 45–48, 88
County fairs, 33-34
Crabfu, 36
Craft beer, 222-223
Crafter manifesto, 32-33
Crafters, 29-32
Craftin’ Outlaws, 31
Craft Mafias, 31
Craftster.org, 29-31
Cranbrook Academy of Art, 213
Creative circuitry, 127-130
Creative process, 143-144
Cris. see Benton, Charles C.
Crucible, The, 36
Csikszentmihalyi, Mihaly, 143
Cuartielles, David, 99
Cuddy, Amy, 47
Culture, participatory, 266-270
Cyberoptix Tie Lab, 217
Dallas Makerspace, 68-70
Danby, Dawn, 248-249
DARPA grant, 188-189
da Vinci, Leonardo, 1
Def Ja, Recordings, 252
del Campo, Felipe Gomez, 83
Democracy and Education (Dewey), 187
Democratization
of learning, xx
manufacturing technology of, 230
Democratizing Innovation (Hippel), 59
Demographics, of Maker Movement, 197
De Paolo, Dante, 187
Design Lab Early College, 190
Desktop publishing, 12-13
Desprez, Julien, 73
Detroit Free Press, 219
Detroit’s legacy, 212-218
Detroit Soup, 267
Developable surfaces, 104-105
Devino Stacy, 69
Dev/null, 132
Dewey, John, 149, 182-183, 186, 249, 270
Diego Porqueras of Bukobot, in Pasadena, 114
Digi-Key, 91
Diode, Dayton, 62
Directed projects, 189
Districts, making, 199-202
DIT. see Do it together (DIT)
DIWO. see Do it with others (DIWO)
DIYAbility, 237-239
DIYPS. see Open Artificial Pancreas System (DIYPS)
DIYPS.org, 242
Doc Martens, 9
Do it together (DIT), 29
Do it with others (DIWO), 33
bridging hacking and, 114-16
building plane as, 21
renaissance, 31
sous-vide kit, 52
Donahue, Gary, 154
DOOD (“digital object on demand”), 73
Dorkbot, 35
DOS operating system, 12
Dotz, Dara, 243-244
Double Union in San Francisco, 70
Dover International Speedway, 17
Dr. Strangelove, 20
Dream It Yourself, 205
DreamYard Project, 205-206
Drexler, Eric, 209
Drones, 47-48
Drucker, Peter, 223
Drumm, Brook, 109-114
Dumps, materials from, 89
Dweck, Carol, 144-145
Dye, Tim, 245-246
Dyson, Freeman, 168
EAA. see Experimental Aircraft Association (EAA)
Ear Candy, 267
Eber, Michael, 69
Economy, creative, 231–232
Economy of Cities, The (Jacobs), 219
Edman, Lenore, 36
Education. see also Education system
future of, 192
Smart Grid for, 193–194
Education system
changing, 181–186
in Finland, 176
Educators, role of, 185, 188-189, 195–196
Effort-driven rewards circuit, 146–148
Electronic Frontier Foundation, 36
Eliade, Mircea, 2
Elkind, David, 176
Ella Assistant, 246
Ember kit, 52
Emilia, Reggio, 186
e-NABLE, 158-159
Energy, idea and, 27
Engines of Creation (Drexler), 209
Engström Mutanen, Ulla-Maaria, 32
Entrepreneur (magazine), 95
Environmental Science Workshop, in California, 177
Erector Set, 120–121, 130, 139
Esquire (magazine), 5
Etnyre, Quin, 171–173
Every Child a Maker, 203
Evil Mad Scientist Laboratories, 36
Experiential learning, 183
Experimental Aircraft Association (EAA), 19, 20
Exploratorium, 174
Exploratorium’s Tinkering Studio, 123
Expressing intent, as learning practice, 178
F
FAB Café, 74–75
FACLAB, 72–74
Factorli, 57
Fallows, James, 223
Falls City Brewery, 223
Fariña, Carmen, 202
Felsenstein, Lee, 11
Fetterman, Abe, 55-59
Fetterman, Lisa Qiu, 49-59, 117
Field Ready, 243-244
Fight Club, 46
