INDEX

achievements, 17

actions, 40–41, 70–71

immediacy of, 14–15, 46

adaptive thinking, 57–58

American Management Association, 79

Apple iPhone, 18, 87

apps, 18

assumptions, testing, 9–10

attachment, avoiding, 34

attention, changing focus, 39

auditory information processing, 64

baby boomers, retirement of, 88

BlackBerry, 18, 87

brain, cell connections, 11

brainstorming, 22–26

length of session, 23

“brutal questions,” 44

budgeting, zero-based, 72

business, zero-based thinking in, 74

business model innovation, 18

Buzan, Tony, 11, 102

by-products, value in, 94–95

calmness, 71

causal relationships, seeking, 34

challenge, vs. problems, 28, 68

change, 13–14

in industry structure, 87–88

in values and perceptions, 89

clarity of goals, 8–9

cluster problem, 83–84

collective unconscious, 52

Collins, Jim, 44

Good to Great, 9

Colvin, Geoffrey, 18

comfort zone, 2, 59

compatibility of product, 99

concentration, 33

conscious mind, 48–50

consultants, 39

courage, 78–79

creative thinking skills

importance of, 1

superconscious mind and, 52–53

current situation, 4

customers, 95

development, 61

de Bono, Edward, 59

decisions

changing, 79–80

delaying, 50

demographic changes, and

innovation, 88–89

desire, 30

digital photography, vs. film, 4–5

Disney, Ray, 92–93

Disney, Walt, 92–93

distractions, 33

dominant idea, 60–61

Domino’s Pizza, 87

Drucker, Peter, 9, 65–66

Innovation and Entrepreneurship, 85

Eastman Kodak, 4–5

eBay, 85–86

The Economist, 17

efficiency of product or service, 98–99

80/20 rule, 45

Emerson, Ralph Waldo, 2

emotional investment, 75

encouragement, in brainstorming, 23

excuses, identifying favorite, 45–46

failure, 10, 61

false assumptions, 10

fanaticism, 17

fantasizing, 62

fast thinking, 49

focused questions, 9, 16

Ford, Henry, 92

Gallwey, Timothy, The Inner Game of Golf, 5

Gardner, Howard, 5

genius qualities, 32–36

adaptive thinking, 57

concentration, 33

unlocking, 53

goals, 16–17

achieving, 13–14

clarity of, 8–9

obstacles to, 81–84

optimism and, 28

stating as questions, 12

Golden Rules of business success, 101

Good to Great (Collins), 9

government officials, 56–57

group, for brainstorming, 23

Grove, Andrew, 19–20

growth, lack of, 77–78

habitual thinking, breaking habit of, 59

idea

dominant, 60–61

evaluating, 98–101

ideal results, determining, 19–20

idealization, 46–47

implementing actions, immediacy of, 14–15

Inc. Magazine, study of small company executives, 27

incongruity, and innovation, 86

industry structure, changes in, 87–88

infinite intelligence, 52

influence, of past, 3–4

information

business based on, 18

gathering, 38

processing, types, 63–66

sharing, thinking style and, 6 5–66

The Inner Game of Golf (Gallwey), 5

innovation

in business models, 18

simplicity of, 100

sources of, 85–90

transferring between industries, 92

Innovation and Entrepreneurship (Drucker), 85

instincts, 51

Intel, 19–20

intensity, of goal seeking, 8–9

investments, zero-based thinking in, 74

iPhone, 18, 87

Jung, Carl, 52

Kahneman, Daniel, Thinking, Fast and Slow, 49

kinesthetic information processing, 64

knowledge

increase in, 89

and power, 42

KWINK analysis, 73

language

of optimism, 28–29

positive, 68

lateral thinking, 59–62

dominant idea, 60–61

fantasizing as, 62

reverse keywords, 59–60

laughter, in brainstorming, 23

Law of Attraction, 30

leadership, 43–44

for brainstorming, 23

lessons, seeking, 29

logical solutions to problems, 67–68

magic question, 47

management competence, study of, 17

manager, information processing style of, 65–66

McCormack, Mark, What They Don’t Teach You at Harvard Business School, 78–79

McKinsey & Company, 38

mechanical, thinking, 56–57

mental flexibility, 79–80

method, systemic, 35

microchips, 19–20

mind, 48–54

conscious, 48–50

feeding, 29–30

integration, 53

subconscious, 50–52

superconscious, 52–53

