Index

Numerics

  1. 3-3-5 framework, 13
  2. 3M, 260
  3. 5-6-7 framework, 14
  4. 7Shifts, 147
  5. 360-degree performance reviews, 255–256

A

  1. abandonment rate, as a metric, 280
  2. absolute estimating, 73
  3. AC (actual cost), 85, 224, 356
  4. academic education, 311
  5. acceptance criteria, as a target outcome of product backlog refinement, 56
  6. accountability
    1. displaced, 223
    2. in family life, 299
    3. team members and, 252
  7. A-CSD (Advanced Certified Scrum Developer), 362
  8. A-CSM (Advanced Certified Scrum Master), 361
  9. A-CSPO (Advanced Certified Scrum Product Owner), 362
  10. actual cost (AC), 85, 224, 356
  11. adaptability
    1. in construction, 158
    2. increased, as a benefit of using agile framework, 266
  12. adaptation
    1. about, 124
    2. customer service and, 280–281, 284–285
    3. for families, 304–305
    4. importance of, 334–335
    5. as a pillar of improvement, 17
    6. in publishing industry, 190–192
    7. as you release, 142
  13. Advanced Certified Scrum Developer (A-CSD), 362
  14. Advanced Certified Scrum Master (A-CSM), 361
  15. Advanced Certified Scrum Product Owner (A-CSPO), 362
  16. affinity estimating, 77–78
  17. Agile
    1. Agile Manifesto, 17–18, 165, 284
    2. audits by Platinum Edge, 364
    3. double-work, 351
    4. pillars of improvement, 16–17
    5. principles, 18–20, 267
    6. principles in marketing, 267
    7. roots of, 16
  18. Agile Advantage surveys, 266–267
  19. Agile Alliance, 362
  20. Agile Manifesto, 17–18, 165, 284
  21. Agile Marketing Manifesto, 267
  22. “Agile programming — for your family” TED talk, 304
  23. agile project, 2
  24. “Agile Project Development at Intel: A Scrum Odyssey” case study, 166
  25. Agile Project Management For Dummies, 2nd Edition (Layton and Ostermiller), 16, 138, 192
  26. agile release train (ART) model, 239
  27. Agile School, 306
  28. Agile Team Retrospectives: Making Good Teams Great (Derby and Larsen), 122, 335
  29. AICPA (American Institute of Certified Public Accountants), 261
  30. allocating people, 220
  31. Amazon, 141, 153
  32. American Institute of Certified Public Accountants (AICPA), 261
  33. analysis paralysis, 129
  34. Anthem healthcare, 209
  35. antipatterns, 129–130
  36. Apple, 153
  37. applications
    1. publishing, 191–192
    2. software, 147–153
  38. applying scrum in publishing industry, 192–193
  39. approval, as a step for building requirements, 52
  40. architecture
    1. emergent, 146–147
    2. owner of, 232
  41. art, in video-game development, 151
  42. ART (agile release train) model, 239
  43. artifacts, 13
  44. Atos Origin, 20
  45. AT&T Wireless, 258
  46. audits, conducting, 327–328
  47. automated testing, 338–339
  48. automobiles, 164
  49. autonomy, in Saab Jet Fighter, 169
  50. average handle time, as a metric, 280
  51. average speed of answer, as a metric, 280

B

  1. behavior tests, 296
  2. “being in the zone,” 41
  3. benefits
    1. in implementation strategy, 328
    2. of scrum, 343–350
  4. bids, in construction, 157–158
  5. Big Data, 202–208
  6. Bigollo, Leonardo Pisano (Fibonacci) (mathematician), 74
  7. Blanchard, Kenneth (author)
    1. The New One Minute Manager, 38
  8. Blueprint High School, 186
  9. body language, 285
  10. Boesch, Jordan (app developer), 147
  11. bots, 209
  12. bring in outside applications (BYOA), 208
  13. bring your own device (BYOD), 208
  14. budgets, 261–262, 317
  15. Build, Measure, and Learn pattern, 227
  16. building retirement, 309
  17. Bunch, John (transition leader), 254
  18. burndown chart, 100–101
  19. burnup chart, 94
  20. business alignment, with technology, 143–145
  21. business development
    1. about, 263
    2. marketing, 264–269
    3. sales, 269–275
  22. Business Development For Dummies (Kennedy), 264
  23. business performance, increased, as a benefit of using agile framework, 266
  24. BYOA (bring in outside applications), 208
  25. BYOD (bring your own device), 208