Finland, play in education system, 176
FirstBuild, 78-81
First-person view (FPV), 47
FIRST Robotics, 193
Fischer, Greg, 88-89
Fisher, Bryan, 215
Fixed mindset, 145
Fluency development, as learning practice, 178
Flux in Portland, Oregon, 70
Forbes, 223
Formal education, 178
Formal teaching, 154-155
Foxfire Book series, 163-164
FPV. see First-person view (FPV)
Franklin, Benjamin, 162–163, 166
Frauenfelder, Mark, 15
Freedom
amateurs and, 22
creative, making as, xvi–xvii
hacking and, 10
play and, 3
Smith about, 9-10
Freedom, Maker Movement and, 161, 270
Free Speech Movement, 10, 159, 168
Fried, Limor, 39, 91, 92, 93–96, 171
Furniture production, 224
Fusion 360 design software, 237
Future Project in Newark, New Jersey, 176
G
Gabrielson, Curt, 176–177
Game of Drones, 46
Gardner, Howard, 6
Gauntlett, David, 28-29
Geiger counters, 245
Gender and toys, 139-141
Georgia Institute of Technology (Invention Studio), 81–82
GE’s Appliance, 78, 79, 80, 81
Getting Started with LittleBits, 129
Ghazala, Reed, 123
Gibson, William, xix
Gilbert, Alfred Carlton, 119-121
Gilbert Hall of Science, 119
Gillespie, Paul, 163-164
Girl Scouts, 193
Gittleman, Nancy, 180
Global Cardboard Challenge, 124
Glowforge, 102-103
Goldberg, Rube, 41
GoldieBlox, 141
Goldman, Steven L., 155, 156–157
Gómez-Márquez, José, 122, 239–243
Goodwin, Kevin, 175
Google Hacks (Dougherty), 14
GoPro camera, 91
Governance, makerspaces and, 85-86
Grabber team, 235
Gray, Justin, 46
Great Emancipator, 18
Grover, Dale, 218
Growth mindset, 144
Guided projects, 189
Gupta, Sanjay, 188
Guthrie, Georgia, 70
Guy, John, 36
H
HabitatMap.org, 245
Hack and repurpose, as learning practice, 178
Hacker Ethic, 10
Hackers (Levy), 10
Hackerspaces, 64–66
Hacking, 234
beginning of, 10
bridging DIY and, 14–26
as life skill, 13-14
Hacking the Xbox (Huang), 89
HackPittsburgh, 210
Hacktory in Philadelphia, The, 70
Hagel, John, 205
Halpern, Robert, 184
Handmade goods, 115
Hand-on imperative, 10, 151–152
Hardware Startup Meetup, 210
HAX program, 53–54
HBCUs. see Historically black colleges and universities (HBCUs)
Heacock, Mary “Queen,” 237
Heathkit catalog, 6-7
Heatsync Labs, 64–66
Hechenberger, Stefan, 102
Heimbinder, Michael, 245
Heimendinger, Scott, 50-51
Heintz, Sebastien, 21
Herschel, William, 25-26
Historically black colleges and universities (HBCUs), 203, 251–253
History of Mechanical Inventions, A (Usher), xix
Hlubinka, Michelle, 242
Hobby, interest in, 27-28
HobbyPrincess.com (blog), 32
Hogeboom, Jim, 172
Holbrook, Stett, 158
Holmes, Richard, 25-26
Homebrew Computer Club, 11, 12, 168
Homo faber, concept of, 2
Homo Ludens (Huizinga), 3
Homo sapiens, 2
“Honda ST1100 Electric Conversion,” 68
House Roast, 80
How It Shapes the Brain, Opens the Imagination, and Invigorates the Soul (Brown), 149
“How to Make a Makerspace,” 68
“How to Make Almost Anything,” 70
Hsieh, Tony, 57
Huang, Bunnie, 35, 89-90, 128, 245
Huang, I-Wei, 36
Huchet, Nicolas, 238–239
Huizinga, Johan, 3
Hull, Charles, 107–108
Hull-House, 250
Human-centered design process, 154
Humanitarian challenges, 243-244
Human Potential Movement, 168
Humans, making and, 2
