Index
Numerics
- 3-3-5 framework, 13
- 3M, 260
- 5-6-7 framework, 14
- 7Shifts, 147
- 360-degree performance reviews, 255–256
A
- abandonment rate, as a metric, 280
- absolute estimating, 73
- AC (actual cost), 85, 224, 356
- academic education, 311
- acceptance criteria, as a target outcome of product backlog refinement, 56
- accountability
- displaced, 223
- in family life, 299
- team members and, 252
- A-CSD (Advanced Certified Scrum Developer), 362
- A-CSM (Advanced Certified Scrum Master), 361
- A-CSPO (Advanced Certified Scrum Product Owner), 362
- actual cost (AC), 85, 224, 356
- adaptability
- in construction, 158
- increased, as a benefit of using agile framework, 266
- adaptation
- about, 124
- customer service and, 280–281, 284–285
- for families, 304–305
- importance of, 334–335
- as a pillar of improvement, 17
- in publishing industry, 190–192
- as you release, 142
- Advanced Certified Scrum Developer (A-CSD), 362
- Advanced Certified Scrum Master (A-CSM), 361
- Advanced Certified Scrum Product Owner (A-CSPO), 362
- affinity estimating, 77–78
- Agile
- Agile Manifesto, 17–18, 165, 284
- audits by Platinum Edge, 364
- double-work, 351
- pillars of improvement, 16–17
- principles, 18–20, 267
- principles in marketing, 267
- roots of, 16
- Agile Advantage surveys, 266–267
- Agile Alliance, 362
- Agile Manifesto, 17–18, 165, 284
- Agile Marketing Manifesto, 267
- “Agile programming — for your family” TED talk, 304
- agile project, 2
- “Agile Project Development at Intel: A Scrum Odyssey” case study, 166
- Agile Project Management For Dummies, 2nd Edition (Layton and Ostermiller), 16, 138, 192
- agile release train (ART) model, 239
- Agile School, 306
- Agile Team Retrospectives: Making Good Teams Great (Derby and Larsen), 122, 335
- AICPA (American Institute of Certified Public Accountants), 261
- allocating people, 220
- Amazon, 141, 153
- American Institute of Certified Public Accountants (AICPA), 261
- analysis paralysis, 129
- Anthem healthcare, 209
- antipatterns, 129–130
- Apple, 153
- applications
- publishing, 191–192
- software, 147–153
- applying scrum in publishing industry, 192–193
- approval, as a step for building requirements, 52
- architecture
- emergent, 146–147
- owner of, 232
- art, in video-game development, 151
- ART (agile release train) model, 239
- artifacts, 13
- Atos Origin, 20
- AT&T Wireless, 258
- audits, conducting, 327–328
- automated testing, 338–339
- automobiles, 164
- autonomy, in Saab Jet Fighter, 169
- average handle time, as a metric, 280
- average speed of answer, as a metric, 280
B
- behavior tests, 296
- “being in the zone,” 41
- benefits
- in implementation strategy, 328
- of scrum, 343–350
- bids, in construction, 157–158
- Big Data, 202–208
- Bigollo, Leonardo Pisano (Fibonacci) (mathematician), 74
- Blanchard, Kenneth (author)
- The New One Minute Manager, 38
- Blueprint High School, 186
- body language, 285
- Boesch, Jordan (app developer), 147
- bots, 209
- bring in outside applications (BYOA), 208
- bring your own device (BYOD), 208
- budgets, 261–262, 317
- Build, Measure, and Learn pattern, 227
- building retirement, 309
- Bunch, John (transition leader), 254
- burndown chart, 100–101
- burnup chart, 94
- business alignment, with technology, 143–145
- business development
- about, 263
- marketing, 264–269
- sales, 269–275
- Business Development For Dummies (Kennedy), 264
- business performance, increased, as a benefit of using agile framework, 266
- BYOA (bring in outside applications), 208
- BYOD (bring your own device), 208
C
- CafePress, 268
- CAL (Certified Agile Leadership), 362
- Canon, 155
- capacity, backlog, 101–102
- capital redeployment, 355–356
- Carpentier, Andrée (app developer), 147
- CEC (Certified Enterprise Coach), 362
- CEC (Certified Scrum Coach), 329, 336
- certainty, need for, 125–126
- Certified Agile Leadership (CAL), 362
- Certified Enterprise Coach (CEC), 362
- Certified Scrum Coach (CEC/CTC), 329, 336
- Certified Scrum Developer (CSD), 328–329, 362, 365
- Certified Scrum Master (CSM), 328–329, 361, 365
- Certified Scrum Product Owner (CSPO), 328–329, 362, 365
- Certified Scrum Professional (CSP), 362
- Certified Scrum Professional (CSP-SM, CSP-PO), 329, 336
- Certified Scrum Trainer (CST), 336
- Certified Team Coach (CTC), 362
- CFDs (cumulative flow diagrams), 94
- challenges
- for development team, 143
- in education, 180–182
- family life, 299
- identifying, 336
- with IT security, 209
- in portfolio management, 220–225
- service-versus-control, 209
- change, embracing, 142–147
- Cheat Sheet (website), 365
- Chicago Tribune (newspaper), 194, 195
- chief product owner (CPO), 234
- chores, 305–306
- Christensen, Clayton (scholar), 194
- CI (continuous integration), 239–240
- Cirillo, Francesco (Pomodoro technique developer), 42
- Cisco, 202
- clarity
- of pilot projects, 331
- as a target outcome of product backlog refinement, 56
- classrooms, 183–186
- close, in sales pipeline/funnel, 272
- clout, as a scrum master trait, 38
- CMG Partners, 266–267
- Cockburn, Alistair (Agile Manifesto signatory), 284, 285
- code
- quality of, 240
- refactoring, 140–141
- cognitive consistency theory, 69
- collaboration, increased, with scrum, 347
- collaboration time, 41
- collective intelligence, using for vision statement, 37
- college, 323–324