C

  1. CafePress, 268
  2. CAL (Certified Agile Leadership), 362
  3. Canon, 155
  4. capacity, backlog, 101–102
  5. capital redeployment, 355–356
  6. Carpentier, Andrée (app developer), 147
  7. CEC (Certified Enterprise Coach), 362
  8. CEC (Certified Scrum Coach), 329, 336
  9. certainty, need for, 125–126
  10. Certified Agile Leadership (CAL), 362
  11. Certified Enterprise Coach (CEC), 362
  12. Certified Scrum Coach (CEC/CTC), 329, 336
  13. Certified Scrum Developer (CSD), 328–329, 362, 365
  14. Certified Scrum Master (CSM), 328–329, 361, 365
  15. Certified Scrum Product Owner (CSPO), 328–329, 362, 365
  16. Certified Scrum Professional (CSP), 362
  17. Certified Scrum Professional (CSP-SM, CSP-PO), 329, 336
  18. Certified Scrum Trainer (CST), 336
  19. Certified Team Coach (CTC), 362
  20. CFDs (cumulative flow diagrams), 94
  21. challenges
    1. for development team, 143
    2. in education, 180–182
    3. family life, 299
    4. identifying, 336
    5. with IT security, 209
    6. in portfolio management, 220–225
    7. service-versus-control, 209
  22. change, embracing, 142–147
  23. Cheat Sheet (website), 365
  24. Chicago Tribune (newspaper), 194, 195
  25. chief product owner (CPO), 234
  26. chores, 305–306
  27. Christensen, Clayton (scholar), 194
  28. CI (continuous integration), 239–240
  29. Cirillo, Francesco (Pomodoro technique developer), 42
  30. Cisco, 202
  31. clarity
    1. of pilot projects, 331
    2. as a target outcome of product backlog refinement, 56
  32. classrooms, 183–186
  33. close, in sales pipeline/funnel, 272
  34. clout, as a scrum master trait, 38
  35. CMG Partners, 266–267
  36. Cockburn, Alistair (Agile Manifesto signatory), 284, 285
  37. code
    1. quality of, 240
    2. refactoring, 140–141
  38. cognitive consistency theory, 69
  39. collaboration, increased, with scrum, 347
  40. collaboration time, 41
  41. collective intelligence, using for vision statement, 37
  42. college, 323–324
  43. co-location, 69–70, 332
  44. Comcast, 278
  45. commitment, as a Scrum value, 23
  46. communication
    1. as a dating challenge, 290
    2. in family life, 299
    3. quality of, 285
    4. for relationships, 296
    5. with scrum, 303–304
  47. companies
    1. culture of, 31–32
    2. goal, 35–37
    3. strategy, 35–37
    4. turnover for, 357
  48. companionship, 293–294
  49. compensation, 250–251
  50. comprehensive testing, as a step for building requirements, 52
  51. concentration time, 41
  52. conducting
    1. audits, 327–328
    2. daily scrum, 110–111
  53. Cone of Uncertainty, 126
  54. construction
    1. about, 157
    2. bids, 157–158
    3. customer involvement, 159–160
    4. roles in, 158–159
    5. subcontractors, 160–161
    6. worker safety, 161–163
  55. containability, of pilot projects, 331
  56. continued learning, 336
  57. continuous improvement, 169
  58. continuous integration (CI), 239–240
  59. contributor personality, 249
  60. conversion, in sales pipeline/funnel, 272
  61. converting legacy systems, 207
  62. coordination of priorities, as a cost-cutting aid in healthcare, 176
  63. cost cutting
    1. in healthcare, 176–177
    2. of losing customers, 279
    3. in video-game development, 148
  64. costs
    1. reducing with incremental funding, 259
    2. sunk, 145
  65. courage, as a Scrum value, 24
  66. CPO (chief product owner), 234
  67. creating
    1. code quality, 240
    2. cross-functionality, 66–67
    3. culture, 249–257
    4. motivating environments, 65
    5. product backlog, 312
    6. product roadmap, 48–49, 312
  68. creativity
    1. culture of, 260
    2. motivating, 133
  69. CRM (customer relationship management) tool, 204
  70. cross-functionality, 65–67, 210
  71. Crossing the Chasm (Moore), 36
  72. cross-team coordination, in Large-Scale Scrum (LeSS), 243
  73. CSD (Certified Scrum Developer), 328–329, 362, 365
  74. CSDP for Scrum Masters (CSP-SM), 362
  75. CSM (Certified Scrum Master), 328–329, 361, 365
  76. CSP (Certified Scrum Professional), 362
  77. CSP for Developers (CSP-D), 362
  78. CSP for Product Owners (CSP-PO), 362
  79. CSP-D (CSP for Developers), 362
  80. CSPO (Certified Scrum Product Owner), 328–329, 362, 365
  81. CSP-PO (CSP for Product Owners), 362
  82. CSP-SM (CSDP for Scrum Masters), 362
  83. CSP-SM, CSP-PO (Certified Scrum Professional), 329, 336
  84. CST (Certified Scrum Trainer), 336
  85. CTC (Certified Team Coach), 329, 336, 362
  86. CubeSat (Johns Hopkins), 168
  87. culture
    1. company, 31–32
    2. creating, 249–257
    3. of creativity, 260
    4. of innovation, 132–133, 168
  88. cumulative flow diagrams (CFDs), 94
  89. current processes, in implementation strategy, 328
  90. curriculum scope, 181–182
  91. customer feedback, in Wikispeed modular car, 168
  92. customer relationship management (CRM) tool, 204
  93. customer satisfaction
    1. as a metric, 280
    2. with scrum, 345
  94. customer service
    1. about, 277–278
    2. customers, 278–280
    3. definition of done, 282–283
    4. information sharing, 283–284
    5. metrics for, 280
    6. product backlog and, 281–282
    7. scrum and, 280–286
  95. customers
    1. about, 278
    2. cost of losing, 279
    3. information overload, 279–280
    4. involving, 159–160
    5. service and, 278–279
  96. customizing
    1. projects, 152
    2. release sizes, 141–142
  97. cyberattacks, 188
  98. cycle time, 216

D

  1. daily scrum
    1. about, 108
    2. conducting, 110–111
    3. customer service and, 281
    4. defining, 108–109
    5. in families, 302–303
    6. in kanban, 217
    7. in Large-Scale Scrum (LeSS), 243
    8. making more effective, 111–112
    9. performance issues and, 252
    10. risk and, 350
    11. scheduling, 110
    12. team coordination of, in construction, 158
  2. data
    1. Big, 202–208
    2. sizes of, 203
  3. data warehouses, 203–205
  4. dating
    1. about, 289–290
    2. definition of done, 293
    3. finding relationships with scrum, 290–299
    4. focusing vs. multitasking, 296–297
    5. with scrum, 294–295
    6. setting visions, 291–292
    7. stages in, 292–293
    8. teamwork, 295–296
  5. De Bono, Edward (psychologist and philosopher), 132
  6. debt, retirement and, 312
  7. decisions, timing of, 127
  8. decisiveness, as a product owner characteristic, 34
  9. dedicated development teams, 65–67
  10. defect rates, 353
  11. defects, metrics for, 352–353
  12. definition of done
    1. about, 71–73
    2. customer service and, 282–283
    3. for dating, 293
    4. defining for news media content, 195–196
    5. establishing, 333
    6. retirement and, 309
  13. delaying delivery, 225
  14. delivery, delaying, 225
  15. denominator, 63
  16. dependencies, 222
  17. Derby, Esther (author)
    1. Agile Team Retrospectives: Making Good Teams Great, 122, 335
  18. design, as a step for building requirements, 52
  19. determining sprint lengths, 313
  20. developed, as a factor in “done” definition, 72
  21. developers, hiring, 252–253
  22. developing
    1. defects during, 353
    2. hardware, 167–169
    3. software. See software development
  23. development and operations (DevOps), 212–213
  24. development teams. See also teams
    1. about, 64
    2. backlog estimation and, 70–71
    3. challenges for, 143
    4. co-locating, 69–70
    5. in construction, 159
    6. creating motivating environments, 65
    7. cross-functionality, 65–67
    8. dedicated, 65–67
    9. for news media, 197
    10. pair programming, 67
    11. scrum of scrums model, 231
    12. as a scrum role, 12
    13. self-managing, 68–69
    14. self-organizing, 68–69
    15. in sprint review process, 118
    16. stages of, 71
    17. as a step for building requirements, 52
    18. uniqueness of, 64
    19. why they love scrum, 70
    20. work-in-progress limits for, 224
  25. DevOps (development and operations), 212–213
  26. discipline, laxity of, 340
  27. disconnecting, between projects and business objectives, 222–223
  28. displaced accountability, 223
  29. disruptive innovation, 194
  30. documentation
    1. as a factor in “done” definition, 72
    2. as a step for building requirements, 52
  31. double-work agile, 351
  32. Download Here button, 141
  33. Drive: The Surprising Truth About What Motivates Us (Pink), 65
  34. Dropbox, 227
  35. Dummies (website), 365

