Table of Contents

Cover

Title Page

Copyright

Publisher's Letter

Dedication

Acknowledgments

About the Author

About the Guest Artists

Introduction

Who Should Read This Book

What You Will Learn

How to Use This Book

Chapter 1: ZBrush as a Character Design Tool

First Things First: Some Notes on Conceptualization

Some Key Design Concepts

Chapter 2: The Character Portrait: Sculpting the Alien Mystic

Designing a Character Bust: Getting Started

Refining the Character Bust

Chapter 3: The Interdimensional Traveler: A Full Body Character Design

Design Journey

Establishing Your Basic Figure

Refining the Head and Face

Revising the Shoulders and Arms

Finishing Touches and Final Passes

Adaboy and the Saints of Alchemy: A Sculpted Novel by Zack Petroc

Chapter 4: Posing the Interdimensional Traveler

Considerations in Posing

Setting Up the ZBrush Document

Chapter 5: Painting the Interdimensional Traveler

Adding Color and Texture with Photoshop Paintover

Beyond Color: Lighting Effects

Final Effects: Noise and Depth of Field

Speculative Anatomy and Creature Design with Tristan Schane

Chapter 6: A Biomechanical Character

Creating the Cyborg Design

Chapter 7: Sculpting a Mermaid Character with Dynamesh

Using Visual Cues to Communicate Character

Introduction to Dynamesh

Creating the Figure

Chapter 8: Sculpting the Forest Spirit

Using Reference as Inspirational Material

Sculpting the Body

Sculpting the Head Shapes

Refining the Face

Refining the Body

Analyzing the Shape Language

Chapter 9: Painting the Forest Spirit

Preparing the Model in ZBrush

Preparing the Scene, Lighting, and Background in Maya

Compositing and Painting in Photoshop

Chapter 10: Rendering the Enforcer

Advantages of BPR

Establishing the Lighting Using LightCap

Create a Skin Material

Paint the Skin Highlights

Image-Based Lighting

Create the Look of Worn Leather

Rendering Metals

Create the Final Image

Chapter 11: ZBrush for Digital 3-D Printing

Methods of Rapid Prototyping

Applications for 3-D Printing

Prepare the Model for Printing

Creating a Maquette

Exporting the Geometry for Print

Appendix: About the Companion DVD

What You’ll Find on the DVD

System Requirements

Using the DVD

Troubleshooting

Customer Care

Index

End-User License Agreement

John Wiley & Sons, Inc. End-User License Agreement

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