- co-location, 69–70, 332
- Comcast, 278
- commitment, as a Scrum value, 23
- communication
- as a dating challenge, 290
- in family life, 299
- quality of, 285
- for relationships, 296
- with scrum, 303–304
- companies
- culture of, 31–32
- goal, 35–37
- strategy, 35–37
- turnover for, 357
- companionship, 293–294
- compensation, 250–251
- comprehensive testing, as a step for building requirements, 52
- concentration time, 41
- conducting
- audits, 327–328
- daily scrum, 110–111
- Cone of Uncertainty, 126
- construction
- about, 157
- bids, 157–158
- customer involvement, 159–160
- roles in, 158–159
- subcontractors, 160–161
- worker safety, 161–163
- containability, of pilot projects, 331
- continued learning, 336
- continuous improvement, 169
- continuous integration (CI), 239–240
- contributor personality, 249
- conversion, in sales pipeline/funnel, 272
- converting legacy systems, 207
- coordination of priorities, as a cost-cutting aid in healthcare, 176
- cost cutting
- in healthcare, 176–177
- of losing customers, 279
- in video-game development, 148
- costs
- reducing with incremental funding, 259
- sunk, 145
- courage, as a Scrum value, 24
- CPO (chief product owner), 234
- creating
- code quality, 240
- cross-functionality, 66–67
- culture, 249–257
- motivating environments, 65
- product backlog, 312
- product roadmap, 48–49, 312
- creativity
- culture of, 260
- motivating, 133
- CRM (customer relationship management) tool, 204
- cross-functionality, 65–67, 210
- Crossing the Chasm (Moore), 36
- cross-team coordination, in Large-Scale Scrum (LeSS), 243
- CSD (Certified Scrum Developer), 328–329, 362, 365
- CSDP for Scrum Masters (CSP-SM), 362
- CSM (Certified Scrum Master), 328–329, 361, 365
- CSP (Certified Scrum Professional), 362
- CSP for Developers (CSP-D), 362
- CSP for Product Owners (CSP-PO), 362
- CSP-D (CSP for Developers), 362
- CSPO (Certified Scrum Product Owner), 328–329, 362, 365
- CSP-PO (CSP for Product Owners), 362
- CSP-SM (CSDP for Scrum Masters), 362
- CSP-SM, CSP-PO (Certified Scrum Professional), 329, 336
- CST (Certified Scrum Trainer), 336
- CTC (Certified Team Coach), 329, 336, 362
- CubeSat (Johns Hopkins), 168
- culture
- company, 31–32
- creating, 249–257
- of creativity, 260
- of innovation, 132–133, 168
- cumulative flow diagrams (CFDs), 94
- current processes, in implementation strategy, 328
- curriculum scope, 181–182
- customer feedback, in Wikispeed modular car, 168
- customer relationship management (CRM) tool, 204
- customer satisfaction
- as a metric, 280
- with scrum, 345
- customer service
- about, 277–278
- customers, 278–280
- definition of done, 282–283
- information sharing, 283–284
- metrics for, 280
- product backlog and, 281–282
- scrum and, 280–286
- customers
- about, 278
- cost of losing, 279
- information overload, 279–280
- involving, 159–160
- service and, 278–279
- customizing
- projects, 152
- release sizes, 141–142
- cyberattacks, 188
- cycle time, 216
D
- daily scrum
- about, 108
- conducting, 110–111
- customer service and, 281
- defining, 108–109
- in families, 302–303
- in kanban, 217
- in Large-Scale Scrum (LeSS), 243
- making more effective, 111–112
- performance issues and, 252
- risk and, 350
- scheduling, 110
- team coordination of, in construction, 158
- data
- Big, 202–208
- sizes of, 203
- data warehouses, 203–205
- dating
- about, 289–290
- definition of done, 293
- finding relationships with scrum, 290–299
- focusing vs. multitasking, 296–297
- with scrum, 294–295
- setting visions, 291–292
- stages in, 292–293
- teamwork, 295–296
- De Bono, Edward (psychologist and philosopher), 132
- debt, retirement and, 312
- decisions, timing of, 127
- decisiveness, as a product owner characteristic, 34
- dedicated development teams, 65–67
- defect rates, 353
- defects, metrics for, 352–353
- definition of done
- about, 71–73
- customer service and, 282–283
- for dating, 293
- defining for news media content, 195–196
- establishing, 333
- retirement and, 309
- delaying delivery, 225
- delivery, delaying, 225
- denominator, 63
- dependencies, 222
- Derby, Esther (author)
- Agile Team Retrospectives: Making Good Teams Great, 122, 335
- design, as a step for building requirements, 52
- determining sprint lengths, 313
- developed, as a factor in “done” definition, 72
- developers, hiring, 252–253
- developing
- defects during, 353
- hardware, 167–169
- software. See software development
- development and operations (DevOps), 212–213
- development teams. See also teams
- about, 64
- backlog estimation and, 70–71
- challenges for, 143
- co-locating, 69–70
- in construction, 159
- creating motivating environments, 65
- cross-functionality, 65–67
- dedicated, 65–67
- for news media, 197
- pair programming, 67
- scrum of scrums model, 231
- as a scrum role, 12
- self-managing, 68–69
- self-organizing, 68–69
- in sprint review process, 118
- stages of, 71
- as a step for building requirements, 52
- uniqueness of, 64
- why they love scrum, 70
- work-in-progress limits for, 224
- DevOps (development and operations), 212–213
- discipline, laxity of, 340
- disconnecting, between projects and business objectives, 222–223
- displaced accountability, 223
- disruptive innovation, 194
- documentation
- as a factor in “done” definition, 72
- as a step for building requirements, 52