E

  1. early learning, 319–320
  2. eBay, 202
  3. education
    1. about, 180
    2. challenges in, 180–182
    3. classrooms, 183–186
  4. eduScrum, 185–186
  5. effectiveness, of daily scrums, 111–112
  6. efficiency, of environments, 332
  7. Einstein, Albert (physicist), 319
  8. Eliot, T.S. (poet), 191–192
  9. Elwer, Pat (engineer), 166
  10. embracing change, 142–147
  11. emergency fund, 308–309
  12. emergent architecture, 146–147
  13. emotional intelligence (EQ), 297
  14. employee satisfaction, increased, as a benefit of using agile framework, 266
  15. employing transparency in projects, 128
  16. energy efficiency, 211–212
  17. engineering, up-front, 145–146
  18. ensuring training, 329
  19. enterprise architect, as a portfolio-level role, 238
  20. enterprise resource planning (ERP), 205–208
  21. environments
    1. inappropriate, 339
    2. maximizing efficiency of, 332
    3. motivating, 65
  22. epic owners, as a portfolio-level role, 238
  23. epics, 53
  24. EQ (emotional intelligence), 297
  25. Equifax, 209
  26. ERP (enterprise resource planning), 205–208
  27. establishing definition of done, 333
  28. Estimable, as a user story quality, 62
  29. estimating
    1. absolute, 73
    2. affinity, 77–78
    3. common practices for, 73–81
    4. relative, 73–74
  30. estimation poker, 75–76
  31. example approach, 184–185
  32. exposure, of progress with scrum, 348–349
  33. external forces, 130
  34. external interruptions, 41
  35. eXtreme Programming (XP), 62

F

  1. Facebook, 141, 202, 260
  2. face-to-face interaction, 285, 303–304
  3. families
    1. adapting for, 304–305
    2. chores, 305–306
    3. communicating with scrum, 303–304
    4. inspecting for, 304–305
    5. task board, 306
  4. family life
    1. about, 289–290
    2. challenges in, 299
    3. families, 299–306
    4. finding relationships with scrum, 290–299
    5. focusing vs. multitasking, 296–297
    6. setting family strategy, 300
    7. setting project visions, 300
    8. setting visions, 291–292
  5. faux scrum, 337–338
  6. FBI, 188
  7. features, 53
  8. feedback
    1. about, 15
    2. access to, 265
    3. adapting through, 280–281
    4. inspecting through, 280–281
    5. providing during performance reviews, 254–255
    6. in publishing industry, 190–191, 192
    7. rapid and regular, as a general benefit of scrum, 173
    8. stakeholder, 119–120
    9. in video-game development, 148
  9. feedback loop
    1. about, 126–128
    2. testing in the, 131–132
  10. Feiler, Bruce (author)
    1. “Agile programming — for your family” TED talk, 304
  11. Fibonacci numbers, 74–79, 301
  12. finances
    1. about, 247, 258
    2. budgets, 261–262
    3. emergency fund, 308–309
    4. incremental funding, 258–260
    5. securing financial freedom, 310–311
    6. statements of position (SOP), 261
  13. finding relationships with scrum, 290–299
  14. fist of five, 76–77
  15. fitness goals, 312–314
  16. 5-6-7 framework, 14
  17. flexibility
    1. in software development, 140–142
    2. in video-game development, 148
  18. flyover project, 162–163
  19. focus(ing)
    1. multitasking vs., 296–297
    2. as a Scrum value, 23
  20. follow-up, in sales pipeline/funnel, 272
  21. forces, external, 130
  22. Ford, Henry (businessman), 227
  23. Ford Motor Co., 258
  24. formality, resisting, 20–21
  25. fragmentation, 222
  26. frameworks
    1. about, 12–13
    2. 5-6-7, 14
    3. Large-Scale Scrum (LeSS), 242–243
    4. Large-Scale Scrum (LeSS) Huge, 243–244
    5. 3-3-5, 13
  27. frequency, of release, 141
  28. Fuji-Xerox, 155
  29. Fulgham, Chad (CIO), 188
  30. fun, in video-game development, 148
  31. future processes, in implementation strategy, 328

G

  1. General Electric, 179
  2. Global Positioning System (GPS), 18
  3. goals
    1. company, 35–37
    2. lack of transparency in, 251
    3. life. See life goals
    4. release. See release goals
    5. release plan, 88–89
    6. sprint. See sprint goals
  4. Google, 141, 153, 260
  5. GORE-TEX, 260
  6. governance, 12
  7. GPS (Global Positioning System), 18
  8. graduating, from high school, 320–322
  9. guilds, 210

H

  1. handling
    1. rejection, 115–116
    2. unfinished requirements, 117
  2. hardware development
    1. about, 167
    2. identifying high-risk requirements, 167
    3. live, 167–169
  3. Hawthorne effect, 67
  4. Hawthorne Works, 67
  5. health care
    1. about, 171–173
    2. cost cutting, 176–177
    3. increased quality, 175
    4. issue management, 178
    5. medical device manufacturing and safety, 178–179
    6. reduced mistakes, 175
    7. regulations for, 177
    8. risk management, 178
    9. speed to market, 173–174
  6. Healthcare.gov, 153
  7. Hewlett-Packard, 258
  8. hiring, scrum in, 252–253
  9. holocracy, 254
  10. home building, 163–164
  11. Honda, 155
  12. houses, as liabilities, 311
  13. Howey, Hugh (author)
    1. Wool, 191
    2. Wool Omnibus, 191
  14. HR. See human resources (HR)
  15. human resources (HR)
    1. about, 247
    2. creating culture, 249–257
    3. scrum and, 248

