Table of Contents
Chapter 1: ZBrush as a Character Design Tool
First Things First: Some Notes on Conceptualization
Chapter 2: The Character Portrait: Sculpting the Alien Mystic
Designing a Character Bust: Getting Started
Chapter 3: The Interdimensional Traveler: A Full Body Character Design
Establishing Your Basic Figure
Revising the Shoulders and Arms
Finishing Touches and Final Passes
Adaboy and the Saints of Alchemy: A Sculpted Novel by Zack Petroc
Chapter 4: Posing the Interdimensional Traveler
Setting Up the ZBrush Document
Chapter 5: Painting the Interdimensional Traveler
Adding Color and Texture with Photoshop Paintover
Beyond Color: Lighting Effects
Final Effects: Noise and Depth of Field
Speculative Anatomy and Creature Design with Tristan Schane
Chapter 6: A Biomechanical Character
Chapter 7: Sculpting a Mermaid Character with Dynamesh
Using Visual Cues to Communicate Character
Chapter 8: Sculpting the Forest Spirit
Using Reference as Inspirational Material
Chapter 9: Painting the Forest Spirit
Preparing the Scene, Lighting, and Background in Maya
Compositing and Painting in Photoshop
Chapter 10: Rendering the Enforcer
Establishing the Lighting Using LightCap
Create the Look of Worn Leather
Chapter 11: ZBrush for Digital 3-D Printing
Prepare the Model for Printing
Exporting the Geometry for Print
Appendix: About the Companion DVD