Humphries, Sway, 134
Hyneman, Jamie, 36
I
Idea
as act of invention, 143
energy and, 27
IDEO, 154
If You Build It (documentary), 158
Igoe, Tom, 99
IMDb, 228-229
Incredible Edibles, 122
Industrial production, 8
Informal learning, 174-178
Ingenuity Festival, 191
Innovation, 149
combinational, 228
user-centered, 59
“Innovation communities,” 59
Innovation Gymnasium (Southern Methodist University), 82
Inquiring, as learning practice, 177
Intel, 5
Intelligence, 2
Interaction, 45-48
Interaction Design Institute Ivrea, 97, 100
International Typographical Union (ITU), 230
Internet
developing skills and, 28
DIY and, 16
Invention Studio, 156
Invention Studio (Georgia Institute of Technology), 81-82
Invent to Learn (Martinez and Stager), 186
Isaacson, Walter, 162
Iteration, 152-153
ITU. see International Typographical Union (ITU)
Jacobs, Jane, 219
Jakubowski, Marcin, 96
Jalopy, Mister, 151–152, 161–162
Japan Kite Aerial Photography Association, 41
Jay, Jazzy, 252
Jean Therapy, 35
Jefferson, Thomas, 163, 166, 199
Jenkins, Henry, 266
Jet Propulsion Laboratory (JPL), 149–150
Jie, Tang, 85
Jie Qi’s Circuit Stickers, 128-129, 141
Jobs, Steve, 11, 162, 168, 213
Johnson, Sam, 127
“Joyful, Illiterate Kindergartners of Finland, The” (Walker), 176
JPL. see Jet Propulsion Laboratory (JPL)
Juli, Eric, 190–192
K
Kain, Erik, 223
Kalil, Thomas, 203
Kalin, Rob, 115–116
Kansas City Maker Faire, 124
KAP. see Kite aerial photography (KAP)
Kelly, David, 154
Keqiang, Li, 84
Khine, Michelle, 121
Kickstarter, 16, 46, 53–59, 69, 111–112, 117, 131, 172, 198
Kiepe, Simon, 247
Kinect, 91–92
Kinecthacks.net, 92
King, Martin Luther, Jr., 263
King, Mel, 72
Kiss, Stephane Arthur, 80
Kite aerial photography (KAP), 39-42
Klainer, Pam, 115-116
Knyttan, 221
Kolos, Hillary, 205
Kramer, Leah, 29-41
Kula, Irwin, 254
Kulash, Damian, 46
L
LabFab, 239
Ladyada, 93–96
Lande, Micah, 228
Larsen, Reed, 184
Lasersaur, 102
LaserWriter, 12
Lea, Trystan, 246-247
Leadbeater, Charles, 23
Learning
democratization of, xx
informal, 174-178
making and, 171-206
smart grid for, 192-194
Learning by doing, 183
LEDgoes, 69
Lee, Chia-Chen, 80
Le Petit Fablab, 73
Levy, Steven, 10
Lewis, Dana, 242
Lewis, David, 224
Lidwell, William, 155
Lifelong Kindergarten, 135–138
Lifting Depression (Lambert), 146
Light Saber Chessbot, 132
Littky, Dennis, 254
Little Ariel Satellite, 198
Little League, 61
Lord, Tim, 205–206
Losey, Wayne, 125–1326
Lovelace, Ada, 93
M
Macgyver medicine, 239-243
Macintosh computers, 12
Mad Hatter, 16
Makeathon, 234–236
Makeblock, 130–132
Make Extremely Awesome Things (MEAT). see MEAT (Make Extremely Awesome Things)
MakeLocal, 225
Make: (magazine)
DIY medical kits, 239
fun projects in, 42–43
Huchet in, 238
intended audience of, 173
Lindwell in, 155
“Make the Tools That Made You”, 1
Mayoral in, 140
playing and rediscovering hobbies, 147
selecting feature projects for, 39
vision of Gershenfeld, 71
Yambo and Boaz in, 123
Make Play, 35
MakerBot Builders Group, 110
Maker centered learning, 204-105
“Maker-Centered Learning and the Development of Self,” 204
“Maker Culture to Be Encouraged in China,” 84