I

  1. IaaS (Infrastructure as a Service), 152
  2. IBM, 212
  3. icons, explained, 3
  4. ICT (information and computer technology) consulting company, 274
  5. identifying
    1. challenges, 336
    2. pilot projects, 330–332
    3. talent, 328–329
  6. implementation strategy, 327–328
  7. importance, of pilot projects, 331
  8. improvement
    1. antipatterns, 129–130
    2. culture of innovation, 132–133
    3. embracing change, 142–147
    4. external forces, 130
    5. feedback loop, 126–128
    6. hardware development, 167–169
    7. in-flight course correction, 130–131
    8. need for certainty, 125–126
    9. pillars of, 16–17
    10. software applications, 147–153
    11. testing in the feedback loop, 131–132
    12. transparency, 128
  9. improvement type, of backlog item, 59
  10. incentivizing, 250
  11. incremental funding, 258–260
  12. increments, product, 120
  13. Independent, as a user story quality, 62
  14. in-flight course correction, 130–131
  15. influencers, 32
  16. InfoQ, 364
  17. information and computer technology (ICT) consulting company, 274
  18. information sharing, customer service and, 283–284
  19. Infrastructure as a Service (IaaS), 152
  20. innovation
    1. culture of, 132–133
    2. stability vs., 212–217
  21. inspecting
    1. about, 124
    2. customer service and, 280–281, 284–285
    3. for families, 304–305
    4. importance of, 334–335
    5. as a pillar of improvement, 16–17
    6. in publishing industry, 190–192
    7. as you release, 142
  22. integration
    1. as a factor in “done” definition, 72
    2. as a step for building requirements, 52
  23. Intel, 166
  24. interference, 41
  25. Internet of Things (IoT), 164
  26. Internet resources
    1. Agile Alliance, 362
    2. Agile Manifesto, 18
    3. Agile Marketing Manifesto, 267
    4. “Agile programming — for your family” TED talk, 304
    5. “Agile Project Development at Intel: A Scrum Odyssey” case study, 166
    6. Agile School, 306
    7. burndown chart, 100
    8. Cheat Sheet, 365
    9. Dummies, 365
    10. estimation poker cards, 75
    11. half-marathon training, 314
    12. Healthcare.gov, 153
    13. InfoQ, 364
    14. Large-Scale Scrum (LeSS), 364
    15. Pink, Daniel (author), 65, 133
    16. Platinum Edge, 364
    17. racing in reverse, 220
    18. “A Real-Life Example of Agile, Incremental Delivery of an Infrastructure Project in Bangalore, India,” 162
    19. Scaled Agile Framework (SAFe), 363
    20. Scrum Alliance, 329, 361
    21. Scrum at Scale model, 236
    22. Scrum Guide, 124
    23. Scrumguides.org, 362
    24. Scruminc.com (Scrum at Scale), 363
    25. Scrum.org, 363
    26. ScrumPLoP, 363
    27. student loans, 311
  27. intrapreneurship, 260
  28. INVEST acronym, 62
  29. involving customers, 159–160
  30. in-your-face documentation, 72
  31. IoT (Internet of Things), 164
  32. iSense Prowareness, 274–275
  33. issue management, in healthcare, 178
  34. IT management and operations
    1. about, 201–202
    2. Big Data, 202–208
    3. innovation vs. stability, 212–217
    4. Large Data Migration, 202–208
    5. profit-and-loss potential, 211–212
    6. retiring-boomer gap, 210–211
    7. service-versus-control, 208–210
  35. iterative planning process, 102
  36. iTunes, 190

J

  1. J Sainsbury PLC, 258
  2. Johns Hopkins CubeSat, 168
  3. Johnson, Spencer (author)
    1. The New One Minute Manager, 38
  4. JPMorgan, 245

K

  1. kanban, in IT management, 214–217
  2. Kanban board, 114
  3. Kennedy, Anna (author)
    1. Business Development For Dummies, 264
  4. knowable things, 127
  5. known things, 127

L

  1. Large Data Migration, 202–208
  2. Large-Scale Scrum (LeSS)
    1. about, 241–242, 364
    2. framework, 242–243
    3. Huge framework, 243–244
  3. Larsen, Diana (author)
    1. Agile Team Retrospectives: Making Good Teams Great, 122, 335
  4. lateral thinking, 132
  5. law enforcement, scrum and, 186–188
  6. Layton, Mark (author)
    1. Agile Project Management For Dummies, 2nd Edition, 16, 38, 192
    2. Scrum For Dummies, 193
  7. lead time, 216
  8. leads, in sales pipeline/funnel, 271
  9. Lean Startup
    1. about, 225–227
    2. retirement and, 309
  10. lean-agile leaders, as a portfolio-level role, 238
  11. learning
    1. antipatterns, 129–130
    2. continued, 336
    3. culture of innovation, 132–133
    4. early, 319–320
    5. embracing change, 142–147
    6. external forces, 130
    7. feedback loop, 126–128
    8. hardware development, 167–169
    9. in-flight course correction, 130–131
    10. lack of support for, 340
    11. need for certainty, 125–126
    12. software applications, 147–153
    13. testing in the feedback loop, 131–132
    14. transparency, 128
  12. legacy systems, converting, 207
  13. length, sprint, 93–95
  14. LeSS (Large-Scale Scrum)
    1. about, 241–242, 364
    2. framework, 242–243
    3. Huge framework, 243–244
  15. levels of requirement decomposition, 51–52
  16. life balance, 314–316
  17. life cycle, sprint, 95–97
  18. life goals
    1. about, 307
    2. fitness, 312–314
    3. life balance, 314–316
    4. retirement, 307–312
    5. studying, 319–324
    6. travel, 316–318
    7. weight, 312–314
  19. Lockheed Martin, 260
  20. Los Angeles Department of Water and Power, 286

M

  1. maintenance, in IT management, 213–214
  2. maintenance type, of backlog item, 59
  3. malware, 209
  4. manager:creator ratio, 359
  5. “Managing the Development of Large Software Systems” (Royce), 139–140
  6. manufacturing
    1. about, 164–165
    2. fastest to market, 165
    3. shareholder value, 165
    4. strategic capacity management, 166
  7. marketing
    1. about, 264
    2. adopting scrum in, 266–267
    3. Agile Advantage surveys, 266–267
    4. defined, 263
    5. evolution of, 264–265
    6. scrum and, 264–269
    7. scrum in action, 267–269
    8. social media, 265–266
    9. speed to, 165
    10. in video-game development, 150
  8. The Marshmallow Challenge (TED talk), 19
  9. maturity, importance of, 334, 335–336
  10. maximizing environment efficiency, 332
  11. McDonald's, 258
  12. measurability, of pilot projects, 331
  13. medical devices, manufacturing and safety of, 178–179
  14. meeting, as a dating challenge, 291
  15. Mehrabian, Albert (professor), 69, 284
  16. mentoring program, 210
  17. metrics
    1. customer service, 280
    2. redefining, 336
    3. relevancy of with scrum, 347–348
    4. for scrum, 351–359
  18. Microchip, 270
  19. Microsoft Office, 229
  20. migration, large-scale, 202–208
  21. military, scrum and, 186–188
  22. minimum viable product (MVP), 85, 207, 259, 301
  23. Mission Command, 186–187
  24. mistakes, reduced, in healthcare, 175
  25. misunderstandings, 285
  26. MMBD (Multi-Mission Bus Demonstrator) project, 168
  27. mobilizing transition teams, 329–330
  28. modular architecture, in Saab Jet Fighter, 169
  29. monetization, faster, as a general benefit of scrum, 173
  30. Moore, Geoffrey (author)
    1. Crossing the Chasm, 36
  31. Mortensen, Brady (news professional), 194
  32. motivating creativity, 133
  33. Multi-Mission Bus Demonstrator (MMBD) project, 168
  34. multitasking
    1. about, 116
    2. focusing vs., 296–297
  35. music industry, 190
  36. MVP (minimum viable product), 85, 207, 259, 301