mind-stimulating exercises, 42–47

80/20 rule, 45

idealization, 46–47

identifying favorite excuses, 45–46

magic question, 47

Quick List method, 42–43

mindstorming method, 11–15

mistakes

acknowledging, 78, 79

correcting, 74

mobile computing, 89

Monaghan, Tom, 87

Moore, Gordon, 19–20

negative information, impact of, 4

new knowledge, 89–90

new products, personal view of, 99–100

no-growth situation, 77–78

Nokia, 18, 88

nominal group technique, 25–26

normative thinking, 56

obsolescence, 18–19

creative solutions to products, 91–95

obstacles, 8–9

imagining overcoming, 6

Omidyar, Pierre, 85

open mindedness, 57

opportunity, 35, 60

vs. problems, 28–29, 68

optimism, 27–31

development and maintenance, 27–28

language of, 28–29

organic food, growth in industry, 89

Ouspensky, Peter, 51

outsourcing, 97

past, influence of, 3–4

peak performance thinking, 46

perceptions, changes in, 89

pessimism, in mechanical thinkers, 56

photography, digital vs. film, 4–5

population shift, in U.S., 88

positive language, 68

positive thinking, 30, 51–52

potential, 102

power, and knowledge, 42

praise, in brainstorming, 23

present, power of, 4–5

price, changing, 94

problem solving, leadership in, 43–44

problem solving steps, 35, 37–41

actions, 40–41

defining problem, 37–38

research and information

gathering, 38

sleep, 40

solutions from others, 38–39

time for subconscious to work, 39–40

writing down breakthrough ideas, 40

problems, 8–9

alternative language, 68

vs. situations, 28

process need, and innovation, 86–87

processes for goal achievement, 18–19

alternatives, 20–21

products

efficiency, 98–99

finding other uses, 92

size changes, 93

psychosclerosis, 56

qualities of genius, 32–36

quantity of new ideas

from brainstorming, 23

vs. quality, 14

and success, 1

questions

focused, 9, 16

stating goals as, 12

for stimulating creativity, 16–21

random association, 60

reality, 76–80

recorder, for brainstorming, 23

relationships, zero-based thinking in, 73–74

repackaging, 92–93

research, 38

results, determining ideal, 19–20

retirement of baby boomers, 88

reverse keywords, 59–60

reverse thinking, 94

roadblocks, 81–84

rote thinking, 56

Rumsfeld, Donald, 81

sales, focus on, 82–83

Samsung, 87

Santayana, George, 17

self-image, 5

seminars, information processing in, 66

sentence completion exercises, 25–26

services, finding other uses, 92

simplicity of innovations, 100

single-minded concentration, 33

situations, vs. problems, 28

slow thinking, 49–50

solutions, optimism and, 28

stimulating creativity

brainstorming, 22–26

mindstorming method, 11–15

questions for, 16–21

subconscious mind, 50–52

giving time to work, 39–40

success

Golden Rules of, 101

and quantity of new ideas, 1

superconscious mind, 39, 52–53

systematic problem solving, 35, 67–71

actions, 70–71

assumption of logical solution, 67–68

clear definition, 68–69

deadlines, 70

decision making, 70

diagnosis of situation, 69

expanding possibilities, 69

positive language for, 68

technology, distractions from, 33

testing assumptions, 9–10

thinking

adaptive, 57–58

approaches to, 55–58

mechanical, 56–57

on paper, 50

reverse, 94

styles, 63–66

styles, identifying predominant, 66

zero-based, 72–75

Thinking, Fast and Slow

(Kahneman), 49

time

investment of, 75

limit for brainstorming, 23

use of, 17

top executives, problem solving by, 71

Tregoe, Benjamin, 17

20 Idea Method, 12–13

unexpected event, and innovation, 85–86

United States, population shift, 88

universal subconscious mind, 52

value-engineering principle, 96–97

values, changes in, 89

vision, 46

visual information processing, 63

visualization, positive, 30

vitamin industry, 89

Welch, Jack, 76

workshops, information processing in, 66

writing

problem definition, 37–38

when thinking, 50

zero-based budgeting, 72

zero-based thinking, 72–75

zones of silence, 33