Maker Ed, 203
Maker Education Initiative, 197-198, 203, 253
Maker educators, 185
Maker empowerment, 204
Maker Faire, xvii, 37, 53, 65, 123, 145, 171, 173-175, 176, 178, 179-180, 212, 213, 228, 252, 266, 268-269
Maker Faire, meeting makers at, 33-37
Maker Faire Bay Area, 34-35, 45, 117, 126, 130, 159, 160
Maker Faire Detroit, 218
Maker Faire in Portland, 128
Maker Faire Orlando, 161
Maker Faire Oslo, 161
Maker Faire Shenzhen, 131
Maker-friendly online stores, 91
MakerGear, 114
MakerHealth, 240
Maker (magazine), creative applications of technology, 48
Maker Market in Milwaukee, 115
Maker mindset, 143–169
American, 162-169
Do it yourself and, 29
effort-driven rewards circuit, 146-148
hands-on imperative, 151-152
openness, 159-160
playfulness, 148-150
practice of making, 152-159
qualities of, 144
true believers, 160-162
types of mindsets, 145
Maker Movement. see also Maker(s); Unisphere
amateurs and, 24
Carew on, 251–255
chronology of, 273–275
community spaces and, 62
demographics of, 197
Fetterman’s and power of, 49-59
freedom and, 161
Fried as pioneer of, 91-92, 93-95, 171
growth of, 233
Maker Faire as catalyst for, 37
moral imperative driving, 263–266
Obama White House and, 203
MakerNurse, 240
Maker(s)
American, 3-17
children as, 270-271
generosity of, 28
on information, 159-160
materials used by, 88-92
meeting at Maker Faire, 33-37
mindset, 145
pro-am, 23
qualities of, 144
solving problems and, 158
types and definition of, 17
Makers Club, 81-82
Maker’s Hack Factory (Twin Cities, Minneapolis), 65
Makers Nation 2014 survey, 85
Makers of Barcelona (MOB), 74
Makerspace in Shenzhen, 84-85
Carew on, 253
Dallas, 68-70
Fab Cafes, 74-75
FirstBuild, 78-81
future of, 85-86
role of, 63-64
school, 186-192
in Shenzhen, 84-85
supportive environment and, 266
TecHSop, 75-77
university, 81-84
Maker Works, 218
Makeshop (Children’s Museum, Pittsburgh), 175, 177
MaKey MaKey, 136-138, 161, 270
Makie Labs, 126-127
Making
caring and, 233-255
children and, 176-181
in digital forms, 13
districts, 199-202
learning and, 171-206
progress, 202-206
renaissance in, 181-186
underground, 9-11
Making creates evidence of learning, 194
Making ecosystem, 114–117
Making Is Connecting (Gauntlett), 28-29
Manufacturing technology, democratization of, 234
Man Who Changed How Boys and Toys Were Made, The (Watson), 121
Marathons, 264–266
Markkula, Mike, 11
“Martha Stewart for Geeks,” 15
Martin, Hector (Marcan), 92
Martinex, Sylvia Libow, 186
Mate, Krysten, 36
Materials and components, 88-92
Mayer, Adam, 108
Mayoral, Anne, 140
Mbot, 131
McCabe, Jen, 57
McDonald, Keller, 187
McLuhan, Marshall, 88
MEAT (Make Extremely Awesome Things), 74
Mechelangelo, 1
MEDIKits (medical Education Design and Invention Kits), 240
Mellis, David, 99
Metts, Matt, 51
Microcontrollers, 97
MIG welder, 151
Miku, Hatsuna, 267-268
Mims, Forrest, 26
Mind Hacks (Stafford and Webb), 14
Mindset: The New Psychology Success (Dweck), 144
Mini Maker Faire, 241
Minsky, Marvin, 169
Minty MP3 player, 94
Missika, Jean-Louis, 74
MIT Media Lab, 71, 128, 129, 130, 135, 217, 221
Mitsubishi Pencil Company, 48