- double-work agile, 351
- Download Here button, 141
- Drive: The Surprising Truth About What Motivates Us (Pink), 65
- Dropbox, 227
- Dummies (website), 365
E
- early learning, 319–320
- eBay, 202
- education
- about, 180
- challenges in, 180–182
- classrooms, 183–186
- eduScrum, 185–186
- effectiveness, of daily scrums, 111–112
- efficiency, of environments, 332
- Einstein, Albert (physicist), 319
- Eliot, T.S. (poet), 191–192
- Elwer, Pat (engineer), 166
- embracing change, 142–147
- emergency fund, 308–309
- emergent architecture, 146–147
- emotional intelligence (EQ), 297
- employee satisfaction, increased, as a benefit of using agile framework, 266
- employing transparency in projects, 128
- energy efficiency, 211–212
- engineering, up-front, 145–146
- ensuring training, 329
- enterprise architect, as a portfolio-level role, 238
- enterprise resource planning (ERP), 205–208
- environments
- inappropriate, 339
- maximizing efficiency of, 332
- motivating, 65
- epic owners, as a portfolio-level role, 238
- epics, 53
- EQ (emotional intelligence), 297
- Equifax, 209
- ERP (enterprise resource planning), 205–208
- establishing definition of done, 333
- Estimable, as a user story quality, 62
- estimating
- absolute, 73
- affinity, 77–78
- common practices for, 73–81
- relative, 73–74
- estimation poker, 75–76
- example approach, 184–185
- exposure, of progress with scrum, 348–349
- external forces, 130
- external interruptions, 41
- eXtreme Programming (XP), 62
F
- Facebook, 141, 202, 260
- face-to-face interaction, 285, 303–304
- families
- adapting for, 304–305
- chores, 305–306
- communicating with scrum, 303–304
- inspecting for, 304–305
- task board, 306
- family life
- about, 289–290
- challenges in, 299
- families, 299–306
- finding relationships with scrum, 290–299
- focusing vs. multitasking, 296–297
- setting family strategy, 300
- setting project visions, 300
- setting visions, 291–292
- faux scrum, 337–338
- FBI, 188
- features, 53
- feedback
- about, 15
- access to, 265
- adapting through, 280–281
- inspecting through, 280–281
- providing during performance reviews, 254–255
- in publishing industry, 190–191, 192
- rapid and regular, as a general benefit of scrum, 173
- stakeholder, 119–120
- in video-game development, 148
- feedback loop
- about, 126–128
- testing in the, 131–132
- Feiler, Bruce (author)
- “Agile programming — for your family” TED talk, 304
- Fibonacci numbers, 74–79, 301
- finances
- about, 247, 258
- budgets, 261–262
- emergency fund, 308–309
- incremental funding, 258–260
- securing financial freedom, 310–311
- statements of position (SOP), 261
- finding relationships with scrum, 290–299
- fist of five, 76–77
- fitness goals, 312–314
- 5-6-7 framework, 14
- flexibility
- in software development, 140–142
- in video-game development, 148
- flyover project, 162–163
- focus(ing)
- multitasking vs., 296–297
- as a Scrum value, 23
- follow-up, in sales pipeline/funnel, 272
- forces, external, 130
- Ford, Henry (businessman), 227
- Ford Motor Co., 258
- formality, resisting, 20–21
- fragmentation, 222
- frameworks
- about, 12–13
- 5-6-7, 14
- Large-Scale Scrum (LeSS), 242–243
- Large-Scale Scrum (LeSS) Huge, 243–244
- 3-3-5, 13
- frequency, of release, 141
- Fuji-Xerox, 155
- Fulgham, Chad (CIO), 188
- fun, in video-game development, 148
- future processes, in implementation strategy, 328
G
- General Electric, 179
- Global Positioning System (GPS), 18
- goals
- company, 35–37
- lack of transparency in, 251
- life. See life goals
- release. See release goals
- release plan, 88–89
- sprint. See sprint goals
- Google, 141, 153, 260
- GORE-TEX, 260
- governance, 12
- GPS (Global Positioning System), 18
- graduating, from high school, 320–322
- guilds, 210
H
- handling
- rejection, 115–116
- unfinished requirements, 117
- hardware development
- about, 167
- identifying high-risk requirements, 167
- live, 167–169
- Hawthorne effect, 67
- Hawthorne Works, 67
- health care
- about, 171–173
- cost cutting, 176–177
- increased quality, 175
- issue management, 178
- medical device manufacturing and safety, 178–179
- reduced mistakes, 175
- regulations for, 177
- risk management, 178
- speed to market, 173–174
- Healthcare.gov, 153
- Hewlett-Packard, 258
- hiring, scrum in, 252–253
- holocracy, 254
- home building, 163–164
- Honda, 155
- houses, as liabilities, 311
- Howey, Hugh (author)
- Wool, 191
- Wool Omnibus, 191
- HR. See human resources (HR)
- human resources (HR)
- about, 247
- creating culture, 249–257
- scrum and, 248
I
- IaaS (Infrastructure as a Service), 152
- IBM, 212
- icons, explained, 3
- ICT (information and computer technology) consulting company, 274
- identifying
- challenges, 336
- pilot projects, 330–332
- talent, 328–329
- implementation strategy, 327–328
- importance, of pilot projects, 331
- improvement
- antipatterns, 129–130
- culture of innovation, 132–133
- embracing change, 142–147
- external forces, 130
- feedback loop, 126–128
- hardware development, 167–169
- in-flight course correction, 130–131
- need for certainty, 125–126
- pillars of, 16–17
- software applications, 147–153
- testing in the feedback loop, 131–132
- transparency, 128
- improvement type, of backlog item, 59
- incentivizing, 250
- incremental funding, 258–260
- increments, product, 120
- Independent, as a user story quality, 62
