Chapter 17. transmissions

Just like their real-life counterparts, LEGO transmissions are mechanisms capable of changing their internal gear ratio. They can increase gear reduction in the drivetrain when more torque is needed and decrease it when speed is of greater importance. It’s the same principle at play when shifting gears in a car or in a bicycle, and it makes LEGO electric motors much more versatile.

A typical transmission has a number of fixed gear ratios, one of which can be selected at a time. Such a gear ratio is often simply called a speed or a gear: We can shift to lower gear (increasing the gear reduction) or to higher gear (decreasing the gear reduction). Therefore, a transmission must have at least 2 gears (as shown in Figure 17-1), while some of the most complex ones can have more than 10. Depending on their number of gear ratios, we call them 2-speed transmissions, 3-speed transmissions, and so on.

A transmission usually has a single input and a single output; the input is connected to the drive motor, and the output is connected to the final drive (wheels or tracks). A typical transmission also houses a number of gears, and each speed uses only a few of them. In other words, while some of the gears are used to transfer the drive and affect the current gear ratio, other ones just rotate unused. This makes them work like idler gears: driven but idle. In transmissions, they are called dead gears, and the fewer their number, the more efficient the transmission, as they add weight and thereby friction.

The inside of a simple 2-speed transmission. Consider what happens if we move the red axle 1 stud to the left and the green gears disengage and blue gears engage, changing the gear ratio between the motor and the output axle.

Figure 17-1. The inside of a simple 2-speed transmission. Consider what happens if we move the red axle 1 stud to the left and the green gears disengage and blue gears engage, changing the gear ratio between the motor and the output axle.

Lastly, we’ll consider a special type of transmission called a distribution or split transmission. This type of transmission has one input but several outputs. Such a transmission allows several mechanisms to be driven by a single motor without interfering with each other, as only one mechanism is driven at a time. We will discuss this particular type of transmission at the end of this chapter; for now, let’s focus on the simpler ones.

When it comes to transmissions, we can organize our models into several disparate categories. Firstly and most importantly, a transmission can be synchronized or nonsynchronized. This refers to how easy it is to make gears mesh while shifting gears. Whenever a gear is shifted, one pair of gears has to disengage, and another pair has to engage. In synchronized transmissions, these gears can engage at any speed and any position; in nonsynchronized transmissions, engagement is a matter of making their teeth meet properly, which can succeed or fail, depending on the gears’ positions and on the difference of their speeds. If gears fail to engage properly, they grind their teeth, and we have to try to shift the gear again. We can assume that gears will always engage in synchronized transmissions; in nonsynchronized ones, successful shifting is a matter of the shape of the gears’ teeth, the speed of shifting, and a degree of luck. Some types of gears mesh more easily in nonsynchronized transmissions than others. For example, double-bevel gears, because they are beveled, engage more easily than typical spur gears. Naturally, it’s much easier to shift a nonsynchronized transmission while its input is stopped; in a synchronized transmission, it makes no difference.

Secondly, transmissions can be categorized as sequential or regular. Sequential (or linear) transmissions can only be shifted from one gear to the next closest one. That is, they can be shifted from 2nd to 3rd gear, but they can’t be shifted from 2nd to 4th gear directly; instead, they have to shift from 2nd to 3rd and then to 4th. Regular (or nonlinear) transmissions, on the other hand, are not bound by this restriction, and they often use elaborate shift sticks, like the one in Figure 17-2. They can shift even from 10th to 1st gear directly, even though it may be dangerous to change the gear ratio so much so quickly. In real life, sequential transmissions are common in bicycles and motorbikes, while regular ones are found in cars.

As building a synchronized transmission with regular pieces is quite difficult, LEGO has developed a special piece just for this task. It’s called a transmission driving ring, and it’s shown in Figure 17-3.

The transmission driving ring (red) has to be placed on an axle joiner (blue). This makes the transmission driving ring rotate together with the joiner; at the same time, the ring can slide forward or backward along the joiner. Figure 17-4 shows what happens when we put two 17-tooth gears with clutches on the axle next to the ring. The gears rotate freely on the axle, unless engaged by the driving ring that slides into them.

The easiest way to control the transmission driving ring is to use another special piece called the transmission changeover catch, shown in Figure 17-5. It was developed specifically to move the ring back and forth, engaging and disengaging it with the adjacent gears. It should be located above the ring, on a separate transverse axle.