MOB. see Makers of Barcelona (MOB)
Modernist Cuisine at Home (Myhrvold and Bilet), 122
ModiBot, 126
Modio, 126
Montessori, Maria, 181, 182, 186
Moran, Pam, 199-202
Morse, Steven, 80
Mother Earth News (magazine), 167
Moushira Elamrawy, 102
Mt. Elliott Makerspace, 217
Mullick, Nirvan, 124
Muñoz, Jordi, 197
Musicians, as amateurs, 22, 26
Mutanen, Ulla-Maaria, 32
Myhrvold, Nathan, 122
My Human Kit, 239
Mysto Magic, 120
Mythbusters (television series), 2, 36, 46
N
Nance, Jasper, 66
Nathan’s take on Gummi Worms (course), 122
National Design Triennial, 40
National Fairground Archive, 33
Needel, Greg, 82
New York’s Stitch ‘n Bitch, 31
Nightmare Kitty, 47-48
Nod-A, 73
Nomiku, 53-59
NorCal Rep Rap, 110
Nortd Labs, 102
Noyce, Gaylord, 6
Nurse, Howard, 7
O
Obama, Barack, 260
Obama administration, 219
Obama White House, Maker Movement and, 203
Obsession, amateurs and, 27
Obtainium, 88
Odegard, Christopher, 65
Oldfield, Barney, 47
Olson, Joe, 237-238
OmniCorp Detroit, 217
Online sites for electronic parts, 91
“On-ramp.” see Makerspaces
Opal Nugget Ice Maker, 79
OpenAPS, 242
Open Artificial Pancreas System (DIYPS), 242
Opendesk, 224-225
OpenEnergyMonitor, 246-247
OpenKinect, 92
Open Make, The, 174
Open Making, 224
Openness, 159-160
“Open projects,” 189
Open-source hardware, 93-96
Open Source Hardware Association, 96
Oppenheimer, Frank, 174
O’Reilly, Tim, 15
O’Reilly Media, 14
O’Reilly’s Open Source Convention (OSCON), 15
Osborne Computer, 11
OSCON. see O’Reilly’s Open Source Convention (OSCON)
Oshkosh air show, 19-21
Oskay, Windell, 36
OSVehicle, 96
Our Bodies, Ourselves (Boston Women’s Health Book Collective), 167
Ouya, Li, 84
P
Pan, Eric, 84
Papert, Seymour, 136, 181, 185, 186
Paradis, Doug, 69-70
Pauline, Mark, 88
PBL. see Project-based learning (PBL)
Peleg, Danit, 220-221
Perry, Yoav, 52
Persistence of Vision (POV), 35
Personal computers, 11-13, 168-169
Personal fabrication, 101
Peter Thiel’s Founders Fund, 210
Phoenix Perry’s Nightmare Kitty, 47-48, 92
Piano Face, 125
Pilloton, Emily, 158
Play, freedom and, 2
Play (Brown), 176
Playful Learning Lab (University of St. Thomas, Minnesota), 127-128
Playfulness, 148-150
Plethora, 207–212, 221, 225, 261
POC21. see Proof of Concept 21 (POC21)
Points of Departure, 46
Pollack, Rick, 114
Popper, Karl, 158
Popular Electronics (magazine), 12
Popular Mechanics (magazine), 5, 7
Popular Science (magazine), 4-5, 6, 7
Portland Maker Faire, 224
Portland Razor Company, 224
POV. see Persistence of Vision (POV)
Power of Pull, The (Brown and Hagel), 205
Pride, making as source of, 4
Printrbot, 109-114
“Pro-Am Revolution, The” (Leadbeater), 23
Problem solving, makers and, 158
Process
of makers, 155
of making, 143–144
of projects, 43-45
Production, collaborative, 220-221
amateurs and, 26-27
makers as, xviii
Progress making, 202-206
Project-based learning (PBL), 179
Project H, 158
Project Zero, 203-204
Proof of Concept 21 (POC21), 247-248, 249
Propeller, 97
Proportional integra-derivative (PID) algorithm, 50-51
Punk bands, 9
Punkin Chunkin, 17, 18, 19, 21
Punk rock, 9-10
Punks, 9-10
Pyramid of participation, 22-24