- in-flight course correction, 130–131
- influencers, 32
- InfoQ, 364
- information and computer technology (ICT) consulting company, 274
- information sharing, customer service and, 283–284
- Infrastructure as a Service (IaaS), 152
- innovation
- culture of, 132–133
- stability vs., 212–217
- inspecting
- about, 124
- customer service and, 280–281, 284–285
- for families, 304–305
- importance of, 334–335
- as a pillar of improvement, 16–17
- in publishing industry, 190–192
- as you release, 142
- integration
- as a factor in “done” definition, 72
- as a step for building requirements, 52
- Intel, 166
- interference, 41
- Internet of Things (IoT), 164
- Internet resources
- Agile Alliance, 362
- Agile Manifesto, 18
- Agile Marketing Manifesto, 267
- “Agile programming — for your family” TED talk, 304
- “Agile Project Development at Intel: A Scrum Odyssey” case study, 166
- Agile School, 306
- burndown chart, 100
- Cheat Sheet, 365
- Dummies, 365
- estimation poker cards, 75
- half-marathon training, 314
- Healthcare.gov, 153
- InfoQ, 364
- Large-Scale Scrum (LeSS), 364
- Pink, Daniel (author), 65, 133
- Platinum Edge, 364
- racing in reverse, 220
- “A Real-Life Example of Agile, Incremental Delivery of an Infrastructure Project in Bangalore, India,” 162
- Scaled Agile Framework (SAFe), 363
- Scrum Alliance, 329, 361
- Scrum at Scale model, 236
- Scrum Guide, 124
- Scrumguides.org, 362
- Scruminc.com (Scrum at Scale), 363
- Scrum.org, 363
- ScrumPLoP, 363
- student loans, 311
- intrapreneurship, 260
- INVEST acronym, 62
- involving customers, 159–160
- in-your-face documentation, 72
- IoT (Internet of Things), 164
- iSense Prowareness, 274–275
- issue management, in healthcare, 178
- IT management and operations
- about, 201–202
- Big Data, 202–208
- innovation vs. stability, 212–217
- Large Data Migration, 202–208
- profit-and-loss potential, 211–212
- retiring-boomer gap, 210–211
- service-versus-control, 208–210
- iterative planning process, 102
- iTunes, 190
J
- J Sainsbury PLC, 258
- Johns Hopkins CubeSat, 168
- Johnson, Spencer (author)
- The New One Minute Manager, 38
- JPMorgan, 245
K
- kanban, in IT management, 214–217
- Kanban board, 114
- Kennedy, Anna (author)
- Business Development For Dummies, 264
- knowable things, 127
- known things, 127
L
- Large Data Migration, 202–208
- Large-Scale Scrum (LeSS)
- about, 241–242, 364
- framework, 242–243
- Huge framework, 243–244
- Larsen, Diana (author)
- Agile Team Retrospectives: Making Good Teams Great, 122, 335
- lateral thinking, 132
- law enforcement, scrum and, 186–188
- Layton, Mark (author)
- Agile Project Management For Dummies, 2nd Edition, 16, 38, 192
- Scrum For Dummies, 193
- lead time, 216
- leads, in sales pipeline/funnel, 271
- Lean Startup
- about, 225–227
- retirement and, 309
- lean-agile leaders, as a portfolio-level role, 238
- learning
- antipatterns, 129–130
- continued, 336
- culture of innovation, 132–133
- early, 319–320
- embracing change, 142–147
- external forces, 130
- feedback loop, 126–128
- hardware development, 167–169
- in-flight course correction, 130–131
- lack of support for, 340
- need for certainty, 125–126
- software applications, 147–153
- testing in the feedback loop, 131–132
- transparency, 128
- legacy systems, converting, 207
- length, sprint, 93–95
- LeSS (Large-Scale Scrum)
- about, 241–242, 364
- framework, 242–243
- Huge framework, 243–244
- levels of requirement decomposition, 51–52
- life balance, 314–316
- life cycle, sprint, 95–97
- life goals
- about, 307
- fitness, 312–314
- life balance, 314–316
- retirement, 307–312
- studying, 319–324
- travel, 316–318
- weight, 312–314
- Lockheed Martin, 260
- Los Angeles Department of Water and Power, 286
M
- maintenance, in IT management, 213–214
- maintenance type, of backlog item, 59
- malware, 209
- manager:creator ratio, 359
- “Managing the Development of Large Software Systems” (Royce), 139–140
- manufacturing
- about, 164–165
- fastest to market, 165
- shareholder value, 165
- strategic capacity management, 166
- marketing
- about, 264
- adopting scrum in, 266–267
- Agile Advantage surveys, 266–267
- defined, 263
- evolution of, 264–265
- scrum and, 264–269
- scrum in action, 267–269
- social media, 265–266
- speed to, 165
- in video-game development, 150
- The Marshmallow Challenge (TED talk), 19
- maturity, importance of, 334, 335–336
- maximizing environment efficiency, 332
- McDonald's, 258
- measurability, of pilot projects, 331
- medical devices, manufacturing and safety of, 178–179
- meeting, as a dating challenge, 291
- Mehrabian, Albert (professor), 69, 284
- mentoring program, 210
- metrics
- customer service, 280
- redefining, 336
- relevancy of with scrum, 347–348
- for scrum, 351–359
- Microchip, 270
- Microsoft Office, 229
- migration, large-scale, 202–208
- military, scrum and, 186–188
- minimum viable product (MVP), 85, 207, 259, 301
- Mission Command, 186–187
- mistakes, reduced, in healthcare, 175
- misunderstandings, 285
- MMBD (Multi-Mission Bus Demonstrator) project, 168
- mobilizing transition teams, 329–330
- modular architecture, in Saab Jet Fighter, 169
- monetization, faster, as a general benefit of scrum, 173
- Moore, Geoffrey (author)
- Crossing the Chasm, 36
- Mortensen, Brady (news professional), 194
- motivating creativity, 133
