LIKE AN ORACLE, PAOLA ANTONELLI SPREADS CLUES BEFORE US. She curates rich, complex museum experiences that encourage participants to themselves construct the present and future of design. Because her exhibitions tend to delve into the current moment, they intersect sharply with technology. The Museum of Modern Art in New York hired the Italian-born Antonelli as a curator in 1994. From the beginning she acted on her instincts. Understanding the communicative power of the Internet, she designed MoMA’s first website for her 1995 show Mutant Materials in Contemporary Design. Using $300 provided by the museum, she took HTML classes at the School of Visual Arts (SVA) so she could code it herself. Since then she has fearlessly plowed through the snobbery of the art world to seize upon the definitive artifacts and interactions of our time. In 2011 she acquired key video games for the collection: not just the consumer faces of the games, but, when possible, the code itself. Later she challenged the nature of acquisition by bringing to the collection public domain items, including the “@” symbol and Google’s pin icon.1 In 2012 she added to her role as senior curator by founding the museum’s Research and Development department, giving formal structure to the think-tank mentality that fuels her endeavors. Rapid manufacturing, mapping, tagging, networked objects, and biodesign are just some of the subjects she tackles; we engage with her exhibition content to better understand the time we live in, a time in which Antonelli finds “designers on top.”2

1 To learn more about these acquisitions, see “Why I Brought Pac-Man to MoMA,” TED, May 2013, http://www.ted.com/talks/paola_antonelli_why_i_brought_pacman_to_moma.

2 See Paola Antonelli, “Designers on Top,” Eyeo (lecture, Minneapolis, June 5, 2012), https://vimeo.com/44467955.

3 The Slow Food movement was launched in Italy in 1986 to restore the pleasure of “real” food. It was so successful that it contributed to the “slow” concept now spreading to all dimensions of life, from cities to schools and even to money.

4 Graphic designer and computer scientist John Maeda, who is also associate director of research at the MIT Media Lab, has translated his commitment to the ease of communication between people and objects into a full-fledged platform based on simplicity that involves the Media Lab as well as corporations like the Dutch electronics giant Philips. In this same vein, James Surowiecki’s May 28, 2007, article in the New Yorker, titled “Feature Presentation,” discusses the decline in popularity of objects encumbered by too many features, a phenomenon called “feature creep.”

5 According to its website, “The Long Now Foundation was established in 01996* to…become the seed of a very long-term cultural institution. The Long Now Foundation hopes to provide counterpoint to today’s accelerating culture and help make long-term thinking more common. We hope to creatively foster responsibility in the framework of the next 10,000 years.…*The Long Now Foundation uses five-digit dates; the extra zero is to solve the deca-millennium bug which will come into effect in about 8,000 years.”

6 When going to Dubai, make sure you bring not only your bathing suit but also your favorite ski goggles, because chances are you will visit the Snow Dome for a quick downhill race on the perfect powdery slope in order to escape the 110-degree temperature outside; and when ordering at a McDonald’s drive-thru, don’t be fooled into thinking that your interlocutor is in the booth—she might be in Mumbai. The outsourcing of call centers and customer service centers has greatly contributed to the establishment of our new time-space proportion.

7 In the May 28, 2007, issue of the New Yorker, an article by Alec Wilkinson titled “Remember This? A Project to Record Everything We Do in Life” reported that the great computer scientist Gordon Bell had in 1998 set out to digitize and archive his whole life, from childhood pictures and health records to coffee mugs. The project is still in process.

8 Amazing things are happening in the realm of the senses. Scientists and technologists are focusing on hearing, for instance, and on its untapped potential. Several researchers are experimenting on sonocytology, a way to diagnose cancer by listening to cells—or better, by reading sonograms. Professor James K. Gimzewski and Andrew E. Pelling at the UCLA Department of Chemistry first made the discovery that yeast cells oscillate at the nanoscale in 2002. Amplifying this oscillation results in a sound that lies within the human audible range. As far as olfaction is concerned, one study has explored how certain dogs can sniff cancer in a person’s breath (Michael McCulloch, Tadeusz Jezierski, Michael Broffman, Alan Hubbard, Kirk Turner, and Teresa Janecki, “Diagnostic Accuracy of Canine Scent Detection in Early-and Late-Stage Lung and Breast Cancers,” Integrative Cancer Therapies 3 [March 2006]: 30–39).

9 The champion of this attitude is renowned design critic Don Norman, whose work is directly aimed at product designers.

10 Anthony Dunne, interview in Domus 889 (February 2006): 55. Moreover, the webpage introducing the college’s Design Interactions Department reads: “Designers often refer to people as ‘users,’ or sometimes as ‘consumers.’ In Design Interactions, we prefer to think of both users and designers as, first and foremost, people. That is, we see ourselves as complex individuals moving through an equally complex, technologically mediated, consumer landscape. Interaction may be our medium in this department, but people are our primary subject, and people cannot be neatly defined and labeled. We are contradictory, volatile, and always surprising. To remember this is to engage fully with the complexities and challenges of both people and the field of interaction design.”

11 Design Council, Annual Review 2002 (London: 2002): 19.

12 As the Biomimicry.net website reads, “Biomimicry (from bios, meaning life, and mimesis, meaning to imitate) is a design discipline that studies nature’s best ideas and then imitates these designs and processes to solve human problems.” The Biomimicry Institute and its president, Janine M. Benyus, author of the 1997 book Biomimicry (New York: William Morrow), which popularized this field of study, is a resource for designers and companies interested in learning to observe nature and apply the same type of economical wisdom to issues ranging from mundane to existential, such as how to reduce our erosion of the world’s resources.

13 Engineer Cecil Balmond (of Arup), assisted by Jenny Sabin, teaches in the University of Pennsylvania’s School of Design, in the Department of Architecture. The quotation was taken from a description of the course for the spring 2007 semester. It continues, “The nano prefix means one-billionth, so a nanometer is one-billionth of a meter. Just as antibiotics, the silicon transistor, and plastics…nanotechnology is expected to have profound influences in the twenty-first century, ranging from nanoscopic machines that could for instance be injected in the body to fix problems and the creation of artificial organs and prosthetics, all the way to self-assembling electronic components that behave like organic structures and better materials that perform in novel ways.” Chris Lasch and Benjamin Aranda, in a conversation with the author on March 14, 2007, talked about the role of algorithms in architecture, also well explained in their incisive volume Tooling (New York: Princeton Architectural Press, 2005). Richard A. L. Jones’s blog (www.softmachines.org) is a precious resource for all those who want more information on the potential practical applications of nanotechnology in our future.

14 A few of my personal favorites: the historical International Design Conference in Aspen, now defunct, the ongoing TED (Technology, Entertainment, Design, founded by Richard Saul Wurman and now run by Chris Anderson), and Doors of Perception (founded and still run by John Thackara).