Q
QandAbe.com, 52
Qtechknow, 171
R
Radio Shack 150-in-One Electronic Project Kit, 121, 122
Ranellucci, Alessandro, 24
Raspberry Pi, 97, 132-133, 236, 242
Raymond, Eric S., 11
“Realizing the Potential of Learning in Middle Adolescence” (Heckman, Halpern, and Larsen), 184
Reform School, 31
Remaking the Hospital Bed, 241
Renegade Craft Fair, 35
Repetto, Douglas, 35
RepRap project, 108
Resources seeking and sharing, as learning practice, 178
Rheingold, Howard, 167
Ricard, Laurent, 72-73
Rifkin, Jeremy, 64
“Rise of Craft Beer in America, The” (Kain), 223
Risha project, 102
Roberts, Ed, 12
Robinson, Ken, 269
Robohand, 238-239
Robotics hobbyist, 68-69
Robotics Redefined, 213
Robots, building, 240-243
Ronin, Véronique, 73
Roominate, 141
Root, Tom, 218
Rosenbaum, Eric, 136
Rosenthal, Jake, 66
Roux, Emmanuelle, 72
Roy, Kelley, 224
RSA Animate talk, 269
Rubenstein, Molly, 67-68
Runner’s World (magazine), 264
Russell the Electric Giraffe, 36, 45
Rust Belt, 212
Saltscapes (Benton), 42
Samson, Peter, 10
Sapiens: A Brief History of Humankind (Harari), 2, 9
Sarriugarte, Jon, 36
Schimmel, John, 237
School makerspaces, 186-192
Schools, traditional instruction in, 178
Scientists, amateur, 25-27
SciFoo, 121
Scratch Conference at MIT, 136
Scratch programming environment, 135, 136
Sears, Larry, 83
Seattle Attic, 70
Sebastopol, town of, 190
Seigars, Steve, 19
Self-Sufficient Gardner, The (Seymour), 167
Selvarajan, Jason, 247-248
Seymour, John, 167
SFMade, 223
Shapeways, 126
Shapiro, Dan, 102-103
Shara, Keiley, 83
Shea, Casey, 187
Shenzhen, Makerspace in, 84-85
Shenzhen Electronics Shopping, 89
Shop ‘n Mosh, 31
Showerloop, 247-248
Shrink Nanotechnologies, 121
Shrinky Dinks, 121
Silver, Jay, 136-138, 160-161, 185, 270
Simplify and complexify, as learning practice, 78
Sinclair, Carla, 1
“Skills gap,” 226
SkillsUSA, 214
Slic3r program, 24
Slim Pickens in Dr. Strangelove, 20
Sliwinski, Andrew, 217-218
Slow Food movement, 263
“Slow made,” 263
Smart Grid for Education, 193-194
Smith, Craig, 121
Smith, Patti, 9
Smith, Ted, 80
Smith “Hoeken,” Zach, 108-109
Smithsonian Design Museum, 40
Social change, Maker Movement as agent of, 16
Social creatures, 27-29
Social movements, 262-266
Social tinkeres, 29
Society of Mind, The (Minsky), 169
Sofis, Kate, 223
“Soul of an Old Heathkit, The,” 7
Sous-vide cooking/cooker, 50-59
Southern Methodist University (Innovation Gymnasium), 82
Spaces, collaborative community, 66
SparkFun, 92
Sparky, 45
SpinBot kit, 140
Spoke POV, 93
Squid Labs, 43-45
Squishy Circuits, 127-128
SS Alpha Fox, 36
St. Leger, Schuyler, 55-166, 172
Stager, Gary, 186
Stakeholders, in school makerspaces, 190
Stallman, Richard, 159
Star Wars, 125
STEAM (science, technology, engineering, art, and math) toys, 140
Stephenson, Hunter, 80
STL file, 107
Stoller, Debbie, 31
Strawbees, 161
Stultz, Matt, 210
Subcultures, making in, 9-10
Suppipat, Wipop, 54
Survival Research Labs, 88
Suzuki, Shunryu, 152
Swap-O-Rama-Rama, 35
Sweet, Elizabeth, 139-141
T
Talent pools, 227-229
Tangpuz, Juniper, 124–125
Taylor, Alice, 126-127, 140-141
teaching, formal, 154-155