- Multi-Mission Bus Demonstrator (MMBD) project, 168
- multitasking
- about, 116
- focusing vs., 296–297
- music industry, 190
- MVP (minimum viable product), 85, 207, 259, 301
N
- National Public Radio (NPR), 194, 195
- Negotiable, as a user story quality, 62
- Nelson, Admiral, 187–188
- “New New Product Development Game,” 155
- news media
- about, 194–195
- defining “done,” 195–196
- sprint flexibility, 197
- team for, 196–197
- “The New New Product Development Game,” 15
- The New One Minute Manager (Blanchard and Johnson), 38
- nonverbal signals, 285
- NPR (National Public Radio), 194, 195
- numerator, 63
O
- obfuscation, 129
- Observer effect, 67
- OC (opportunity cost), 85, 224, 356
- on demand release, 141
- openness, as a Scrum value, 24
- open-source hardware, 167
- operations and IT management
- about, 201–202
- Big Data, 202–208
- innovation vs. stability, 212–217
- Large Data Migration, 202–208
- profit-and-loss potential, 211–212
- retiring-boomer gap, 210–211
- service-versus-control, 208–210
- opportunity cost (OC), 85, 224, 356
- organization structures, human resources and, 250–252
- organizational culture, creating, 249–257
- Ostermiller, Steven (author)
- Agile Project Management For Dummies, 2nd Edition, 16, 138, 192
- overhead type, of backlog item, 59
- ownership, increased, with scrum, 347
P
- PaaS (Platform as a Service), 152
- pair programming
- about, 67
- in college, 323
- creating cross-functionality by using, 66
- Pattern Languages of Programs (PLoP), 363
- PayPal/TIO, 209
- peer-to-peer communication, in Wikispeed modular car, 168
- people allocation, 220
- performance reviews, 253–256
- personal interruptions, 41
- personal responsibility, in family life, 299
- personas, 60
- Petraeus, David (General), 187
- pharmaceutical industry, 173–174
- Phase I, of sprint planning, 98
- Phase II, of sprint planning, 98–99
- phased approach, 179
- phishing, 209
- pillars of improvement, 16–17
- pilot projects
- identifying, 330–332
- kicking off, 333–334
- Pink, Daniel (author)
- Drive: The Surprising Truth About What Motivates Us, 65
- TED talks, 133
- “plan all and then develop all” mindset, 145
- planning
- prioritizing, 300–303
- projects. See project planning
- travel, 316–318
- weddings, 298–299
- Platform as a Service (PaaS), 152
- Platinum Edge, 364–365
- PLoP (Pattern Languages of Programs), 363
- PO (product owner), 234
- about, 234
- in construction, 158
- effectiveness of, 338
- hiring, 253
- in Large-Scale Scrum (LeSS) Huge, 244
- for news media, 197
- power in, 32–34
- responsibilities of, 32–33
- Scrum at Scale model, 234–236
- scrum of scrums model, 230–231
- as a Scrum role, 12
- in sprint review process, 118
- why they love Scrum, 34–35
- Pomodoro technique, 42
- portfolio management
- about, 219
- advantages of SAFe model, 239–241
- challenges in, 220–225
- Large-Scale Scrum (LeSS), 241–244
- Lean Startup, 225–227
- Scaled Agile Framework (SAFe), 237–241, 238
- scaling scrum for large portfolios, 228
- Scrum at Scale approach, 232–237
- scrum of scrums model, 230–232
- vertical slicing, 228–229
- postproduction, as a stage in video-game development, 149
- potential challenges, in implementation strategy, 328
- power, in product owner, 32–34
- predictability, 179
- preproduction, as a stage in video-game development, 148
- principles
- Agile, 18–20
- for projects, 20–22
- prioritizing
- conflicting in families, 299
- planning, 300–303
- projects, 220
- in release planning, 86–88
- requirements, 50–51
- setting, 300–303
- sprints, 104–105
- for students, 321
- product backlog
- about, 53–55
- creating, 312
- customer service and, 281–282
- defined, 10
- development team and estimating, 70–71
- ever-changing, 55
- in Large-Scale Scrum (LeSS), 243
- for news media, 196, 197
- refining, 55–58
- retirement and, 310
- setting capacity, 101–102
- travel and, 317
- product defects, fewer, as a general benefit of scrum, 173
- product increments, 120
- product owner (PO)
- about, 234
- in construction, 158
- effectiveness of, 338
- hiring, 253
- in Large-Scale Scrum (LeSS) Huge, 244
- for news media, 197
- power in, 32–34
- responsibilities of, 32–33
- Scrum at Scale model, 234–236
- scrum of scrums model, 230–231
- as a scrum role, 12
- in sprint review process, 118
- why they love scrum, 34–35
- product owner agent role, 35
- product release
- about, 73
- adapting as you, 142
- customizing size of, 141–142
- on demand, 141
- frequency of, 141
- inspecting as you, 142
- for news media, 196
- risk and, 350
- product roadmap. See also roadmap to value
- about, 46
- creating, 48–49, 312
- in estimation refinement, 73
- long view of, 46–47
- setting timeframes, 49–50
- tools for, 47–48
- production, as a stage in video-game development, 148
- products
- changes in, 191–192
- for news media, 196
- Professional Scrum Developer (PSD), 363
- Professional Scrum Master (PSM I, II, III), 363
- Professional Scrum Product Owner (PSPO I, II), 363
- profit-and-loss potential, 211–212
- program, Scaled Agile Framework (SAFe), 238–239
- progress, exposure and visibility of, 348–349
- project attrition, 358
- project planning
- about, 45
- breaking down requirements, 50–52
- common practices, 59–62
- in families, 300–301
- product backlog, 53–62
- product roadmap, 46–50
- terminology, 53
- project-manager, in construction, 158
- projects
