Index

Absorption, 103–105. See also Reverberation

Acoustic ecology, 16, 32

ADSR. See Envelope

Aliasing, 61–62

Ambience, 57, 69, 73, 81

Ambisonics. See Object-based audio

Amplitude, 25–26, 33, 44–46

Anamnesis, 178–179

Anthropomorphism, 203

ASMR, 89

Asset lists, 214–215

Atmos. See Ambience

Auto-Tune. See Pitch shifting

Binaural audio, 163–165, 173

Bit depth, 62–63

Bit rate, 64

Bone conduction, 17–20

Boom poles, 76

Burtt, Ben, 4–5, 135, 168

Cables, 78–79

Cage, John, 1

Chion, Michel, 31–32

Chladni plates, 99, 101

Clipping, 45–46, 84, 132–133. See also Distortion

Cocktail party effect, 25

Compression, 142–145, 147, 153

Conditioning, 175–177

Cone of confusion, 161–162

Consonance and dissonance, 43–44

Copyright, 57–58, 68

Cox, Trevor, 182, 190–191

Cue sheets, 212–214

Cutting, Adele, 2

DAW, digital audio workstation, 6, 147, 160

dbFS, 144–145

Decibels. See Amplitude

Delay, 108–112

Diffraction. See Propagation

Diffusion, 103–105. See also Reverberation

Distortion, 132–133. See also Clipping

Dolby, 166–173

Doppler effect, 93–95

Ducking, 146–147

Dynamic range, 62–63, 137, 140–146, 204, 209

Ear, anatomy, 17–24

Echo. See Delay

Embodied cognition, 183, 185–186

Envelope, 52–54

Equalization, 122–126, 138, 140, 150, 154, 167

Exit-sign effect, 168

Expansion, expanders, 146

Fades, fading, 59–60, 68, 151, 212–213

Feedback, 82–83, 206. See also Distortion

Filters, 49, 126–130, 134, 135, 140, 143–144, 154

Flanger, flanging. See Phaser

Fletcher-Munson curves, 26–27

Foley, 57, 148

Frequency, 17, 34, 36–38, 43

Fuzz. See Distortion

Gain, 84, 88, 107, 109, 139–140, 144

Games. See Video games, sound design in

Gating, gates, 146

Gershin, Scott, 152

Gestalt psychology, 202

Harmonics, 5, 46–49, 70, 81, 131–133

Headphones, 7, 17, 18, 25, 30–31, 51, 83, 138, 153, 156, 163, 165, 170

in-head localization, 165–166

purchasing guide, 30–31

Hearing damage, 21, 25, 29

Herrmann, Bernard, 178–179

Hertz. See Frequency

HRTFs. See Localization

Infrasound, 24, 37

Intersensory integration, 183, 185–190

Leitmotifs, 198

LFO, low frequency oscillator, 113, 126

Limiting. See Compression

Localization, 159–163

Lossless, lossy, 63–64

LUFs, 144–145

Mangini, Mark, 175

Masking, 55, 148–149

McCree, Nathan, 141

McGurk effect, 186

Microphones

polar patterns, 70–73

positioning, 80–83, 87–89

types of, 69–76, 84–87

Mixing, 137–158

Mnemonics, 194–195

Monitoring, 30–31, 82, 84

Mono and stereo, 68–69

Mood boards, 204

MP3, 63–64

Murch, Walter, 3, 114, 116, 117, 118, 157, 198, 199, 202, 218

Musique concrète, 31, 182, 183

Noise reduction, 147–148

Normalization. See Compression

Nyquist principle, 62

Object-based audio, 168–170

Occlusion. See Propagation

O’Donnell, Marty, 203

Oliveros, Pauline, 32

Onomatopoeia, 13, 58

Orland, Joanna, 203, 207–208

Overdrive. See Distortion

Panning, 138, 150–152, 154, 160, 165, 166, 198

Parnell, Rebecca, 194

Partials. See Harmonics

Peaking. See Clipping

Phantom frequencies, 48–50, 127, 202

Phantom imaging, 152

Phantom power, 70, 77, 78

Phaser, phasing, 83, 112–114

Phenomenology, 183–185, 191

Phonosemantics, 186

Pitch shifting, 121–122

Plot spectrum, 38–41. See also Spectrograms

Point of audition, 154–156

Pop filter, 77–78

Portable recorder. See Recorder

Preamps, 77

Propagation, 93–105, 170–173

Prototyping, 91

Proxemics, 87–89, 92

Proximity effect, 81–82

Pulse code modulation, 60, 62, 63

Radio drama, 193–216

Recorder, 8, 9, 68, 69, 71, 77, 79, 86

Repetition, 15, 56, 175–176

Research, 207–208

Resonance, 102–103

Reverberation, 95–99, 106–108

Rewards (sonic), 206

Ring modulation, 130–132

Room tone, 105

Sample rate, 61–62

Schaeffer, Pierre, 54

Schafer, R. Murray, 16, 32, 38, 91, 189

Schütze, Stephan, 56, 172–173, 199–200

Semiotics, 177, 179–183, 190–191, 201–203

Shock mounts, 76–77

Sidechaining, 147

Signal to noise. See Masking

Slate, slating, 67–68, 73, 214

Sound design, definition and history of term, 3, 4

Sound libraries, 55–58, 68, 214

Sound mark, 16, 197

Sound poems, 91–92. See also Onomatopoeia

Soundscape, 32, 58, 141, 142, 154, 156, 178, 183, 190

Sound walk, 15, 28, 165

Spatial audio, 159–174

Spectrograms, 38–41

Spotting (a script), 209–215

Standing waves, 99–102

Stereo microphones, 71–72, 78, 84

Stereo recording, 84–87. See also Mono and stereo

Stereotypes (sonic), 177–178

Subwoofer, 159, 166, 188, 189

Surround sound, 159–174

Sweet spot, 150

Tagg, Philip, 182, 190–191

Tension, 176, 205–206

Threshold of hearing, 18, 24–25, 37, 62

THX5, 160, 166

Timbre, 46–47

Time-stretching, 114

Tremolo, 119–120

Ultrasound, 24, 37

Ventriloquist effect, 186

Vibrato, 120–121

Video games, sound design in, 2, 3, 28, 91, 115–116, 141, 153–154, 163, 172–173, 174, 176, 187–188, 194, 199–200, 201, 203–204, 207–208

Vocoder, 130–132, 135

Wah-wah, 124–126

Wave interference, 50–52

Wheel of emotions, 204–205

Wiswell, Nick, 115–116, 187–188, 201–202

Worldizing, 114–116