N

  1. National Public Radio (NPR), 194, 195
  2. Negotiable, as a user story quality, 62
  3. Nelson, Admiral, 187–188
  4. “New New Product Development Game,” 155
  5. news media
    1. about, 194–195
    2. defining “done,” 195–196
    3. sprint flexibility, 197
    4. team for, 196–197
  6. “The New New Product Development Game,” 15
  7. The New One Minute Manager (Blanchard and Johnson), 38
  8. nonverbal signals, 285
  9. NPR (National Public Radio), 194, 195
  10. numerator, 63

O

  1. obfuscation, 129
  2. Observer effect, 67
  3. OC (opportunity cost), 85, 224, 356
  4. on demand release, 141
  5. openness, as a Scrum value, 24
  6. open-source hardware, 167
  7. operations and IT management
    1. about, 201–202
    2. Big Data, 202–208
    3. innovation vs. stability, 212–217
    4. Large Data Migration, 202–208
    5. profit-and-loss potential, 211–212
    6. retiring-boomer gap, 210–211
    7. service-versus-control, 208–210
  8. opportunity cost (OC), 85, 224, 356
  9. organization structures, human resources and, 250–252
  10. organizational culture, creating, 249–257
  11. Ostermiller, Steven (author)
    1. Agile Project Management For Dummies, 2nd Edition, 16, 138, 192
  12. overhead type, of backlog item, 59
  13. ownership, increased, with scrum, 347

P

  1. PaaS (Platform as a Service), 152
  2. pair programming
    1. about, 67
    2. in college, 323
    3. creating cross-functionality by using, 66
  3. Pattern Languages of Programs (PLoP), 363
  4. PayPal/TIO, 209
  5. peer-to-peer communication, in Wikispeed modular car, 168
  6. people allocation, 220
  7. performance reviews, 253–256
  8. personal interruptions, 41
  9. personal responsibility, in family life, 299
  10. personas, 60
  11. Petraeus, David (General), 187
  12. pharmaceutical industry, 173–174
  13. Phase I, of sprint planning, 98
  14. Phase II, of sprint planning, 98–99
  15. phased approach, 179
  16. phishing, 209
  17. pillars of improvement, 16–17
  18. pilot projects
    1. identifying, 330–332
    2. kicking off, 333–334
  19. Pink, Daniel (author)
    1. Drive: The Surprising Truth About What Motivates Us, 65
    2. TED talks, 133
  20. “plan all and then develop all” mindset, 145
  21. planning
    1. prioritizing, 300–303
    2. projects. See project planning
    3. travel, 316–318
    4. weddings, 298–299
  22. Platform as a Service (PaaS), 152
  23. Platinum Edge, 364–365
  24. PLoP (Pattern Languages of Programs), 363
  25. PO (product owner), 234
    1. about, 234
    2. in construction, 158
    3. effectiveness of, 338
    4. hiring, 253
    5. in Large-Scale Scrum (LeSS) Huge, 244
    6. for news media, 197
    7. power in, 32–34
    8. responsibilities of, 32–33
    9. Scrum at Scale model, 234–236
    10. scrum of scrums model, 230–231
    11. as a Scrum role, 12
    12. in sprint review process, 118
    13. why they love Scrum, 34–35
  26. Pomodoro technique, 42
  27. portfolio management
    1. about, 219
    2. advantages of SAFe model, 239–241
    3. challenges in, 220–225
    4. Large-Scale Scrum (LeSS), 241–244
    5. Lean Startup, 225–227
    6. Scaled Agile Framework (SAFe), 237–241, 238
    7. scaling scrum for large portfolios, 228
    8. Scrum at Scale approach, 232–237
    9. scrum of scrums model, 230–232
    10. vertical slicing, 228–229
  28. postproduction, as a stage in video-game development, 149
  29. potential challenges, in implementation strategy, 328
  30. power, in product owner, 32–34
  31. predictability, 179
  32. preproduction, as a stage in video-game development, 148
  33. principles
    1. Agile, 18–20
    2. for projects, 20–22
  34. prioritizing
    1. conflicting in families, 299
    2. planning, 300–303
    3. projects, 220
    4. in release planning, 86–88
    5. requirements, 50–51
    6. setting, 300–303
    7. sprints, 104–105
    8. for students, 321
  35. product backlog
    1. about, 53–55
    2. creating, 312
    3. customer service and, 281–282
    4. defined, 10
    5. development team and estimating, 70–71
    6. ever-changing, 55
    7. in Large-Scale Scrum (LeSS), 243
    8. for news media, 196, 197
    9. refining, 55–58
    10. retirement and, 310
    11. setting capacity, 101–102
    12. travel and, 317
  36. product defects, fewer, as a general benefit of scrum, 173
  37. product increments, 120
  38. product owner (PO)
    1. about, 234
    2. in construction, 158
    3. effectiveness of, 338
    4. hiring, 253
    5. in Large-Scale Scrum (LeSS) Huge, 244
    6. for news media, 197
    7. power in, 32–34
    8. responsibilities of, 32–33
    9. Scrum at Scale model, 234–236
    10. scrum of scrums model, 230–231
    11. as a scrum role, 12
    12. in sprint review process, 118
    13. why they love scrum, 34–35
  39. product owner agent role, 35
  40. product release
    1. about, 73
    2. adapting as you, 142
    3. customizing size of, 141–142
    4. on demand, 141
    5. frequency of, 141
    6. inspecting as you, 142
    7. for news media, 196
    8. risk and, 350
  41. product roadmap. See also roadmap to value
    1. about, 46
    2. creating, 48–49, 312
    3. in estimation refinement, 73
    4. long view of, 46–47
    5. setting timeframes, 49–50
    6. tools for, 47–48
  42. production, as a stage in video-game development, 148
  43. products
    1. changes in, 191–192
    2. for news media, 196
  44. Professional Scrum Developer (PSD), 363
  45. Professional Scrum Master (PSM I, II, III), 363
  46. Professional Scrum Product Owner (PSPO I, II), 363
  47. profit-and-loss potential, 211–212
  48. program, Scaled Agile Framework (SAFe), 238–239
  49. progress, exposure and visibility of, 348–349
  50. project attrition, 358
  51. project planning
    1. about, 45
    2. breaking down requirements, 50–52
    3. common practices, 59–62
    4. in families, 300–301
    5. product backlog, 53–62
    6. product roadmap, 46–50
    7. terminology, 53
  52. project-manager, in construction, 158
  53. projects
    1. customizing, 152
    2. disconnecting between business objectives and, 222–223
    3. employing transparency in, 128
    4. increased control with scrum, 349–350
    5. pilot, 330–332
    6. principles for, 20–22
    7. prioritizing, 220
    8. setting visions in family life, 300
  54. PSD (Professional Scrum Developer), 363
  55. PSM I, II, III (Professional Scrum Master), 363
  56. PSPO I, II (Professional Scrum Product Owner), 363
  57. publishing
    1. about, 189
    2. applying scrum in, 192–193
    3. changes in, 190–193
    4. news media, 194–197
  58. pull model, push model vs., 104
  59. purpose-driven development, 89
  60. push model, pull model vs., 104