- customizing, 152
- disconnecting between business objectives and, 222–223
- employing transparency in, 128
- increased control with scrum, 349–350
- pilot, 330–332
- principles for, 20–22
- prioritizing, 220
- setting visions in family life, 300
- PSD (Professional Scrum Developer), 363
- PSM I, II, III (Professional Scrum Master), 363
- PSPO I, II (Professional Scrum Product Owner), 363
- publishing
- about, 189
- applying scrum in, 192–193
- changes in, 190–193
- news media, 194–197
- pull model, push model vs., 104
- purpose-driven development, 89
- push model, pull model vs., 104
Q
- quality
- increased, in healthcare, 175
- increased, with scrum, 343–344
- queuing theory, 95
R
- racing in reverse, 220
- readers, changes in, 190–191
- “A Real-Life Example of Agile, Incremental Delivery of an Infrastructure Project in Bangalore, India,” 162–163
- recruiting
- by Platinum Edge, 364
- talent, 328–329
- redefining metrics, 336
- reducing
- single points of failure, 332–333
- stress, 315
- refactoring
- about, 147
- in publishing industry, 190–192
- in software development, 140–142
- refactoring code, 140–141
- regulations, in healthcare, 177
- rejection, handling, 115–116
- relative compensation, 250–251
- relative estimating, 73–74
- release
- about, 73
- adapting as you, 142
- customizing size of, 141–142
- on demand, 141
- frequency of, 141
- inspecting as you, 142
- for news media, 196
- risk and, 350
- release defects, 353
- release goals
- about, 88–89
- retirement and, 309
- setting, 312, 316
- for students, 321, 323
- release planning
- about, 83–84, 84–86
- customer service and, 282
- defined, 84
- in estimation refinement, 73
- in families, 301
- goals for, 88–89
- in practice, 90–92
- prioritizing, 86–88
- release sprints, 89–90
- release sprints, 89–90
- Remember icon, 3
- Republican National Committee, 209
- requirement type, of backlog item, 59
- requirements
- elaboration of, as a step for building requirements, 52
- levels of decomposition of, 51–52
- prioritizing, 50–51
- steps for building, 52
- unfinished, handling, 117
- resisting formality, 20–21
- resources, 361–365
- respect, as a scrum value, 24
- responsibilities, of product owner, 32–33
- retirement
- about, 307–308
- building, 309
- debt and, 312
- saving for emergencies, 308–309
- securing financial freedom, 310–311
- retiring-boomer gap, 210–211
- return on investment (ROI)
- about, 259–260
- increased, with scrum, 344–345
- metrics for, 354–355
- new requests withing budgets for, 355
- returns, maximizing with incremental funding, 259
- risks
- managing in healthcare, 178
- mitigating with incremental funding, 259
- reduced, with scrum, 350
- as a target outcome of product backlog refinement, 56
- roadmap to value. See also product roadmap
- about, 8–9, 31
- customer service and, 280–281
- dating and, 297
- sales process and, 273–274
- for studying, 319
- vision statement, 36–37
- ROI (return on investment)
- about, 259–260
- increased, with scrum, 344–345
- metrics for, 354–355
- new requests withing budgets for, 355
- roles
- in construction, 158–159
- outside scrum, 42–43
- product owner agent, 35
- scrum, 12
- scrum master, 39
- stakeholders, 43
- Royce, Winston (computer scientist)
- “Managing the Development of Large Software Systems,” 139
- rubber duck problem solving, 67
- rubber duckie test, 67
- rubber ducking, 67
S
- Saab Jet Fighter, 169
- SaaS (Software as a Service), 141, 151
- SAFe (Scaled Agile Framework)
- about, 237, 363–364
- advantages of, 239–241
- portfolio, 238
- program, 238–239
- team, 239
- safety, worker, 161–163
- sales
- about, 269–270
- defined, 263
- scrum process for, 272–274
- scrum solution, 270–272
- sales call, in sales pipeline/funnel, 272
- sales cycles, 273
- sales pipeline/funnel, 270–272
- Satir's Curve, 331
- satisfaction surveys, 356–357
- saving, for emergencies, 308–309
- scaffolding, 180
- Scaled Agile Framework (SAFe)
- about, 237, 363–364
- advantages of, 239–241
- portfolio, 238
- program, 238–239
- team, 239
- scaling
- importance of, 334, 336
- methodically, 336
- scrum for large portfolios, 228
- scheduling
- conflicting, in family life, 299
- daily scrum, 110
- Schwaber, Ken (Scrum co-creator), 15
- The Scrum Guide: The Definitive Guide to Scrum: The Rules of the Game, 362
- scope creep, 179, 223
- Scott, Chris (blogger), 306
- scrum. See also specific topics
- about, 1, 10–11
- applying in publishing industry, 192–193
- basics of, 7–24
- benefits of, 343–350
- common roles outside, 42–43
- communicating with, 303–304
- companionship and, 293–294
- considerations for converting to, 28
- converting to, 28–32
- customer service and, 280–286
- dating with, 294–295
- defined, 8
- development teams and, 70
- faux, 337–338
- finding relationships with, 290–299
- for fitness goals, 312–314
- general benefits of, 173
- in hiring, 252–253
- human resources (HR) and, 248
- for life balance, 314–316
- marketing and, 264–269
- metrics for, 351–359
- origins of, 15
- process of, 10
- resources, 361–365
- for retirement, 307–312
- roles of, 12
- for sales, 269–275
- scaling for large portfolios, 228
- social media and, 265–266
- software development and, 138–140
- steps to transitioning to, 327–336
- for studying, 319–324
- for travel planning, 316–318
- values, 22–24
- watering down, 341
- wedding planning with, 298–299