Figure 17-6 shows a very simple 2-speed transmission that uses a driving ring controlled with a catch. If we engage the ring with the gear to its left (shown in the middle), the resulting gear ratio will be 3:1. If we engage the ring with the gear to its right (shown on the bottom), the resulting gear ratio will be 1:1. The key to understanding how this mechanism works is to remember that 17-tooth gears with clutches rotate freely on axles unless engaged with the driving ring. They can therefore be used to transmit drive over the axle they sit on, while not driving that axle or any other gears on it.

If you like the idea of using synchronized transmissions, you’ll also want to know about a piece called an extension driving ring, shown in Figure 17-7. It works like an overlay for the regular transmission driving ring, allowing it to engage gears 1 stud farther away from it, as shown in Figure 17-8.

The main advantage of the transmission driving ring is that it can engage at any moment, at any speed, without the need to stop the input. The main disadvantage is that it works only with one particular type of gear, so additional gears are needed just to achieve various gear ratios, making plenty of dead gears unavoidable.

Warning

The transmission driving ring is also a torque-sensitive piece; it can disengage itself or even get physically damaged if a large torque is applied to it. This makes nonsynchronized transmissions a more common choice for high-torque applications.

This section lists a number of designs for complete transmissions. For each design, there is the type of transmission, a short description, and a scheme showing which gears are active at which speed. Building instructions for selected transmissions appear at the end of the chapter.

The following colors are used to mark pieces: green for the input axle, red for the output axle, and light blue for the active gears. The changeover catches are removed for clarity.

Keep in mind that it’s also possible to combine two or more transmissions of any type by making one transmission’s output another one’s input. The number of speeds will be effectively multiplied: For example, a 2-speed transmission combined with a 4-speed one will produce 8 speeds.

Some builders like to include a reverse gear in their transmissions. This is accurate in relation to real transmission systems but redundant when used with an electric motor that can be reversed at any moment. I have omitted such designs on purpose because I think they waste a potentially useful speed for no real reason.

Many builders consider a sequential synchronized transmission the best variant of all because it can be easily shifted remotely. While beyond the scope of this book, such a transmission relies on a control mechanism that is independent of the actual transmission and that can be used with many of the designs shown below. For ideas on creating remote-controlled transmissions, check out the website of Sheepo, one of the best transmission builders: http://www.sheepo.es/.

Type: sequential, synchronized

image with no caption

The continuously variable transmission (CVT) is a special type of a transmission. It doesn’t have a definite number of speeds with fixed gear ratios. Instead, it has a minimum and maximum ratio, and it can be shifted continuously between them.

Real-life CVTs are very useful, but at the same time, they are very complex and often based on hydraulics or magnets. The easiest way to build a CVT with LEGO pieces is by using cones and a rubber band.

As you see, the transmission consists of input and output shafts with opposing cones connected by a rubber band. The band can be moved left or right so that it’s wrapped around the broader portion of one cone and the narrower portion of the other. The circumference of the each cone is 22 mm at its narrowest and 50 mm at its broadest, which corresponds to a 1:2.27 ratio. This transmission can therefore be shifted smoothly between ratios 1:2.27 and 2.27:1.

The transmission can’t handle much torque, and the tension of the rubber band has to be adjusted carefully in order for it to work properly. Too little tension will make the rubber band slip; too much tension can displace the cones. The original LEGO rubber bands work best as they are sticky and have a round profile; they come in many variants of different lengths that can work better or worse depending on the distance between the shafts in the transmission.

Also note that the control lever module is mounted between two 1×2 bricks with axle holes. Axle holes not only keep the control lever straight. They also add some resistance so that it takes force to move the lever and thus the lever can’t be moved by the rubber band’s tension.

Building instructions are in a continuously variable transmission.

One type of transmission’s primary function isn’t to change gear ratios but to change which output is driven at the moment. This transmission, the distribution transmission, can be synchronized or not, depending on whether transmission driving rings are used. Distribution transmissions are very useful whenever there is a need for one motor to control one of many functions at a time, and they are quite popular in LEGO Technic sets.

In most cases, the distribution transmissions themselves are fairly simple; it’s transferring the drive from them to several receiving mechanisms that can be tricky. Figure 17-12 to Figure 17-16 present a few examples of such transmissions with various numbers of outputs, shown without housing for clarity. Note that the examples have a 1:1 ratio on all outputs for simplicity, but it’s possible to create various ratios on various outputs.

image with no caption
image with no caption
image with no caption
image with no caption
image with no caption
image with no caption
image with no caption
image with no caption
image with no caption
image with no caption
image with no caption
image with no caption
image with no caption
image with no caption
image with no caption
image with no caption
image with no caption
image with no caption