Q

  1. quality
    1. increased, in healthcare, 175
    2. increased, with scrum, 343–344
  2. queuing theory, 95

R

  1. racing in reverse, 220
  2. readers, changes in, 190–191
  3. “A Real-Life Example of Agile, Incremental Delivery of an Infrastructure Project in Bangalore, India,” 162–163
  4. recruiting
    1. by Platinum Edge, 364
    2. talent, 328–329
  5. redefining metrics, 336
  6. reducing
    1. single points of failure, 332–333
    2. stress, 315
  7. refactoring
    1. about, 147
    2. in publishing industry, 190–192
    3. in software development, 140–142
  8. refactoring code, 140–141
  9. regulations, in healthcare, 177
  10. rejection, handling, 115–116
  11. relative compensation, 250–251
  12. relative estimating, 73–74
  13. release
    1. about, 73
    2. adapting as you, 142
    3. customizing size of, 141–142
    4. on demand, 141
    5. frequency of, 141
    6. inspecting as you, 142
    7. for news media, 196
    8. risk and, 350
  14. release defects, 353
  15. release goals
    1. about, 88–89
    2. retirement and, 309
    3. setting, 312, 316
    4. for students, 321, 323
  16. release planning
    1. about, 83–84, 84–86
    2. customer service and, 282
    3. defined, 84
    4. in estimation refinement, 73
    5. in families, 301
    6. goals for, 88–89
    7. in practice, 90–92
    8. prioritizing, 86–88
    9. release sprints, 89–90
  17. release sprints, 89–90
  18. Remember icon, 3
  19. Republican National Committee, 209
  20. requirement type, of backlog item, 59
  21. requirements
    1. elaboration of, as a step for building requirements, 52
    2. levels of decomposition of, 51–52
    3. prioritizing, 50–51
    4. steps for building, 52
    5. unfinished, handling, 117
  22. resisting formality, 20–21
  23. resources, 361–365
  24. respect, as a scrum value, 24
  25. responsibilities, of product owner, 32–33
  26. retirement
    1. about, 307–308
    2. building, 309
    3. debt and, 312
    4. saving for emergencies, 308–309
    5. securing financial freedom, 310–311
  27. retiring-boomer gap, 210–211
  28. return on investment (ROI)
    1. about, 259–260
    2. increased, with scrum, 344–345
    3. metrics for, 354–355
    4. new requests withing budgets for, 355
  29. returns, maximizing with incremental funding, 259
  30. risks
    1. managing in healthcare, 178
    2. mitigating with incremental funding, 259
    3. reduced, with scrum, 350
    4. as a target outcome of product backlog refinement, 56
  31. roadmap to value. See also product roadmap
    1. about, 8–9, 31
    2. customer service and, 280–281
    3. dating and, 297
    4. sales process and, 273–274
    5. for studying, 319
    6. vision statement, 36–37
  32. ROI (return on investment)
    1. about, 259–260
    2. increased, with scrum, 344–345
    3. metrics for, 354–355
    4. new requests withing budgets for, 355
  33. roles
    1. in construction, 158–159
    2. outside scrum, 42–43
    3. product owner agent, 35
    4. scrum, 12
    5. scrum master, 39
    6. stakeholders, 43
  34. Royce, Winston (computer scientist)
    1. “Managing the Development of Large Software Systems,” 139
  35. rubber duck problem solving, 67
  36. rubber duckie test, 67
  37. rubber ducking, 67