- for weight goals, 312–314
- why product owners love, 34–35
- Scrum Alliance, 329, 361–362
- Scrum at Scale model
- about, 232–233
- product owner, 234–236
- scrum master, 233–234
- synchronizing, 236–237
- website, 236
- scrum coach, 43
- Scrum For Dummies (Layton), 193
- scrum framework
- about, 12–13
- 5-6-7, 14
- 3-3-5, 13
- scrum frameworks
- about, 12–13
- 5-6-7, 14
- Large-Scale Scrum (LeSS), 242–243
- Large-Scale Scrum (LeSS) Huge, 243–244
- 3-3-5, 13
- Scrum Guide (website), 124
- scrum master
- about, 38
- in construction, 159
- hiring, 253
- for news media, 197
- reasons for loving scrum, 40
- role of, 39
- Scrum at Scale model, 233–234
- scrum of scrums model, 231–232
- as a Scrum role, 12
- as servant leader, 39–40
- in sprint review process, 118
- traits of, 38–39
- scrum mentors, 43
- scrum of scrums model
- about, 230
- customer service and, 281
- development team, 231
- product owner, 230–231
- scrum master, 231–232
- scrum solutions, 223–225
- Scrumguides.org, 362
- Scruminc.com (Scrum at Scale), 363
- Scrum.org, 363
- ScrumPLoP, 363
- The Scrum Guide: The Definitive Guide to Scrum: The Rules of the Game (Sutherland and Schwaber), 362
- seagull management, 130
- Section 72(t) (tax code), 309
- security
- breach of, 209
- challenges with IT, 209
- of financial freedom, 310–311
- seeding teams, 336
- selecting teams, 340
- self-managing, 68–69
- self-organizing, 68–69
- self-publishing, 191
- seniority, 250–251
- serial stories, 191
- servant leader, scrum master as, 39–40
- services
- about, 151–152, 171
- customers and, 278–279
- education, 180–186
- health care, 171–179
- military and law enforcement, 186–188
- service-versus-control
- about, 208–209
- security challenges, 209
- setting
- backlog capacity, 101–102
- family strategy, 300
- prioritization, 300–303
- project visions in family life, 300
- release goals, 312, 316
- sprint goals, 316
- time frame for product roadmap, 49–50
- visions, 291–292, 312, 316
- 7Shifts, 147
- shadowing, creating cross-functionality by using, 66–67
- shareholder value, 165
- SHIFT Media Manager, 22
- shippable, 10
- Shu Ha Ri technique, 335–336
- silo teams, 179
- simplicity, as a cost cutting aid in healthcare, 177
- situational leadership, 249
- size
- of data, 203
- of pilot projects, 331
- release, 141–142
- as a target outcome of product backlog refinement, 56
- skill versatility, 358
- Skillman, Peter (designer), 19
- Small, as a user story quality, 62
- smoke and mirrors, 130
- social media, 265–266
- Software as a Service (SaaS), 141, 151
- software development
- about, 137
- flexibility in, 140–142
- refactoring in, 140–142
- scrum and, 138–140
- Sony, 260
- SOP (statements of position), 261
- speed to market, in healthcare, 173–174
- Spotify, 153
- sprint backlog
- about, 99
- burndown chart benefits, 100–101
- Los Angeles Department of Water and Power, 286
- prioritizing sprints, 104–105
- push vs. pull, 104
- setting backlog capacity, 101–102
- working the, 103
- sprint goals
- about, 97–98
- retirement and, 310
- setting, 316
- for students, 321, 323
- success rates for, 352
- sprint lengths
- determining, 313
- for early learning, 320
- for news media, 196
- sprint planning
- about, 83–84, 92, 97
- customer service and, 280–281
- defining sprints, 92–93
- in estimation refinement, 73
- in families, 301–302
- goals for, 97–98
- in kanban, 217
- in Large-Scale Scrum (LeSS), 243
- in Large-Scale Scrum (LeSS) Huge, 244
- length, 93–95
- life cycle, 95–97
- for news media, 196
- Phase I, 98
- Phase II, 98–99
- sprint retrospectives
- about, 120–121, 142
- adaptation, 124
- as a cost-cutting aid in healthcare, 176
- customer service and, 281
- Derby and Larsen process, 122–124
- for fitness goals, 313
- importance of, 335
- inspection, 124
- in kanban, 217
- in Large-Scale Scrum (LeSS), 243
- in Large-Scale Scrum (LeSS) Huge, 244
- performance issues and, 252
- process of, 121–122
- risk and, 350
- for weight goals, 313
- sprint reviews
- about, 117–118
- customer service and, 281
- importance of, 335
- in kanban, 217
- in Large-Scale Scrum (LeSS), 243
- in Large-Scale Scrum (LeSS) Huge, 244
- for news media, 197
- performance issues and, 252
- process of, 118–119
- product increments, 120
- risk and, 350
- stakeholder feedback, 119–120
- in Wikispeed modular car, 168
- sprints
- about, 107
- components of, 93
- daily scrum, 108–112
- defined, 10, 84
- defining, 92–93
- estimating, 63
- flexibility of in news media, 197
- planning length of, 93–95
- prioritizing, 104–105
- release, 89–90
- retirement and, 309
- sprint retrospective, 120–124
- sprint review, 117–120
- team task board, 112–117
- in Wikispeed modular car, 168
- squeaky-wheel syndrome, 220
- stability, innovation vs., 212–217
- stakeholders
- customers as most crucial, 278–280
- feedback from, 119–120
- as role outside scrum, 42–43
- in sprint review process, 118
- starting pilot projects, 333–334
- statements of position (SOP), 261
- step-by-step plan, in implementation strategy, 328
- story points
- about, 74–79
- velocity and, 81
- strategic capacity management, 166
- strategy, company, 35–37
- stress, reducing, 315
- student loans, 311
- student-to-teacher ratios, 182
- studying
- in college, 323–324
- early learning, 319–320
- graduating from high school, 320–322
- scrum for, 319–324
