72 Chapter 7
Did you find a winning strategy? Perhaps one might hope to discover how to win by
working backward from the winning condition. Imagine what number you must say on
your penultimate turn, the number from which your opponent cannot win, but you will be
able to win right after that. This would be the number 17, of course, since if you say 17,
then your opponent cannot quite reach 21, but whether your opponent ends on 18, 19, or
20, you will then be able to reach 21 and thereby win. By working further back from this,
we identify the winning strategy.
Theorem 49. The first player has a winning strategy in the game of Twenty-One. The
winning strategy is to end each turn with one of the numbers on this list:
1, 5, 9, 13, 17, 21.
Proof. That is, the first player should always stop counting on each turn exactly at one of
the numbers on the list. Notice that the first player can certainly start with a number on
the list, simply by saying the number one. And since the numbers on the list are spaced
four apart, whenever the first player has stopped at a number on the list, the opponent
cannot get up to the next number on the list, since the opponent can add only at most three
numbers. The key observation to make is that, because the opponent must add at least one
on each turn, it follows that the first player will thereby come within striking range of the
next number on the list, enabled to climb to it on the next turn. So the first player will
ultimately be able to say “twenty-one” and therefore win.
I would like to emphasize the uniqueness aspect of the winning strategy: we had referred
to the winning strategy, rather than a winning strategy. What I claim is that the strategy
we identified is in fact the only winning strategy, for if a player should ever fail to follow
the strategy, by saying a number not on the list, then the argument of the proof shows that
the opponent can immediately seize control of the game and take up the strategy simply by
climbing to the next number on the list.
The game of Twenty-One generalizes naturally to many other versions, where we adopt
a different target number or allow a different step size at each turn. For example, perhaps
we aim to count up to thirty-five or some other number; or perhaps we allow each player
to announce up to ve numbers on each turn, or perhaps only two. So we really have an
infinite parameterized scheme of games here to analyze. Let G
n,s
denote the version of the
game with target n and allowed step size s, meaning that the two players cooperate to count
to n, starting with one and each adding up to the next s numbers on each turn; whoever
gets to n wins. In this notation, the original game of Twenty-One is G
21,3
, with a target of
21 and step size 3. Kindly play a few rounds of the game G
31,5
with your partner. Can you
find a winning strategy? Can you generalize the idea behind the proof of theorem 49?
Interlude. . .