S

  1. Saab Jet Fighter, 169
  2. SaaS (Software as a Service), 141, 151
  3. SAFe (Scaled Agile Framework)
    1. about, 237, 363–364
    2. advantages of, 239–241
    3. portfolio, 238
    4. program, 238–239
    5. team, 239
  4. safety, worker, 161–163
  5. sales
    1. about, 269–270
    2. defined, 263
    3. scrum process for, 272–274
    4. scrum solution, 270–272
  6. sales call, in sales pipeline/funnel, 272
  7. sales cycles, 273
  8. sales pipeline/funnel, 270–272
  9. Satir's Curve, 331
  10. satisfaction surveys, 356–357
  11. saving, for emergencies, 308–309
  12. scaffolding, 180
  13. Scaled Agile Framework (SAFe)
    1. about, 237, 363–364
    2. advantages of, 239–241
    3. portfolio, 238
    4. program, 238–239
    5. team, 239
  14. scaling
    1. importance of, 334, 336
    2. methodically, 336
    3. scrum for large portfolios, 228
  15. scheduling
    1. conflicting, in family life, 299
    2. daily scrum, 110
  16. Schwaber, Ken (Scrum co-creator), 15
    1. The Scrum Guide: The Definitive Guide to Scrum: The Rules of the Game, 362
  17. scope creep, 179, 223
  18. Scott, Chris (blogger), 306
  19. scrum. See also specific topics
    1. about, 1, 10–11
    2. applying in publishing industry, 192–193
    3. basics of, 7–24
    4. benefits of, 343–350
    5. common roles outside, 42–43
    6. communicating with, 303–304
    7. companionship and, 293–294
    8. considerations for converting to, 28
    9. converting to, 28–32
    10. customer service and, 280–286
    11. dating with, 294–295
    12. defined, 8
    13. development teams and, 70
    14. faux, 337–338
    15. finding relationships with, 290–299
    16. for fitness goals, 312–314
    17. general benefits of, 173
    18. in hiring, 252–253
    19. human resources (HR) and, 248
    20. for life balance, 314–316
    21. marketing and, 264–269
    22. metrics for, 351–359
    23. origins of, 15
    24. process of, 10
    25. resources, 361–365
    26. for retirement, 307–312
    27. roles of, 12
    28. for sales, 269–275
    29. scaling for large portfolios, 228
    30. social media and, 265–266
    31. software development and, 138–140
    32. steps to transitioning to, 327–336
    33. for studying, 319–324
    34. for travel planning, 316–318
    35. values, 22–24
    36. watering down, 341
    37. wedding planning with, 298–299
    38. for weight goals, 312–314
    39. why product owners love, 34–35
  20. Scrum Alliance, 329, 361–362
  21. Scrum at Scale model
    1. about, 232–233
    2. product owner, 234–236
    3. scrum master, 233–234
    4. synchronizing, 236–237
    5. website, 236
  22. scrum coach, 43
  23. Scrum For Dummies (Layton), 193
  24. scrum framework
    1. about, 12–13
    2. 5-6-7, 14
    3. 3-3-5, 13
  25. scrum frameworks
    1. about, 12–13
    2. 5-6-7, 14
    3. Large-Scale Scrum (LeSS), 242–243
    4. Large-Scale Scrum (LeSS) Huge, 243–244
    5. 3-3-5, 13
  26. Scrum Guide (website), 124
  27. scrum master
    1. about, 38
    2. in construction, 159
    3. hiring, 253
    4. for news media, 197
    5. reasons for loving scrum, 40
    6. role of, 39
    7. Scrum at Scale model, 233–234
    8. scrum of scrums model, 231–232
    9. as a Scrum role, 12
    10. as servant leader, 39–40
    11. in sprint review process, 118
    12. traits of, 38–39
  28. scrum mentors, 43
  29. scrum of scrums model
    1. about, 230
    2. customer service and, 281
    3. development team, 231
    4. product owner, 230–231
    5. scrum master, 231–232
  30. scrum solutions, 223–225
  31. Scrumguides.org, 362
  32. Scruminc.com (Scrum at Scale), 363
  33. Scrum.org, 363
  34. ScrumPLoP, 363
  35. The Scrum Guide: The Definitive Guide to Scrum: The Rules of the Game (Sutherland and Schwaber), 362
  36. seagull management, 130
  37. Section 72(t) (tax code), 309
  38. security
    1. breach of, 209
    2. challenges with IT, 209
    3. of financial freedom, 310–311
  39. seeding teams, 336
  40. selecting teams, 340
  41. self-managing, 68–69
  42. self-organizing, 68–69
  43. self-publishing, 191
  44. seniority, 250–251
  45. serial stories, 191
  46. servant leader, scrum master as, 39–40
  47. services
    1. about, 151–152, 171
    2. customers and, 278–279
    3. education, 180–186
    4. health care, 171–179
    5. military and law enforcement, 186–188
  48. service-versus-control
    1. about, 208–209
    2. security challenges, 209
  49. setting
    1. backlog capacity, 101–102
    2. family strategy, 300
    3. prioritization, 300–303
    4. project visions in family life, 300
    5. release goals, 312, 316
    6. sprint goals, 316
    7. time frame for product roadmap, 49–50
    8. visions, 291–292, 312, 316
  50. 7Shifts, 147
  51. shadowing, creating cross-functionality by using, 66–67
  52. shareholder value, 165
  53. SHIFT Media Manager, 22
  54. shippable, 10
  55. Shu Ha Ri technique, 335–336
  56. silo teams, 179
  57. simplicity, as a cost cutting aid in healthcare, 177
  58. situational leadership, 249
  59. size
    1. of data, 203
    2. of pilot projects, 331
    3. release, 141–142
    4. as a target outcome of product backlog refinement, 56
  60. skill versatility, 358
  61. Skillman, Peter (designer), 19
  62. Small, as a user story quality, 62
  63. smoke and mirrors, 130
  64. social media, 265–266
  65. Software as a Service (SaaS), 141, 151
  66. software development
    1. about, 137
    2. flexibility in, 140–142
    3. refactoring in, 140–142
    4. scrum and, 138–140
  67. Sony, 260
  68. SOP (statements of position), 261
  69. speed to market, in healthcare, 173–174
  70. Spotify, 153
  71. sprint backlog
    1. about, 99
    2. burndown chart benefits, 100–101
    3. Los Angeles Department of Water and Power, 286
    4. prioritizing sprints, 104–105
    5. push vs. pull, 104
    6. setting backlog capacity, 101–102
    7. working the, 103
  72. sprint goals
    1. about, 97–98
    2. retirement and, 310
    3. setting, 316
    4. for students, 321, 323
    5. success rates for, 352
  73. sprint lengths
    1. determining, 313
    2. for early learning, 320
    3. for news media, 196
  74. sprint planning
    1. about, 83–84, 92, 97
    2. customer service and, 280–281
    3. defining sprints, 92–93
    4. in estimation refinement, 73
    5. in families, 301–302
    6. goals for, 97–98
    7. in kanban, 217
    8. in Large-Scale Scrum (LeSS), 243
    9. in Large-Scale Scrum (LeSS) Huge, 244
    10. length, 93–95
    11. life cycle, 95–97
    12. for news media, 196
    13. Phase I, 98
    14. Phase II, 98–99
  75. sprint retrospectives
    1. about, 120–121, 142
    2. adaptation, 124
    3. as a cost-cutting aid in healthcare, 176
    4. customer service and, 281
    5. Derby and Larsen process, 122–124
    6. for fitness goals, 313
    7. importance of, 335
    8. inspection, 124
    9. in kanban, 217
    10. in Large-Scale Scrum (LeSS), 243
    11. in Large-Scale Scrum (LeSS) Huge, 244
    12. performance issues and, 252
    13. process of, 121–122
    14. risk and, 350
    15. for weight goals, 313
  76. sprint reviews
    1. about, 117–118
    2. customer service and, 281
    3. importance of, 335
    4. in kanban, 217
    5. in Large-Scale Scrum (LeSS), 243
    6. in Large-Scale Scrum (LeSS) Huge, 244
    7. for news media, 197
    8. performance issues and, 252
    9. process of, 118–119
    10. product increments, 120
    11. risk and, 350
    12. stakeholder feedback, 119–120
    13. in Wikispeed modular car, 168
  77. sprints
    1. about, 107
    2. components of, 93
    3. daily scrum, 108–112
    4. defined, 10, 84
    5. defining, 92–93
    6. estimating, 63
    7. flexibility of in news media, 197
    8. planning length of, 93–95
    9. prioritizing, 104–105
    10. release, 89–90
    11. retirement and, 309
    12. sprint retrospective, 120–124
    13. sprint review, 117–120
    14. team task board, 112–117
    15. in Wikispeed modular car, 168
  78. squeaky-wheel syndrome, 220
  79. stability, innovation vs., 212–217
  80. stakeholders
    1. customers as most crucial, 278–280
    2. feedback from, 119–120
    3. as role outside scrum, 42–43
    4. in sprint review process, 118
  81. starting pilot projects, 333–334
  82. statements of position (SOP), 261
  83. step-by-step plan, in implementation strategy, 328
  84. story points
    1. about, 74–79
    2. velocity and, 81
  85. strategic capacity management, 166
  86. strategy, company, 35–37
  87. stress, reducing, 315
  88. student loans, 311
  89. student-to-teacher ratios, 182
  90. studying
    1. in college, 323–324
    2. early learning, 319–320
    3. graduating from high school, 320–322
    4. scrum for, 319–324
  91. subcontractors, 160–161
  92. success factors, in implementation strategy, 328
  93. sunk costs, 145
  94. Sutherland, Jeff (Scrum co-creator), 15, 27
    1. The Scrum Guide: The Definitive Guide to Scrum: The Rules of the Game, 362
  95. swarming, 114–115
  96. synchronizing Scrum at Scale mode, 236–237