- subcontractors, 160–161
- success factors, in implementation strategy, 328
- sunk costs, 145
- Sutherland, Jeff (Scrum co-creator), 15, 27
- The Scrum Guide: The Definitive Guide to Scrum: The Rules of the Game, 362
- swarming, 114–115
- synchronizing Scrum at Scale mode, 236–237
T
- talent retention, increased
- as a general benefit of scrum, 173
- identifying and recruiting, 328–329
- tangible goods
- about, 155
- construction, 157–163
- home building, 163–164
- manufacturing, 164–166
- waterfall, 156–157
- task board
- about, 112–114, 306
- for early learning, 320
- for fitness/weight goals, 313
- handling rejection, 115–116
- handling unfinished requirements, 117
- swarming, 114–115
- team, 112–117
- tasks, 53
- TDD (test-driven development), 239–240
- team interruptions, 41
- team morale, higher, with scrum, 345–346
- team task board
- about, 112–114
- handling rejection, 115–116
- handling unfinished requirements, 117
- swarming, 114–115
- “team topics,” 111
- team-building, in college, 323
- teams. See also development teams
- about, 11–12, 39
- communication in, 296
- defined, 269
- development. See development team
- in Johns Hopkins CubeSat, 168
- member turnover, 357
- for news media, 196–197
- Scaled Agile Framework (SAFe), 239
- seeding, 336
- selecting, 340
- thinking and acting as, 21–22
- turnover, 357
- underperforming members of, 251–252
- Technical Stuff icon, 3
- technology, 143–145, 332
- Telefonica Digital, 169
- Testable, as a user story quality, 62
- test-driven development (TDD), 239–240
- tested, as a factor in “done” definition, 72
- testing
- automated, 338–339
- behavior tests, 296
- in the feedback loop, 131–132
- themes, 53
- thrashing, 116, 221–222, 303, 316, 320
- 3-3-5 framework, 13
- 3M, 260
- 360-degree performance reviews, 255–256
- time frames
- as a dating challenge, 290
- setting for product roadmap, 49–50
- time to implementation, accelerated, as a general benefit of scrum, 173
- time to market
- decreased, with scrum, 344
- metrics for, 353–354
- timebox, 78, 151, 304
- timing, of decisions, 127
- Tip icon, 3
- titles, creating cross-functionality by not using, 66
- tools, for product roadmap, 47–48
- total project duration/cost metric, 355
- Toyota, 164
- training
- ensuring, 329
- lack of, 338
- by Platinum Edge, 365
- traits, of scrum master, 38–39
- transformation, by Platinum Edge, 365
- transitioning
- lack of support for, 339
- mobilizing transition teams, 329–330
- to scrum, 327–336
- transparency
- in construction, 157–158
- as a cost cutting aid in healthcare, 177
- employing in projects, 128
- lack of in goals, 251
- as a pillar of improvement, 16
- in sprint planning for families, 302
- in Wikispeed modular car, 168
- travel planning, scrum for, 316–318
- turnover, 357
- Twitter, 22
U
- Uber, 209
- unfinished requirements, 117
- unknowable things, 127
- up-front engineering, 145–146
- user stories
- about, 53
- as a product backlog common practice, 59–61
- user-acceptance testing defects, 353
V
- Valuable, as a user story quality, 62
- value (V)
- about, 85, 224, 356
- roadmap to, 8–9, 31
- scrum, 22–24
- shareholder, 165
- velocity, 80–81
- vertical slicing, 228–229
- video-game development, 148–151
- visibility
- of pilot projects, 331
- of progress with scrum, 348–349
- in sprint planning for families, 302
- vision statement, 36–37, 292
- visions
- customer service and, 280
- setting, 291–292, 312, 316
- for students, 321
- for studying, 319
- visualizing, writing vs., 22
- voice-to-voice communication, 285
- von Moltke, Helmuth (military strategist), 186–187
W
- Wake, Bill (eXtreme Programming movement influencer), 62
- Walmart, 202
- Warning icon, 3
- Washington Post (newspaper), 194, 195
- The Waste Land (poem), 191–192
- waterfall method
- about, 96
- fall of, 156–157
- project management with, 138–140
- transitioning from, 240–241
- watering down scrum, 341
- websites
- Agile Alliance, 362
- Agile Manifesto, 18
- Agile Marketing Manifesto, 267
- “Agile programming — for your family” TED talk, 304
- “Agile Project Development at Intel: A Scrum Odyssey” case study, 166
- Agile School, 306
- burndown chart, 100
- Cheat Sheet, 365
- Dummies, 365
- estimation poker cards, 75
- half-marathon training, 314
- Healthcare.gov, 153
- InfoQ, 364
- Large-Scale Scrum (LeSS), 364
- Pink, Daniel (author), 65, 133
- Platinum Edge, 364
- racing in reverse, 220
- “A Real-Life Example of Agile, Incremental Delivery of an Infrastructure Project in Bangalore, India,” 162
- Scaled Agile Framework (SAFe), 363
- Scrum Alliance, 329, 361
- Scrum at Scale model, 236
- Scrum Guide, 124
- Scrumguides.org, 362
- Scruminc.com (Scrum at Scale), 363
- Scrum.org, 363
- ScrumPLoP, 363
- student loans, 311
- wedding planning, 298–299
- weight goals, 312–314
- Wiggins, Alex (blogger), 321–322
- Wikispeed modular car, 168
- WIP (work in progress), 103, 117
- Wool (Howey), 191
- Wool Omnibus (Howey), 191
- work in progress (WIP), 103, 117
- work space, 332
- worker safety, 161–163
- working system, in Johns Hopkins CubeSat, 168
- work-in-progress limits, for development teams, 224
- worms, 209
- writers, changes in, 191
- writing, visualizing vs., 22
- Wujec, Tom (author and speaker), 19
X
- xerography, 268
- Xerox, 268–269
- XP (eXtreme Programming), 62
Y
- YouTube, 192
Z
- Zappos, 254
- zettabyte, 203