Tech Model Railroad Club at MIT, 10
Technical communities, xix
Technical skills, today’s makers and, 26
Technology, xv
democratization of, xx, 13, 87
making and, xx
root of the word, 87-88
TechShop Ateliers Leroy Merlin, 77
TechShop(s), 62, 66, 75-77, 87, 223
TED Talk, 4
Telescope, reflextor, 25
Telsa, Nikolai, 155
Tham, Cecilia, 74-75
Thermwood CNC, 61
Thingiverse, 114
Think [box], Case Western University, 82-83, 84
Third Ward, 76
Thomas, AnnMarie, 127
Thorstensson, Erik, 161-162
3D Hubs, 225
3-D printed creations, 125-127
3-D printers, 107-108, 111, 114, 159, 161, 220-221, 227, 228, 230, 239, 243
Tikkum Olam, 234-237
Tinkerers, social, 29
Tinkering: Kids Learn by Making Stuff (Gabrielson), 176
Tinkering Lab/Chicago’s Children’s Museum, 200
Tinkerings of Robert Noyce: How the Sun Rose on the Silicon Valley, The (Wolfe), 5
Tinkerplay, 126
Tiny Wanderer robotics kit, 68
TiVo Hacks (Krikorian), 14
Todd, Sylvia, 172
Tokyo Makerspace, 245
Tools, of making, 87-88
Torrone, Phil, 95
Toth, Ethan, 233–234
To Understand Is to Invent (Piaget), 183
Toy hacking exercises, 123
Toy makers, 119-141
Toys, gender and, 139-141
Toy stories, 121-124
Traub, Michelle, 116
Tremayne, Wendy, 35
Trystam, Lea, 250–251
TV-B-Gone, 51
Twenty Years at Hull-House (Addams), 250
Ty, Victor, 241
U
Ultimaker, 73
Underground making, 9-11
Union Square Ventures (USV), 115
Unisphere, 258-262
University Makerspaces, 81-84
Upton, Eben, 132-135
Uranus (planet), 25-26
Urban Craft Uprising, 31
Urbina, Daniela, 239-240
Usher, A. P., xix
USV. see Union Square Ventures (USV)
V
van As, Richard, 238
Varian, Hal, 228
Venkatakrishnan, Venkat, 80, 81
Veteran Bicycle Company, 224
Video robot (Sparky), 45
von Hippel, Eric, 59
W
Wagenknecht, Addie, 102
Walker, Tim, 176
WALL-E (movie), 257
Walmart, 9
Wang, Jasen, 130-131
War, Bernie, 246
Wardrip, Peter, 177
Warren, Jim, 11
Washington, George, 166
Washington Post, 162
Washor, Elliott, 254
Waterboy, 45-46
Watson, Bruce, 121
Wendell, Dawn, 196-197
Werner, Jane, 175
West Coast Computer Faire, 11-12
Wheeler, Sean, 190-191
White House Maker Faire, 203
Whole Earth Catalog (Brand), 167-168
Whole Earth Review, 167
Wi-Fi Nomiku, 57
Wii Remote, 91
WikiHouse, 96
Wiley, Lisa Marie, 248
Wilhelm, Eric, 44
Wilkinson, Karen, 123, 174, 175
Williams-Sonoma, 56
Willow Garage, 92
Wills, Gary, xxi
Wilson, Fred, 115
Wired (magazine), xx, 15, 27, 95
Wolfe, Tom, 5-6
Women, in Makespaces, 68-70
World as a Construction Kit, The (Silver), 161
World Championship Punkin Chunkin, 17-19
World Maker Faire, 47, 196, 202, 220, 244, 252, 261, 274
Worley, Josh, 224
Wozniak, Steve, 11, 12, 36, 168
WYSIWYG (what you see is what you get), 12
X
Xerox PARC, 107
X Games, 47
Y
Yambo, Christiana, 123
Yankee Siege, 19
YELP model, 201-202
Young Mill-Wright and Miller’s Guide, The (Evans), 165-166
Youngstown, Ohio, 229
YouTube, 114
Z
Zappos.com, 57
Zenith Aircraft Company, 21
Zero Marginal Cost Society, The (Rifkin), 64
Zeroprestige (website and blog), 44
Zimmerman, Arnie, 20
Zines, birth of, 13
Zlotnick, Sally, 83
ZOSO, 267-268
Zuri, 191
Zlotnick, Sally, 87
ZOSO, 272–273