T

  1. talent retention, increased
    1. as a general benefit of scrum, 173
    2. identifying and recruiting, 328–329
  2. tangible goods
    1. about, 155
    2. construction, 157–163
    3. home building, 163–164
    4. manufacturing, 164–166
    5. waterfall, 156–157
  3. task board
    1. about, 112–114, 306
    2. for early learning, 320
    3. for fitness/weight goals, 313
    4. handling rejection, 115–116
    5. handling unfinished requirements, 117
    6. swarming, 114–115
    7. team, 112–117
  4. tasks, 53
  5. TDD (test-driven development), 239–240
  6. team interruptions, 41
  7. team morale, higher, with scrum, 345–346
  8. team task board
    1. about, 112–114
    2. handling rejection, 115–116
    3. handling unfinished requirements, 117
    4. swarming, 114–115
  9. “team topics,” 111
  10. team-building, in college, 323
  11. teams. See also development teams
    1. about, 11–12, 39
    2. communication in, 296
    3. defined, 269
    4. development. See development team
    5. in Johns Hopkins CubeSat, 168
    6. member turnover, 357
    7. for news media, 196–197
    8. Scaled Agile Framework (SAFe), 239
    9. seeding, 336
    10. selecting, 340
    11. thinking and acting as, 21–22
    12. turnover, 357
    13. underperforming members of, 251–252
  12. Technical Stuff icon, 3
  13. technology, 143–145, 332
  14. Telefonica Digital, 169
  15. Testable, as a user story quality, 62
  16. test-driven development (TDD), 239–240
  17. tested, as a factor in “done” definition, 72
  18. testing
    1. automated, 338–339
    2. behavior tests, 296
    3. in the feedback loop, 131–132
  19. themes, 53
  20. thrashing, 116, 221–222, 303, 316, 320
  21. 3-3-5 framework, 13
  22. 3M, 260
  23. 360-degree performance reviews, 255–256
  24. time frames
    1. as a dating challenge, 290
    2. setting for product roadmap, 49–50
  25. time to implementation, accelerated, as a general benefit of scrum, 173
  26. time to market
    1. decreased, with scrum, 344
    2. metrics for, 353–354
  27. timebox, 78, 151, 304
  28. timing, of decisions, 127
  29. Tip icon, 3
  30. titles, creating cross-functionality by not using, 66
  31. tools, for product roadmap, 47–48
  32. total project duration/cost metric, 355
  33. Toyota, 164
  34. training
    1. ensuring, 329
    2. lack of, 338
    3. by Platinum Edge, 365
  35. traits, of scrum master, 38–39
  36. transformation, by Platinum Edge, 365
  37. transitioning
    1. lack of support for, 339
    2. mobilizing transition teams, 329–330
    3. to scrum, 327–336
  38. transparency
    1. in construction, 157–158
    2. as a cost cutting aid in healthcare, 177
    3. employing in projects, 128
    4. lack of in goals, 251
    5. as a pillar of improvement, 16
    6. in sprint planning for families, 302
    7. in Wikispeed modular car, 168
  39. travel planning, scrum for, 316–318
  40. turnover, 357
  41. Twitter, 22

U

  1. Uber, 209
  2. unfinished requirements, 117
  3. unknowable things, 127
  4. up-front engineering, 145–146
  5. user stories
    1. about, 53
    2. as a product backlog common practice, 59–61
  6. user-acceptance testing defects, 353

V

  1. Valuable, as a user story quality, 62
  2. value (V)
    1. about, 85, 224, 356
    2. roadmap to, 8–9, 31
    3. scrum, 22–24
    4. shareholder, 165
  3. velocity, 80–81
  4. vertical slicing, 228–229
  5. video-game development, 148–151
  6. visibility
    1. of pilot projects, 331
    2. of progress with scrum, 348–349
    3. in sprint planning for families, 302
  7. vision statement, 36–37, 292
  8. visions
    1. customer service and, 280
    2. setting, 291–292, 312, 316
    3. for students, 321
    4. for studying, 319
  9. visualizing, writing vs., 22
  10. voice-to-voice communication, 285
  11. von Moltke, Helmuth (military strategist), 186–187

W

  1. Wake, Bill (eXtreme Programming movement influencer), 62
  2. Walmart, 202
  3. Warning icon, 3
  4. Washington Post (newspaper), 194, 195
  5. The Waste Land (poem), 191–192
  6. waterfall method
    1. about, 96
    2. fall of, 156–157
    3. project management with, 138–140
    4. transitioning from, 240–241
  7. watering down scrum, 341
  8. websites
    1. Agile Alliance, 362
    2. Agile Manifesto, 18
    3. Agile Marketing Manifesto, 267
    4. “Agile programming — for your family” TED talk, 304
    5. “Agile Project Development at Intel: A Scrum Odyssey” case study, 166
    6. Agile School, 306
    7. burndown chart, 100
    8. Cheat Sheet, 365
    9. Dummies, 365
    10. estimation poker cards, 75
    11. half-marathon training, 314
    12. Healthcare.gov, 153
    13. InfoQ, 364
    14. Large-Scale Scrum (LeSS), 364
    15. Pink, Daniel (author), 65, 133
    16. Platinum Edge, 364
    17. racing in reverse, 220
    18. “A Real-Life Example of Agile, Incremental Delivery of an Infrastructure Project in Bangalore, India,” 162
    19. Scaled Agile Framework (SAFe), 363
    20. Scrum Alliance, 329, 361
    21. Scrum at Scale model, 236
    22. Scrum Guide, 124
    23. Scrumguides.org, 362
    24. Scruminc.com (Scrum at Scale), 363
    25. Scrum.org, 363
    26. ScrumPLoP, 363
    27. student loans, 311
  9. wedding planning, 298–299
  10. weight goals, 312–314
  11. Wiggins, Alex (blogger), 321–322
  12. Wikispeed modular car, 168
  13. WIP (work in progress), 103, 117
  14. Wool (Howey), 191
  15. Wool Omnibus (Howey), 191
  16. work in progress (WIP), 103, 117
  17. work space, 332
  18. worker safety, 161–163
  19. working system, in Johns Hopkins CubeSat, 168
  20. work-in-progress limits, for development teams, 224
  21. worms, 209
  22. writers, changes in, 191
  23. writing, visualizing vs., 22
  24. Wujec, Tom (author and speaker), 19

X

  1. xerography, 268
  2. Xerox, 268–269
  3. XP (eXtreme Programming), 62

Y

  1. YouTube, 192

Z

  1. Zappos, 254
  2. zettabyte, 203